How 'usefull' will TLF be for Flash AS3 projects?

The size that TLF will add to a flash project is really huge while it's missing some really standard (HTML) features like floating images and tables. So if those feauters will eventually be added (in v2?) the size will even increase more.
A simple (non editable) output of "Hello World" takes 229KB and with edit capabilities 332kB
Even if the framework ends up in the player cache then it has to be downloaded once (and everytime it's updated).
If one needs to extend the TLF classes I guess you loose the benefit of the player cache completely (right?).
What is your take on the size of the TLF, will it be a potential problem?
Is it even an option for mobile (player 10.1) use?
I would love to hear your thoughts about this.

Text handling is one of the most important things for web pages, applications, etc.
Why would you attempt to build a less than optimal AS3 TFL solution which is based on a less than optimal FTE ?
Seems like a more efficient TLF C++ solution that is an integral part of flash would have been a better choice.

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