How do i create this function?

How do i create a function like this "attached" so that when a customer decides he likes a different color, he can just click the link with the dot or symbol next to the color name.

Attachments never make it to the forums - some bug or other.
If you want to attach an item, please use the smal camera icon in the top toolbar instead.

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    In the following code, there are two buttons on the stage- "button1" and "button2". 
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A: How can I get this function to fire off last?

the code is very hard to understand
it's badly formatted
{}'s don't match
you aren't calling a playerChange function
this is my guess at something that might work for you
function buttonChange (e:MouseEvent)
          if(e.target.currentFrame == "frame1" )
                    if (e.target == button1)
                              e.target.gotoAndStop(player.currentFrame + 1);
                              playerChange();
                    else
                              player.gotoAndStop(player.currentFrame);
                              if (e.target == button2)
                                        e.target.gotoAndStop(player.currentFrame + 1);
                                        playerChange();
                              else
                                        player2.gotoAndStop(player2.currentFrame)
button1.addEventListener(MouseEvent.CLICK,buttonChange );
button2.addEventListener(MouseEvent.CLICK, buttonChange);

the code is very hard to understand
it's badly formatted
{}'s don't match
you aren't calling a playerChange function
this is my guess at something that might work for you
function buttonChange (e:MouseEvent)
          if(e.target.currentFrame == "frame1" )
                    if (e.target == button1)
                              e.target.gotoAndStop(player.currentFrame + 1);
                              playerChange();
                    else
                              player.gotoAndStop(player.currentFrame);
                              if (e.target == button2)
                                        e.target.gotoAndStop(player.currentFrame + 1);
                                        playerChange();
                              else
                                        player2.gotoAndStop(player2.currentFrame)
button1.addEventListener(MouseEvent.CLICK,buttonChange );
button2.addEventListener(MouseEvent.CLICK, buttonChange);

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    just for comparison
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    when bitRate = 32 buffer has the following options int size=(fillBuf->mAudioDataByteSize) == 1660 double sampleRate=asbd.mSampleRate == 44100 numberOfChannels = asbd.mChannelsPerFrame == 2 it turns out that duration of play buffer float bufferTime =(size/numberOfChannels)/sampleRate == 0.02 number of buffers per second float numBuffersInOneSeconds == 10 duration of play all buffers per one second numBuffersInOneSeconds * time == 0.2 so it is 20 % of all information

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