HT201709 Logic Pro 9 Add-On's Missing
I recently bought LP9 and I have used it elsewhere and have come back and some of the EQ bits are missing. It has a massive line through the EQ and it wont let me adjust it. things like "Guitar Solo To" and "CLA Vocals" are missing in my project. PLEASE HELP!!!
Those are both NOT part of the LP package, they are plugins developed by separate companies ("Waves") and they're not cheap either. Any plugin that is crossed out must be 3rd party, since Logics' own plugins are part of the app and simply cannot go missing.
Similar Messages
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OK - when I "export all tracks as audio files" it works fine - I get a load of exported tracks (annoyingly with the stupid "_bip" prefix at the end).
But I find that they all have about 0.3s silence inserted at the start. WHY??!!!
I checked, and on the timeline all the tracks start with their first note at the beginning of the track so there is no silence in the arrangement. But still this silence on export.
This Logic feature is so badly designed - why can't it do the simplest things as expected.rbdavis wrote:
Thank you I will look into plug-in latency compensation. However, there is no latency or need for latency compensation when outputting offline files in this way. Latency compensation is for live playback where real-time processing matters. So this is flawed software design, hence my comments about it being illogical.
"there is no latency or need for latency compensation when outputting offline files.....etc"
You don't fully understand how Logic's audio engine and buffering scheme works... not that anyone fully does except the programmers. Basically your above statement is incorrect, as some plugins have built-in-latency and others don't, but that's not the complete picture. The problem is a combination of a plugin's built-in-latency and how Logic buffers data. Logic deactivates the audio engine when stopped, all plugins and software instruments become deactivated including the ability to load or purge data buffers with the exception of a software instrument or audio track that is selected for "live" input.
(Look up Plug-in-Latency Compensation in the manual for a full explation of the choices available)
I won't disagree with you about the software design, however, rather than flawed I tend to think of it as antiquated. The positive side of this is extremely low processor use and the ability to design templates with all plugins and software instruments loaded and ready to start a new project. The downside most Logic users are familiar with... unexpected overloads in the middle of a project when a approaching a region that makes use of processor intensive plugins, Loops that don't match up perfectly when starting a project from bar 1 and/or missing notes at the beginning of MIDI loop if starting at bar 1.... plus a half dozen other anomalies related to Logic's "efficient" audio engine. The efficiency concept made sense back when computers didn't have enough power to handle active or semi-active plugins, seems it causes more problems than not these days. -
after i launch logic pro and add an external midi, i open reason but it is not syncing and giving me the option to rewire ? on hardware interface in reason , the green tab reads saffire which is my interface, and here it should be saying rewire to logic , or similar. why wont logic sync my rewire with reason ?
Probably one is in 32-bit mode & the other 64-bit. Locate the programs in Finder and "get info" - there should be a tickbox that says "Open in 32 bit mode" or something. Make 'em match.
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Do you have to add effects to Logic Pro X loops when mixing a song?
Hi everyone,
I have a question that has been puzzling me and I cannot seem to find an answer for! I have searched high and low on the internet and still cannot find the answer and so I would be grateful to everyones help with this issue.
My question is that you hear so much about the fact that when you are recording and mixing a track that different instruments for example the Bass Drum and the Bass guitar occupy similar frequencies and we are told that this is why you have to add effects to these instruments when mixing but what I want to know is are they talking about just organic instruments like real drums and a real bass guitar that you manually play and record to Logic Pro X`s audio tracks? Or should you treat the Loops exactly the same? And should you also add effects to the Logic Pro X loops when you are mixing those specific tracks?
For example if I add a Drum Loop or Bass Loop to a project and then start mixing the song should I add any effects for example EQ, Compression to these Loops? And what would be the best effects to add to the Bass and the Drums when mixing to help them stand out in the mix?
Many thanks.Jamiesroom wrote:
... when you are recording and mixing a track that different instruments for example the Bass Drum and the Bass guitar occupy similar frequencies and we are told that this is why you have to add effects to these instruments when mixing ...
