How to put links into these weird buttons?
hi, ive got a flash template, but its really difficult to edit. heres the thing:
there are 4 main categories buttons, and when i click each categorie, 3 options appears. for example
green blue red yellow
1g 2g 3g 1b 2b 3b 1r 2r 3r 1y 2y 3y
green, blue, red and yellow are already with button codes, for when i click it, it opens their 1, 2 and 3 option buttons, but these 1 2 and 3 for each color are not links, and when i try to add a code to them, ALL of them get the same link, like their instances from the same thing. and when i try to set a button to be instance of another thing, all of them change again.
its really difficult and i've tried everything. even creating another box for these 1,2and 3, but when i create a box on this section, another 2 boxes are created at its sides.
impossible thing.
thanks for help in advance
Chances are all coding is done dynamically using actionscript. There's really no way to tell without knowing more about how the buttons are designed and coded.
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org.apache.jasper.JasperException: Unable to compile Note: sun.tools.javac.Main has been deprecated.
C:\tomcat\jakarta-tomcat-3.3.1\work\DEFAULT\myJSPs\jsp\grid_0002dportal_0002dproject\processviewfiles_dir_3.java:151: 'else' without 'if'.
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Hi,
I'm trying to make a simple game, where a block can move around in a 30x30 grid with collision detection. So far, it works alright, but I want the window to hold only 10x10 and for the block that is moving to stay at the center while the painted background moves around. The program reads a .dat file to get the world.
So is there a way to use the background world Ive painted and put it into a viewport so that it will scroll when the keys are hit to move? Also I'd like to make the block stay at the center of the screen, unless it's at a corner.
Hopefully this makes sense and someone can help. Thanks.
Here's my code:
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.io.*;
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implements KeyListener,
ActionListener {
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private static Color whiteBlock = new Color(255,255,255,150);
private static Color blackBlock = new Color(0,0,0,150);
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boolean keyLEFT = false;
boolean keyRIGHT = false;
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int blockPositionY = 1;
JTextField typingArea;
JViewport viewable;
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super( );
createWorld();
typingArea = new JTextField(20);
typingArea.addKeyListener(this);
typingArea.setEditable( false );
add(typingArea);
public void paintComponent(Graphics g) {
super.paintComponent(g);
String type = "";
for (int i = 0; i < 30; i++) {
for (int j = 0; j < 30; j++) {
type = worldArray[i][j];
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g.fillRect( (j * 50),(i * 50),50,50 );
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String getData = null;
int countRow = 0;
try {
FileReader fr = new FileReader("world.dat");
BufferedReader br = new BufferedReader(fr);
getData = new String();
while ((getData = br.readLine()) != null) {
if(countRow < 30) {
for (int i = 0; i < 30; i++) {
String temp = "" + getData.charAt(i);
worldArray[countRow] = temp;
countRow++;
} catch (IOException e) {
// catch possible io errors from readLine()
System.out.println("Uh oh, got an IOException error!");
e.printStackTrace();
//Move Block around the world
public void moveBlock() {
Graphics g = this.getGraphics();
Point pt = new Point();
pt.x = blockPositionX * 50;
pt.y = blockPositionY * 50;
if (keyUP) {
g.setColor(blackBlock);
g.fillRect( (blockPositionX * 50),(blockPositionY * 50),50,50 );
if (keyDOWN) {
g.setColor(blackBlock);
g.fillRect( (blockPositionX * 50),(blockPositionY * 50),50,50 );
if (keyLEFT) {
g.setColor(blackBlock);
g.fillRect( (blockPositionX * 50),(blockPositionY * 50),50,50 );
if (keyRIGHT) {
g.setColor(blackBlock);
g.fillRect( (blockPositionX * 50),(blockPositionY * 50),50,50 );
//check for collisions with blocks
public boolean checkCollision(int row, int col) {
if ( worldArray[col][row].equals("1") ) {
return true;
else {
return false;
//If key typed, put action here. none for now
public void keyTyped(KeyEvent e) {
/** Handle the key pressed event from the text field. */
public void keyPressed(KeyEvent e) {
updateView( e );
//If key released, put action here. none for now
public void keyReleased(KeyEvent e) {
/** Handle the button click. */
public void actionPerformed(ActionEvent e) {
//Update the view of the window based on which button is pressed
protected void updateView( KeyEvent e ) {
//if UP is pressed
if ( e.getKeyCode() == 38 ) {
keyUP = true;
if ( checkCollision( blockPositionX, blockPositionY - 1 ) == false ) {
blockPositionY = blockPositionY - 1;
this.repaint();
moveBlock();
keyUP = false;
//if DOWN is pressed
if ( e.getKeyCode() == 40 ) {
keyDOWN = true;
if ( checkCollision( blockPositionX, blockPositionY + 1 ) == false ) {
blockPositionY = blockPositionY + 1;
this.repaint();
moveBlock();
keyDOWN = false;
//if LEFT is pressed
if ( e.getKeyCode() == 37 ) {
keyLEFT = true;
if ( checkCollision( blockPositionX - 1, blockPositionY ) == false ) {
blockPositionX = blockPositionX - 1;
this.repaint();
moveBlock();
keyLEFT = false;
//if RIGHT is pressed
if ( e.getKeyCode() == 39 ) {
keyRIGHT = true;
if ( checkCollision( blockPositionX + 1, blockPositionY ) == false ) {
blockPositionX = blockPositionX + 1;
this.repaint();
moveBlock();
keyRIGHT = false;
* Create the GUI and show it. For thread safety,
* this method should be invoked from the
* event-dispatching thread.
