How to preview an image on laptop prior to taking the shot?  I have a Nikon D60

How to preview an image on my laptop prior to taking the shot?  I have a Nikon D60

If you mean tethered shooting that's possible with Lightroom, but only with a select few Nikon/Canon/Leica models. I'm afraid the D60 isn't on the list: http://helpx.adobe.com/lightroom/kb/tethered-camera-support-lightroom-4.html

Similar Messages

  • I would like to create a pop-up window appear from Labview Interface. In this window, I will have a slide control and an image taken from a camera. The main VI have to run while pop-up window is open. How can I do ?

    When I pushed a button, this pop-up window has to appear. There will be a slide control and a picture from a camera in this window. Is it possible to make appear this windows while main VI Interface continue to run ? How can I do this ? Thank you for your answers.
    Cyril.

    Here you go. This is simple example. Maybe not the best way, I am just
    beginner in LV and still not comfortable with data flow that much. I prefer
    events, so I would change this to use Event Structures.
    When you click on OK button on SliderMain, it opens Slider.vi. Now both
    windows are open and you can interact with both. Now if you click on OK
    again with Slider.vi open, you run into problems. Only thing I did was
    change VI properties of slider.vi, mainly window appearance.
    vishi
    "Cy" wrote in message
    news:[email protected]..
    > I would like to create a pop-up window appear from Labview Interface.
    > In this window, I will have a slide control and an image taken from a
    > camera. The main VI hav
    e to run while pop-up window is open. How can I
    > do ?
    >
    > When I pushed a button, this pop-up window has to appear. There will
    > be a slide control and a picture from a camera in this window. Is it
    > possible to make appear this windows while main VI Interface continue
    > to run ? How can I do this ? Thank you for your answers.
    > Cyril.
    [Attachment SliderMain.vi, see below]
    [Attachment Slider.vi, see below]
    Attachments:
    SliderMain.vi ‏16 KB
    Slider.vi ‏11 KB

  • How can i unlock my dell laptop if i forgot the administrator password?

    Dear Sir,
    I forgot my dell laptop administrator password and locked out of the laptop, now i have to use my laptop to finish the home work, how can i unlock my dell laptop if i forgot
    the administrator password?
    Thanks in advance!

    Forgot dell laptop administrator password? It would be very frustrated if you are urgent to use the laptop but locked out of it.
    Here are the methods
    how to unlock dell laptop forgot password. I hope it will be helpful for you.
    Method 1: Reset password on your dell laptop with password reset disk
    This method only works when you have
    created a password reset disk before you forgot password.
    <1>. On your dell laptop logon screen, press
    Enter directory, and then a password incorrect hint pups up, click on
    OK to close it.
    <2>. Click
    Reset password… bellow the password text box.
    <3>. When the password reset wizard appears, click
    Next.
    <4>. Insert the password reset disk, click
    Next.
    <5>. Type in
    new password, and the new password hint, click
    Next, click Finish.
    <6>. Then you can login with the new password.
    Method 2: Unlock your laptop password with Offline NT Password and Registry Editor
    If you have not created a password reset disk before, you can create a live cd or bootable usb with Offline NT Password Registry Editor which is a freeware program. It is base on the text console, so it
    may be a difficult to carry out.
    Here are the main steps to use Offline NT password registry editor:
    <1>.
    Get Offline NT Password Registry Editor and use it to create a live cd or bootable usb.
    <2>.
    Set your dell laptop to boot with the cd or usb.
    <3>. Follow the instruction to finish the operation when the password reset program starts.