Whoever told you that overly generalized rule, please stop listening to that person .
The way you post your question (and they are good questions) points out a big problem nowadays. There is so much cookie cutter solutions out there like if you have this, then use that, if you want to get this sound, press that button. The problem with that is that you you often have no idea why you are doing that in the first place.
Let me give you a simple example about gardening (sorry about that). If I grow tomatoes and look up on the internet how often to water them, I can find an answer "water the tomatoes once a week". I might do that and result is that the tomatoes will die. What I didn't take into account is that the advice was given from someone growing tomatoes in Russia, and I live in California where I might need to water them once a day. So, the answer you are looking for is not "how often to water the tomato", instead you have to learn how much water, depending on your climate, the tomato needs"
Your music is the tomato. So the question is not what button to press (how often to water), but what button needs to be pressed, depending on your specific recordings (your climate).
If your bass drum and and bass guitar are more further apart frequency wise, then there might be no need to EQ them, it depends
Nobody should or could tell you what to do, unless he or she sits next to you at the mix and "hears' what is going on and what needs to be done.
Don't get me wrong, I don't say that there is a lot of great advice and general guidelines out there. The problem is when you apply that blindly without knowing a little bit why that advice is give and how to apply that, or if it applies to your situation at all.
In addition: The skills and knowledge about the theory is as important as the skills and experience of listening and judging your recording/mix and decide what action to take.You have to learn what to listen to and what you hear. If you don't know how distortion sounds then you miss out on fixing that issue. If you don't know how a pumping compressor sounds, then you miss out on fixing that issue.
I think you get the idea
Hope that helps
Edgar Rothermich
http://DingDingMusic.com/Manuals/
'I may receive some form of compensation, financial or otherwise, from my recommendation or link.' -
Logic Pro X crashes every time I try to add to loop library???
Logic pro x 10.0.2
Mac book pro
Retina, Mid 2012
Processor 2.3 GHz Intel Core i7
Memory 8 GB 1600 MHz DDR3
I have been using logic pro x for over a year now and have recently started creating my own apple loops. I am in the process of adding a big library of loops I have created to the loop library. Logic crashes every second time I try to add to loop library. For instance, I will open logic, open one of my aiff files, right click the region and select add to loop library. The first one will go through fine. Then I will proceed to delete the region, open the next aiff file, right click the region and select "add to loop library". As soon as I do this the program crashes without fail. Then I have to open logic again, select open "auto saved" and go through this cycle every time.
PLEASE HELP!!!I had problems getting it to accept .dv files from imovie. I batch converted all of them with MPEG Streamclip to .mov files. That helped.
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Hello. I have a big problem with my Logic Pro X. Its crashing everytime when i insert a sample or when i try to add some instruments from AU or sample. I don't know what to do. I'm really sad and dissapointed about Logic Por X
Process: Logic Pro X [3562]
Path: /Applications/Logic Pro X.app/Contents/MacOS/Logic Pro X
Identifier: com.apple.logic10
Version: 10.0.2 (2911.56)
Build Info: MALogic-2911056000000000~1
Code Type: X86-64 (Native)
Parent Process: launchd [760]
User ID: 501
Date/Time: 2013-08-24 13:51:13.258 +0200
OS Version: Mac OS X 10.8.4 (12E55)
Report Version: 10
Interval Since Last Report: 30311 sec
