Html5 canvas button hyperlink

Hi
I am using Flash CC to create a html5 canvas document.
I am trying to create a rollover button that, when clicked, opens a webpage in a new tab.
I have successfully created rollover buttons and made symbols (movie clips) into hyperlinks, however I cannot seem to make a button into a functional hyperlink.
I have been using the code snippets (html5 canvas). For the last frame in the scene I have the following code:
this.stop();
this.watch.addEventListener("click", fl_clicktogotowebpage_1);
function fl_clicktogotowebpage_1 () {
     window.open("http:www.adobe.com", "blank");
h
In this example, 'watch' is the name of the button instance.
Unfortunately when I click on the button a webpage does not appear.
I am able to recreate what I desire in flash, but not html5 canvas. Is there an extra step I am missing, or is this function not supported in html5?
Any insight is greatly appreciated!
Regards,
Jeff

Hi Jeff,
There doesn't seem to be anything wrong with this code.
I copy pasted your code in a new Canvas document in Flash, created a symbol with same instance name as yours and it worked just fine on publishing. May be some other part of code is causing the error.
Can you share your file to have a look at what's going wrong.
Regards,
Nipun
[ignoring the h on line 10 of your code]

Similar Messages

  • Create a "mouse over" interactive button in html5 canvas

    Hi there,
    I’m currently using the HTML5 canvas in flash Professional CC.
    I want to create an animated button that grows when you hover over it and then shrinks when you hover off it.
    I can do this in AS3 but I can’t seem to do it in the HTML5 canvas.
    I’ve placed the animated button in a movieclip and stopped it at the start of the movieclip timeline then added this code to try and activate it when I hover over it but it didn’t work:
    this.movieClip_2.addEventListener(“mouseover, fl_mouseoverToGoToAndPlayFromFrame_3.bind(this));
    function fl_mouseoverToGoToAndPlayFromFrame_3()
        this.gotoAndPlay(2);
    I've also tried to create a standard "button symbol" then added the animation within each action (Up, Over, Down). This didn't work either.
    Any help would be much appreciated!
    Matt

    this.movieClip_2.addEventListener(“mouseover, fl_mouseoverToGoToAndPlayFromFrame_3.bind(this));
    function fl_mouseoverToGoToAndPlayFromFrame_3()
        this.gotoAndPlay(2);
    should be:
    this.movieClip_2.addEventListener(“mouseover", fl_mouseoverToGoToAndPlayFromFrame_3.bind(this));
    function fl_mouseoverToGoToAndPlayFromFrame_3()
        this.gotoAndPlay(2);

  • HTML5 Canvas (in Flash CC) Button Functionality Faulty - Over, Down states do not work

    I have searched and searched and I can't find a solution.
    In Flash CC, creating in an Actionscript 3.0 canvas, buttons work as expected. Up, Over, Down and Hit states produce desired results.
    I am creating an HTML5 animated webpage and none of the buttons work as expected. Here are the flaws:
    1 - There is no hand when a button is scrolled over. This is an issue because there are multiple objects on stage, only half of which are buttons. The user needs to be able to know which are clickable.
    2 - When I have an image on the Up state, all is well. But when I add an image on the Over state, it causes a loop. Up and over just loop in the preview and after I publish regardless of the cursor position and regardless of the browser type (FF, Chrome, IE).
    I have searched the web. A lot of people have this problem but no answers have surfaced. I don't particularly want to spend another 100 hours recreating in Edge Animate--which I am not as familiar with. Is there some code that might stop all the madness?

    You can program using java script in flash.
    use the code
    exportRoot.stop();
    inside the button frame
    if not working and all becomes gray as described above then target your button from the main timeline like
    exportRoot.someClip.subClip.stop();
    But remember to change .someClip & .subClip with their correct names.

