How to find more game apps more than 300?

How do I find games more than 300 in the App Store in a category.

I want generic solution not for specific fields.
Thanks,
Mallick

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    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.image.BufferedImage;
    import java.awt.Image;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.MediaTracker;
    import java.awt.Toolkit;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.Timer;
    public class JAniDemo {
      private BufferedImage biBackground = null;
      private Toolkit tk;
      private JFrame f;
      JAniDemo(){
        tk = Toolkit.getDefaultToolkit();
        f = new JFrame("AniDemo 1.0");
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        loadBackground("C:\\image.png");
        myPanel p = new myPanel(biBackground);
        f.add(p);
        f.pack();
        f.setVisible(true);
      private void loadBackground(String fn){
        Image im = tk.getImage(fn);
        MediaTracker mt = new MediaTracker(f);
        mt.addImage(im,0);
        try{
          mt.waitForID(0);
          biBackground = new BufferedImage(800, 641, BufferedImage.TYPE_INT_RGB);
          Graphics2D g2 = biBackground.createGraphics();
          g2.drawImage(im, 0, 0, null);
          g2.dispose();
        }catch(InterruptedException e){
          System.out.println(e.toString());
      public static void main(String[] args) {
        new JAniDemo();
      class myPanel extends JPanel implements ActionListener{
        private BufferedImage background;
        private BufferedImage bi = null;
        private int upperCorner = 0;
        int width;
        int height;
        myPanel(BufferedImage bg){
          super();
          background = bg;
          width = background.getWidth()/2;
          height = background.getHeight();
          bi = background.getSubimage(0,upperCorner,width,height);
          setPreferredSize(new Dimension(width, height));
          Timer t = new Timer(25, this);
          t.start();
        public void actionPerformed(ActionEvent e){ 
          upperCorner -= 1;
          if(UpperCorner >= height) UpperCorner = 38;  // adjust to make rollover seemless
          bi = background.getSubimage(0,UpperCorner,width,height);
          repaint();
        public void paintComponent(Graphics g){
          g.drawImage(bi, 0, 0, this);
    }Please see this changes of original source code:
    bi = background.getSubimage(0,upperCorner,width,height);
    width = background.getWidth()/2;
    if(UpperCorner >= height) // for vertical
    upperCorner -= 1; // for up to down scrolling
    Can you help me? Thanks.
    Regards.
    Edited by: Rapworld on Jun 9, 2010 11:19 AM

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