How do I set the font size in a call out (box) tool

How do I set the font size in a call out (box) tool ?

Good Morning Mr. Alheit,
Thanks for this bit of apparently obscure knowledge...  <<ctrl +e>>
  - I'll bet there is more user functions in  Adobe Acrobat 9 that I'm not
aware of, too...
  - What reference source do your use?
M/G

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    == Issue
    ==
    I have another kind of problem with Firefox
    == Description
    ==
    I have various formatting issues:
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    import java.awt.event.*;
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         private Label creditLabel = new Label("Message space here",Label.RIGHT);
         private String creditMessage;
         private TextField remove = new TextField(20);
         private Button okButton = new Button("OK");
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              add("South",okButton);
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         public void actionPerformed(ActionEvent e) { // Begin actionPerformed
    //          dispose(); // close dialog box
         } // End actionPerformed
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    MobileGame
    import java.awt.*;
    import java.awt.event.*;
    class MobileGame extends Panel implements ActionListener { // Begin Class
         The Buttons, Labels, TextFields, TextArea 
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         private int noOfGames;
    //     private GameList list;
         private Panel topPanel = new Panel();
         private Panel middlePanel = new Panel();
         private Panel bottomPanel = new Panel();
         private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea saleArea = new TextArea(7, 25);
         private Button addButton = new Button("Add to Basket");
         private TextField add = new TextField(3);
         private Label currentLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea currentArea = new TextArea(3, 25);
         private Button removeButton = new Button("Remove from Basket");
         private TextField remove = new TextField(3);
         private Button purchaseButton = new Button("Purchase");
         private ObjectList gameList = new ObjectList(20);
         Frame parentFrame; //needed to associate with dialog
         All the above will be added to the interface 
         so that they are visible to the user.        
         public MobileGame (Frame frameIn) { // Begin Constructor
              parentFrame = frameIn;
              topPanel.add(saleLabel);
              topPanel.add(saleArea);
              topPanel.add(addButton);
              topPanel.add(add);
              middlePanel.add(currentLabel);
              middlePanel.add(currentArea);
              bottomPanel.add(removeButton);
              bottomPanel.add(remove);
              bottomPanel.add(purchaseButton);
              this.add("North", topPanel);
              this.add("Center", middlePanel);
              this.add("South", bottomPanel);
              addButton.addActionListener(this);
              removeButton.addActionListener(this);
              purchaseButton.addActionListener(this);
              The following line of code below is 
              needed inorder for the games to be  
              loaded into the SaleArea            
         } // End Constructor
         All the operations which will be performed are  
         going to be written below. This includes the    
         Add, Remove and Purchase.                       
         public void actionPerformed (ActionEvent e) { // Begin actionPerformed
         If the Add to Basket Button is pressed, a       
         suitable message will appear to say if the game 
         was successfully added or not. If not, an       
         ErrorDialog box will appear stateing the error. 
              if(e.getSource() == addButton) { // Begin Add to Basket
    //          GameFileHandler.readRecords(list);
                   try { // Begin Try
                        String gameEntered = add.getText();
                        if (gameEntered.length() == 0 ) {
                             new ErrorDialog (parentFrame,"Feild Blank");
                        } else if (Integer.parseInt(gameEntered)< 0
                                  || Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
                             new ErrorDialog (parentFrame,"Invalid Game Number");
                        } else { // Begin Else If
                             //ADD GAME
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
                   } // End Catch
              } // End Add to Basket
         If the Remove From Basket Button is pressed, a  
         a suitable message will appear to say if the    
         removal was successful or not. If not, an       
         ErrorDialog box will appear stateing the error. 
         if(e.getSource() == removeButton) { // Begin Remove from Basket
              try { // Begin Try
                        String gameEntered = remove.getText();
