How do I get 5.1 audio from DVDs using CMSS 3dheadpho

I know I obviously must have my control panel set to CMSS 3D, but my question is toward the actual playback application (PowerDVD, VLC Player, AC3 Filter, etc.) How should I have them set up for my X-Fi to actually decode each seperate channel and apply it's directional filters on them? It's a given that if it's a plain stereo stream, then the X-Fi won't localize the channels, but does it localize them at all if I simply select the 5. audio track within the playback application?
Is the driver intelligent enough to realize that I'm playing a 5. sound source through a 2.0 output (my headphones) and apply it's algorithm on the stream so that the sound intended for the left and right rear channels will actually sound like they're coming from those directions on my headphones?

I was also trying to figure this out as well.. but I'm pretty sure I figured it out.. Firstly, make sure CMSS3D Headphone3D is enabled in the control panel.. Then your DVD player software needs to be set to 5. audio output or you won't get it to work properly. Mine was defaulted to 2. (Using VLC player) and after dropping down the Audio menu and picking 5. the sound coming from my headphones was incredible. So basically, you have your control panel setup properly, it's your DVD player software that needs to be set to 5. output and you should notice a great difference in sound.. The sound became much louder switching VLC player to 5. in my case.. "Center" channel seemed to come from the center of my head and the front left and right channels sound were completely seperated and the rear left and right sounds had a noticeable applied surround effect in the headphones..
If you're using true 5. headphones, you don't use the headphone profile in the control at all, you leave it on 5. speaker setup.
Jay
Message Edited by Di'version on -09-2005 02:07 PM

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    For any sort of sound to a PC using AIM, (Talk in PC or Audio in iChat) the Mac will need a camera. The other person can have a Mic and then live chats with sound both ways and Pictures (Video) One-Way.
    NOTE: At This Time It Is NOT Possible to Audio (sound only) between Mac & PC with AIM & iChat
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    My Web Pages particularly all of Page 12: What if your Girlfriend Lives a Long Way Away ? have more information.
    <hr>
    AIM 6.5 and 6.8 On Vista and XP
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    One-Way is the ablity to start either an Audio or Video chat from one end to a receipient who can not match your capabilities (or Vice Versa)
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    Summary
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    NOTE: At This Time It Is NOT Possible to Audio (sound only) between Mac & PC with AIM & iChat
    Trillian Basic can Audio. Trillian Pro can Video and has a bigger picture and can do Full Screen.
    Another explanation of the set up can be found Here
    My Web Pages
    Happy Chatting.
    Ralph

    Hi Ralph,
    Just a type, you misspelled Netscape...
    An AIM account/screen name (AOL or Nescape count as well)

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         public static class MyListener  implements ActionListener{
              public MyListener() {}
              public void actionPerformed( ActionEvent e ) {
                   System.out.println( "hi!! " + e.getSource() );
                   // I need to know a title of the button (which was clicked)...
    }The output of the code is something like this:
    hi! javax.swing.JButton[,140,5,60x25,alignmentX=0.0,alignmentY=0.5,
    border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@1ebcda2d,
    flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,
    disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,
    right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,
    rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=first,defaultCapable=true]
    I need this: "first" (from this part: "text=first" of the output above).
    Does anyone know how can I get the "text" field from the e.getSource() ?

    System.out.println( "hi!! " + ( (JButton) e.getSource() ).getText() );I think the problem is solved..If your need is to know the text of the button, yes.
    In a real-world application, no.
    In a RW application, a typical need is merely to know the "logical role" of the button (i.e., the button that validates the form, regardless of whether its text is "OK" or "Save", "Go",...). Text tends to vary much more than the structure of the UI over time.
    In this case you can get the source's name (+getName()+), which will be the name that you've set to the button at UI construction time. Or you can compare the source for equality with either button ( +if evt.getSource()==okButton) {...}+ ).
    All in all, I think the best solution is: don't use the same ActionListener for more than one action (+i.e.+ don't add the same ActionListener to all your buttons, which leads to a big if-then-else series in your actionPerformed() ).
    Eventually, if you're listening to a single button's actions, whose text change over time (e.g. "pause"/"resume" in a VCR bar), I still think it's a bad idea to rely on the text of the button - instead, this text corresponds to a logical state (resp. playing/paused), it is more maintainable to base your logic on the state - which is more resilient to the evolutions of the UI (e.g. if you happen to use 2 toggle buttons instead of one single play/pause button).

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