Crashes Since Last Report: 4
Per-App Interval Since Last Report: 1588 sec
Per-App Crashes Since Last Report: -2
Anonymous UUID: B53DBF94-D80F-E33B-D973-4ACE96F786D5
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xffffffffffffffd4
VM Regions Near 0xffffffffffffffd4:
--> shared memory 00007ffffffb5000-00007ffffffb6000 [ 4K] r-x/r-x SM=SHM
Application Specific Information:
Performing @selector(createAction:) from sender MAButton 0x7fc7684e09e0
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.logic10 0x00000001049fc39a 0x103fa6000 + 10838938
1 com.apple.logic10 0x00000001049c9285 0x103fa6000 + 10629765
2 com.apple.logic10 0x00000001049cde5b 0x103fa6000 + 10649179
3 com.apple.logic10 0x00000001049ced6c 0x103fa6000 + 10653036
4 com.apple.logic10 0x00000001049cef65 0x103fa6000 + 10653541
5 com.apple.logic10 0x00000001049cf2c2 0x103fa6000 + 10654402
6 com.apple.logic10 0x00000001049608cc 0x103fa6000 + 10201292
7 com.apple.AppKit 0x00007fff8905c959 -[NSApplication sendAction:to:from:] + 342
8 com.apple.LogicUIKit 0x00000001079bda15 0x107918000 + 678421
9 com.apple.logic10 0x000000010442ae44 0x103fa6000 + 4738628
10 com.apple.AppKit 0x00007fff8905c7b7 -[NSControl sendAction:to:] + 85
11 com.apple.LogicUIKit 0x000000010793b384 0x107918000 + 144260
12 com.apple.LogicUIKit 0x000000010793aec1 0x107918000 + 143041
13 com.apple.LogicUIKit 0x000000010793aa68 0x107918000 + 141928
14 com.apple.AppKit 0x00007fff89059b9c -[NSControl mouseDown:] + 820
15 com.apple.LogicUIKit 0x000000010792e97a 0x107918000 + 92538
16 com.apple.AppKit 0x00007fff8905150e -[NSWindow sendEvent:] + 6853
17 com.apple.logic10 0x000000010495f5b0 0x103fa6000 + 10196400
18 com.apple.AppKit 0x00007fff8904d644 -[NSApplication sendEvent:] + 5761
19 com.apple.logic10 0x0000000104459c2b 0x103fa6000 + 4930603
20 com.apple.logic10 0x0000000104459b8d 0x103fa6000 + 4930445
21 com.apple.logic10 0x000000010445604d 0x103fa6000 + 4915277
22 com.apple.logic10 0x0000000104459c0a 0x103fa6000 + 4930570
23 com.apple.logic10 0x0000000104459b8d 0x103fa6000 + 4930445
24 com.apple.AppKit 0x00007fff88f6321a -[NSApplication run] + 636
25 com.apple.AppKit 0x00007fff88f07bd6 NSApplicationMain + 869
26 com.apple.logic10 0x000000010442b0e9 0x103fa6000 + 4739305
27 com.apple.logic10 0x0000000103fa8b74 0x103fa6000 + 11124
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8e866d16 kevent + 10
1 libdispatch.dylib 0x00007fff8e7f3dea _dispatch_mgr_invoke + 883
2 libdispatch.dylib 0x00007fff8e7f39ee _dispatch_mgr_thread + 54
Thread 2:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x00007fff8e864686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8e863c42 mach_msg + 70
2 com.apple.CoreFoundation 0x00007fff9197d233 __CFRunLoopServiceMachPort + 195
3 com.apple.CoreFoundation 0x00007fff91982916 __CFRunLoopRun + 1078
4 com.apple.CoreFoundation 0x00007fff919820e2 CFRunLoopRunSpecific + 290
5 com.apple.Foundation 0x00007fff8d1c0546 +[NSURLConnection(Loader) _resourceLoadLoop:] + 356
6 com.apple.Foundation 0x00007fff8d21e562 __NSThread__main__ + 1345
7 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
8 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x00007fff8e866322 __select + 10
1 com.apple.CoreFoundation 0x00007fff919c1f46 __CFSocketManager + 1302
2 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
3 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 4:: CVDisplayLink
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.CoreVideo 0x00007fff9294d2a1 CVDisplayLink::runIOThread() + 689
3 com.apple.CoreVideo 0x00007fff9294cfd7 startIOThread(void*) + 148
4 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8e864686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8e863c42 mach_msg + 70
2 com.apple.CoreFoundation 0x00007fff9197d233 __CFRunLoopServiceMachPort + 195
3 com.apple.CoreFoundation 0x00007fff91982916 __CFRunLoopRun + 1078
4 com.apple.CoreFoundation 0x00007fff919820e2 CFRunLoopRunSpecific + 290
5 com.apple.Foundation 0x00007fff8d2237ee -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 268
