How to use BISO ' "AGP Aperture size"

How to use BISO ' "AGP Aperture size"? Which value can i set?

Quote
Originally posted by ThereforeTherefore
This article is dated, but it is the only benchmark I've ever seen for AGP aperature: http://www.tweak3d.net/articles/aperture-size/
           Must be dated....its a Blank page?....tried the articles....link...blank also?

Similar Messages

  • AGP Aperture Size

    Hi Peoples. Somebody educate me and tell me where I should set this in the BIOS for a card with 128 Mb RAM for maximum performance.
    Would I be correct in assuming that this should be set to a value that is equal or less than the RAM on the card ?
    Thanks

    Quote
    Originally posted by AnonymousOne
    Quote
    Originally posted by NovJoe
    It is mainly for Graphics card support only. So that means if you are running apps that are eating up more memory than the VGA card can support, the need amount of RAMs capacity will be borrowed from the system's RAM allocated in AGP Aperture Size.
    Thanks for the response, but I think you somewhat misunderstood my question. I understand the purpose of AGP aperture size as you've mentioned. I'll rephrase the question: When the AGP aperture size is set, is this amount of memory inaccessible by other applications if the video card isn't using it? In other words, I have 1024Mb of memory and my aperture size is set to 256Mb. Does that leave only 768Mb of memory for the system to use or can the rest of the 256Mb(aperture size) be used as well for other applications if the video card doesn't use them? Thank you again.
    NO, its a waterfall effect. As memory "spills" (tops out) over the video memory it starts to take over some RAM... the ram is used as video memory as it is needed, it is not taken up from the start.  So if u you decided to set your aperature at 128, the system RAM would stop filling up at 128mb...
    So if your video isnt using it, its not taken up!  

  • What is the best AGP aperture size ???

    my VGA : radeon 8500 128 le
    my ram: Spectec 512 (266) ddr one piece
    what is the best agp aperture size u recomend??
    thanks

    may look here also:
    http://www.neowin.net/forum/lofiversion/index.php/t173027.html

  • Set the AGP Aperture Size (BIOS)

    in my bios of my k7n2 mainboard
    should i set the AGP Aperture Size to 128 if i have a video card of 128 MB??
    bocouse i have a radeon 9800 pro 128MB and the AGP Aperture Size is set to 64MB

    Quote
    Originally posted by axeluktoo
    Hi,
    Speedcat: System RAM! (there's not many 512mb VGA cards around  )
    Axel  
    iv got 512 mb ram on my mobo
    and 124 mb on my video card
    what do you recomand?

  • AGP aperture size cause my computer to crash?!

    Ok. When my AGP aperture size is set to anything past its lowest value (4mb), my computer crashes. I haven't noticed any huge performance differences when running at 4mb aperture size, as opposed to 64mb or 128mb, but i'm curious as to what anyone here might think the cause of this is? Would it most likely be my oporating system, my motherboard, my video card, my RAM, etc...?
    System Specs:
    Windows 98SE
    MSI KT4V Motherboard
    Radeon 9700 Pro (Made by ATI.)
    512mb DDR RAM (Not sure what brand.)
    Two 60gb Maxtor Hard-drives
    400+ Watt Power Supply

    I've been banging my head for two days now trying to figure out why my KT4V would not boot after setting initial bios.
    I changed my AGP aperture size to 4mb and now I am up and running.
    Windows XP sp1a
    MSI KT4V
    AMD XP 2200+
    PNY G-Force FX * 5200 AGP 128mb DDR
    1G PC2100 DDR 266
    1 60G Maxtor DH
    Entec true 3802 380W PSU

  • AGP Aperture size??? and CPU temp???

    1. i have changed the Aperture size to 128Mb (instead of 64) and every time i enter a game, after at least 20 minutes (sometimes less) it kicks me out back to windows.
    when i played generals it told me that i might have had a hardware malfunction... which is weird cause i have a new computer.
    when i returned the aperture size back to 64, it worked fine, only slower... any ideas...?
    2. my CPU reached some interesting tempretures, and i have a lot of airflow... the question is this, when i'm not running any porgram (IDLE time) my cpu sits at around 43 degrees, when i do run stuff (like games, or graphic progs) my CPU rises up to 58, and i even reached 62 once...
    is this logical? shouldn't P4 CPU's be cooler then AMD's? how can i force a change on the CPU cooler to work faster (when i change it through Core center the max i get is 4500rpm), can i make it higher?
    thanx in advance, EagleIL.

