How do I determine a message was sent by a proxy user?

Any ideas?
I looked through the object, but could not find reference to the proxy user.
Is there somewhere in the message object that says that the message was sent
by a proxy user?
Thanks
Andrew

Thanks.  This is what I thought.  I just went into a text conversation that went on for 2 months over iMessage and all texts are gone prior to Dec. 23rd.  I am wondering if the other person in this conversation could erase the conversation.  I have no idea where they could have gone.

Similar Messages

  • How to analyse How a PO Message was sent

    Is there any way to analyze How How a PO Message was sent? I mean weather it is sent by ME9F or any job?
    The time field in Outout message is given as 1 (send with periodically scheduled job). but I ve tried another such PO with ME9F. How to see this information in PO.
    Thanks in advance

    Hi friend,
                once output determination is created for P.O in NACE transaction with respect to ur condition type...Its automatically come in ME9F, here u execute by F8 automatially the spool be generated u can see it by SP01 & SP02....
    From sas..

  • Hi, for Iphone tips page "see when a message was sent " , then how do I know that the message has been read?

    Hi,
    for Iphone tips page "see when a message was sent " , then how do I know that the message has been read? Thanks  

    Hi Bhavesh,
    Please see my replies inline:
    > 1. If i remember your ealier thread correct also, I
    > would suggest that you drill down in Where Did the
    > Error Occur. Instead of no restriction, select
    > Adapter Engine and also your Corresponding Adapter
    > and then trigger the error message and check if the
    > alert is triggered.
    When I click on "Where did the error occur" -> "Adapter Engine", I do not have a choice of errors from the dropdown. I only see one option "*".
    Is this right?
    > 2. ><i>When I click on "Alert Inbox" ->
    > "Subscription", I get a message "The table does not
    > contain any entries". Is this correct?</i>
    >
    > Yes this is correct. You have defined in your alerts
    > as the option as FIED RECIPIENTS. You also have
    > options like Reciepients via User Role and
    > Subscription Authorization in ALRTCADTDEF.
    >
    I see.
    I've also managed to overcome this problem by selecting "Subscription Authorization" in the Alert Category Definition page, and entering SAP_XI_MONITOR as one of the roles.
    After that, I am able to see a the alert category defined. By default it's already subscribed, because I'm using the same user - PISUPER.
    I saw in another post that the option "Suppress Multiple Alerts of this Rule" should be left unchecked. I tried that, but I still do not see any alerts raised in ALRTDISP.
    What did I miss?
    Please help.
    Thanks.
    Ron

  • Acknowledgement not possible though the message was sent successfully

    Hello Everyone,
    I have the following scenario below.
    Sender = R/3
    Interface = IDoc - stored procedure
    Receiver = JDBC Adapter
    I need 2 kind of acknowledgements.
    1. If the message got an mapping error in XI/PI we need to send "any kind of ack" back to the R/3 to inform the Team that something happens during the mapping.
    I do get a ALEAUD success message when a IDOC is sent to PI .
    2. If everything is ok and the message was sent to the MSSQL- I gett an error like "Acknowledgement not possible". AnywayIi don´t need a ack if mapping in XI/PI is successful as it is a asynchronous scenario.
    I think it is trying to send back an ack because i have a receiver IDOC channel defined for the R/3 receiver.
    How can I get rid of this Acknowledgement not possible  information ?
    Thank you ,
    Teresa

    chk this:
    1)    http://www.sdn.sap.com/irj/sdn/go/portal/prtroot/docs/library/uuid/903a0abc-e56e-2910-51a8-9dc616df56eb
    2)  To suppress ack maintain the entries in table IDXNOALE (DO not request ack)

  • MulticastSocket. To whom MC message was sent?

    Hi All,
    My scenarion is:
    1. I created MulticastSocket on port XXXX. (Server side)
    2. Socket was joined to Multicast groups 228.5.6.7 AND 228.5.6.8 (Server side)
    3. Multicast message was sent from another PC to group 228.5.6.7 Client side)
    4. Message received by my MulticastSocket. (Server side)
    The question is How i can to know to which group this message was sent on Server side?
    Continue...
    5. Broadcast message was sent from another PC to "255.255.255.255" (Client side)
    6. Message received by my MulticastSocket. (Server side)
    The question is How i can to know what this is Broadcast message and not from multicast group?
    Continue...
    7. Unicast message was sent from another PC to Server directly by IP (Client side)
    8. Message received by my MulticastSocket. (Server side)
    The question is How i can to know what this is Unicast message and not from multicast group and not from Broadcast?
    I tried to create several MulticastSocket object on same port XXXX and each one was joined to its own multicast group. (First one to 228.5.6.7, and second to 228.5.6.8)
    But then both of then received multicast messages which was sent to 228.5.6.7 OR 228.5.6.8 !!!
    Please Help!!!
    Thanks.

