How to speed up 3D Rendering in Photoshop CS5

Hello,
My 3D rendering (ray trace) seems rather slow in Photoshop CS5. Would it make a difference to upgrade my GPU or my 2.5GHz Quad-Core CPU, or both? The CPU peaks for over 10 minutes during the ray-tracing rendering, but the "interactive" 3d stuff is instant on my PC.
thanks,
JP

Thanks for your answers.
I'm working on rendering some of our 2D samples in to a 3d scene and chose a final resolution of 2100x1500 (in case these were to be put on a postcard in the future). It sounds like this may be a bit much for a destop PC to render out quickly.
It would be nice to know whether there's a significant advantage to upgrading some of our CPUs in order to determine whether it's worth the cost. I suppose that would require exploring some benchmarking sites to see their findings. We have 8GB of RAM (64-bit systems), so I don't know if increasing that would help either.
I don't think I like the lights with hard shadows, so I don't think I'll remove their "softness" for my scenes, but I'll look in to the other suggestions to increase rendering speed.
Maybe the optimal workflow would be to set-up several 3D scenes, create an action to render and then stamp the 3D layer and save, and then batch-process the files overnight.
Thanks for your help!
JP

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