    OK,
        I have just finished assembling my 865PE monster. I must say, MSI is consistent, the only issue I have seen with them is 2 things:
    1. They will never learn to measure CPU temperature correctly.
    2. Bios updates never seem to improve things much, or can be a disaster.
      Other than that, I checked my temps, and with a side fan and a rear fan and a blower (pci slot turbo blower) out, I had 26-28 deg C at startup (cold iron). My CPU temp was 48 deg C which is physically impossible, and the reported case temp was 38 deg C in the bios but 28 deg c on my independent temp system.
      I rearranged everything with side out and reversed one of the rears to blow in, and I have a steady 22-23 deg c after 6 hours. The CPU still reads 48 deg c and climbes to 50-52 under load. The reported case temp is still 38 deg c and climbs 1-2 deg. So I do not believe the temp readings.
      I also do not believe all the hogwash about the CPU coolers. The stock Intel cooler has always worked fine for me, and I remember a report that said it was one of the best, in a test against a bunch of them a year or so back. There is good reason for this (I work for Intel, so I know it is not made up): They package the cooler with thier retail chips and also provide them to OEMs. They have to take all the measures possible to ensure the CPU survives the 3 year warranty and the only thing (99%) that will kill a CPU is heat. The heat removal rate of the stock heat sink is sufficient to overcome even the extra heat from OC'ing for the most part, as they test it for that. I believe the rates are posted on the website.
       I would say the AGP issue is possibly related to heat effecting the memory on your agp card, or a software issue with the AGP drivers themselves. I would reccomen you revert to another card and try the same scenario if you can. There may be issues using the 128 setting itself.
      Good luck. I thought this board would be a nightmare, but it has performed flawlessly with XP Pro, 2.6C, 512 meg ram (CL3!!!)(Elixer), and a Radeon 9000 Pro. I loaded Office XP Pro/Frontpage/Adobe and ran all three with no issues at the same time.
    Sometimes its like ::    

  • How to use iMovie with Aperture Library from an external drive?

    Hey,
    Some problems:
    1. My first video, I stored the project on my own laptop and used the library from the HD. This seems to give some problems, but I now figured out I have to consolidate the media etc. so now my files don't get missing after unplugging the harddrive. I figured it would be a better idea to make all new projects on the HD, so I have everything in place all the time. BUT. look at the picture: there seems to be something wrong with the way iMovie recognizes the aperture library: i'ts not listed in the events library under the HardDisk (named Passport) but under my own drive... ??? (+ I don't understand the idea of events when I have my aperture library: Do I need to make events for all projects I make? how is this possible when the library is not in the correct position?)
    2. I made a movie, but I'm unable to export a large/high quality version of this project. That's why I want to move my project to the HD and then open it on my partners Mac Book Pro to make a good export. Unfortunately, his macbook doesn't recognize the files and the files can't be opened in iMovie... (files stay gray and unclickable)
    To sum it all up:
    I want the best way to work with this set-up: mac book air, external drive with all my files and iMovie.  And I want to be able to open the project on a different computer to make high quality exports.

    First thing that comes up with videos in your 'picture' library is the videos are always under the full control of the picture library program. Which means Aperture is the keeper and master, and it decides what will be displayed in iMovie's Event Library. If Aperture is having difficulties sometimes it cannot or will not display the videos you are storing there.
    Right now, I think the problem is your Aperture Library is on the internal Mac HD, not the external. You would have to move Aperture's Library to the external HD (along with all the pictures and videos). Then try to add the videos back into a project.
    In extreme cases I have recommended moving the videos out of the picture library and re-importing them into iMovie Event folders to let iMovie manage it.

  • AGP aperature size in BIOS

    In the BIOS there is an AGP aperatire size setting and I was wondering what this setting should be set to. There are options for 64mb, 128mb, and 256 mb. I have a PNY GeForce FX 5600 256MBS DDR Ram. And does this setting even affect performance?