  • How do I reposition image scroller bar from middle to the right

    I am customising an image thumb scroller. and trying to follow up previously developed code.
    All worked fine until the last moment when thumbnails bar is positioned as if its starting point is in the middle of the screen. I suppose it was developed for the flash screen layout with centered coordinates. My stage probably has them set to the upper left corner.
    I can not make the bar move.
    My stage size is 1024 x 768
    Where do I do my math in the code so the thumbnails will be located in the middle of the screen rather than in its right hand.
    Here are the code snippets responsible for the thumbnails build up:
      const _THUMB_WIDTH:Number = 50;
      const _THUMB_HEIGHT:Number = 64;
      const _IMAGE_WIDTH:Number = 860;//550;original #
      const _IMAGE_HEIGHT:Number = 500;//355;original #
      const _THUMB_GAP:Number = 2;
      const _SCROLL_SPEED:Number = 12;
      const _SCROLL_AREA:Number = 150;
    var _progressBar:MovieClip;
    var _arrowLeft:MovieClip;
    var _arrowRight:MovieClip;
    var _slides:Array;
    var _curSlide:Slide; //Slide that is currently displaying
    var _loadingSlide:Slide; //only used when a Slide is supposed to show but hasn't been fully loaded yet (like if the user clicks "next" many times before all the images have loaded). We keep track of the one that's in the process of loading and should be shown as soon as it finishes, then we set _loadingSlide back to null.
    var _imagesContainer:Sprite; //the Sprite into which the full-size images are placed (this helps manage the stacking order so that the images can always be behind everything else and yet we can addChild() each image so that it shows up on top of the previous one)
    var _thumbnailsContainer:Sprite; //the Sprite into which the thumbnail images are placed. This also allows us to slide them all at the same time.
    var _destScrollX:Number = 0; //destination x value for the _thumbnailsContainer which is used for scrolling it across the bottom. We don't want to use _thumbnailsContainer.x because it could be in the process of tweening, so we keep track of the end/destination value and add/subtract from it when creating our tweens.
    var _minScrollX:Number; //we know the maximum x value for _thumbnailsContainer is 0, but the mimimum value will depend on how many thumbnail images it contains (the total width). We calculate it in the _setupThumbnails() method and store it here for easier/faster scrolling calculations in the _enterFrameHandler()
    _thumbnailsContainer = new Sprite();
    addChild(_thumbnailsContainer);
    //_thumbnailsContainer.x = -550;//moves x position of thumbnails, instead done in line 273 thumbnail.x = curX - 590;
    _thumbnailsContainer.y = _IMAGE_HEIGHT;//moves y position of thumbnails
    _thumbnailsContainer.alpha = 0; //we want alpha 0 initially because we'll fade it in later when the thumbnails load.
    _thumbnailsContainer.visible = false; //ensures nothing is clickable.
    var xmlLoader:XMLLoader = new XMLLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/data.xml", {onComplete:_xmlCompleteHandler});
    xmlLoader.load();
    function _xmlCompleteHandler(event:LoaderEvent):void {
    _slides = [];
    var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.
    var imageList:XMLList = xml.image; //In the XML, we have <image /> nodes with all the info we need.
    //loop through each <image /> node and create a Slide object for each.
    for each (var image:XML in imageList) {
    _slides.push( new Slide(image.@name,
    image.@description,
    new ImageLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/thumbnails/appThmb_imgs/" + image.@name + ".jpg",
    name:image.@name + "Thumb",
    width:_THUMB_WIDTH,
    height:_THUMB_HEIGHT,
    //centerRegistration:true,
    //x:260, y:320,//doesn't work here but works in line 69
    scaleMode:"proportionalInside",
    bgColor:0x000000,
    estimatedBytes:13000,
    onFail:_imageFailHandler}),
    //loops through all the thumbnail images and places them in the proper order across the bottom of the screen and adds CLICK_THUMBNAIL listeners.
    function _setupThumbnails():void {
    var l:int = _slides.length;
    var curX:Number = _THUMB_GAP;
    for (var i:int = 0; i < l; i++) {
    var thumbnail:Sprite = _slides[i].thumbnail;
    _thumbnailsContainer.addChild(thumbnail);
    TweenLite.to(thumbnail, 0, {colorTransform:{brightness:0.5}});
    _slides[i].addEventListener(Slide.CLICK_THUMBNAIL, _clickThumbnailHandler, false, 0, true);
    thumbnail.x = curX;
    thumbnail.y = -234;//defines y position of the thumbnails row
    curX += _THUMB_WIDTH + _THUMB_GAP;
    _minScrollX = _IMAGE_WIDTH - curX;
    if (_minScrollX > 0) {
    _minScrollX = 0;
    function _enterFrameHandler(event:Event):void {
    if (_thumbnailsContainer.hitTestPoint(this.stage.mouseX, this.stage.mouseY, false)) {
    if (this.mouseX < _SCROLL_AREA) {
    _destScrollX += ((_SCROLL_AREA - this.mouseX) / _SCROLL_AREA) * _SCROLL_SPEED;
    if (_destScrollX > 0) {  //this number is 1/2 the stage size, previously was at 0 it defines the left position of the thumbnails scroll end, has to be indentical to the number below
    _destScrollX = 0;    //this number is 1/2 the stage size, previously was at 0 it defines the left position of the thumbnails scroll end, has to be indentical to the number above
    TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});
    } else if (this.mouseX > _IMAGE_WIDTH - _SCROLL_AREA) {
    _destScrollX -= ((this.mouseX - (_IMAGE_WIDTH - _SCROLL_AREA)) / _SCROLL_AREA) * _SCROLL_SPEED;
    if (_destScrollX < _minScrollX) {
    _destScrollX = _minScrollX;
    TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});