private static void createAndShowGUI() {
//Create and set up the window.
JFrame frame = new JFrame("SmallWorld");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Create and set up the content pane.
JComponent newContentPane = new SmallWorld();
newContentPane.setOpaque(true); //content panes must be opaque
frame.setContentPane(newContentPane);
//Display the window.
frame.pack();
frame.setSize(500,520);
frame.setVisible(true);
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
The world DAT file:
111111111111111111111111111111
100010001010001000101000100011
100010001010001000101000100011
100011101010000000001000000001
100010000010000000001000000001
100110000010000000001000000001
100000000010000000001000000001
111100011110000000001000000001
100000000110001110111000111011
100000000000001110111000111011
100000000000000000001000000001
100010001110000000000000000001
100010001110001110111000111011
100011101100000000000000000011
100010000110001110111000111011
100110000100000000000000000011
100000000110000000001000000001
111100011100000000000000000011
100000000100000000000000000011
100000000010000000000000000001
100000000010000000000000000001
100010000000000000000000000001
100010000000001110111000111011
100011101110000000011000000001
100010000110000000011000000001
100110000110000000001000000001
100000000110001110111000111011
111100011110000000011000000001
100000000110000000011000000001
100000000011111111111111111111I know this is an old posting, but I just saw another question similiar to this and I still have my old code lying around that incorporates most of the suggestions made in this posting. So I thought I'd post my code here in case anybody wants to copy/paste the code. You will still need to use the DAT file provide above as well as provide icons to represent the floor and wall.
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
public class SmallWorld extends JPanel implements KeyListener, ActionListener
//WORLD
String[][] worldArray = new String[30][30];
//Block colors
private static Color redBlock = new Color(255,0,0,255);
private static Color whiteBlock = new Color(255,255,255,255);
private static Color blackBlock = new Color(0,0,0,150);
//World images
// JLabel wall = new JLabel( new ImageIcon("wall.gif") );
// JLabel floor = new JLabel( new ImageIcon("floor.gif") );
ImageIcon wallIcon = new ImageIcon("dukewavered.gif");
ImageIcon floorIcon = new ImageIcon("copy16.gif");
//Starting coordinates
int blockPositionX = 1;
int blockPositionY = 1;
//Typing area to capture keyEvent
JTextField typingArea;
//Viewable area
JViewport viewable;
String type = "";
JLayeredPane layeredPane;
JPanel worldBack;
JPanel panel;
JPanel player;
Dimension worldSize = new Dimension(1500, 1500);
public SmallWorld() {
super( );
createWorld();
layeredPane = new JLayeredPane();
add(layeredPane);
layeredPane.setPreferredSize( worldSize );
worldBack = new JPanel();
layeredPane.add(worldBack, JLayeredPane.DEFAULT_LAYER);
worldBack.setLayout( new GridLayout(30, 30) );
worldBack.setPreferredSize( worldSize );
worldBack.setBounds(0, 0, worldSize.width, worldSize.height);
worldBack.setBackground( whiteBlock );
for (int i = 0; i < 30; i++) {
for (int j = 0; j < 30; j++) {
JPanel square = new JPanel( new BorderLayout() );
worldBack.add( square );
type = worldArray[i][j];
if ( type.equals("1") )
square.add( new JLabel(wallIcon) );
else
square.add( new JLabel(floorIcon) );
//Draw the player
player = new JPanel();
player.setBounds(50, 50, 50, 50);
player.setBackground( Color.black );
player.setLocation(50, 50);
layeredPane.add(player, JLayeredPane.DRAG_LAYER);
//set where the player starts
// panel = (JPanel)worldBack.getComponent( 31 );
// panel.add( player );
//Create the typing area with keyListener, add to window
typingArea = new JTextField(20);
typingArea.addKeyListener(this);