                        if (gameEntered.length() == 0 ) {
                             new ErrorDialog (parentFrame,"Feild Blank");
                        } else if (Integer.parseInt(gameEntered)< 1
                                  || Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
                             new ErrorDialog (parentFrame,"Invalid Game Number");
                        } else { // Begin Else If
                             //ADD GAME CODE
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
                   } // End Catch
              } // End Remove from Basket
         If the purchase button is pressed, the          
         following is executed. NOTE: nothing is done    
         when the ok button is pressed, the window       
         just closes.                                    
              if(e.getSource() == purchaseButton) { // Begin Purchase
                   String gameEntered = currentArea.getText();
                   if (gameEntered.length() == 0 ) {
                        new ErrorDialog (parentFrame,"Nothing to Purchase");
                   } else { // Begin Else If
                        new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
                   } // End Else               
              } // End Purchase
         } // End actionPerformed
    } // End Class
    RunMobileGame
    import java.awt.*;
    public class RunMobileGame { // Begin Class
         public static void main (String[] args) { // Begin Main
              EasyFrame frame = new EasyFrame();
              frame.setTitle("Game Purchase for 3G Mobile Phone");
              MobileGame purchase = new MobileGame(frame); //need frame for dialog
              frame.setSize(500,300); // sets frame size
              frame.setBackground(Color.lightGray); // sets frame colour
              frame.add(purchase); // adds frame
              frame.setVisible(true); // makes the frame visible
         } // End Main
    } // End Class
    EasyFrame
    import java.awt.*;
    import java.awt.event.*;
    public class EasyFrame extends Frame implements WindowListener {
    public EasyFrame()
    addWindowListener(this);
    public EasyFrame(String msg)
    super(msg);
    addWindowListener(this);
    public void windowClosing(WindowEvent e)
    dispose();
    public void windowDeactivated(WindowEvent e)
    public void windowActivated(WindowEvent e)
    public void windowDeiconified(WindowEvent e)
    public void windowIconified(WindowEvent e)
    public void windowClosed(WindowEvent e)
    System.exit(0);
    public void windowOpened(WindowEvent e)
    } // end EasyFrame class
    ObjectList
    class ObjectList
    private Object[] object ;
    private int total ;
    public ObjectList(int sizeIn)
    object = new Object[sizeIn];
    total = 0;
    public boolean add(Object objectIn)
    if(!isFull())
    object[total] = objectIn;
    total++;
    return true;
    else
    return false;
    public boolean isEmpty()
    if(total==0)
    return true;
    else
    return false;
    public boolean isFull()
    if(total==object.length)
    return true;
    else
    return false;
    public Object getObject(int i)
    return object[i-1];
    public int getTotal()
    return total;
    public boolean remove(int numberIn)
    // check that a valid index has been supplied
    if(numberIn >= 1 && numberIn <= total)
    {   // overwrite object by shifting following objects along
    for(int i = numberIn-1; i <= total-2; i++)
    object[i] = object[i+1];
    total--; // Decrement total number of objects
    return true;
    else // remove was unsuccessful
    return false;
    ErrorDialog
    import java.awt.*;
    import java.awt.event.*;
    class ErrorDialog extends Dialog implements ActionListener {
    private Label errorLabel = new Label("Message space here",Label.CENTER);
    private String errorMessage;
    private Button okButton = new Button("OK");
    public ErrorDialog(Frame frameIn, String message) {
    /* call the constructor of Dialog with the associated
    frame as a parameter */
    super(frameIn);
    // add the components to the Dialog
              errorLabel.setText(message);
              add("North",errorLabel);
    add("South",okButton);
    // add the ActionListener
    okButton.addActionListener(this);
    /* set the location of the dialogue window, relative to the top
    left-hand corner of the frame */
    setLocation(100,100);
    // use the pack method to automatically size the dialogue window
    pack();
    // make the dialogue visible
    setVisible(true);
    /* the actionPerformed method determines what happens
    when the okButton is pressed */
    public void actionPerformed(ActionEvent e) {
    dispose(); // no other possible action!
    } // end class
    I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advance

    setSize (600, 200);orpack ();Kind regards,
      Levi
    PS:
        int i;
    parses to
    int i;
    , but
    [code]    int i;[code[i]]
    parses to
        int i;

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