    Hi, thanks for taking a look at my problem.
    I assume that the code was difficult to read due to an unusual line brakes, which somehow I got when pasting on this site.
    Please take a look I am pasting the code anew in it entirety:
    (please let me know if you would like me to separate the areas which I believe give me troubles to address my previously describe problem:
    All worked fine until the last moment when thumbnails bar is positioned as if its starting point is in the middle of the screen. I suppose it was developed for the flash screen layout with centered coordinates. My stage probably has them set to the upper left corner.
    I can not make the bar move.
    My stage size is 1024 x 768
    Where do I do my math in the code so the thumbnails will be located in the middle of the screen rather than in its right hand.)
    (Also wanted to mention that there an external file Slide.as which is not responsible for the construction and positioning of the thumbnails)
              import com.greensock.*;
              import com.greensock.loading.*;
              //import com.greensock.events.LoaderEvent;
              import com.greensock.loading.display.*;
              //import com.greensock.TweenLite;
              import com.greensock.events.LoaderEvent;
              //import com.greensock.loading.ImageLoader;
              //import com.greensock.loading.SWFLoader;
              //import com.greensock.loading.LoaderMax;
              //import com.greensock.loading.XMLLoader;
              import com.greensock.plugins.AutoAlphaPlugin;
              import com.greensock.plugins.ColorTransformPlugin;
              import com.greensock.plugins.GlowFilterPlugin;
              import com.greensock.plugins.BlurFilterPlugin;//i added this filter to blur the progressBar
              import com.greensock.plugins.TweenPlugin;
              import flash.display.MovieClip;
              import flash.display.Sprite;
              import flash.events.Event;
              import flash.events.MouseEvent;
              //public class SlideshowExample extends MovieClip {
                          const _THUMB_WIDTH:Number = 50;
                          const _THUMB_HEIGHT:Number = 64;
                          const _IMAGE_WIDTH:Number = 860;//550;original #
                          const _IMAGE_HEIGHT:Number = 500;//355;original #
                          const _THUMB_GAP:Number = 2;
                          const _SCROLL_SPEED:Number = 12;
                          const _SCROLL_AREA:Number = 150;
                         var _progressBar:MovieClip;
                         var _arrowLeft:MovieClip;
                         var _arrowRight:MovieClip;
                         var _slides:Array;
                         var _curSlide:Slide; //Slide that is currently displaying
                         var _loadingSlide:Slide; //only used when a Slide is supposed to show but hasn't been fully loaded yet (like if the user clicks "next" many times before all the images have loaded). We keep track of the one that's in the process of loading and should be shown as soon as it finishes, then we set _loadingSlide back to null.
                         var _imagesContainer:Sprite; //the Sprite into which the full-size images are placed (this helps manage the stacking order so that the images can always be behind everything else and yet we can addChild() each image so that it shows up on top of the previous one)
                         var _thumbnailsContainer:Sprite; //the Sprite into which the thumbnail images are placed. This also allows us to slide them all at the same time.
                         var _destScrollX:Number = 0; //destination x value for the _thumbnailsContainer which is used for scrolling it across the bottom. We don't want to use _thumbnailsContainer.x because it could be in the process of tweening, so we keep track of the end/destination value and add/subtract from it when creating our tweens.
                         var _minScrollX:Number; //we know the maximum x value for _thumbnailsContainer is 0, but the mimimum value will depend on how many thumbnail images it contains (the total width). We calculate it in the _setupThumbnails() method and store it here for easier/faster scrolling calculations in the _enterFrameHandler()
                         //function SlideshowExample() {
                                  //super();
                                  //activate the plugins that we'll be using so that TweenLite can tween special properties like filters, colorTransform, and do autoAlpha fades.
                                  TweenPlugin.activate([AutoAlphaPlugin, ColorTransformPlugin, GlowFilterPlugin, BlurFilterPlugin]);//i added BlurFilterPlugin at the end
                                  _progressBar = this.getChildByName("progress_mc") as MovieClip;
                                  _arrowLeft = this.getChildByName("arrowLeft_mc") as MovieClip;
                                  _arrowRight = this.getChildByName("arrowRight_mc") as MovieClip;
                                  //////////my additions to make progress bay blurry
                                  TweenLite.to(progress_mc.progressBar_mc.gradientbar_appLoader_mcPopUp_mc, 0, {blurFilter:{blurX:21, blurY:8}});//i added this line to make ProgressBar_mc to blur
                                  TweenLite.to(progress_mc.rectangleGray, 0, {blurFilter:{blurX:21, blurY:8}});//i added this line to make ProgressBar_mc to blur
                                  _arrowLeft.visible = _arrowRight.visible = false;
                                  _imagesContainer = new Sprite();
                                  this.addChildAt(_imagesContainer, 0);
                                  _thumbnailsContainer = new Sprite();
                                  addChild(_thumbnailsContainer);
