How to create a static library using xcode ?

Hi,
I need to create a C static library using xcode in order to use it in another developement environment which is Free Pascal Compiler/Lazarus.
I have very few knowledge about C. I just know how to program the function I need and I've already written my C function using xcode.
Using Lazarus (Pascal IDE), for example, as I use IOKit, I have declared the path of IOKit in the linking section (that is /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/IOKit.framework/IOkit) . IOKit is a unix executable, and I can use the exported functions it contains in my Pascal code.
So, I would build such kind of unix executable where I can put my own functions written in C. But I can't figure out how to do it.
How to export my functions ? Must I use some specific C keywords to "publish" them (export, __export,...) ? How to create an executable file like IOKit ? Which kind of project must I choose in XCode ?...
André.
Message was edited by: sinfoni12345
Message was edited by: sinfoni12345

Thanks for the response.  Yes, that's how I started.  I have now managed to get it to build static libraries; the piece I was missing was the scheme stuff.  I also tried to build dynamic libraries, but still no luck with those.  It was a little confusing because sometimes if I started a new project the scheme would allow me to create output as is; other times I had to edit the scheme first.  So reading the documentation appears to have paid off after all.
FWIW, what I was trying to build was a missing library needed for a project in Python.  The entire project has two C libraries, which I've managed to build now, altough I don't know if there are some specific options that I need to set for them to work with the C wrapper.  The C wrapper is written in Cython, which creates a C file from Python-like statements.  The end result of linking the two libraries and the compiled C wrapper should be a file that can be imported into Python, which should have an extension of ".so".
So far the last part is not working, so I don't know if the problem is with the build settings for the libraries, or something else.

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