How to tile a texture?

Apologies for the basic question but this is driving me nuts ... so I thought I waould ask you kind people for a little advice:
I have photoshop CS4 and I am trying to carpet a room ...
I took a picture of the room and deleted the floor, so far so good.
I then took a picture of a blob of carpet, (it is a dark blue, but not all the same shade).
You can guess what comes next, I simply want to spread the tile over the image.
I am not sure what the best way to do this however.
- Cloning and stamping takes a long time, as I want to try a few carpets this seems longwinded.
- I tried to make a brush but I can't force it to use the carpet colour/texture.
I was wondering if I should be using the 3d tools here to place the carpet on a different plane.
Any advice would be very very appreciated

Creating tilable textures works the following way normally:
You select the texture you want to tile and apply an offset with ~10-20% of the texture size in x and y direction. Now you will have some kind of "cross" in your image where the border was. Use pen/stomp/filters and whatever else you want on this "cross" so the overflow looks natural. And thats it. Your texture is 100% tilable.
Note: If you want the texture only to be tilable along the X axis for example, use X-offset only.

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