                                  //_thumbnailsContainer.x = -550;//moves x position of thumbnails, instead done in line 273 thumbnail.x = curX - 590;
                                  _thumbnailsContainer.y = _IMAGE_HEIGHT;//moves y position of thumbnails
                                  _thumbnailsContainer.alpha = 0; //we want alpha 0 initially because we'll fade it in later when the thumbnails load.
                                  _thumbnailsContainer.visible = false; //ensures nothing is clickable.
                                  var xmlLoader:XMLLoader = new XMLLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/data.xml", {onComplete:_xmlCompleteHandler});
                                  xmlLoader.load();
                         function _xmlCompleteHandler(event:LoaderEvent):void {
                                  _slides = [];
                                  var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.
                                  var imageList:XMLList = xml.image; //In the XML, we have <image /> nodes with all the info we need.
                                  //loop through each <image /> node and create a Slide object for each.
                                  for each (var image:XML in imageList) {
                                            _slides.push( new Slide(image.@name,
                                                                                                        image.@description,
                                                                                                        new ImageLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/thumbnails/appThmb_imgs/" + image.@name + ".jpg",
                                                                                                                                                          name:image.@na me + "Thumb",
                                                                                                                                                          width:_THUMB_W IDTH,
                                                                                                                                                          height:_THUMB_ HEIGHT,
                                                                                                                                                          //centerRegist ration:true,
                                                                                                                                                          //x:260, y:320,//doesn't work here but works in line 69
                                                                                                                                                          scaleMode:"pro portionalInside",
                                                                                                                                                          bgColor:0x0000 00,
                                                                                                                                                          estimatedBytes :13000,
                                                                                                                                                          onFail:_imageF ailHandler}),
                                                                                                        new SWFLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/images/" + image.@name + ".swf",
                                                                                                                                                  name:image.@name + "Image",
                                                                                                                                                  width:_IMAGE_WIDTH,
                                                                                                                                                  height:_IMAGE_HEIGHT,
                                                                                                                                                  //centerRegistration:true,
                                                                                                                                                  x:-420, y:-260,
                                                                                                                                                  scaleMode:"proportionalInside",
                                                                                                                                                  bgColor:0x000000,
                                                                                                                                                  estimatedBytes:820000,
                                                                                                                                                  onFail:_imageFailHandler})
                                  //now create a LoaderMax queue and populate it with all the thumbnail ImageLoaders as well as the very first full-size ImageLoader. We don't want to show anything until the thumbnails are done loading as well as the first full-size one. After that, we'll create another LoaderMax queue containing the rest of the full-size images that will load silently in the background.
                                  var initialLoadQueue:LoaderMax = new LoaderMax({onComplete:_initialLoadComplete, onProgress:_progressHandler});
                                  for (var i:int = 0; i < _slides.length; i++) {
                                            initialLoadQueue.append( _slides[i].thumbnailLoader );
                                  initialLoadQueue.append(_slides[0].imageLoader); //make sure the very first full-sized image is loaded initially too.
