How to use circle as a motion guide

I want to motion tween an object along a perfect closed
circle but struggle to tell Flash to use the full circle. Instead
it does only use the shortest way (just rattling the object a bit).
Any help?

best way i know is, after making the circle - select a tiny
portion of the strok and delete it
(breaking the circle) then just motion tween from one end of
the stroke to the other.
--> **Adobe Certified Expert**
--> www.mudbubble.com
--> www.keyframer.com
Walter Elias wrote:
> Best way I know is to divide the tween in half. Put a
keyframe half-way
> through, then place the object on the other side of the
circle. If you're
> careful about placement, it will move to the opposite
side, then move back to
> the starting point.
>
> For a smooth motion, on the last part of the tween, add
a keyframe just before
> the final frame. Then delete the final frame. Because
the original final frame
> is identical to the first frame, when the movie loops,
it would appear to pause
> for two frames. So by deleting the final frame, instead
when the movie loops,
> it appears to have a smooth motion.
>

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