How to Rotate a Movie Clip
I was taking a clip of Old Faithful and due to the height I turned my camera sideways, figuring I could rotate the video once I got it into iMovie.
Well, I can't figurer out how and when I enter "rotate" into iMovie help, it comes up with nothing useful.
I'm running a current update of iMovie 6 HD.
Anyone got any idea or some shareware that can rotate a movie clip?
Search this forum for "movie, rotate, plugin." This topic comes up a lot and there are some free plugins to deal with it. One thread to read is
http://discussions.apple.com/thread.jspa?messageID=2561075�
Although, I gather, the free plugins don't work quite as well as QT Pro.
I was very happily surprised that the software which came with my Canon can do this. Canon's ImageBrowser has a utility called MovieEdit Task that can do simple editing, including rotating clips 90 degrees.
Similar Messages
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Does anyone know if/how to rotate a video clip in iphoto? I shot it so that it plays sideways on my computer and I cannot figure out how to rotate it. Thanks.
You can't do that in iPhoto. You'll need a video editor like iMovie for the job.
Regards
TD -
How do I transfer movie clips from iPhoto to iPad?
How do I transfer movie clips from iphoto on my iMac, to my iPad?
You can use a USB flash drive & the camera connection kit.
Plug the USB flash drive into your computer & create a new folder titled DCIM. Then put your movie/photo files into the folder. The files must have a filename with exactly 8 characters long (no spaces) plus the file extension (i.e., my-movie.mov).
Now plug the flash drive into the iPad using the camera connection kit. Open the Photos app, the movie/photo files should appear & you can import.
Cheers, Tom -
Rotate a movie clip in iMovie HD
Hi all,
I am a recent convert back from iMovie 08 and I need to rotate a movie clip and I do not see the feature in the transitions button. Could someone please help.
Thanksi don't use this software, but i can suggest you an easy way to rotate your clip...you can do it with quicktime time pro, a really great pro app that is quite cheap...
you can do it with freeware video apps too, i think mpegstreamclip could be able to do this...try to check it.
pode -
How to flip a movie clip using actionscript
I have a movie clip on the stage facing one way (--->) how
can I make it face the other way (<---) by flipping it over (not
rotating it) using action script 3?var flipTween:Tween = new Tween(mc, "scaleX", Regular.easeIn,
mc.scaleX, mc.scaleX*(-1), 1, true);
should do it I think. -
How to make my movie clip move slowly towards right after a few seconds?
Hi,
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
var BannerFadeTween:Tween=new Tween(Banner_mc, "alpha", Strong.easeOut, 0 , 1, 6, true);
var BannerRotateTween:Tween=new Tween(Banner_mc, "rotation", Strong.easeOut, 360 , 0, 6, true);
var BannerXTween:Tween=new Tween(Banner_mc, "x", Strong.easeOut, -300 , 500, 6, true);
var BannerYTween:Tween=new Tween(Banner_mc, "y", Strong.easeOut, -125 , 300, 6, true);
Thanks in advance for any help in this regard.Hi,
Thanks for the reply. I wnat to make one thing clear that I am using my project SWF file on computer which doesn't have any internet connection. The other thing I can't find link for downloading the plug-ins.
When I tried to download the file from the below link, I saw the following page:
http://www.greensock.com/club/
Please provide the download link for greensock TweenLite & TweenMax. Thanks. -
How do I recerence Movie Clips on the Main Timeline from inside a class?
Hey everyone, this might be a stupid question but I thought
I'd ask cause it's making me nuts. I'm all of 2 days into AS3
(coming from not using Flash at all in YEARS) so feel free to
consider me ignorant. I do have plenty of application development
experience in other areas though.
I can't seem to create a class that can reference an instance
of a movie clip on my main timeline. I'd post code of what I've
tried but I've gone through so many desperate edits & wild
guesses that it was just garbled junk before I deleted it all.
Basically here's how I figured Flash could work, though maybe
it doesn't work this way at all.