6 com.apple.Foundation 0x00007fff8d22369b -[NSRunLoop(NSRunLoop) runUntilDate:] + 78
7 com.apple.logic10 0x00000001041841ef 0x103fa6000 + 1958383
8 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
9 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 6:: ExtendedAudioFileScheduler::WorkerThreadProc
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.music.apps.MAFiles 0x0000000107589c23 ExtendedAudioFileScheduler::WorkerThreadProc() + 115
3 com.apple.music.apps.MAFiles 0x00000001075898d9 ExtendedAudioFileScheduler::WorkerThreadProc(void*) + 9
4 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 7:: ExtendedAudioFileScheduler::WorkerThreadProc
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.music.apps.MAFiles 0x0000000107589c23 ExtendedAudioFileScheduler::WorkerThreadProc() + 115
3 com.apple.music.apps.MAFiles 0x00000001075898d9 ExtendedAudioFileScheduler::WorkerThreadProc(void*) + 9
4 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 8:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff8e864686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8e863c42 mach_msg + 70
2 com.apple.audio.CoreAudio 0x00007fff8a345c1c HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff8a345baa HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff8a343fe9 HALC_ProxyIOContext::IOWorkLoop() + 1161
5 com.apple.audio.CoreAudio 0x00007fff8a343acf HALC_ProxyIOContext::IOThreadEntry(void*) + 83
6 com.apple.audio.CoreAudio 0x00007fff8a3439a7 HALB_IOThread::Entry(void*) + 75
7 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
8 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 9:: ProcessThread1/1024
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.music.apps.MAAudioEngine 0x000000010767a053 MD::CallProcessThread1(void*) + 563
3 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 10:: ProcessThread2/1024
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.music.apps.MAAudioEngine 0x000000010767a301 MD::CallProcessThread2(void*) + 577
3 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 11:: ProcessThread15/1024
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.music.apps.MAAudioEngine 0x000000010767c451 MD::CallProcessThread15(void*) + 577
3 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 12:
0 libsystem_kernel.dylib 0x00007fff8e864686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8e863c42 mach_msg + 70
2 com.apple.audio.midi.CoreMIDI 0x00000001059fd970 XServerMachPort::ReceiveMessage(int&, void*, int&) + 96
3 com.apple.audio.midi.CoreMIDI 0x0000000105a19b23 MIDIProcess::RunMIDIInThread() + 243
4 com.apple.audio.midi.CoreMIDI 0x00000001059fec2c XThread::RunHelper(void*) + 10
5 com.apple.audio.midi.CoreMIDI 0x00000001059fe80f CAPThread::Entry(CAPThread*) + 175
6 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 13:: FileIOThread
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fedfe9 _pthread_cond_wait + 869
2 com.apple.music.apps.MAAudioEngine 0x0000000107695b85 0x107669000 + 183173
3 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 14:: SeqTimer
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fee023 _pthread_cond_wait + 927
2 com.apple.CoreServices.CarbonCore 0x00007fff8a66c406 TSWaitOnConditionTimedRelative + 163
3 com.apple.CoreServices.CarbonCore 0x00007fff8a66bf6d TSWaitOnSemaphoreCommon + 265
4 com.apple.CoreServices.CarbonCore 0x00007fff8a653b21 TimerThread + 356
5 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
6 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 15:
0 libsystem_kernel.dylib 0x00007fff8e866322 __select + 10
1 com.apple.logic10 0x0000000104805a44 0x103fa6000 + 8780356
2 com.apple.logic10 0x000000010440e7ad 0x103fa6000 + 4622253
3 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 16:: CVDisplayLink
0 libsystem_kernel.dylib 0x00007fff8e8660fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff86fee023 _pthread_cond_wait + 927
2 com.apple.CoreVideo 0x00007fff9294dea3 CVDisplayLink::waitUntil(unsigned long long) + 271
