HTML5 export (Ogg, WebM)

Just wondering if I have overlooked a solution to export videos for html5 pages with the "other" web codecs, e.g. at least Ogg Theora and possibly WebM. They appear to be still needed for widest browser support (while the world converges).
Is there a chance to support these codes in compressor? If no, how do you create such versions for your web pages (what is your work flow, tools)?
Thanks in advance!

Have a look at this: http://daringfireball.net/2009/07/ffmpeg2theora
Maybe you can use Quicktime with the Xiph QuickTime Components for Theora conversion. AFAIK Miro can do WebM. Sorenson Squeeze can do both but is $$$.

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    =====
    This is all done without JavaScript and requires only two video encodes, one Ogg file, and one MP4 file. Instructions on how to convert your videos to these formats are provided further down this article.
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    The Code
    Here follows the full source code. It’s very large because it’s fully commented.
    You can easily compact this down (one such example follows afterwards).
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    <!-- first try HTML5 playback: if serving as XML, expand `controls` to `controls="controls"` and autoplay likewise       -->
    <!-- warning: playback does not work on iPad/iPhone if you include the poster attribute! fixed in iOS4.0                 -->
    <video width="640" height="360" controls>
            <!-- MP4 must be first for iPad! -->
            <source src="__VIDEO__.MP4" type="video/mp4" /><!-- WebKit video    -->
            <source src="__VIDEO__.OGV" type="video/ogg" /><!-- Firefox / Opera -->
            <!-- fallback to Flash: -->
            <object width="640" height="360" type="application/x-shockwave-flash" data="__FLASH__.SWF">
                   <!-- Firefox uses the `data` attribute above, IE/Safari uses the param below -->
                   <param name="movie" value="__FLASH__.SWF" />
                   <param name="flashvars" value="controlbar=over&amp;image=__POSTER__.JPG&amp;file=__VIDEO__.MP4" />
                   <!-- fallback image. note the title field below, put the title of the video there -->
                   <img src="__VIDEO__.JPG" width="640" height="360" alt="__TITLE__"
                        title="No video playback capabilities, please download the video below" />
            </object>
    </video>
    <!-- you *must* offer a download link as they may be able to play the file locally. customise this bit all you want -->
    <p>     <strong>Download Video:</strong>
            Closed Format: <a href="__VIDEO__.MP4">"MP4"</a>
            Open Format:   <a href="__VIDEO__.OGV">"Ogg"</a>
    </p>
    (If you would like your video to automatically start playing, check out the sample code on the test page.)
    Here’s a compacted version as an example:
    <video width="640" height="360" controls>
            <source src="__VIDEO__.MP4"  type="video/mp4" />
            <source src="__VIDEO__.OGV"  type="video/ogg" />
            <object width="640" height="360" type="application/x-shockwave-flash" data="__FLASH__.SWF">
                   <param name="movie" value="__FLASH__.SWF" />
                   <param name="flashvars" value="controlbar=over&amp;image=__POSTER__.JPG&amp;file=__VIDEO__.MP4" />
                   <img src="__VIDEO__.JPG" width="640" height="360" alt="__TITLE__"
                        title="No video playback capabilities, please download the video below" />
            </object>
    </video>
    <p>     <strong>Download Video:</strong>
            Closed Format: <a href="__VIDEO__.MP4">"MP4"</a>
            Open Format:   <a href="__VIDEO__.OGV">"Ogg"</a>
    </p>
    And one that auto plays: (notice the changes “autoplay” and “autostart=true”)
    <video width="640" height="360" controls autoplay>
            <source src="__VIDEO__.MP4"  type="video/mp4" />
            <source src="__VIDEO__.OGV"  type="video/ogg" />
            <object width="640" height="360" type="application/x-shockwave-flash" data="__FLASH__.SWF">
                   <param name="movie" value="__FLASH__.SWF" />
                   <param name="flashvars" value="autostart=true&amp;controlbar=over&amp;image=__POSTER__.JPG&amp;file=__VIDEO__.MP4" />
                   <img src="__VIDEO__.JPG" width="640" height="360" alt="__TITLE__"
                        title="No video playback capabilities, please download the video below" />
            </object>
    </video>
    <p>     <strong>Download Video:</strong>
            Closed Format: <a href="__VIDEO__.MP4">"MP4"</a>
            Open Format:   <a href="__VIDEO__.OGV">"Ogg"</a>
    </p>
    It’s advised you subscribe to the RSS to be kept informed of new releases in case you get caught out by new bugs introduced by vendors *cough*Apple*cough*. The version isn’t <1 for no reason.