                                  initialLoadQueue.load();
                                  _setupThumbnails();
                         function _initialLoadComplete(event:LoaderEvent):void {
                                  //now that the initial load is complete, fade out the progressBar. autoAlpha will automatically set visible to false once alpha hits 0.
                                  TweenLite.to(_progressBar, 0.5, {autoAlpha:0});
                                  //fade in the thumbnails container
                                  TweenLite.to(_thumbnailsContainer, 1, {autoAlpha:1});
                                  _setupArrows();
                                  //setup the ENTER_FRAME listeners that controls the thumbnail scrolling behavior at the bottom
                                  this.stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler, false, 0, true);
                                  //now put all the remaining images into a LoaderMax queue that will load them one-at-a-time in the background in the proper order. This can greatly improve the user's experience compared to loading them on demand which forces the user to wait while the next image loads.
                                  var imagesQueue:LoaderMax = new LoaderMax({maxConnections:1});
                                  for (var i:int = 1; i < _slides.length; i++) {
                                            imagesQueue.append( _slides[i].imageLoader );
                                  imagesQueue.load();
                                  //now start the slideshow
                                  _showNext(null);
                        //loops through all the thumbnail images and places them in the proper order across the bottom of the screen and adds CLICK_THUMBNAIL listeners.
                         function _setupThumbnails():void {
                                  var l:int = _slides.length;
                                  var curX:Number = _THUMB_GAP;
                                  for (var i:int = 0; i < l; i++) {
                                            var thumbnail:Sprite = _slides[i].thumbnail;
                                            _thumbnailsContainer.addChild(thumbnail);
                                            TweenLite.to(thumbnail, 0, {colorTransform:{brightness:0.5}});
                                            _slides[i].addEventListener(Slide.CLICK_THUMBNAIL, _clickThumbnailHandler, false, 0, true);
                                            thumbnail.x = curX;
                                            thumbnail.y = -234;//defines y position of the thumbnails row
                                            curX += _THUMB_WIDTH + _THUMB_GAP;
                                  _minScrollX = _IMAGE_WIDTH - curX;
                                  if (_minScrollX > 0) {
                                            _minScrollX = 0;
                         function _setupArrows():void {
                                  _arrowLeft.alpha = _arrowRight.alpha = 0;
                                  _arrowLeft.visible = _arrowRight.visible = true;
                                  _arrowLeft.addEventListener(MouseEvent.ROLL_OVER, _rollOverArrowHandler, false, 0, true);
                                  _arrowLeft.addEventListener(MouseEvent.ROLL_OUT, _rollOutArrowHandler, false, 0, true);
                                  _arrowLeft.addEventListener(MouseEvent.CLICK, _showPrevious, false, 0, true);
                                  _arrowRight.addEventListener(MouseEvent.ROLL_OVER, _rollOverArrowHandler, false, 0, true);
                                  _arrowRight.addEventListener(MouseEvent.ROLL_OUT, _rollOutArrowHandler, false, 0, true);
                                  _arrowRight.addEventListener(MouseEvent.CLICK, _showNext, false, 0, true);
                         function _showNext(event:Event=null):void {
                                  //if there's a _loadingSlide we should assume that the next Slide would be AFTER that one. Otherwise just get the one after the _curSlide.
                                  var next:int = (_loadingSlide != null) ? _slides.indexOf(_loadingSlide) + 1 : _slides.indexOf(_curSlide) + 1;
                                  if (next >= _slides.length) {
                                            next = 0;
                                  _requestSlide(_slides[next]);
                         function _showPrevious(event:Event=null):void {
                                  //if there's a _loadingSlide we should assume that the previous Slide would be BEFORE that one. Otherwise just get the one before the _curSlide.
                                  var prev:int = (_loadingSlide != null) ? _slides.indexOf(_loadingSlide) - 1 : _slides.indexOf(_curSlide) - 1;
                                  if (prev < 0) {
                                            prev = _slides.length - 1;
                                  _requestSlide(_slides[prev]);
                         function _requestSlide(slide:Slide):void {
                                  if (slide == _curSlide) {
                                            return;
                                  //kill the delayed calls to _showNext so that we start over again with a 5-second wait time.
                                  TweenLite.killTweensOf(_showNext);
                                  if (_loadingSlide != null) {
                                            _cancelPrioritizedSlide(); //the user must have skipped to another Slide and didn't want to wait for the one that was loading.
                                  //if the requested Slide's full-sized image hasn't loaded yet, we need to show the progress bar and wait for it to load.
                                  if (slide.imageLoader.progress != 1) {
                                            _prioritizeSlide(slide);