I'm assuming that with AS 3 being so big on being a true
object oriented environment, I wouldn't need to mix my code and
interface together. Preferably I'd be using the Flash authoring
tools just to design my interface. Create a button... place it
somewhere... give it an instance name. Roughly the equivilant of
Apple's InterfaceBuilder for those of you that might be familiar
with Cocoa development. I can see maybe having to put a few lines
of ActionScript onto frame 1 (though really I'm hoping Flash would
have a better method of kicking off the application at this point
that using code tied to frames) to load my classes & such, but
after that I'd like all of my code to be held in external class
files.
So maybe I've got:
Interface.fla - My interface
Button_1
Button_2
TextField_1
Main.as - My main controller class using to handle all of my
applications behavior
SomeClass.as - Some helper Class
SomeOtherClass.as - Some helper Class
Main.as would have instructions in its initialization method
to go ahead & attach events to buttons & initialize
anything else that needs to happen when the application starts.
From there on it would all be objects communicating back &
forth. Button_1 would get clicked with would fire
Main.someMethod(). Main.someMethod() would then do it's thing and
set the value of TextField_1. All very clean & code is very
separated from interface.
Unfortunately I can't for the life of me figure out how AS3
classes reference each other like that. There doesn't seem to be
any kind of a global 'root' or '_root' I can use to locate any
movie clips on the stage. I've searched the help & the web for
any kind of simple tutorial but to no avail. My job has tasked me
with building a flash app for a project but I'd really rather not
have a tone of ActionScript just shoved into frame 1. That just
seems... ugh! (::shudder::)
Can someone maybe point me in the right direction here? I'm
really willing to do my homework but I can't seem to locate the
info I need to get started. Also, is there an ActionScript IRC
channel or something maybe?
Thanks,
CliffI worked with the problem last night and the solution I
started coming to involved creating my own custom document class
based off which extends MovieClip. My thought is that way I have
access to the initialization routine of the timeline itself and
that all of the elements on the main timeline should be
"properties" of my custom class.
Is this correct? Is there a down side to doing this & if
so what is it & why?
Also, just for my reference, the last time I did anything
with ActionScript I think I was using '_root' to target the main
timeline. WHat are the global variable names in AS 3? Is it just
'root' & 'stage' or 'Root' & 'Stage' or what? -
How do I backup movies/clips to use in future projects?
After burning my first DVD & deleting the iMovie file, I was sad to discover that I could not just pop the DVD into my drive & access the material to use in future projects. (Is there a way to do do this that I don't know about?)
I'm guessing I need to burn the archived iMovie file onto multiple regular CDs (I have not burned anything that spans several CDs before). This is confusing me because the zipped file is hardly smaller than the original (Is there a better zip program than the one that comes with this system?) I threw away the wrapper for my blank CDs so I don't know how much they hold but I think it is something ridiculously small like 670MB and the iMovie file is 7GB. Is this the only way to save my movie/clips so that I can bring clips into a future movie?
1.8 GHz Power PC G5 Mac OS X (10.3.9) 256 MB DDR SDRAMwelcome Novice to the board ....
hmm, multidimensional question ...
DVD is end-of-the-road, not meant for further processing; there are tools, allowing to import DVD to iM, but that is a time-consuming and lossy (=losing pic quality) process, due to the deliver-format nature of DVDs.... search forum for "DVD import"
iM is by concept not meant to handle a clip in many projects (that can easily been accomplished with pro tools as FC(E), which offer "bins" for imports, offering the content to many sequences/projects).
there are workarounds, dragging clips from the internal files of an iM project to another... but, as said: you "fumble" the concept: import tape, edit, burn - done.
a video contains ~13GB of data per hour... and, video is allready highly compressed, no zipper can reduce that dramatically... and, you risk damage of files... yepp, a cd-r fits ~700MB = 3.5min of video......
recommended workflow:
* don't store iM projects on -r media (cd/dvd), but firewire connected harddrives..
* keep the tapes; import clips from tape into project; you can export single clips out of iM/import into another project, I wouldn't do that with "lots" of clips, importing the tape is... more convenient.. -
How to keep a Movie Clip on the screen for 5 secs.
I am having trouble with keeping a movie clip on the screen.