typingArea.setEditable( false );
add(typingArea);
//Get the world from the DAT file and translate it into
//a 2d array to be used by paintComponent
public void createWorld() {
String getData = null;
int countRow = 0;
try {
//Get file
FileReader fr = new FileReader("world.dat");
BufferedReader br = new BufferedReader(fr);
getData = new String();
//read each line from file, store to 2d array
while ((getData = br.readLine()) != null) {
if(countRow < 30) {
for (int i = 0; i < 30; i++) {
String temp = "" + getData.charAt(i);
worldArray[countRow] = temp;
countRow++;
} catch (IOException e) {
System.out.println("Uh oh, got an IOException error!");
e.printStackTrace();
//Move Block around the world
public void moveBlock() {
Point pt = new Point();
pt.x = blockPositionX * 50;
pt.y = blockPositionY * 50;
int x = Math.max(0, pt.x - 250);
int y = Math.max(0, pt.y - 250);
Rectangle r = new Rectangle(x, y, 550, 550);
scrollRectToVisible( r );
//check for collisions with blocks
public boolean checkCollision(int row, int col) {
if ( worldArray[col][row].equals("1") ) {
return true;
else {
return false;
public void keyTyped(KeyEvent e) {
public void keyPressed(KeyEvent e) {
updateView( e );
e.consume();
public void keyReleased(KeyEvent e) {
public void actionPerformed(ActionEvent e) {
//Update the view of the window based on which button is pressed
protected void updateView( KeyEvent e ) {
//if UP
if ( e.getKeyCode() == 38 ) {
if ( checkCollision( blockPositionX, blockPositionY - 1 ) == false ) {
blockPositionY = blockPositionY - 1;
moveBlock();
player.setLocation(blockPositionX *50, blockPositionY*50);
//if DOWN
if ( e.getKeyCode() == 40 ) {
if ( checkCollision( blockPositionX, blockPositionY + 1 ) == false ) {
blockPositionY = blockPositionY + 1;
moveBlock();
player.setLocation(blockPositionX *50, blockPositionY*50);
//if LEFT
if ( e.getKeyCode() == 37 ) {
if ( checkCollision( blockPositionX - 1, blockPositionY ) == false ) {
blockPositionX = blockPositionX - 1;
moveBlock();
player.setLocation(blockPositionX *50, blockPositionY*50);
//if RIGHT
if ( e.getKeyCode() == 39 ) {
if ( checkCollision( blockPositionX + 1, blockPositionY ) == false ) {
blockPositionX = blockPositionX + 1;
moveBlock();
player.setLocation(blockPositionX *50, blockPositionY*50);
private static void createAndShowGUI() {
JFrame frame = new JFrame("SmallWorld");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent newContentPane = new SmallWorld();
newContentPane.setPreferredSize( new Dimension(1500, 1500) );
JScrollPane scrollPane = new JScrollPane( newContentPane );
scrollPane.setPreferredSize( new Dimension(568, 568) );
frame.getContentPane().add( scrollPane );
frame.pack();
frame.setLocationRelativeTo( null );
frame.setResizable( false );
//frame.setSize(500,520);
frame.setVisible( true );
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater( new Runnable() {
public void run() {
createAndShowGUI(); -
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I have a page (results.asp) that gets dynamically generated
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Year Card #
1951 01
1951 02
1951 03
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1952 02
1953 01
1953 02
1953 03
and so on
I've made the "Year" column a text link and added a Pop-Up
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For instance calling :
<a name="1951">1951</a>
from a declaration of:
<a href="#1951">Go to year 1951</a>
I would want to call each year (1951, 1952...1973) using name
anchors. But again, I'm not sure how to put all the named anchors
in a document that gets dynamically generated. It is a a table that
gets its data generated via a Repeated Region. Hope this question
makes sense. Any suggestions/comments appreciated. Thanks.If you year card allways follows that format then you could
use the
following code on the page.