                                            return;
                                  //fade the old Slide and make sure it's not highlighted anymore as the current Slide.
                                  if (_curSlide != null) {
                                            TweenLite.to(_curSlide.image, 0.5, {autoAlpha:0});
                                            _curSlide.setShowingStatus(false);
                                  _curSlide = slide;
                                  _imagesContainer.addChild(_curSlide.image); //ensures the image is at the top of the stacking order inside the _imagesContainer
                                  TweenLite.to(_curSlide.image, 0.5, {autoAlpha:1}); //fade the image in and make sure visible is true.
                                  _curSlide.setShowingStatus(true); //adds an outline to the image indicating that it's the currently showing Slide.
                                  TweenLite.delayedCall(5, _showNext); //create a delayedCall that will call _showNext in 5 seconds.
                         function _prioritizeSlide(slide:Slide):void {
                                  TweenLite.to(_progressBar, 0.5, {autoAlpha:1}); //show the progress bar
                                  _loadingSlide = slide;
                                  _loadingSlide.imageLoader.addEventListener(LoaderEvent.PROGRESS, _progressHandler);
                                  _loadingSlide.imageLoader.addEventListener(LoaderEvent.COMPLETE, _completePrioritizedHandler);
                                  _loadingSlide.imageLoader.prioritize(true); //when the loader is prioritized, it will jump to the top of any LoaderMax queues that it belongs to, so if another loader is in the process of loading in that queue, it will be canceled and this new one will take over which maximizes bandwidth utilization. Once the _loadingSlide is done loading, the LoaderMax queue(s) will continue loading the rest of their images normally.
                         function _cancelPrioritizedSlide():void {
                                  TweenLite.to(_progressBar, 0.5, {autoAlpha:0}); //hide the progress bar
                                  _loadingSlide.imageLoader.removeEventListener(LoaderEvent.PROGRESS, _progressHandler);
                                  _loadingSlide.imageLoader.removeEventListener(LoaderEvent.COMPLETE, _completePrioritizedHandler);
                                  _loadingSlide = null;
                         function _completePrioritizedHandler(event:LoaderEvent):void {
                                  var next:Slide = _loadingSlide; //store it in a local variable first because _cancelPrioritizedSlide() will set _loadingSlide to null.
                                  _cancelPrioritizedSlide();
                                  _requestSlide(next);
                         function _progressHandler(event:LoaderEvent):void {
                                  _progressBar.progressBar_mc.scaleX = event.target.progress;
                         function _clickThumbnailHandler(event:Event):void {
                                  _requestSlide(event.target as Slide);
                         function _rollOverArrowHandler(event:Event):void {
                                  TweenLite.to(event.currentTarget, 0.5, {alpha:1});
                         function _rollOutArrowHandler(event:Event):void {
                                  TweenLite.to(event.currentTarget, 0.5, {alpha:0});
                         function _enterFrameHandler(event:Event):void {
                                  if (_thumbnailsContainer.hitTestPoint(this.stage.mouseX, this.stage.mouseY, false)) {
                                            if (this.mouseX < _SCROLL_AREA) {
                                                      _destScrollX += ((_SCROLL_AREA - this.mouseX) / _SCROLL_AREA) * _SCROLL_SPEED;
                                                      if (_destScrollX > 0) {  //this number is 1/2 the stage size, previously was at 0 it defines the left position of the thumbnails scroll end, has to be indentical to the number below
                                                                _destScrollX = 0;    //this number is 1/2 the stage size, previously was at 0 it defines the left position of the thumbnails scroll end, has to be indentical to the number above
                                                      TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});
                                            } else if (this.mouseX > _IMAGE_WIDTH - _SCROLL_AREA) {
                                                      _destScrollX -= ((this.mouseX - (_IMAGE_WIDTH - _SCROLL_AREA)) / _SCROLL_AREA) * _SCROLL_SPEED;
                                                      if (_destScrollX < _minScrollX) {
                                                                _destScrollX = _minScrollX;
                                                      TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});
                        //if an image fails to load properly, remove it from the slideshow completely including its thumbnail at the bottom.
                         function _imageFailHandler(event:LoaderEvent):void {
                                  var slide:Slide;
                                  var i:int = _slides.length;
                                  while (--i > -1) {
                                            slide = _slides[i];
                                            if (event.target == slide.thumbnailLoader || event.target == slide.imageLoader) {
                                                      slide.dispose();
                                                      _slides.splice(i, 1);
                                                      _setupThumbnails();
                                                      return;