I am setting it up to play a movie using the .onPress function. It
is calling the movie but only shows it for a split second. How can
I make the movie stay on the stage for 5 seconds? Here is how I
have it coded:
rc1MC.onPress = function() {
if (rc1MC.hitTest(_xmouse, _ymouse, false)){
_global.correct++;
updateStats();
var c1:MovieClip = this.attachMovie ("correct1_mc",
"correct1",4300);
var ymov = this._y;
var gravity = 20;
c1.onEnterFrame = function() {
ymov += gravity;
xmov *= 0.5;
c1._rotation += 5;
c1._x += xSpeed;
c1._y = ymov;
if (c1._y>stageHeight) {
c1.removeMovieClip();
delete this.onPress;
Thanks BrandonGot my answer...
http://forums.verizon.com/t5/FiOS-TV-Technical-Assistance/For-Those-of-You-Who-Want-to-View-Subscrib... -
How to stop a movie clip that is loaded dynamically
Hello Flash Forum,
I am using the loadmovie method to load a swf file into a
movie clip "container"
Code snippet:
var mc:MovieClip = this.createEmptyMovieClip("mc",1);
mc.loadMovie('bbc_module1.1.swf','bbc_audio',container.getNextHighestDepth(),
{_x:300.8, _y:240});
mc._lockroot = true;
The movie clip I load does not have a stop action in frame 1,
but comes up playing (audio and images). I am not using video. It
is a series of still images synced to the audio.
I would like to be able to load the movie clip, stop it from
playing, and by clicking buttons, get it to play, pause, etc like
the buttons and skin on the FLVPlayer.
Any tips on how to do this?
Thanks,
eholz1Many thanks ClBeech!!!
I've tried the code you suggested but it doesn't seem to work
:0(
I'm working on a Mac using Flash Pro 8 which only has the
option to publish as 'actionscript 1.0 or 2.0' is the script you
supplied an actionscript 3.0?
Below is the script with the amendments, I've changed my
button instance names to match the script you supplied (left_btn /
right_btn)
stop();
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
var rposX = 369;
//the ending x of the right position
var rposY = 84;
//the ending y of the right position
var lposX = 116;
//the ending x of the left position
var lposY = 154;
//the ending y of the left position
right_btn.onPress = function() {
new Tween(content1, '_x', Strong.easeOut, content1._x,
rposX, time, false);
new Tween(content1, '_y', Strong.easeOut, content1._y,
rposY, time, false);
left_btn.onPress = function() {
new Tween(content1, '_x', Strong.easeOut, content1._x,
lposX, time, false);
new Tween(content1, '_y', Strong.easeOut, content1._y,
lposY, time, false); -
Hi,
On the main timeline, I have the following code:
external_btn.addEventListener(MouseEvent.CLICK, showMenu);
function showMenu(e:MouseEvent):void
var myMovieClip:MovieClip = new Member();
addChild(myMovieClip);
myMovieClip.x = 597.95;
myMovieClip.y =359.15;
in the internal movie clip, that I linked it to Member:
In the member movie clip, I have the following code to remove the movie clip that was created in the main timeline of the root movie clip.
release1_btn.addEventListener(MouseEvent.CLICK, goBack1);
function goBack1(e:MouseEvent):void
MovieClip(root).removeChild(myMovieClip);
I received the following compiler error:
1120: Access of undefined property myMovieClip.
Please help me know how to resolve this error message.
Thanks,
Robert.that's (coding on more than one timeline) not good coding style, but this will correct your error and the prevent a few more:
release1_btn.addEventListener(MouseEvent.CLICK, goBack1);
function goBack1(e:MouseEvent):void
MovieClip(this.parent).removeChild(this); -
How to email a Movie Clip in Flash
Hi everyone.
I am creating a painting / drawing application in flash.
I want to add a functionality, which allows the user to send his/her painting to his/her email address.
How can this be done?
Please note that the painting / drawing would be a movie clip
Help on an urgent basis would be greatly appreciated
ThanksHi,
I did something similar for AS2:basically there was a "designer" swf where one could interact to create a design,
and a "viewing" swf that contained all the bits and pieces used (e.g. a blank t-shirt).