  • Safari doesn't load pages containing html5 canvas on iMac

    Suddenly Safari either is very slow to load or doesn't load some pages at all.
    I have tracked it down to be pages containing html5 canvas element.
    This happens only on iMac and Macbook Air. It doesn't happen on iPad nor on Safari on a Pc. It will happen on the Mac computer both when the pages are out on the internet and when the pages ar locally stored. It's driving me absolutely mad!
    I've tried emptying cache both through Safari menu and by removing Safari's Cache.db, I've reset Safari preferences, restarted, and changed DNS to Open DNS (though it seems strange it should be an issue since the problem also occurs when I run the site on localhost).
    If I open the page directly entering the url in the adressbar it works fine, it is when I try to access it from a link on another page on the site it doesn't load. If I press reload it will load fine. The link from other pages can be either an html <a href="url"> tag or javascript window.location or window.location.href neither works. The weird thing is it worked fine until just yesterday. And it works fine on every other machine except the Macintoshes. WHY

    Hi Carolyn,
    Thanks for the quick reply. I've tried everything you wrote now, however the problem remains.
    One thing I've noted though is that the page actually loads but it takes very very long time, and sometimes when the pages have been loaded the images doesn't look quite right until I hit the reload button.
    I've been thinking about another thing, there are a lot of effects like round corner, shape and text shadow, can it be these that cause the problem? I still think it is very strange though that it all of a sudden stopped working and that running it on PC or iPad everything is just fine.
    Another thing to add is that the computer is very new just got it like 2-3 weeks ago, and haven't hardly added anything except got Xcode, macVim, firefox and Filezilla.
    Also just before the problem appeared I ran a page with javascript that had me caught in an endless loop of alerts. Got that fixed, but ever since that some pages won't load correclty...
    Is there possibly anything else I can do to fix this?

  • How to insert HTML5 rollover buttons into Dreamweaver

    i publish an HTML5 canvas out of Flash contaning a rollover button and now I want to insert it into my site in Dreamweaver, how do i do it?

    Hi Ercolubus,
    Are  you looking for something like this?
    http://forums.adobe.com/thread/1295208
    Thanks,
    Preran

  • HTML5 Canvas: Calling a parent function

    Hey guys
    I'm currently banging my head against a brick wall trying to call a parent function with the HTML5 Canvas.
    I have the following code on the stage:
    function fromStage()
      console.log("This is on the stage");
    fromStage();
    This correctly outputs that message to the console in the browser.
    However, I have a button within a movie clip that I want to call this function from, my code in that movie clip is as follows:
    this.theButton.addEventListener("click", fl_MouseClickHandler.bind(this));
    this.theButton.name = "theButton";
    function fl_MouseClickHandler(e)
      this.parent.fromStage();
    However, this doesn't appear to be working, any ideas?
    Thanks

    use:
    on the stage:
    this.fromStage=function()
      console.log("This is on the stage");
    this.fromStage();
    code in that movie clip is as follows:
    this.theButton.addEventListener("click", fl_MouseClickHandler.bind(this));
    this.theButton.name = "theButton";
    function fl_MouseClickHandler(e)
      this.parent.fromStage();

  • Flash html5 canvas touchStart

    click the button "an_bottom" play, click the button "an_top" gotoplay(5)
    iphone6 the "touch"  slide up "play()" , slide down" gotoplay "(5)"  Slide up or down to adjust "play()"and"gotoplay(5)" ,Please help me.
    this.an_bottom.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_5.bind(this));
    function fl_ClickToGoToAndPlayFromFrame_5()
    this.play();
    this.an_top.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_5.bind(this));
    function fl_ClickToGoToAndPlayFromFrame_5()
    this.gotoAndPlay(5);

    "flash AIR for iOS" Script
    Multitouch.inputMode = MultitouchInputMode.GESTURE;
    stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, swipeHandler);
    function swipeHandler(event:TransformGestureEvent):void
         switch(event.offsetY)
             case 1:
                 // swiped down
        prevScene();
                 break;
             case -1:
                 // swiped up
        nextScene();
                 break;
    ↑↑↑↑↑↑↑↑
    "flash HTML5 Canvas" JavaScript How to write In order to get The same effect

  • How do I convert an HTML5 Canvas arc() to JavaFX Canvas arc()?

    I wish to convert a statement from JavaScript used in an HTML5 Canvas such as:
    ctx.arc(x, y, (rad+5)*factor, 0, Math.PI*2, true);
    to the equivalent statement in JavaFX.
    What would it look like?
    For reference, in HTML5 Canvas the arc() method is defined as:
    x
    The x-coordinate of the center of the circle
    Play it »
    y
    The y-coordinate of the center of the circle
    Play it »
    r
    The radius of the circle
    Play it »
    sAngle
    The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
    Play it »
    eAngle
    The ending angle, in radians
    Play it »
    counterclockwise
    Optional. Specifies whether the drawing should be counterclockwise or clockwise. False=clockwise, true=counter-clockwise
    but in JavaFX it is defined as:
    public void arc(double centerX, double centerY, double radiusX, double radiusY, double startAngle, double length)
    Adds path elements to the current path to make an arc that uses Euclidean degrees. This Euclidean orientation sweeps from East to North, then West, then South, then back to East.
    Parameters:
    centerX - the center x position of the arc.
    centerY - the center y position of the arc.
    radiusX - the x radius of the arc.
    radiusY - the y radius of the arc.
    startAngle - the starting angle of the arc in the range 0-360.0
    length - the length of the baseline of the arc.
    Could someone please show me what the JavaFX arc() statement would look like and explain how to convert between these two?
    Thanks.