  • How do I delete images in Finder's "all my Files" when I have the same pictures in a file in Documents? It seems like a lot of duplication. If I delete the individual image it disappears in the folder. Thank You.

    How do I delete images in Finder's "all my files" without deleting the images in a separate folder I have in Documents? It seems to be so much duplication. Just set up our new Mac and am not understanding how the files work. Thank you.

    All My files is a "search folder"
    it isn't real storage location. All files within your home folder are found by the criteria set for the search folder and displayed to you In one place.
    If the folder doesn't meet your needs, remove it from the sidebar.

  • I initially set up Sync on my desk top but want my Favorites of my laptop to be on the server and have not set up my laptop yet. How do I replace the data on the server with my laptop info?

    I downloaded Firefox 4 on my desktop and setup Sync. I just recently downloaded Firefox 4 on my laptop and have not setup Sync yet on my laptop. I want the Favorites of my laptop to be the data on Sync and overwrite what is already on the server via my desktop. How do I make my laptop my main computer now? Also, once I setup Sync, does it allow me to download the Favorites to be permanent on my desktop or on my laptop if I reformat it at a later point?

    Is your device recognized by your computer? If yes, copy the pictures and videos as shown in this article:
    Copying personal photos and videos from iPhone, iPad, or iPod touch to your computer
    If it is not recognized, try this first: iOS: Device not recognized in iTunes for Windows
    Disable autosync in iTunes, right click on it in the device list and choose "transfer purchases" to copy apps and other media bought in iTunes to your new library.
    Do the same again and choose "backup", to create a manual backup without syncing.
    Since your device will be erased due to the new iTunes library during the first sync, you can use this backup afterwards to restore your settings and data.
    Set up at least one contact and event on your computer before you start, to be able to merge calendars and contacts.

  • How to Snap/Grab Image from 1394 camera and display the Image in CWIMAQVIEWER in VC++ ?

    Hi,
    I have :  -  IMAQ1394 2.0.1
                  -  NI Vision 7.1
    In VB, I can Snap/Grab Image from 1394 camera and display the Image in CWIMAQVIEWER :
        Dim Image0 As New CWIMAQImage
        imaq1394SnapCW(sid0,Image0)
        CWIMAQViewer1.Attach Image0
    Now,How can I do this in VC++6.0?
        I tried:
                  C_CWIMAQImage m_imgViewer1;
                  m_imgViewer1 = m_CWIMAQVision1.CreateCWIMAQImage();
                  m_CWIMAQViewer1.Attach(m_imgViewer1);
                  imaq1394SnapCW(Sid,m_imgViewer1);  <--there is no "imaq1394SnapCW "function in VC++,why?
        Please help me!
        Thank you!

    For people looking back at these old posts regarding
    CWIMAQViewer - it was not made to be used in the C environments and is made
    for VB.
    Refer to the following locations for displaying images in C
    environments:
    Start»All Programs»National Instruments»Vision»Documentation
    Start»All
    Programs»National Instruments»Vision»Text Based Examples
    Make
    sure that you look at the examples and documentation that is in
    reference to the C environments not the VB environments
    Vince M
    Applications Engineer

  • How to preview an image on google images without going to the image website

    whenever i tap an image in google images i go straight to the website. i used to be able to tap an image and scroll through all the images PLEASE HELP!!

    If you mean tethered shooting that's possible with Lightroom, but only with a select few Nikon/Canon/Leica models. I'm afraid the D60 isn't on the list: http://helpx.adobe.com/lightroom/kb/tethered-camera-support-lightroom-4.html

  • I have and existing collection.  How can I merge images in a Quick Collection into the existing one?

    I wish to add images to an existing collection.  Currently I want to add images in a Quick Collection into an already named collection.  I am using LR3.  How do I do that?

    Select and then right-click the collection that you want the images added into. Select <Set as Target Collection>. A "+" sign appears besides this collection.
    Then select your Quick Collection (or whatever images you want to add to this collection) in the Grid Mode. Click Ctrl/Cmd + A to select all images in this collection. Then press letter "B" on your keyboard. That will add all these images to your target selection.
    WW

  • How do I call image file names from MySQL & display the image?

    Hello everyone,
    I have image file names (not the full URL) stored in a MySQL database. The MySQL database is part of MAMP 1.7 and I am using Dreamweaver CS3 on a Mac Book Pro.
    I would like to create a catalog page using thumbnails, and PayPal buttons displayed within a table, in rows. With the image centered and the PayPal button directly underneath the image.
    How do I use PHP to call the thumbnail images as an image not the file name, to be displayed in the table?
    Thanks in advance.

    slam38 wrote:
    How do I use PHP to call the thumbnail images as an image not the file name, to be displayed in the table?
    Open the Insert Image dialog box in the normal way, and navigate to the folder that contains the images. Then copy to your clipboard the value in the URL field, and click the Data Sources button. The following screenshot was taken in the Windows version, but the only difference is that Data Sources is a radio button at the top of the dialog box in Windows. It's a button at the bottom in the Mac:
    After selecting Data Sources, select the image field from the approriate recordset. Then put your cursor in the URL field and paste in the path that you copied to your clipboard earlier.