Outside of the repeat region have this statement
<%
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TestYear = "0000"
%>
Then in the repeat region where you want the anchor to appear
use this code
<%
ThisYearCard = recordset.fields.item("YearCard").value
CurrentYear = Left(ThisYearCard, 4)
If TestYear <> CurrentYear then
response.write("A name='") & CurrentYear & "'>"
TestYear = CurrentYear
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rather than the recordset element.
Paul Whitham
Certified Dreamweaver MX2004 Professional
Adobe Community Expert - Dreamweaver
Valleybiz Internet Design
www.valleybiz.net
"obcbeatle" <[email protected]> wrote in
message
news:e67pg5$rp0$[email protected]..
>I have a page (results.asp) that gets dynamically
generated from a db using
>a
> DW and MySQL app. The page (a table) looks sometihng
like this:
>
> Year Card #
> 1951 01
> 1951 02
> 1951 03
> 1952 01
> 1952 02
> 1953 01
> 1953 02
> 1953 03
> and so on
>
> I've made the "Year" column a text link and added a
Pop-Up Menu behavior
> so
> that users could select a year and jump directly to a
specific section of
> the
> page (table). However, I'm not sure how to put a <a
href> name anchor in
> for
> each of the years. For instance calling :
>
> <a name="1951">1951</a>
>
> from a declaration of:
>
> <a href="#1951">Go to year 1951</a>
>
> I would want to call each year (1951, 1952...1973) using
name anchors.
> But
> again, I'm not sure how to put all the named anchors in
a document that
> gets
> dynamically generated. It is a a table that gets its
data generated via a
> Repeated Region. Hope this question makes sense. Any
> suggestions/comments
> appreciated. Thanks.
> -
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Hi all,
I have a Form into which there are two TextFields, say name and adress. After adding a record in that screen I go to another screen. And when I return to the first screen then the cursor is at the last item.
So how to put the cursor at the first item ?
Thank you very muchHi,
You can try the following code -
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structure.setString("FIELD1", value1);
structure.setString("FIELD2", value2);
importParams.put("MYTABSTR",structure);
Regards,
Sudip -
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How to put music into iphone 5 with another Itunes 11??
I have a computer back at home which i originally used with my Iphone 5. Im at college right now and i just bought a laptop, downloaded Itunes 11, and have some music i want to put on to my Iphone but i cant. I just realized that you cannot put music into your Iphone without the original computer you synced it with. Even though i have authorized this laptop; this laptop being the second authorized, cant seem to put music into my Iphone. I then tried to check off the Manually manage music and videos box and it prompted me by saying i have to delete everything in my Iphone and get it synced with the itunes on my laptop in order to put in music and videos. I dont want to do this. Does anyone know another way around this???? I know with an Ipod you dont go through this kind of crap. Any kind of help would be appreciated! My IOS for my iphone5 is 6.1.4. I dont know if this effects anything.
There's the easy way and the hard way. The easy way is to copy the backup that you should have kept of your old computer to the new computer's iTunes (see: http://support.apple.com/kb/HT4527). Then just sync the iPhone. The hard way is to extract the data from your phone. The phone was never intended as a backup device, so you will not get everything back perfectly, but it's as close as you can get. See: Syncing to a "New" Computer or replacing a "crashed" Hard Drive
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XI Alert - How to put messageid into Subseq. Activities Link
Hi,
I have control step to throw alert whenever error occur in the BPM.
How can i put the messageid into the Subseq. Activities link so the user can only click the link and open the message in the message monitoring.
I gave the URL below in the subseq.activity tab.
http://hostname:50900/rwb_mdt/index.jsp?rwb=true&objectName=name=is.09.hostname,type=XIServerEngine&messageid=&SXMS_MSG_GUID&
But the value of the message id is not reflecting in the url.
Regards
DiviaHi Sreedivia Narath,
how are you reading the Message ID in the BPM process.
Please Refer this Link:
http://help.sap.com/saphelp_nw04/helpdata/en/d0/d4b54020c6792ae10000000a155106/frameset.htm
You cannot use these container variables for alerts of the Business Process Engine (BPE).
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