3 com.apple.CoreVideo 0x00007fff9294d201 CVDisplayLink::runIOThread() + 529
4 com.apple.CoreVideo 0x00007fff9294cfd7 startIOThread(void*) + 148
5 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
6 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 17:: com.apple.mainstage.workspace.draw.0x7fc7673c0ef0
0 libsystem_kernel.dylib 0x00007fff8e8646c2 semaphore_wait_trap + 10
1 com.apple.music.apps.MAWorkspace 0x0000000108413720 0x1083c7000 + 313120
2 com.apple.music.apps.MAWorkspace 0x0000000108411ad6 0x1083c7000 + 305878
3 com.apple.Foundation 0x00007fff8d21e562 __NSThread__main__ + 1345
4 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 18:: com.apple.mainstage.workspace.calculate.0x7fc7673c0ef0
0 libsystem_kernel.dylib 0x00007fff8e864686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8e863c42 mach_msg + 70
2 com.apple.CoreFoundation 0x00007fff9197d233 __CFRunLoopServiceMachPort + 195
3 com.apple.CoreFoundation 0x00007fff91982916 __CFRunLoopRun + 1078
4 com.apple.CoreFoundation 0x00007fff919820e2 CFRunLoopRunSpecific + 290
5 com.apple.Foundation 0x00007fff8d2237ee -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 268
6 com.apple.music.apps.MAWorkspace 0x0000000108411c97 0x1083c7000 + 306327
7 com.apple.Foundation 0x00007fff8d21e562 __NSThread__main__ + 1345
8 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
9 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 19:
0 libsystem_kernel.dylib 0x00007fff8e8666d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff86febf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff86febd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff86fd61d1 start_wqthread + 13
Thread 20:
0 libsystem_kernel.dylib 0x00007fff8e8666d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff86febf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff86febd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff86fd61d1 start_wqthread + 13
Thread 21:
0 libsystem_kernel.dylib 0x00007fff8e8666d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff86febf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff86febd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff86fd61d1 start_wqthread + 13
Thread 22:: com.apple.appkit-heartbeat
0 libsystem_kernel.dylib 0x00007fff8e866386 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff87073800 nanosleep + 163
2 libsystem_c.dylib 0x00007fff87073717 usleep + 54
3 com.apple.AppKit 0x00007fff89151838 -[NSUIHeartBeat _heartBeatThread:] + 543
4 com.apple.Foundation 0x00007fff8d21e562 __NSThread__main__ + 1345
5 libsystem_c.dylib 0x00007fff86fe97a2 _pthread_start + 327
6 libsystem_c.dylib 0x00007fff86fd61e1 thread_start + 13
Thread 23:
0 libsystem_kernel.dylib 0x00007fff8e8666d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff86febf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff86febd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff86fd61d1 start_wqthread + 13
Thread 24:: Dispatch queue: com.apple.logic.pro.undo
0 libsystem_kernel.dylib 0x00007fff8e865fee __open + 10
1 com.apple.music.apps.MAFiles 0x00000001075744b1 CFileUtilCreate(CFileRef const&, unsigned int, unsigned int, unsigned short) + 113
2 com.apple.music.apps.MAFiles 0x0000000107572655 CFileIO::Open(CFileRef const&, unsigned int) + 101
3 com.apple.music.apps.MAFiles 0x00000001075723dc CFileIO::OpenReadWrite(CFileRef const&, unsigned int) + 12
4 com.apple.logic10 0x00000001046f0f4f 0x103fa6000 + 7647055
5 libdispatch.dylib 0x00007fff8e7f4f01 _dispatch_call_block_and_release + 15
6 libdispatch.dylib 0x00007fff8e7f10b6 _dispatch_client_callout + 8
7 libdispatch.dylib 0x00007fff8e7f247f _dispatch_queue_drain + 235
8 libdispatch.dylib 0x00007fff8e7f22f1 _dispatch_queue_invoke + 52
9 libdispatch.dylib 0x00007fff8e7f21c3 _dispatch_worker_thread2 + 249
10 libsystem_c.dylib 0x00007fff86febd0b _pthread_wqthread + 404
11 libsystem_c.dylib 0x00007fff86fd61d1 start_wqthread + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0xffffffffffffffd4 rbx: 0x0000000000000001 rcx: 0xffffffffffffffd0 rdx: 0x0000000000000001
