How do normal maps work in photoshop? Can I create them?

Hi i am new to photoshop!
I am using photoshop to make textures for my pinball simulator. I've learned how to add color with the lasso select but I want the textures to look better so I wanted to add in more, so I was wondering if I could create a bit-map or normal maps? So I guess, the easiest way to say it is.
How do normal maps work in photoshop? Can I create them?
Chhampion

NVIDIA Texture Tools for Adobe Photoshop

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    A: Yes, you are right.
    Q: The left column (Transfer Structure), in my test was exactly the same as on the right. Where do these fields eventually go?
    A: As I described, left and right parts are identical. These fields will go to CS.
    Q: b) Under “Communication_Struct.”, in the InfoSource
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    A: these are fields from an IS template, the name of this template you can see above this right part.  Actually, during IS (CS) creation you can choose different templates and choose fields from them transferring them into the left part.
    Q: 4. The left column is “Communication Structure”, which at this point has no InfoObjects, if I move a couple of InfoObjects from the right to the left, where do these Objects in the left eventually go?
    A: these are fields of CS (left part) and as I said before they will go to data target.
    Q: 5. what is the relationship between the “Communication Structure” in 4 and 1? Or any relationship between a) and b) as a whole?
    A: CS in 4 just shows IOs that will be transferred to data target. CS in 1 also shows how values for CS IOs are to be fed and transformed.
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    Eugene
    Message was edited by: Eugene Khusainov

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