    This BIOS feature allows you to select the size of the AGP aperture. The aperture is a portion of the PCI memory address range that is to be dedicated for use as AGP memory address space. Host cycles that hit the aperture range are forwarded to the AGP bus without need for translation. The aperture size also determines the maximum amount of system RAM that can be allocated to the AGP graphics card for texture storage.
    The AGP aperture size should be calculated using this formula : maximum usable AGP memory size x 2 plus 12MB. The actual usable AGP memory space is less than half the AGP aperture size set in the BIOS. This is because the AGP controller needs a write combined memory area equal in size to the actual AGP memory area (uncached) plus an additional 12MB for virtual addressing. Therefore, it isn't simply a matter of determining how much AGP memory space you need. You also need to calculate the final aperture size by doubling the amount of AGP memory space desired and adding 12MB to the total.
    Note that the AGP aperture is merely address space, not physical memory in use. The physical memory is allocated and released as needed only when Direct3D makes a "create non-local surface" call. Windows 95 (with VGARTD.VXD) and later versions of Microsoft Windows use a waterfall method of memory allocation. Surfaces are first created in the graphics card's local memory. When that memory is full, surface creation spills over into AGP memory and then system memory. So, memory usage is automatically optimized for each application. AGP and system memory are not used unless absolutely necessary.
    It is quite common to hear many people recommending that the AGP aperture size should be exactly half the amount of system RAM. However, this is wrong for the same reason why swapfile size shouldn't always be 1/4 of system RAM. Like the swapfile, the requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. This reduces the need for AGP memory. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that it will therefore require even more AGP memory! On the contrary, a smaller AGP memory space will be required.
    If your graphics card has very little graphics memory (4MB - 16MB), you may need to create a large AGP aperture, up to half the size of the system RAM. The graphics card's local memory and the AGP aperture size combined should be roughly around 64MB. For cards with more local memory, you needn't create quite so big an aperture. Note that the size of the aperture does not correspond to performance so increasing it to gargantuan proportions will not improve performance.
    Still, it is recommended that you keep the AGP aperture around 64MB to 128MB in size. Now, why is such a large aperture size recommended despite the fact that most graphics cards now come with large amounts of local memory? Shouldn't we just set it to the absolute minimum to save system RAM?
    Well, in the first place, many graphics cards require an AGP aperture of at least 16MB in size to work properly. This is probably because the virtual addressing space is already 12MB in size! In addition, many software have AGP aperture size requirements that are mostly unspecified. Some games actually use so much textures that a large AGP aperture is needed even with graphics cards with large memory buffers.
    And if you remember the formula above, the AGP aperture must be more than twice the size of the desired AGP memory space. So, if you want 15MB of AGP memory for texture storage purposes, then the AGP aperture has to be at least 42MB in size. Therefore, it makes sense to set a large AGP aperture size in order to cater for all eventualities.
    Please note that reducing the AGP aperture size won't save you any RAM. Again, what setting the AGP aperture size does is limit the amount of system memory the AGP bus can appropriate when it needs to. It is not used unless absolutely necessary. So, setting a 64MB AGP aperture doesn't mean that 64MB of your system memory will be appropriated. It will only limit the maximum amount of system memory that can be used by the AGP bus to 64MB (with a usable AGP memory space of only 26MB).
    Now, while increasing the AGP aperture size beyond 128MB won't take up system RAM, it would still be best to keep the aperture size in the 64MB-128MB range so that the GART (Graphics Address Relocation Table) won't become too big. As the amount of local memory on graphics cards increases and texture compression becomes commonplace, there's less of a need for the AGP aperture size to grow beyond 64MB. Therefore, it is recommended that you set the AGP Aperture Size to 64MB or at most, 128MB

  • AGP Aparture Size changing

    Quote
    I'm running an ATI Radeon 9700 Pro, and I've noticed that I would get reboots in almost every 3d applications. I would even get bluescreens 0x8E, etc. saying IRQ screwup.
    I have found that lowering the AGP Apature Size in your bios to its lowest setting helps a ton for stability. The AGP Apature Size basicly allocates system ram as video ram... System ram isn't as reliable as video ram. On my 128MB video card which has ram WAY faster than my DDR333, using the video cards ram not only speeds up your framerate, but also stabilizes your system. For not-so-great video cards you might notice a slight slowdown with this -- better slow than randomly rebooting.
    I found this article at http://www.tweakxp.com/display.aspx?id=1792 and i was hoping this would solve my BSODS with 0x8E errors and the random shutdowns, how do i access this option using MSI Liveupdate 2's BIOS and Loading protocols?

    Hi,
    I suggest you read this:
    http://www.rojakpot.com/default.aspx?location=9
    Click on "AGP Aperture Size"
    Axel  

  • How do I enable AGP acceleration?