rdi: 0x00007fff5bc58938 rsi: 0x0000000000000001 rbp: 0x00007fff5bc58970 rsp: 0x00007fff5bc58960
r8: 0xffff803897f1d2af r9: 0x00000000000007ff r10: 0x000000010789e740 r11: 0x0000000107690520
r12: 0x00007fc768578a70 r13: 0x00007fff9026d240 r14: 0x00007fc766451140 r15: 0x00007fc76800be50
rip: 0x00000001049fc39a rfl: 0x0000000000010202 cr2: 0xffffffffffffffd4
Logical CPU: 0
Binary Images:
0x103fa6000 - 0x104e1afff com.apple.logic10 (10.0.2 - 2911.56) <D87F3F0E-E4E1-3253-915B-385CEF116344> /Applications/Logic Pro X.app/Contents/MacOS/Logic Pro X
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0x7fff8be24000 - 0x7fff8be58fff com.2 things come to mind...
1 ) Are you bouncing offline? if so switch to real time (uncheck offline mode) as you might be using a plugin that doesn like being bounced in offline mode...
2) Have you unchecked Include Audio Tails in the bounce dialog window? If not, do so..... as it could be one of your plugins (Maybe the same as is having issues with offline mode) is creating a long silent tail which is why the bounce doesnt end correctly at the place you have indicated... -
Ladies and Gentlemen,
As a faculty member in the School of Music, I have just acquired a copy of Logic Pro 9.1.8 through my University. The programs and instrument packs were installed by our IT department and show as being fully installed on Logic Pro when I search for additional content through the Logic Pro tab at the top of the screen. The window shows that all 6 Jam Packs, Logic Pro & Main Stage Content (Essential and Additional) GarageBand content, and Surround content is installed. However when I try and add a new instrument on a project, most of these instruments cannot be found. I get the following error:
Audio file “KB_pizz_f_C1.wav” not found!
I then press the Continue Tab, and it looks for the instruments in an empty file that Logic creates in the Music section of the hard drive. I have investigated the sounds by going through the MAC Hard Drive>Library>Application Support>Logic>Sampler Instruments folder, and tried to copy the sounds into the Music>Logic folder created by the program. That does not work either. Even attempting to go into these Logic Pro instrument files one at a time has proved fruitless. I am told that the file cannot be opened.
The files appear to be installed, but cannot be accessed or opened. They all have that translucent grey appearance when I attempt to click on the icon. This is true for about 80% of the files in the instrumental library. Whenever I create an instrument, the EVP88 Electric Piano is installed by default. There are a few instruments that I can successfully replace this default instrument with, but a majority of the instrumental library remains unavailable. Can anyone help?Kurt:
You might try a different way of adding the video files to the web page. This demo page has one where the file does not load until the play button is selected: Opening Item in a New, Precisely Sized Window. This demo page has 9 short videos on it using that method: PhotoPresenter Animated Slideshow Themes. Just add a screenshot of one of the movie frames or any photo you want and add the Play button on or below it.
You manually upload the movie file to your server so iWeb is not involved in the uploading the file at any time.
Similarly this demo page, QT movies via iFrame, has a method that has you manually uploading the file to the server and linking to it via iFrame code. That page also has other similar methods.
Another method is demonstrated in Roddy's iWeb for Musicians site on his Video page. Here you also upload manually.
OT -
Logic Pro 9.1.6 string samples missing
I have purchased Logic Pro 9.1.6 from the App Store and downloaded all the additional content. But there are some samples missing, most of the string instruments in section "10 Orchestral -> Strings" and also in the Symphony Jam Pack the most of the String samples can't be found by the EXS.