    No conversion possible. Are you on a responsive project perhaps? Then
    output is only HTML, mobile devices do not support Flash.

  • Is there any way to use video with the new Flash CC HTML5 Canvas?

    I am a long time Flash user trying to determine if this new version of the program is something to add to the workflow again (after the last several years of not being able to use it) and the tutorials I have seen are not well written. Is there a way to use a video file within the animation, like with the AS2 and AS3 versions of Flash where I could insert a video clip into a symbol and animate the symbol while the video played.
    What I need to know is what format of video file I should use and how to add it into the timeline since Flash does not seem to be allowing for any type of import for this.
    Any Thoughts?
    Thanks,
    Brett

    Ok, so there are limitations, are they written down somewhere? I have been looking for a list of do and do not functions and the ways to work around them. Are they in the documentation somewhere I haven't discovered?
    Right now all I am looking to do is create Classic Tweens that animate movement and opacity so I can create a presentation with video that includes these elements. Is that level of functionality available in the HTML5 Canvas, or is that still on the drawing board?
    Is there a specific name for what I am looking to do that would aid my search? HTML5 video is not enough since the answer has not been forthcoming in Google or on Adobe or Stack Overflow. I am starting to think that nobody has thought of this yet, or if they have they decided that it is not currently possible and skipped the part where the rest of us find out.
    Any thoughts on making the connection to either doing this or finding out that it is just not possible yet would be very helpful.

  • How do I make a custom Scrollbar Text area in FlashCC HTML5 Canvas?

    Hello,
    I need to make a scrollbar for a long text area. I wonder how can I achieve this with HTML5 canvas in Flash CC2014?
    Thanks,
    Rodrigo

    the text looks ok to me, http://www.kglad.com/Files/forums/test2.html
    but yes, you can scroll a movieclip too.

  • HTML5 Canvas issue with iOS Safari

    I am trying to build a painting application in HTML5.
    I have an HTML5 Canvas in a div. This div is masked with an SVG file using -webkit-mask.
    On iOS Safari and in iBooks Fixed Layout: When you zoom the page by gesture, the mask suddenly stops working revealing the entire canvas and the contents of the div.
    1. There is no problem if the contents of the div is an image. Problem is only with Canvas inside.
    2. The problem seemed to happen when the zoom crosses a mark - possibly 50%. I.e, if you have already zoomed over 50% and refresh the page, there is no problem until you zoom out below 50% and vice-versa.
    Any help would be greatly appreciated.

    Hello Corey,
    I have been trying to work on this issue, but I haven't made much progress
    Breaking up the project into several small chunks seemed to help for the iPad, but it's not ideal.
    I'm seriously struggling with Android tablets though.  Android doesn't support flash anymore, as HTML5 is the "future". Google Chrome on Android tablets has problems with synchronizing animations and sounds cutting out (works fine on a desktop or notebook).  FireFox on Android didn't have the sync or sound issues, but it crashes at random times. I think the root cause behind all this is HTML5 and the browser.  I couldn't figure out the difference between chrome on desktops and notebooks -vs- tablets.  I went to html5test.com and compared the two browsers, and there is definitely a difference between the two browsers.
    When you look at authoring alternatives to Captivate, it seems like their customers are having similar issues.
    I'm still looking for a workaround.  I'll let you know if I find anything

  • Button hyperlinks work in project preview but not in published .swf

    Captivate 6, button hyperlinks work in project preview but not in published .swf, the cursor changes the “the hand” but the hyperlink does not redirect.
    Any ideas?
    Like I said my buttons work great in preview mode after publishing, one click and the PDF opens in a new browser window. Open the project through the published .swf files and the links will not work.
    Using Captivate 6 on WIndows 7

