How do I select an Underneath Object?

I'd assumed it would be "Press Shortcut Key and tap mouse" or something like that... but it's not. 
It seems the Command Key changes the mode of the selection tool, whilst partially, sometimes, enabling selecting underneath.  But it's terribly inconsistent, and means that the selection mode is changed if I do manage to select the desired object.  Is this how it works?

All of the above, and many others.
I see no point in hiding these issues away in "feature requests".
I hope others suffering in the same way find these truths faster through these cookie crumbs
I need an online reminder and archive of all the things I'll need to teach someone else through in the future.
But mostly because I think there's more chance Adobe will do something about anything if there's public acknowledgement of the problems/issues/oddities need addressing.
The performance of Illustrator, on current generation hardware, is one I'll never get tired of pointing out.  It's amazingly bad.  I have no idea how they're not constantly ashamed of it.
It's bad on PC's and Mac's.  There's no excuse for it.  This is creative software.  It should be as FLUID as the hardware permits.
From what I'm seeing there's no hardware a consumer could buy to get a fluid experience in Adobe Illustrator.  That should be a source of constant complaint until it's addressed. PUBLICLY.
However I have filed ONE Feature Request.  For a public feature request system with voting, linking and annotation capabilities. 

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    Hello,
    I only wonder what it was, you expected ?
    Do you want to deactivate 3D selection and to disable actions like hide /show / isolate etc ??
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    My characters are greeklish (greek, using english characters, ill try to explain)
    http://prntscr.com/1cfvd0       (Data Control View)
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    CodeNomy's settings      http://prntscr.com/1cfwok    
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                int colCount = target.getSelectedColumn();
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                for (int ndx = 0; ndx < values.length; ndx++) {
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    if (dragColumns != null) {
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    Rectangle cellBounds = table.getCellRect(dragRow, i, true);
    TableCellRenderer r = table.getCellRenderer(dragRow, i);
    DefaultTableModel m = (DefaultTableModel) table.getModel();
    JComponent lbl = (JComponent) r.getTableCellRendererComponent(table,
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    graphics.dispose();
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    class TableDropTarget extends DropTarget {
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    int column = table.columnAtPoint(location);
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    public void dragExit(DropTargetDragEvent dtde) {
    clearImage((JTable) dtde.getDropTargetContext().getComponent());
    super.dragExit(dtde);
    @Override
    public void drop(DropTargetDropEvent dtde) {
    Transferable data = dtde.getTransferable();
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    clearImage(table);
    handler.importData(table, data);
    super.drop(dtde);
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    Point pt = new Point(location);
    BufferedImage[] image = handler.getDragImage();
    if (image != null) {
    table.paintImmediately(rect2D.getBounds());
    rect2D.setLocation(pt.x - 15, pt.y - 15);
    int wRect2D = 0;
    int hRect2D = 0;
    for (int i = 0; i < image.length; i++) {
    table.getGraphics().drawImage(image[i], pt.x - 15, pt.y - 15, table);
    pt.x += image[i].getWidth();
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    hRect2D = image[i].getHeight();
    wRect2D += image[i].getWidth();
    rect2D.setSize(wRect2D, hRect2D);
    private final void clearImage(JTable table) {
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    private Insets getAutoscrollInsets() {
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