I have downloaded and reinstalled the Symphony Orchestral Jam Pack as well as the 4,6gb additional sound files, but that didn't help.
There is also a problem when I try to load Organs from the Symphony Jam Pack. An error message pops up saying "Logic Pro: Plug-In „Pipe Organ“ not available!"
Any suggestions what I can do to fix the problem?
Best regards,
AndreasI finally got the time to sit down and tackle the problem. This happened to me after a hard drive replacement by Apple. For whatever reason (and there seems to be many). Certain samples and instruments don't re-load under the later Logic Pro 9 updates. Here's how I fixed it. Brute force.
1. Download a freeware program called Pacifist. It allows you to extract contents from packages. Open the jampaks with the missing files (2 and 4 are the big ones with missing samples... 1 and 3 have a few).
2. This is tedious. Most missing instruments are from Jampak 2. Use pacifist to open Jampak 2 and copy the missing sample files back into HD=>Application Support=>Garage Band=>Instrument Library=>Sampler=>Sampler Files
3. Copy over the other jampaks as you see fit.
You can copy the entire contents or do like I did and replace the missing folders or patches. For some reason all the legato samples and the "RS" samples (articulations, i suppose) won't replace themselves EVEN IF YOU RE-INSTALL THE JAMPAKs in their entirety.
It ain't pretty, but it works. Good Luck! -
Is music created in logic pro compatible with the logic pro x ? for instance if you have created something in logic pro and want to add or tweak it, is that possible? I suppose you would need the original logic folder?
Yes it is more or less compatible, except the use of 32 bit plugins, which is prohibited from now on. So although you're able to open Logic projects as far as down to v5 I believe, it is advisable to remain for 'adding and tweaking' in your pre LPX environment.
Have a nice day! -
I just upgraded from Logic pro 9 to Logic Pro X on my computer, but all my EXS24 libraries are missing all of a sudden. How do i Get them back???
I have checked both the resource folders, and made backups from Logic pro 9, but its not recognizing them, or saying that they're missing a bunch of samples.
What do i do?Downloading past purchases from the App Store, iBookstore, and iTunes Store - http://support.apple.com/kb/ht2519 - enabled with iTunes 10.3 and newer; not available in all countries; apps, books (not audiobooks), music, t.v. shows, and movies (some - not all studios have permitted this). Movies currently available in the USA only. Downloading previously purchased movies and TV shows requires iTunes 10.6 or later. Discontinued items not available. For items not included in the iCloud list, or locations or computer systems where iCloud is not (yet?) available, you only get one download per fee paid. Apple notes it is your responsibility to back up your purchases.
Select the store on the left side of iTunes.
Click on Purchased on the right side under Quick Links.
You can re-download your available previous purchases. -
Logic Pro missing a portion of additional content
Logic pro X says it has installed all additional contents in the download additional content window , but they are not all showing up in the library and when I load an older project (created on my old mac) there will be missing contents. I have recently switched from a 2013 macbook air to a 2014 macbook pro but I can't understand why it's indicating certain packs (e.g Jam packs - symphony orchestra, world music, voices) are installed but they are not in the library. God knows what else is missing in there too Can anyone help?
Did you manually check you have downloaded All the additional content?
By manual I mean.. Did you click on all the disclosure triangles instead of clicking on the button in the bottom left corner?
The Legacy content requires you to manually select it all...... for download.
Also, if you did do that.. Did you reindex your loops?
Logic Pro X: Loops from new Jam Packs may not appear in Loop Browser - Apple Support -
Major files missing in Logic Pro X
Whilst making a track I decided to save my work before playing what I had created; but when it came to playing it there was no sound. I chose to quit the program and open the application again when it asked me to search for missing files, it did this for every audio file on the programme. When I loaded up my project again there was still no sound being produced. I went to check why no sound was being produced and it turns out that all of my instruments, synthesisers, samples, mp3 files, etc had gone missing. I have no idea where these files are right now as I can't find them in finder. Any help to locate these files and restore my projects / logic pro x would be much appreciated.