    Hello,
    Welcome to Adobe Forums.
    Once your project published, add the .swf file in Flash Global Setting :
    1) Right Click on the content (Published .swf file) and click on Global Settings
    2) Go to Advanced Tab and Click on Trusted Location Settings  (Scrool down to see this button)
    3) Click on "Add" button and then "Add file", browse for the Captivate 6 published file and click on OK
    4) Launch the .htm file again (Location where Captivate publish your project)
    Hope this helps !!
    Thanks,
    Vikram

  • Illustrator to HTML5 Canvas Plug-In

    I hope it's not considered too much self-promotion, since it's a free plug-in for both Mac and PC. But, today, I released a plug-in that takes your Illustrator artwork and converts it to HTML5 canvas commands. It also enables some simple animation directly from Illustrator. This plug-in focuses more on the canvas element, where Adobe's HTML5 Pack focuses more on SVG. They make a great pair!
    http://blogs.msdn.com/b/mswanson/archive/2010/10/12/adobe-illustrator-to-html5-canvas-plug -in-released.aspx

    I believe you can post information about plug ins and and even announce update to even commercial plug ins but you cannot promote the sale of it with postings that are clearcut sales pitches or indicating that the software is approved by or that you are a part of Adobe.
    You can not use the forum to promote products that have no direct relationship to Illustrator or some form of integration.
    It is mentioned often that a well use plug in for this entity or tht entity is now available ot=r it will work to do what you want.
    So it seems you are fine. Now if you were selling watches, especially ones designed using Corel or Freehand that might not be allowed.

  • JS-Linter,a static javascript analysis extension for HTML5 Canvas documents in Flash Pro CC

    JSLinter is a  extension for Flash Pro CC for static code analysis of timeline javascript in ’HTML5 Canvas’ docs.It helps to detect errors and potential problems in your timeline javascript code .
    You can download the extension form my blog here
    http://hemanthkumarr.wordpress.com/2013/12/05/js-lintera-static-javascript-analysis-extens ion-for-html5-canvas-documents-in-flash-pro-cc/

    Checked just now .It is working for me and i can download the extension.
    Can you just verify again and let me know?
    -Hemanth

  • HTML5 Canvas: Removing EventListeners

    Hey guys
    I'm working on a project using the HTML5 canvas - quite simply, I have a 5x5 grid of squares that disappear when you click on them.
    Adding the listeners is fairly straightforward, I'm using the following code:
    var begin = addEventListeners.bind(this);
    var finish = removeEventListeners.bind(this);
    function addEventListeners()
      for (var i = 1; i < 26; i++)
      this["square"+i].addEventListener('click', squareClicked.bind(this["square"+i]));
    begin();
    This works just fine, there's a function called squareClicked that hides the square.
    The problem comes when I try to remove a listener, I've tried this:
    function removeEventListeners()
      for (var i = 1; i < 26; i++)
      this["square"+i].removeEventListener("click", squareClicked.bind(this["square"+i]));
    But no luck at all, I'm stumped, how would I go about doing this?
    Thanks

    Yes, I already pointed out in the first post that you can change the compression at the individual asset level and that there doesn't seem to be any way to change it in the publish dialog.
    Seems a bit absurd that the ability to change the default compression got left out of HTML5 mode. This has been core Flash functionality since pretty much forever.

Maybe you are looking for

  • Not able to post messages to channel

    Hi, I have created a simple application which sends messages to the channel. Here is my channel : <?xml version="1.0"?> <!-- A sample channel file Change "channelPrefix" and <channel/> elements to customize The following namespaces are used in this s

  • Problems opening a New Tab in Safari from Bookmark Bar Folder

    When I am in Safari and attempt to Open a link to a new tab from the Bookmark Bar that is part of a Folder on the Bookmark bar it does nothing. I can change the preferences to auto-click for the Bookmark Folders, but then every link loads when I try

  • Php style switcher + flash + IE = broken?

    I am using the PHP style switcher by Chris Clark ( http://www.alistapart.com/articles/phpswitch/) and using a small flash interface to switch styles. 4 to be exact. I had this working before so i know it is possible. The problem is that when a user c

  • Can not login to the Identity System Console

    Hi, I forgot username and password for logging into OAM Identity System Console. Is there any admin user which can connect? How can I find user able to connect and change password. Tnx!

  • Transaction management in BMP through Session bean(worked in J2EE RI)

    This thing worked in the J2EE RI implementation, but not in OC4J. Problem is: In a BMP, if we throw an EJBException all the changes would be rolled back by the container, right? Or do we have to write code to do that? I was reading through your reply