HT4915 How do I see the items in the cloud other than in iTunes.  To get a song count.

What is my total storage capacity? in GB and song list if any...

Thanks for your reply and iCloud storage view suggestions, didn't know how to do that...
I guess I posed my question wrong.  Although I do have some iCloud questions this one was more about iTunes Match.
Is there a storage limit if I purchased their one year subscription and how do I access iTM to manage it.
Once a device has downloaded a song how to I undo it, to keep my device memories from getting filled up.

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          gMxiInfo->mode = plugInModeRGB48; //96 gives me an error
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        delete[] gMxiInfo->lightNamesList;
        gMxiInfo->lightNamesList = NULL;
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        delete cMax;
        cMax = NULL;
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      // empty
    static void DoReadLayerContinue (void){
      int32 done;
        int32 total;
      VPoint imageSize = GetFormatImageSize();
      // Set the progress bar data
      done = gFormatRecord->layerData + 1;
      total = gMxiInfo->nMultilightChannels + gMxiInfo->nExtraBuffers + 2;
      // Dispose of the image resource data if it exists.
      DisposeImageResources ();
      uint32 bufferSize = imageSize.v * gFormatRecord->rowBytes;
      int nPixels = gMxiInfo->width * gMxiInfo->height;
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      // SET THE BLACK BACKGROUND
      if( gFormatRecord->layerData == 0 ){
        gFormatRecord->data = (void*)new byte[bufferSize];
        for( int i = 0; i < nPixels; i++ ){
          ((float*)gFormatRecord->data)[ i * 4 ]     =
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          ((float*)gFormatRecord->data)[ i * 4 + 3 ] = 1.0;
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        gFormatRecord->layerName = new uint16[64];
        gFormatRecord->layerName[0] = 'B';
        gFormatRecord->layerName[1] = 'a';
        gFormatRecord->layerName[2] = 'c';
        gFormatRecord->layerName[3] = 'k';
        gFormatRecord->layerName[4] = 'g';
        gFormatRecord->layerName[5] = 'r';
        gFormatRecord->layerName[6] = 'o';
        gFormatRecord->layerName[7] = 'u';
        gFormatRecord->layerName[8] = 'n';
        gFormatRecord->layerName[9] = 'd';
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        void* alphaBuffer = NULL;
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        dword food;
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            *gResult = readErr;
            return;
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          alphaBuffer = (void*)new float[ gMxiInfo->width * gMxiInfo->height * 3 ];
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        gFormatRecord->data = (void*)new byte[bufferSize];
        for( int i = 0; i < nPixels; i++ ){
          ((float*)gFormatRecord->data)[ i * 4 ]     = ((float*)lightBuffer)[ i * 3 ];
          ((float*)gFormatRecord->data)[ i * 4 + 1 ] = ((float*)lightBuffer)[ i * 3 + 1 ];
          ((float*)gFormatRecord->data)[ i * 4 + 2 ] = ((float*)lightBuffer)[ i * 3 + 2 ];
          ((float*)gFormatRecord->data)[ i * 4 + 3 ] = ((float*)alphaBuffer)[ i * 3 ];
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        delete[] (float*)alphaBuffer;
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      //READ THE RENDER BUFFER
      if( ... ){
      // User can abort.
      if (gFormatRecord->abortProc()){
          *gResult = userCanceledErr;
          return;
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      // Free memory.
      if( gFormatRecord->data != NULL ){
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        gFormatRecord->data = NULL;
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        delete[] lightName;
        lightName = NULL;
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    Alpha 1 is still black.
    Is possible that I need to set something in the .r file? I had to add "FormatLayerSupport { doesSupportFormatLayers }," to manage layers, for instance.

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