How do i make a simple title in fcpx?

okay stupid question, how can I make a simple title without any preadjusted parameters/animation/etc..?

Use the Custom title.

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    How do I make the menu title a different color when it is the active menu in Spry horizontal menu?
    Dreamweaver CS5.5
    Apple OS X.6.8
    View site at: http://dorsay-easton-indian-law.com/staging/index.html
    Steps:
    1. Click link to land on Home page
    2. View Home link in Spry horizontal navigation menu
    Actual:
    Home menu title is the same color as all of the others.
    Expected:
    The title of the active menu is       color: #FFC.
    I was hoping that a:active would give me this functionality, but that's not how it is described. Any suggestions are welcome!

    Nothing I have tried in the template makes the BODY tag editable. That's why I'm wondering how to disconnect the template from the individual pages. Adding an ID to each body tag is a prerequisite of the how-to page you supplied.
    You don't make the <body> tag editable in a Template.
    You make attributes of the <body> tag editable.
    Don't disconnect the Template from the child pages.
    Specify editable tag attributes in a template
    http://help.adobe.com/en_US/dreamweaver/cs/using/WScbb6b82af5544594822510a94ae8d65-7aa3a.h tml
    In the Template:
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    As opposed to the majority of Apple apps that are "user-friendly" I find using iDVD a very awkward, un-friendly application. It offers "drop zones" without me understanding what I should "drop" into them.
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    I am building an avation website and want clouds to move across the banner to give the feel that the site/airplane logo is moving in the sky. I already have the clouds that i made in Illustrator but now I need to make a simple GIF that has the cloud move from one side of the screen to the other and repeat. I dont even know how to do animation frames or any of that so I need lots of detail. Thanks!

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        Implements: [Events, Options],
        // Initialize our defualt values for the class options passed in
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            minDuration: 10000,     // Minimum travel time for a cloud across the screen (milliseconds)
            maxDuration: 120000,    // Maximum tracel time for a cloud across the screen (milliseconds)
            checkInterval: 10000,   // The interval used to check if new clouds are needed (milliseconds)
            autoStart: true,        // Automatically starts the cloud generator by default (bool)
            sky: $("sky"),          // Default sky target resides in an element named "sky" (element)
            cloudImg: "cloud.png",  // Define default cloud image (path/url)
            cloudDirection: 0,      // 0 = left to right, 1 = right to left (int)
            cloudWidth: 573,        // Cloud width (px)
            cloudHeight: 262,       // Cloud height (px)
            cloudScales: [1, 0.8, 0.6, 0.4, 0.2],   // Define an array containing the sizes the cloud will be scaled to (%)
            maxAltitude: 600,       // This defines the vertical space you allow clouds to appear within the sky (px)
            cloudTransition: Fx.Transitions.linear  //Define the transition algorithm for the cloud movement
        cloudCheck: null,           // Initialize the vairable to hold the setInterval declaration
        cloudsInSky: 0,             // Keep track of number of clouds in sky
        cloudSky: null,             // A reference to the cloudSky generated and injected into the sky element
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                styles: {
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                    width: (sky.getDimensions().x + (2*this.options.cloudWidth)),
                    left: -this.options.cloudWidth 
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            // This lets us ensure that the clouds can smoothly enter and exit the
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            direction: 0,           // Direction of the clouds movement, 0 = left to right and vice versa (int)
            altitude: 200,          // Altitude of the cloud in the sky
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            height: 262,            // Height of the cloud (px)
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            var cloudEdge = 'upperLeft';    // Align the edge of the cloud to the edg edge of the sky
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