How do i save as png?

i can't save as png in photoshop cs6?

Hello!
Usually, you will work in RGB color mode, it allows you to use all the tools in Photoshop. CMYK is made when you output on a printing press. It is recommended to still work in RGB, but preview using the correct CMYK profile with view>proof colors. LAB separates the luminosity from the colors, it might be useful for some editing tasks. There are also grayscale, and a black and white mode.
You will use 16 bits usually, when editing a Photo that comes from a RAW file. It can store more color information, so might be useful when doing big color shifts, but not all tools are available, and it cannot be exported in many formats.
You will have more info about color modes in the help: http://help.adobe.com/en_US/photoshop/cs/using/WSfd1234e1c4b69f30ea53e41001031ab64-73eea.h tml
and the bit mode: http://help.adobe.com/en_US/photoshop/cs/using/WSfd1234e1c4b69f30ea53e41001031ab64-7949a.h tml#WSfd1234e1c4b69f30ea53e41001031ab64-73daa

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    Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
    Operating System: Mac OS 10.9.5
    System architecture: Intel CPU Family:6, Model:70, Stepping:1 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 4
    Logical processor count: 8
    Processor speed: 2300 MHz
    Built-in memory: 16384 MB
    Free memory: 9955 MB
    Memory available to Photoshop: 15127 MB
    Memory used by Photoshop: 70 %
    Image tile size: 1024K
    Image cache levels: 4
    Font Preview: Medium
    TextComposer: Latin
    Display: 1
    Main Display
    High DPI Monitor
    Display Bounds: top=0, left=0, bottom=900, right=1440
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGPUs=1
    gpu[0].OGLVersion="2.1"
    gpu[0].MemoryMB=2048
    gpu[0].RectTextureSize=16384
    gpu[0].Renderer="NVIDIA GeForce GT 750M OpenGL Engine"
    gpu[0].RendererID=16918311
    gpu[0].Vendor="NVIDIA Corporation"
    gpu[0].VendorID=4318
    gpu[0].HasNPOTSupport=1
    gpu[0].CompileProgramGLSL=1
    gpu[0].TestFrameBuffer=1
    gpu[0].OCLPresent=1
    gpu[0].OCLVersion="1.2 (Jul 29 2014 21:24:39)"
    gpu[0].CUDASupported=0
    gpu[0].OCLBandwidth=3.28594e+10
    gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.20"
    gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[16]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    License Type: Subscription
    Serial number: 96040863463087095056
    Application folder: /Applications/Adobe Photoshop CC/
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      Macintosh HD, 465.1G, 333.6G free
    Required Plug-ins folder: /Applications/Adobe Photoshop CC/Adobe Photoshop CC.app/Contents/Required/Plug-Ins/
    Primary Plug-ins folder: /Applications/Adobe Photoshop CC/Plug-Ins/
    Installed components:
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       aif_ocl.framework   AdobeAIF   5.0.00   79.534508
       aif_ogl.framework   AdobeAIF   5.0.00   79.534508
       AlignmentLib.framework   xcode   Copyright © 2013 Adobe Systems Incorporated  
       amtlib.framework   amtlib   7.0.0.249  
       boost_date_time.framework   boost_date_time   7.0.0.0  
       boost_signals.framework   boost_signals   7.0.0.0  
       boost_system.framework   boost_system   7.0.0.0  
       boost_threads.framework   boost_threads   7.0.0.0  
       Cg.framework   NVIDIA Cg     
       CIT.framework   CIT   2.1.6.30929   151865
       CITThreading.framework   CITThreading   2.1.6.30929   151865
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       dvacore.framework   dvacore   7.0.0.0  
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       dynamiclink.framework   dynamiclink   7.0.0.0  
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       ICUData.framework   ICUData   3.61   "gtlib_3.0" "." "16615"
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       Camera Raw Filter 8.4.1 (200), Copyright © 2014 Adobe Systems Incorporated - from the file “Camera Raw.plugin”
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       Color Halftone 14.2, Copyright © 2003-2014 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
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       Craquelure 14.2, Copyright © 1991-2014 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
       Crop and Straighten Photos 14.2.1 x001  ©2003-2014 Adobe Systems Incorporated - from the file “CropPhotosAuto.plugin”
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       Fresco 14.2, Copyright © 1991-2014 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
       Glass 14.2, Copyright © 1991-2014 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
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       Ink Outlines 14.2, Copyright © 1991-2014 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
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       Mosaic Tiles 14.2, Copyright © 1991-2014 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
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       Photoshop 3D Engine 14.2.1 x001  ©2006-2014 Adobe Systems Incorporated - from the file “Photoshop3DEngine.plugin”
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       Picture Package Filter 14.2.1 x001  ©1993-2014 Adobe Systems Incorporated - from the file “ChannelPort.plugin”
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       PNG 14.2, Copyright © 2003-2014 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
       Pointillize 14.2, Copyright © 2003-2014 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
       Polar Coordinates 14.2, Copyright © 2003-2014 Adobe Systems Incorporated - from the file “Standard Multiplugin.plugin”
       Portable Bit Map 14.2.1 x001  ©1989-2014 Adobe Systems Incorporated - from the file “PBM.plugin”
       Poster Edges 14.2, Copyright © 1991-2014 Adobe Systems Incorporated - from the file “Filter Gallery.plugin”
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  • How do I import a .png file to iPhoto?

