How do I dial in the anchor point for 3D rotation?

Flash knows where the anchor point is in 3D space in order for the symbol to rotate around it, but I can't seem to figure out how to see the coordinates of the anchor point or type in new ones. Please tell me how to do this. I am already very annoyed that Lynda, a pay service, doesn't think this is vital information. Apparently they think we would never want to do anything more visually stimulating than one simple spinning logo! But I digress...
Just to be clear, I know how to move the anchor point visually on the stage, but I want accuracy. I want to be able to give two symbols the exact same coordinates to rotate around.
Thanks for your help.

Thank you! That's exactly what I was looking for.
I also found a work around to what I was trying to do. You can select multiple symbols and rotate them around one axis, but that's not as accurate. BTW if you have any links to using 3D in CS4 that are beyond basic, I would love to see them.
Thanks again,
-Red-Mike

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