    IMPORTANT Notes
    Ensure your server is using the correct mime-types. Firefox will not play the Ogg video if the mime-type is wrong. Place these lines in your .htaccess file to send the correct mime-types to browsers
    Replace __VIDEO__.MP4 with the path to your video encoded to MP4 (a warning on using H.264) and
    replace __VIDEO__.OGV with the path to your video encoded to Ogg.
    Optionally you could also include a WebM video.
    Replace __POSTER__.JPG with the path to an image you want to act as a title screen to the video, it will be shown before the video plays, and as a representative image when the video is unable to play (Also replace “__TITLE__” for the poster image’s alt text). Not all browsers support the poster attribute, it’s advisable to encode the poster image into the first frame of your video.
    2.           AddType video/ogg  .ogv
    3.           AddType video/mp4  .mp4
    AddType video/webm .webm
    DO NOT INCLUDE THE poster ATTRIBUTE (<video poster="…">) FOR iOS 3.x SUPPORT. There is a major bug with iOS 3 that means that playback will not work on any HTML5 video tag that uses both the poster attribute and <source> elements. This was fixed in iOS 4.0, but of course for now there will still be a large number of OS 3 users. This bug does not affect use of the poster image in the flashvars parameter, which you should retain
    Replace __FLASH__.SWF with the path to the Flash video player you are using. I use JW Player (download and place ‘player.swf’ in the right place), but this could be any Flash resource including YouTube. Sample code for using YouTube can be seen on the Video for Everybody YouTube Test Page
    Safari buffers the video automatically even if autobuffer is absent. This has been fixed in WebKit nightlies with a change to the HTML5 spec; the “preload="none"” attribute on the video element prevents autobuffering. A current bug in WebKit causes Safari to perpetually display “loading” until the play button is clicked
    The iPhone will not autoplay. This is done to save bandwidth which may cost some users.
    It is not a bug, it’s a feature
    HTML5 video on Android is badly broken. Resolution support varies from one handset to the next (often just 480x360), the fallback image usually doesn’t show and the code requires special adjustments. The Android emulator is completely useless as it doesn’t represent any real hardware and does not play HTML5 video. THERE IS NO WAY TO TEST ON ANDROID WITHOUT A PHYSICAL PHONE. BLAME GOOGLE.
    Android 2.3 (Gingerbread) now finally supports the controls attribute, so that VfE can work, but this still leaves all previous Android versions in the lurch. Use MediaElement.js or VideoJS for better Android support.
    Some web hosts, in trying to save bandwidth, gzip everything by default—including video files! In Firefox and Opera, seeking will not be possible or the video may not play at all if a video file is gzipped. If this is occurring to you please check your server / hosts and disable the gzipping of Ogg and other media files. You can switch off gzipping for video files in your .htaccess file by adding this line:
    SetEnvIfNoCase Request_URI \.(og[gv]|mp4|m4v|webm)$ no-gzip dont-vary
    With thanks to Bas van Bergen for this tip
    There are some instances where people will simply not be able to view the video inside the web-page (e.g. Opera Mobile / Mini). It is absolutely essential that you provide download links outside of the video to ensure your message gets through
    A current bug in Firefox means that when JavaScript is disabled (NoScript for example) the video controls do not display. For now, right-click on the video for the controls, use autoplay on your videos or rely on users allowing your site in NoScript
    The Eolas ‘Click to Activate’ issue affects Flash in Internet Explorer 6 / 7 as the ActiveX controls are not inserted using JavaScript—however Microsoft removed ‘Click to Activate’ in a later update patch. This issue will not affect users who have run Windows Update.
    Please also note that Windows XP originally shipped with Flash v6, and H.264 playback in Flash requires v9 or 10. Depending on what Flash video player you use, this may cause problems if you intend to support users with out of date Flash versions
    A parsing bug in Camino 2.0 / Firefox 3.0 means that the image element inside the video element will ‘leak’ outside of the video element. This is not visible however unless some kind of background image or colour is applied to that image element. You can stop this by either wrapping the video element in another element or modifying the code from “<source … />” to “<source …></source>”. This works, but will not validate as HTML5
    In IE9 beta, both the HTML5 video and Flash video underneath play at the same time. This does not occur in IE9 Platform Preview 7, which is newer than IE9 beta. It is assumed that an update to IE9 beta will fix this issue
    Adding Custom Controls
    Since VfE doesn’t come with any JavaScript the HTML5 video will use whatever native interface the browser provides. This is in the best interest of the user because it provides an interface best tailored to that device. For example, the iPhone always plays video fullscreen so that the edges of the video are not cut off in the browser and the user does not have to pan around to get it all in view. The iPad provides finger-friendly sized controls.