    How do I import a .png file to iphoto?

    The Save to iPhoto was fixed in yesterday's iPhoto update: iPhoto 9.4.3
    OT

  • In iphoto, how do i save a photo after editing, in the same or higher file size, it's saves in a lower size

    in iphoto, how do i save a photo after editing, in the same or higher file size, it's saves in a lower size

    It's rather more complicated that this.
    iPhoto is a lossless editor. You don't lose any quality on your shot in iPhoto.
    The file size you see reported is the size of your iPhoto Preview: this is what gets used if you access the data via a media browser. It's a "good-enough-for-most-uses" version of the shot. Email it, upload to websites, use it in Presentation, Word processing file etc
    If you want to set the quality yourself then Export the photo using the File -> Export command.
    You can choose to export to Jpeg, Tiff or png. Tiff is lossless but the file sizes are up to 10 times larger. Jpeg allows you to choose different qualities: High, Medium or low. The difference is the amount of compression involved. High quality means very little compression. It's not unusual for photos exported at this setting to have a larger file size than the original.
    Which setting you choose depends on the use you intend. Further editing, printing then high is important. Sending to Facebook? Well low will do just fine there as they're going to trash the file anyway.
    But the key point: the file size only becomes an issue when you export.
    Regards
    TD

  • HT3705 How do I save a Pages document to jpeg so that I can share on social media?

    I have created a brochure and would like to post it on Facebook. How do I save a Pages document to jpeg so that I can share on social media and email? Do I have to save it as a jpeg or what other format can I save it in?

    Ashe,
    In Pages, Print to "PDF > Open PDF in Preview". From Preview, File > Export to the format or your choosing, one page at a time. For text, PNG would be better than JPG.
    Jerry

  • Screenshots save as png not pdf

    Screenshots (using shift+apple+4) save as png files instead of pdf.
    Png blows; they're fuzzy, unreadable and generally makes the handiness of screenshot a waste of time
    Someone suggested using the new GRAB feature but it's no better.
    Anyone know how to get a fast, crisp screenshot that is actually usable.
    I'm using CS3 Mac OSX v10.5.2
    BRING BACK SCREENSHOTS AS PDF....PLEASE!

    Linda;
    There's a great maintenance app called Onyx: http://www.macupdate.com/info.php/id/11582
    Once you install the software, open Onyx and under the Parameters menubar option, you will see on the right hand side an option called "Screen Capture Format". There you can select almost a dozen formats, one of them being PDF. Save the setting, close the application and you should be able to save all your screen capture shots in PDF format. This app is free. Cheers.