    OK, after spending some time and searching in this forum i found how to fix several of my problems (i bind all sockets to port only and because of this all sockets got everything...)
    But one problem i can't solve.
    The problem that i can't separate from Broadcast messages and multicast messages. So, if i have two Multicast sockets, where one was bound to 228.5.6.8:XXXX and joined to group 228.5.6.8
    and second is for Broadcast only (bound to 0.0.0.0:XXXX) then when i send message to 228.5.6.8 then both of then accept it.
    Is it possible to get only Broadcast message on socket which was bound to 0.0.0.0?

  • Reply with the same address the message was sent to

    Hi guys,
    Sorry in advance for my bad english.
    I am using a Gmail account which fetching multiple mail from multiple e-mail account.
    On web-app desktop Gmail I set up the option "Reply with the same address the message was sent to".
    Nevermind I know that has no impact of the behaviour of built-in mail app on iPhone.
    Please would you know how to reply as default setting, directly from the e-mail account which receive first my e-mail not by using the field selector "From :" (I would like this field select automatically the right e-mail account).
    For information I set up the other smtp server which I would like to use (Config> Mail, Contacts, Calendars > XXX (account) > Account > (Outgoing Mail Server) SMTP > The other SMTP Servers are all on "On").
    Many thanks in advance for your helpful answers.
    J.N. P.

    Dear Johnnnyone,
    Thank you for your advise. I just deleted and re-installed it but again I still experiencing the same challenge.
    Let me show you what I mean on below print screen from my PC....
    What I want from my Gmail at Black berry is to have the same option as appeared on my PC. In my PC I can send as other user using Gmail.
    Deeply appreciate to have your advise all. Thank you very much once again  

  • How do I view a video that was sent to me through imessage to my iphone 5S?It was sent by another iphone user.I clicked the link and entered my phone number and the password provided but it still won't open.What should I do?

    How do I view a video that was sent to me through imessage to my iphone 5S?It was sent by another iphone user.I clicked the link and entered my phone number and the password provided but it still won't open.What should I do?

    Is this your issue >  http://support.apple.com/kb/HT5818
    If so...
    The Apple ID and Password that was Originally used to Activate the iDevice is required
    If you do not have that information you will not be able to use the Device.

  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
             //Initiation function           
             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
             renderer = new BasicRenderEngine();
             scene = new Scene3D(); 
             camera = new Camera3D();
             camera.zoom = 2; 
             createObjects(); 
             addEventListeners();
    //Create Objects function          
              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
                        shadow.distance = 10;
            shadow.angle = 25; */
                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
                        bam.oneSide = false;
                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
                        p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
            planeArray[i] = p;
              // create lighting
            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
                            // if the cube's position is "in", move it out else move it back
                            if (event.target.extra.pIdent == "in")
                                    moveOut(event.target);
                            else
                                   moveBack(event.target);
                    private function moveOut(object:Object):void
                              trace(object +" my object");
                            // for each cube that was not selected, remove the click event listener
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
                    private function moveBack(object:Object):void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
    //Enter Frame Listener function             
    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

  • Can Apple Mail be set up to reply to same address message was sent to without having to manually select?

    Is there a way to set up Apple Mail so it replies from the same address the message was sent to without having to manually select which email address I'm sending it from? I have multiple Gmail accounts that I forward to one main account and in Gmail it's possible to do this. It's great and super easy. Since I started using the Mail program, I'm constantly sending email from the wrong address and as far as I can tell (which doesn't mean too much) there is no way to prevent this in Apple Mail.
    Can anyone help, or at least confirm that there is no actual way to do this? It seems like such a simple option to have, and yet...I dont' see that it's possible.
    Thanks!

    I'm thinking an Applecript might do it.  I am assuming you have all those email accounts set up in Mail so that you can send from them.  I'm no Applescript guru but I've thrown this together from some stuff found around the Internet. I doubt it is very robust but give it a shot and tell me if it does what you are asking. I'm sure it could be improved.
    This particular script replies to all recipients. Find the line with "and reply to all" and delete those words for a it to be a simple reply.
    If you haven't used Applescript, open the Applescript Editor app, copy the script from below, paste it in, compile it. Select an email message then run it. If this works for you, the next step is to create a service from it and give it a keyboard shortcut.
    -- Purpose of this script is to send an email response from the account
    -- that received the email.  This is mainly useful for mail that has been
    -- forwarded to another account and you wish to reply from the original
    -- account.
    tell application "Mail"
      -- must have an email message selected/open.
              set theSelection to selection
              if theSelection is {} then return
      activate
              set theMessage to item 1 of theSelection
              set theRecipients to the recipients of theMessage
      -- Search the recipients and find one that matches up with one of your email accounts
              set theSendingAccount to ""
              repeat with i from 1 to (count of items of theRecipients)
                        repeat with j from 1 to (count of email addresses of every account)
                                  if (address of item i of theRecipients) = (email addresses of account j as string) then set theSendingAccount to (email addresses of account j as rich text)
                        end repeat
              end repeat
      -- If a match was found, create a reply from that account
              if theSendingAccount ≠ "" then
                        set theOutgoingMessage to reply theMessage with opening window and reply to all
                        set sender of theOutgoingMessage to theSendingAccount
              end if
    end tell

  • Outlook 2010 cannot save to archive folders listed. Message says that message was already moved or that user doesn't have permission.