The designer swf would send data (placement of objects, coordinates of strokes) to the server, and the server would amend the blank viewer swf by compiling the data object and adding it as another code block. The code of the viewing swf would handle constructing the desired image, by placing objects, adding strokes, etc.
With the simple structure of AS2 code, php could do that.
I sort of believe that something similar could be done for AS3 if the server is able to run java (the flex sdk programs). Addition: PHP by itself should be able to replace an embedded text file ... such as an xml description of the artwork -
Dreamweaver CS4 How to play a movie clip by clicking an image
Hi
Can anyone recommend a DW Behaviour, Widget or simple piece of Javascript coding that would allow me to start (or start and stop) a movie clip by clicking an image.
I have a web page created in DW CS4 which has 4 FLV video clips and I would like visitors to be able to start their clip of choice by clicking a small still from each movie stacked at the right side of the page.
I've seen this done on many sites but don't know how complex it would be.
Any help / advice much appreciated.
Thanks
GeorgeHi Ned, thanks for the response;
1.Yes I named the instance.
2.I don't beleive so. I started from the library creating a new symbol, added the graphics, added the key frames, then created the tween. Then I dragged the symbol onto the main stage and named the instance. So I don't think there is a movie clip inside an mc.
Here is the main timline:
Here is the mc timeline:
Here is what I'm trying to do:
stop();
blk1._visible = false;
blk2._visible = false;
blk3._visible = false;
ppk1._visible = false;
ppk2._visible = false;
ppk3._visible = false;
storeCartons = new Array();
storeCartons = [blk1, blk2, blk3, ppk1, ppk2, ppk3];
startButton.onRelease = function() {
myNumber = Math.floor(Math.random()*storeCartons.length);
trace("myNumber "+myNumber);
activeCarton = storeCartons[myNumber];
activeCarton._visible = true;
activeCarton.play(); -
How to print a Movie clip inside uiLoader?
Hi,
I;m making a flash application in AS3, and I've got a little problem.
Which is here...
Here is my code....
/* Print Button Function Here.....*/
print_btn.addEventListener(MouseEvent.CLICK,printPage);
function printPage(evt:MouseEvent) {
var printJob:PrintJob = new PrintJob();
if (printJob.start()) {
if (uiLoader.source.width>printJob.pageWidth) {
uiLoader.source.width=printJob.pageWidth;
uiLoader.source.scaleY=uiLoader.source.scaleX;
printJob.addPage(uiLoader.source); <------------ Error shows Here
printJob.send();
Actually I have a movie clip which contains a Print Button and a uiloader.
uiloader loads differnt external movies.
I applied a code to Print button to print those movies.
But FlashProgram shows an error.
which is Here....
Scene 1, Layer 'Actions', Frame 2, Line 174
1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:Sprite.
Please tell me how to fix it.
thank you...Thank you very much it's been really helpfull.
Now it's working but there are two more issues which i want to dicuss now.
1st issue is, it print the both movies (main movie & external both) but i only want to print that one which inside the uiloader only.
2nd issue is, actually this application which I'm making is for users to apply various paints on roofs and walls to check how they looks.
The issue is it only print the actual movie colors not those colors which have been currently applied. Or what i'm trying to say is that, " how can I print uiloader source movie with it's current colors settings?"
thank you. -
How to freeze a movie clip?
Hi,
I am new to flash, and I've never done animation before, so I'm a little confused on how to make a symbol movie clip, freeze and then keep moving.
Do I need to do it frame by frame?
I made a character walk from off the stage to the center by using a motion tween and it appears to be moving because I edited the symbol to make the legs move. But now I don't know how to make the legs stop when the character reaches the end of the motion tween. Is it even possible?
I hope I explained myself clearly...All help is appreciated.
Thanksthe moving legs should be a movieclip. that movieclip will be a child of the character movieclip. the legs movieclip should have an instance name on the character timeline (eg, legs_mc).
then if your character is added to the main timeline, assign an instance name (eg, character_mc) and when character_mc stops moving, use:
character_mc.legs_mc.stop();
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