How do you determine the player's actual URL or IP at runtime?

Is there a way to query a shockwave player embedded in a web page to find out where it's actually located? It would be a real drag if you wrote a cool app and someone else 'borrowed' it and stuck it in their page :-(
Thanks in advance.
Mark

So what you're asking about is protection in general? Here is an excellent article by a talented developer (who has subsequently jumped ship to Unity).

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