How to create a flash automatization script?

Here's the situation. I have a font support library, however for each font I have to manually create a new swf file, such as Tahoma_14_bold.swf - which is a lot of work.
I need to create a Flash automatization script (extension or command, NOT AS3 code) that automatically opens up a file, changes the font of a pre-existing textfield on the stage to, for example, Tahoma Regular 10 with bitmap font setting, saves it as Tahoma_Regular_10.fla in a destination directory, compile, then change the font size to 11, save it as Tahoma_Regular_11.fla, compile and so on and so forth, up until all fonts are created.
The end result would be 30 or so swf and fla files for each possible variation of the font.
How would I go around doing this? Is this at all possible?

1. Efficiency:
Application has a fontStyle manager. The application never (outside of debugging purposes) creates textfields by itself. All textfields used to display text are created by a call to the fonts manager, like "fontsStyleManager.createFont("header1");"
As such, each fontStyle has an associated font SWF and other textField parameters. The website owner can specify which particular font SWFs are to be loaded at start, and all unused font SWFs are highlighted, to be deleted of the list.
2. Flash font embedding sucks
Flash embedding sucks. I've had whole projects refuse to compile and not even display any messages. I had fonts that changes sizes and font faces. I've had fonts not embed at all, even though I specified explicitly for them to be included. Embeding by code and at runtime is cleaner, and it works
3. Neccesity
Embedding fonts from Flex embeds all European characters including German, Greek, Norwegian and so on.. except Polish. In here I can specify my own precise character set using the flash IDE.
4. Fonts in Flash are complicated
Normal, vector fonts are embedded easy. Size doesn't matter, as the font can clearly scale to any size and remain nicely anti-aliased. Embeding a Bold style doesn't mean yhou embed a Regular. Bitmap fonts are embeded by font size, that is, embeding a 14px bitmap won't make it possible to use a 16px. In addition, embedding a Bold doesn't embed a Regular bitmap font. What's interesting is that you can take a 12px embed font and set the TextFormat to, say, 22px, and get a very interesting-looking pixel effect, as the font gets scaled up.
5. Flexibility - the ability to see a completely different set of fonts in your project without having to recompile - priceless.

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