    Outlook 2010 cannot save to archive folders listed. Message says that message was already moved or that user doesn't have permission.

    Hi,
    Does this issue occur when you manually archive items in Outlook, do you drag them into the archive folder?
    The first thing I wonder is if the .pst file has been corrupted, please run Scanpst.exe to repair the archive .pst file:
    http://support.microsoft.com/kb/272227/en-us
    Please logon your Webmail(owa), check if the emails are available. If the emails have been moved and Outlook Client hasn't synced yet, this issue may occur as well.
    We can also create a new .pst file to archive the file, check if the issue persists.
    For more information, we can refer to Archive items manually:
    http://office.microsoft.com/en-in/outlook-help/archive-items-manually-HA010355564.aspx
    When you browse to the archive file in step 5, type in a new .pst file name.
    If my understanding is not accurate, please detail your scenario and provide the exact error message.
    Regards,
    Melon Chen
    TechNet Community Support

  • How do you open a Numbers file sent from another Mac user with same operating system, i get a pop up that says I'm missing an index.hml file??? HELP PLEASE

    how do you open a Numbers file sent from another Mac user with same operating system, i get a pop up that says I'm missing an index.hml file??? HELP PLEASE

    The operating system may be the same but the Numbers applications are likely different.  You need to get the apps in sync.  Unfortunately, the Numbers (and Pages as well) saga is pretty confusing (and frustrating).  Here's some info from the iWork resident version expert (PeterBreis0807):
    Pages '09/'08 can not open Pages 5 files and you will get the warning that you need a newer version.
    Pages 5.2 can open Pages '09 files but may damage/alter them. It can not open Pages '08 files at all.
    Older versions of Pages 5 can not open files from later versions of Pages 5.
    Once opened and saved in Pages 5 the Pages '09 files can not be opened in Pages '09.
    Anything that is saved to iCloud and opened in a newer version of Pages is also converted to Pages 5 files.
    All Pages files no matter what version and incompatibility have the same extension .pages.
    Pages 5 files are now only compatible with themselves on a very restricted set of hardware, software and Operating Systems and will not transfer correctly on any other server software than iCloud.
    Apple has removed almost 100 features from Pages 5 and added many bugs.

  • How did a single mystery message get sent from my iphone3?

    Help me solve this mystery!
    Last night a single yahoo message (which is my mail on my iphone) was sent out.
    1) It had just a two word subject line "Hi Justin" and nothing was written in the body.
    2) On the bottom was my signature "Sent from my iphone"
    3) The header listed the Mime-version as 1.0 (iPhone Mail 7D11)
    4) I only discovered this mystery e-mail because I recieved a reply this morning from the recipient asking "what's this?" FYI-The address is for a rental inquirey I sent 3 days prior , so not a social contact.
    5) I went into my sent folder and founder the mystery e-mail.
    6) I was never on my laptop last night - instead I was out with a friend. Nor did I send any e-mails to anyone from my iphone last night either.
    7) My version is 4.3.5 (BL1) and my modem firmware is 05.16.02, if that has any bearing
    ***8) In addition, 4 of my messages that were in my in-box are now in the trash.
    So how could these things have happened? I'm flummoxed to be honest. thx!

    Settings -> Mail -> Signature and edit it to whatever you'd like.

  • Does anyone know how to download a video that was sent me to as a screensaver?

    I'm making a video and someone sent me an animated graphic to use in the video but it was sent as a screen saver. I can't download it. I've tried using programs that I used in the past but it doesn't recognize the video. Any help would be appreciated

    If you backup your iPad, the notes are contained in the backup. But the notes will only be as current as your last backup. If you really want to retrieve that note and you know that you backed up after you created the note, try restoring from the backup.
    Bear in mind that everything that was in that backup will be restored to the iPad as well as that one note that you want to retrieve.
    How to backup and restore from a backup
    http://support.apple.com/kb/HT1766

  • How do I get the "message not sent" icon off my notifications?

    I keep getting the "message not sent" icon even when I haven't sent a message or when I have sent a message and it did send.

        MeganLNelson
    Great question! This is normal and is not going to mess up your phone. This helps your phone clear any unnecessary data being used. What I would recommend is performing a back up using our Verizon cloud to keep all your information safe http://vz.to/1C5umDG .
    JorgeO_VZW
    Follow us on Twitter @VZWSupport

  • How can i see text messages people sent from when my phone was turned off?

    i was abroad for the past 3 months, and my phone was turned off (NOT deactivated). when i got back i received one text from 5 minutes before i had turned the phone on. I know for a fact that i should have received numerous texts/picture messages, etc. Is it too late to receive these in some way? There are also voicemails but i can accept that these are gone forever. Are pending texts/ whatever deleted after a certain amount of time?

    If the text message is not able to be delivered for 5 days, it is deleted - so only the most recent days would be coming when when you turned the phone back on. New voicemails would be saved until the mailbox is full, I would think.

Maybe you are looking for