  • How do i save what is on the screen as a pdf or other picture file?

    Question
    how do i save what is on the screen as a pdf or other picture file?

    Hi jvanek, see in the next link how you can do that, and save a [http://en.wikipedia.org/wiki/Screenshot screenshot ] as a PNG file :
    [https://support.mozilla.org/el/kb/how-do-i-create-screenshot-my-problem How do I create a screenshot ?]
    thank you

  • Save As PNG script

    Hello,
    I'd like some help with this script if possible
    I wanted to save my open file to PNG format in the same location with the same name. I managed to do that with the scripts below.
    This is a script I found on the forum:
    #target photoshop
    main();
    function main(){
    if(!documents.length) return;
    try{
        var Path = decodeURI(activeDocument.path.parent);
        }catch(e){return;}
    if(!Folder(Path).exists){
        alert(Path + " Does not exist!");
        return;
    var Name = decodeURI(app.activeDocument.name).replace(/\.[^\.]+$/, '');
    var saveFile = File(Path + "/" + Name + "_bump.png");
    sfwPNG24(saveFile);
    //Uncomment the line below if you want to close the document.
    //app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);
    function sfwPNG24(saveFile){
    var pngOpts = new ExportOptionsSaveForWeb;
    pngOpts.format = SaveDocumentType.PNG
    pngOpts.PNG8 = false;
    pngOpts.transparency = true;
    pngOpts.interlaced = false;
    pngOpts.quality = 100;
    activeDocument.exportDocument(new File(saveFile),ExportType.SAVEFORWEB,pngOpts);
    And this is how I modified it (so that it saves the file in the same folder and doesn't add any suffix to the name; also changed to save as PNG instead of using save for web):
    #target photoshop
    main();
    function main(){
    if(!documents.length) return;
    try{
        var Path = decodeURI(activeDocument.path);
        }catch(e){return;}
    if(!Folder(Path).exists){
        alert(Path + " Does not exist!");
        return;
    var Name = decodeURI(app.activeDocument.name).replace(/\.[^\.]+$/, '');
    var saveFile = File(Path + "/" + Name + ".png");
    sfwPNG24(saveFile);
    //Uncomment the line below if you want to close the document.
    //app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);
    function sfwPNG24(saveFile){
    var pngOpts = new PNGSaveOptions;
    pngOpts.compression = 9;
    pngOpts.interlaced = false;
    activeDocument.saveAs(saveFile, pngOpts, true, Extension.LOWERCASE);
    [b]My problem:[/b]
    I don't know what's happening when I try to save a file just created (never saved yet). I thought I would get the Alert message but it doesn't seem to be the case (maybe the alert message in the code is related to a different condition?)
    I would like to have a default folder/path in the code so that, if the file hasn't been saved yet, it would be saved in the specified location.
    If anyone could do it I would really appreciate it!
    Thanks

    did not get that far.... Your catch ended the script without a notice to you. Try the changed line below in the catch.
    #target photoshop
    main();
    function main(){
    if(!documents.length) return;
    try{
        var Path = decodeURI(activeDocument.path);
        }catch(e){alert(e); return;}   //Let the user know about the problem
    if(!Folder(Path).exists){
        alert(Path + " Does not exist!");
        return;
    var Name = decodeURI(app.activeDocument.name).replace(/\.[^\.]+$/, '');
    var saveFile = File(Path + "/" + Name + ".png");
    sfwPNG24(saveFile);
    //Uncomment the line below if you want to close the document.
    //app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);
    function sfwPNG24(saveFile){
    var pngOpts = new PNGSaveOptions;
    pngOpts.compression = 9;
    pngOpts.interlaced = false;
    activeDocument.saveAs(saveFile, pngOpts, true, Extension.LOWERCASE);

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