(I checked whether I had to install the sounds again but it says that I have already installed them)
Thanks : )Hi Erik!
Is it me or has there recently been a sudden increase in this sort of problem (Where some people are finding that Core Audio deselects itself for some reason)?
Any idea of what might be causing this as I'm not seeing such behavior here.... and Im having a heck of a time trying to recreate it?
Cheers..
Nigel -
EXS File missing in Logic Pro 9: Unisyncl.wav and Unisynch.wav
Hi to everybody!
I just installed logic pro 9 and this is my first experience with logic.
Using it I noticed that some files are missing. These files are: Unisyncl.wav and Unisynch.wav.
Searching the internet I discovered that those files belong to logic 8 and are located in the folder:
/Library/Application Support/Logic/EXS Factory Samples/05 Synthesizers/04 Sequence Elements/Spectrum Stack 01/UniSyncH.wav
/Library/Application Support/Logic/EXS Factory Samples/Analog Samples/Spectrum SQ/UniSyncH.wav
Please someone can send me them by mail or internet hosting service?
My mail is: [email protected]
Really thanks to allYes, I have them - both samples are in both folders:-
/Library/Application Support/Logic/EXS Factory Samples/05 Synthesizers/04 Sequence Elements/Spectrum Stack 01/UniSyncH.wav
and
/Library/Application Support/Logic/EXS Factory Samples/Analog Samples/Spectrum SQ/UniSyncH.wav
These are on the LP8 content disks but not on the LP9 content disks, strangely enough.
These will be only up for a short time as technically it's Apple content. I'm doing this to help you out as you're probably more than a little frustrated. Please post back when you have downloaded them.
http://dl.dropbox.com/u/4211158/soundies/logic/UniSyncH.wav
http://dl.dropbox.com/u/4211158/soundies/logic/UniSyncL.wav -
Help me find my Garageband Insturments Missing in Logic Pro
I recently moved my Garageband instruments to a different hard drive.
Now when I try to open them in Logic Pro, the default instrument loads but when I try to load other patch, I get a message saying "Missing: (whatever instrument I try to load)" .
I suspect this has something to do with the directory path in the preference file the for Logic Pro.
I know how to open the preference file but I don't know how to edit it and what to edit.
Can anyone help ?
Also is another way to fix the problem ?
Thanks
GregSorry for the sample post
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Hey all,
Seems like a lot of knowledge floating around these forums. How grateful I am to have access to such a great community! I have a quick question:
I just migrated from a macbook pro to an iMac. When setting up, using my external drive, my iMac attempted to migrate (hopefully I'm not using that term incorrectly) all my old apps over - including Logic 8. Problem is, some stuff is missing. So far, the only thing I've noticed (it's only been about a week, I haven't been using the program extensively) is that some instruments etc cannot be located. To try and solve this, I dragged and dropped all the jam packs I have from the external drive onto my hard disk, and even put them in Logic's folder. However, the program is still unable to locate these instruments, and even when the external drive is on, it doesn't load the instrument - it just indicates that the instrument is somewhere on the external drive.
I figured tomorrow I would just drag drop logic (my iMac has hardly much else on it) to the recycle bin and reinstall from scratch. However, I'm not sure if this is necessary. If I put the disks in, will it make duplicates (thereby wasting storage space) or would it selectively install whatever isn't already found on my iMac? I've seen an extensive list of files I would need to delete, and can do this (provided they all made it onto my iMac.
I was just wondering what would be the, obviously, quickest way to remedy these missing files. I'm still really inexperienced, as this is only my second mac computer, and the first one I've tried to bring old files/programs on to from my old computer.
Thanks for any suggestions!Since you have the Logic Pro DVD's, I would just reinstall it on your iMac.However, if you want to see if there is another option that would work with Logic Pro, you might post your question in the Logic Pro dicussion here.
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