  • How can i reassign images from a secondary folder to the primary folder?

    I have two LR library folders, 2014 high-level folder and another 2014 folder as a sub-folder to the high-level 2014 folder. (Yes, I screwed up.) How do I end up with all images in the high-level folder only and delete the sub-level folder?

    OK, I think I have found the problem...and it is I. There is a check box in LR/Import option under Destination in the right panel. The "Into Subfolder" check box was checked indicating that LR should create a subfolder (child) under whatever folder was indicated for the imported images to go to when importing. I unchecked this box and everything is OK. I must have unwittingly hit a key activating the subfolder creation option and didn't notice it.
    Thanks for helping out. I really appreciate when someone takes the time and trouble to help others.

  • How to split an image and use one half and the reverse together?

    Dear Forum,
    I would like to take face pictures and split the faces in half. After that, I would like to use the left side of the face and match it to the reverse left side face together(having 2 left sides which will look like a normal face after the 2 sides will be brought together).
    So:
    1. picture of a human face (head)
    2. slipt the face in half
    3. remove the right side
    4. highlight the left side and make a reverse image
    5. put together the real left side and the reverse left side in one face
    How that is possible with Photoshop?

    Thanks ! Sounds easy. I should have posted the question BEFORE the several hours spent trying to figure it out. I appreciate the time and effort.
    Joe

  • How can i use image prosessor in bridge? in new version i have a problem with it

    in case, it isn/t available any more... or i doing something wrong? Bridge CS5-Tools-Photoshop-Image Processor? and how can i switch photoshop to english?

    You can sync those apps on as many of your iphones as you like.
    iPhone: Transferring information from your current iPhone to a new iPhone

  • How do i get my hp laptop to boot without the recovery disc?

    I have an HP 2000 laptop that dumped it's files when I tried to restart.  I put in Norton 360 2012 version and it was cleaning up virus' when I told it to restart.

    Have you tried tapping F11 for Recovery immediately after powering on? Not sure on this model if you can just tap F11 or if you have to hit the ESC key to see F options.
    ******Clicking the Thumbs-Up button is a way to say -Thanks!.******
    **Click Accept as Solution on a Reply that solves your issue to help others**

  • How to add an image to my design and blend the two together?

    I WANT TO PUT A IMAGE FROM MY DESK TOP AND ADD IT TO THE DESIGN I AM MAKING ON PHOTO SHOP.
    I WANT TO MAKE SURE THE IMAGE BLENDS IN WITH THE ART WORK AND IT DOESN'T LOOK LIKE IT DONT BELONG THERE.
    THANKS

    Hi there
    We're going to need some more information from you in order to provide some assistance. Could you post the images that're you're working with, or a screenshot of your workspace?
    Below is a basic video tutorial that shows you the basics of combining two images in Photoshop CS6:
    Cheers!
    Kendall

Maybe you are looking for

  • What is a table containing sales order and the contract it refers to

    Hi, I have a following problem (ECC6.0): A sales order is created in VA03 and referenced to a contract. I need to locate the table or tables (or FM) which contains the information of the sales order number and the contract number. Problem with VA03 i

  • How do I uninstall Snow Leopard?

    Since I installed Snow Leopard (upgraded from Leopard), I have had problems accessing documents and having documents display correctly.  The software these are in are old versions (CS2 and Exel 2004).  I need these documents and want to go back to Le

  • After opening Mail, my iPhone 6 crashed and won't turn on, help!

    Today on my iPhone 6 (regular, not a 6 Plus), I had 39 unread emails (according to the badge). I wanted to check them but once I opened the app, it just turned off, and now I can't turn it back on. I tried holding the sleep button for a couple of sec

  • Dual layer not compatible

    I have recently made two wedding videos for people burned on my internal apple superdrive and both couples had difficult time watching it on their dvd players. Both people had trouble after chapter 14. It worked on my home dvd player (Sony) but they

  • Making Fields mandatory in SM30

    Does anybody know how can we make fields in SM30 as mandatory. If we have 4 fields in some Z-table, i want to make 2 of the fields mandatory...Pls help me out.