How to get Java3d applets to start with JNLPAppletLauncher on MacOS?

My Java3d applets start like they should with JNLPAppletLauncher on Windows, but they don't on MacOS. How can I get them to start like they should on MacOS? You can see my Java3d applets here:
http://astral.mobile-visuals.com/3d_visuals.php
I included the JAR's for MacOS in the applet code. Here is the code that I use:
<applet code="org.jdesktop.applet.util.JNLPAppletLauncher"
width=100%
height=98%
archive="astrals.jar,
http://download.java.net/media/applet-launcher/applet-launcher.jar,
http://download.java.net/media/java3d/webstart/release/j3d/latest/j3dcore.jar,
http://download.java.net/media/java3d/webstart/release/j3d/latest/j3dutils.jar,
http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jar,
http://download.java.net/media/gluegen/webstart/gluegen-rt.jar,
http://download.java.net/media/java3d/webstart/release/vecmath/latest/vecmath.jar">
<param name="codebase_lookup" value="false">
<param name="subapplet.classname" value="OrchideaOptM">
<param name="subapplet.displayname" value="Orchideic Morph">
<param name="jnlpNumExtensions" value="1">
<param name="jnlpExtension1" value="http://download.java.net/media/java3d/webstart/release/java3d-latest.jnlp">
<param name="progressbar" value="true">
<param name="noddraw.check" value="true">
</applet>

I read the thread that you linked. Puybaret proposed a solution there, but I assumed that it didn't work? It seems like he suggested launching as applications, but I need to launch them as applets.
It seems like the problem is that Apple ships their JRE with Java 3D pre-installed, so the end-user must uninstall Java 3D in order for Java 3D applets to work on Mac.

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