    Am currently using my housemate's system, as mine was fried over xmas :(
    Generally, his isn't a bad gamaing rig, although it leaves soemthing to be desired when it comes to RAM and the graphics card - so I've stuck some more RAM and my 9800 (standard) in it.
    Problem is that the AGP acceleration doesn't seem to be enabled, and every time I try to enable it in the ATI control panel it tells me it needs to reboot to complete the process - when it reboots, it's still off.
    I can't find a setting in the bios to turn it on either :(
    Here's the board I'm using, and the specs say it's a x 4 slot:
    http://www.msi.com.tw/program/products/mainboard/mbd/pro_mbd_detail.php?UID=368
    Ideas? :(
    Oh, and the manual seems silent on this point :(

    Quote
    Originally posted by Franny
    Am currently using my housemate's system, as mine was fried over xmas :(
    Generally, his isn't a bad gamaing rig, although it leaves soemthing to be desired when it comes to RAM and the graphics card - so I've stuck some more RAM and my 9800 (standard) in it.
    Problem is that the AGP acceleration doesn't seem to be enabled, and every time I try to enable it in the ATI control panel it tells me it needs to reboot to complete the process - when it reboots, it's still off.
    I can't find a setting in the bios to turn it on either :(
    Here's the board I'm using, and the specs say it's a x 4 slot:
    http://www.msi.com.tw/program/products/mainboard/mbd/pro_mbd_detail.php?UID=368
    Ideas? :(
    Oh, and the manual seems silent on this point :(
    Operation system please ?
    ATI Driver version ?
    DirectX 9b installed?
    Intel Inf installed?
    Previous video card's driver removed?
    BIOS AGP aperture size?
    Built-in Graphicz_chip can be disable via BIOS, done?
    etc..

  • RivaTuner and AGP Aperture

    Anyone know if I can use RivaTuner (or some other soft-mod) to change my AGP Aperture size?   I have an OEM board (ASUS A7N8X-LA) which has AMI 3.07 BIOS, but HP reflashed it minimizing (hiding) what end-users can modify via BIOS... currently using RivaTuner 2.0 RC15.4 on a 6800 AGP... successfully mod'd from a 12x1, 5vp to a 16x1, 6vp.. and from stock 350/700 to 370/760  (GPU core clock/ Memory clock)... but need to change my AGP aperture from 64mb to something higher (128 or 256).  Thx.. all  s  welcome   

    I don't think it will matter really. I don't know if RivaTuner can. Look in my sticky for the nTune, perhaps there is something that can be done. I doubt it though.
    I would try to contact HP and see if there is a way to unhide hidden menus..
    Have you tried CTRL F1 or have you looked or asked in other forums like PCper or nfhq? They both have ASUS forums there...

  • Is there a definitive word on how high/low to set agp aperture, et al?

    Seemingly, the most elusive part of the bios settings is the agp-related settings (agp aperture, fast-write, etc.).  I say this, because all I ever find on posts is 'this is what I do', or 'well, this is my rule-of-thumb...'.  Is there no definitive logic for how to set these?  I realize, like some people say, you can futz with the settings, run a benchmark, rinse, repeat, until you get your best benchmark setting, but this seems a bit too 'random' for my taste.  I'd actually like to understand what I'm doing, why I'm doing it, and be able to see the benchmark to prove it right or wrong.
    Does anyone have a good, definitive understanding of these features to be able to offer a reasonable justification for setting them one way or the other?  So far, in my limited understanding, I tend to think I should set my agp aperture to as low a setting as possible, for example, as my video card has 256mb onboard, which exceeds the requirements of the games I play in-and-of-itself.  Thus, why would I want to tie up system ram when video card ought to have more than enough already?  Maybe this sounds stupid, but that's why I'm asking 

    256Mb should be more than enough to run todays games at HI settings. From what I understand it only addresses out memory tasks when onboard memory has exceeded its amount. Running down the AGP bus to RAM would be slower than onboard because of the interface (GFX-upto 256Bit DDR3 etc). If the app can run happy with onboard RAM, the amount set for "aperture" is used for system use and is not set a side until the apps needs more than GFX can offer addressed onboard. It does need an amount set even if its the smallest amount. I thinks
    Also please read below pages:
    http://www.tweak3d.net/articles/aperture-size/
    http://www.cybercpu.net/howto/basic/AGP_aperture/index.asp
    http://www.anandtech.com/news/shownews.aspx?i=17139

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