How do I make a simple pulldown bookmark menu like I used to have.

Firefox used to have a simple pulldown menu for bookmarks. I can't seem to find it or make it work now.

Do you mean on the classic menu bar? (File, Edit, View...) To display the menu bar, you can use any of these methods:
* right-click a blank area of the tab bar > Menu Bar
* right-click the "+" button on the tab bar > Menu Bar
* tap the Alt key to activate the classic menu bar, then View > Toolbars > Menu Bar
* click the "3-bar" menu button and use Customize to access the Show/Hide Toolbars list
If you meant on the toolbar, the icon changed in Firefox 29. You should find a star, and next to it, something that looks like a clipboard. It's that button on the right which drops down your Bookmarks menu list from the toolbar.
Any luck?

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    var CloudGenerator = new Class({
        // Implement the Events and Options utility classes
        Implements: [Events, Options],
        // Initialize our defualt values for the class options passed in
        options: {
            totalClouds:  4,        // Total number of clouds on screen at a given time (int)
            minDuration: 10000,     // Minimum travel time for a cloud across the screen (milliseconds)
            maxDuration: 120000,    // Maximum tracel time for a cloud across the screen (milliseconds)
            checkInterval: 10000,   // The interval used to check if new clouds are needed (milliseconds)
            autoStart: true,        // Automatically starts the cloud generator by default (bool)
            sky: $("sky"),          // Default sky target resides in an element named "sky" (element)
            cloudImg: "cloud.png",  // Define default cloud image (path/url)
            cloudDirection: 0,      // 0 = left to right, 1 = right to left (int)
            cloudWidth: 573,        // Cloud width (px)
            cloudHeight: 262,       // Cloud height (px)
            cloudScales: [1, 0.8, 0.6, 0.4, 0.2],   // Define an array containing the sizes the cloud will be scaled to (%)
            maxAltitude: 600,       // This defines the vertical space you allow clouds to appear within the sky (px)
            cloudTransition: Fx.Transitions.linear  //Define the transition algorithm for the cloud movement
        cloudCheck: null,           // Initialize the vairable to hold the setInterval declaration
        cloudsInSky: 0,             // Keep track of number of clouds in sky
        cloudSky: null,             // A reference to the cloudSky generated and injected into the sky element
        // Our constructor for the CloudGenerator class
        // It takes in the options passed to it and uses the implemented Options
        // utility class to modify any defualt options in our options object
        initialize: function(options){
            // Modify any defaults with the passed in options
            this.setOptions(options);
            // Create Cloud Sky
            this.cloudSky = new Element('div', {
                id: 'cloudSky',
                src: this.options.cloudImg,
                styles: {
                    position: 'absolute',
                    width: (sky.getDimensions().x + (2*this.options.cloudWidth)),
                    left: -this.options.cloudWidth 
            // Place the cloud container within the sky
            // This lets us ensure that the clouds can smoothly enter and exit the
            // boundaries of the sky element
            sky.grab(this.cloudSky);
            // autostat the cloud generator by default
            if(this.options.autoStart){
                this.startGenerator();
        // Check if there are less than the max number of clouds in the sky
        // If there is room, deploy another cloud, if not, do nothing
        deploy: function(){
            var cloudScale = (Math.floor(Math.random()*this.options.cloudScales.length));
            cloudScale = this.options.cloudScales[cloudScale];
            var cloudDuration = Math.floor(Math.random() * (this.options.maxDuration + 1 - this.options.minDuration))
                                + this.options.minDuration;
            var cloudAltitude = Math.floor(Math.random() * (this.options.maxAltitude - (cloudScale * this.options.cloudHeight)));
            if(this.cloudsInSky < this.options.totalClouds && !this.cloudsFull){
                this.cloudsInSky++;
                new Cloud({
                    width: Math.floor(this.options.cloudWidth * cloudScale),
                    height: Math.floor(this.options.cloudHeight * cloudScale),
                    altitude: cloudAltitude,
                    duration: cloudDuration,
                    direction: this.options.cloudDirection,
                    cloudImg: this.options.cloudImg,
                    cloudTransition: this.options.cloudTransition,
                    onComplete: function(){
                        this.removeCloud();
                    }.bind(this)
        // Decrement cloudsInSky variable
        removeCloud: function(){
            if(this.cloudsInSky > 0){
                this.cloudsInSky--;
                console.log("cloud removed");
        // Stop the cloudGenerator
        stopGenerator: function(){
            clearInterval(this.cloudCheck);
            return "generator stopped";
        // Start the cloudGenerator
        startGenerator: function(){
            this.deploy();
            this.cloudCheck = this.deploy.periodical(this.options.checkInterval, this);
    var Cloud = new Class({
        // Implement the Events and Options utility classes
        Implements: [Events, Options],
        cloudId: "",    // hold a reference to this cloud's DOM id property
        options: {
            duration: 4000,         // Duration of the clouds movement across the sky (milliseconds)
            direction: 0,           // Direction of the clouds movement, 0 = left to right and vice versa (int)
            altitude: 200,          // Altitude of the cloud in the sky
            width: 573,             // Width of the cloud (px)
            height: 262,            // Height of the cloud (px)
            cloudImg: "cloud.png",  // Cloud image (path/url)
            sky: $("cloudSky"),     // CloudSky element that the cloud will be injected into (element)
            cloudTransition: Fx.Transitions.linear  //Define the transition algorithm for the cloud movement
        initialize: function(options){
            // modify any defaults with the passed in options
            this.setOptions(options);
            // create and animate the cloud element
            this.createCloud();
        createCloud: function(){
            this.cloudId = 'cloud-' + (new Date().getTime());
            // determine if cloud will be moving left to right or right to left
            // the position cloud offscreen to begin movement
            var cloudStyle = {
                position: 'absolute',
                top: this.options.altitude,
                width: this.options.width,
                height: this.options.height
            var skyPosition = 'upperRight'; // Move the cloud to the right, ignore the 'upper'
            var cloudEdge = 'upperLeft';    // Align the edge of the cloud to the edg edge of the sky
            // Determine the direction of the cloud and set styles and positions
            if(this.options.direction === 0){
                cloudStyle.left = (0 - this.options.width);
            else {
                cloudStyle.right = (0 - this.options.width);
                skyPosition = 'upperLeft';
                cloudEdge = 'upperRight';
            // Create the image element for the cloud
            var cloud = new Element('img', {
                id: this.cloudId,
                src: this.options.cloudImg,
                styles: cloudStyle
            // Add the cloud image element to the cloudSky div
            sky.grab(cloud);
            // Move the cloud across the sky
            new Fx.Move(cloud, {
                relativeTo: this.options.sky,
                position: skyPosition,
                edge: cloudEdge,
                offset: {x: 0, y: this.options.altitude},
                duration: this.options.duration,
                transition: this.options.cloudTransition,
                onComplete: function(){
                    this.complete();
                }.bind(this)
            }).start();
        complete: function(){
            $(this.cloudId).destroy();  // Remove the cloud element from the DOM
            this.fireEvent('complete'); // fire the onComplete event, this is picked up
                                        // by the CloudGenerator class

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