    Different native video controls in Opera 10.5 and Google Chrome
    Designers however don’t like the inconsistency and would like a unified set of controls. Both MediaElement.js and VideoJS use VfE and custom controls you can style how you please with CSS.
    Encoding the Videos
    Full instructions are beyond the scope of this article, please refer to Mark Pilgrim’s Video on the Web article for an excellent introduction to video formats and encoding instructions.
    There is no restriction on the resolution of the Ogg video
    The iPhone can play MOV and MPEG4 videos with a maximum size of 640x480 and only allows the Base Profile for H.264 (See Apple’s own instructions for the specifics). If your desired video is bigger than that, please read the instructions below for how to adjust the code to use hi-res videos whilst keeping iPhone compatibility
    The iPad can play H.264 up to 720p, 30 FPS
    Firefox will only play Ogg (WebM is also supported in Firefox 4), and it will not degrade to Flash if there is no Firefox-compatible video file
    For best results I recommend including the poster image as the first frame when you encode the video
    Using HD Video
    If you would like to use a larger video than 640x480, you can use a QuickTime reference movie to auto-select between an iPhone compatible version and the full-size video. In QuickTime Pro use the ‘File » Export for Web…’ option to output a reference movie (you can also use Apple’s MakeRefMovie tool for finer control). You’ll have three files along these lines: “video.mov”, “video-desktop.mp4” (or m4v) and “video-iphone.mp4”. Now replace the two source elements in the code with these three: (substituting the right file paths)
    <source src="video.mov" type="video/mp4"></source>
    <source src="video-desktop.mp4" type="video/mp4"></source>
    <source src="video.ogv" type="video/ogg"></source>
    What happens here is that the browser will play the QuickTime reference movie (Safari / iPhone / iPad) which will auto-select between the desktop and iPhone versions of the video automatically. If the MOV format isn’t supported by the browser (Chrome for example), we point to the same MPEG4 video that the QuickTime reference movie uses.
    A Warning About H.264
    I made Video for Everybody because since I don’t have Flash installed I wanted to create a way websites could provide me access to their videos (currently needlessly trapped inside Flash) without having to lose viewers from older browsers. VfE is not a tool I would use myself (other videos on this site are HTML5/Ogg only) because of the threat that H.264 represents to freedom on the web. Websites that are already serving H.264 video to users using Flash have already made the conscious decision to buy into H.264. I am not making that decision for you with Video for Everybody.
    Just be aware that if you decide to use H.264 video for commercial use then you will need to purchase a licence from the MPEG-LA. Be warned that ‘commercial use’ may also include the scenario where your website has advertisements, even though your use of video is unrelated to those adverts. If you are making any any money in any way from a page that also includes an H.264 video, then you should contact the MPEG-LA for help on licencing.
    On the 27th of August 2010, the MPEG-LA announced (arguably in response to growing WebM support) that the terms of “free use” of H.264 Internet broadcast would not change in 2016. This does not change a thing.
    This is similar to Nikon announcing that they will not charge you if you put your pictures up on Flickr, or HP promising that they will never charge you additionally if you photocopy something that you printed on a LaserJet.
    Mike Shaver
    Using WebM Video
    On the 19th of May 2010 Google released the VP8 codec as open-source and royalty free with the full intent to drive broad adoption via industry backing and switching YouTube over to the new format in the long term. “WebM” is a rebranded Matroska container utilising VP8 video and Vorbis audio.
    This represents major competition to H.264—Mozilla, Google and Opera have already added support into special builds of their browsers and even Microsoft have about-faced on their H.264-only policy and said that IE9 will support WebM—but only if the codec has been installed by the user. Obviously absent from any support is Apple, and this means that unfortunately codec-fragmentation will continue into the foreseeable future so that you will still need to provide more than one video encode.
    Adding a WebM video to Video for Everybody is easy, just add it to the source list! It has to go below the MP4 video due to an iPad bug that ignores anything but the first source element, and ideally above the Ogg source so that browsers that play both Ogg and WebM choose the WebM video first. Here is an example source stack:
    <source src="video.mp4"  type="video/mp4"  />
    <source src="video.webm" type="video/webm" />
    <source src="video.ogv"  type="video/ogg"  />
    Note the new mime type, which you will have to add to your server.
    At this extremely early stage for WebM I will not provide any help via e-mail on how to encode or use WebM video. If you don’t know how to use it already, it’s not for you—wait until support is added to your favourite tools and more information is readily available. I will update this article as the situation with WebM progresses.
    ================
    mobile device video info
    The options actually match those of the most recent iPod Video, which uses H.264 video, up to 1.5Mbps, 640 x 480 pixels, and 30 frames per second with low-complexity AAC audio up to 160 Kbps, 48kHz stereo audio. On the lower end, bandwidths up to 768Kbps, 320 x 240 pixels, and 30 frames per second are also used, known as Baseline Profile up to Level 1.3. Both options can be output with .m4v, .mp4, or .mov extensions.
    iTunes. The simplest way is to use iTunes built-in converter. Apple makes it fairly simple to convert videos to play on the Apple TV or iPod, which are also conversions that can be used on the iPhone. Any video that can play in iTunes, then, can be converted to play on the iPhone, and local files can also be synced directly to the iPhone via iTunes sync conduit, making for a fairly easy process. Two downsides: first, iTunes uses a "lowest common denominator" approach, meaning that there are no customized options for encoding into H.264. Also, some users have reported a bug in the most recent version of iTunes that creates video files with no audio, so don’t toss your original video clips until you’ve had a chance to test out the new H.264-compressed video clips.
    Handbrake. Handbrake is the next most-popular encoding tool for both Windows and Macintosh platforms, and it’s available in a command-line version for Linux. Handbrake does a lot more than just H.264 conversions, but for purposes of this article, Handbrake would be used to transcode an MPEG-2 transport stream or other non-H.264 formats and codecs into H.264 video files. Speed on the product is quite good, and it has the option of a single-profile conversion (like iTunes) or the ability to customize encoding or profiles and then save the tweaks for future encodings. Handbrake has made a name for itself in DVD-to-iPod conversion, so the extension of Handbrake to the iPhone is one that many users trust.
    On any of the last three products, the H.264 files output from these products can be added to the iTunes library for uploading to the iPhone. For those choosing to put their iPhone-compliant videos on the web, it’s also helpful to choose hinted streaming to allow the videos to begin playing immediately rather than waiting for the entire cache to fill.
    http://www.webmonkey.com/2010/05/embed-videos-in-your-web-pages-using-html5/
    So, you want in on the fun? Do you want to use some HTML5 video tags on your site right now? No problem. Fasten your seat belts, as we’re about to take a tour of the wonderful world of HTML5 video.
    Browser Support for HTML5
    First, let’s deal with some very basic stuff, like where this will work and where it won’t. As you can see in the table below, only the latest versions of most browsers support native video playback using HTML5’s <video> tag.
    HTML5 <video> support by browser: Fx 3.0     Fx 3.5     IE7     IE8     IE9     Safari 3     Safari 4     Chrome 3+     Opera 10.5
    Since Firefox 3.0 and IE 7 & 8 lack any support for HTML5 video, you’ll have to come up with a fallback plan for serving video to those users. Depending on what you want to do you, could fallback first to Quicktime and then, failing that, to Flash. That’s the strategy used in Video for Everyone (note that as of v0.4, Video for everyone no longer falls back to QuickTime).
    To keep things simple we’re just going to fall straight from HTML5 to Flash.
    Formats, Codecs and Technicalities
    The next thing you need to understand is what is actually happening when you load and play a video file in your web browser. You’re probably used to thinking of video as .mp4 or .mov files, but unfortunately it’s not that simple. The actual file formats are just containers. Think of them as a bit like a .zip file — they hold other stuff inside.
    Each container holds at minimum one video track and, most likely, one audio track. When you watch a movie online, your video player (most likely Flash) decodes both the audio and video and sends the information to your screen and speakers.
    Why does this matter? Well, because the process of decoding what’s inside the video container file varies. To know how to decode a movie, the player (which is your web browser in the case of HTML5 video) has to know which codec the movie was encoded with.
    When it comes to web video there are two codecs to worry about: H.264 and Theora.
    There’s a huge debate right now among web developers, browser makers and just about everyone else as to which codec is right for the web. We believe that a free, open codec without patent and licensing restrictions is the best solution for the web. Sadly, neither codec exactly fulfills that dream, so for now, let’s just skip the whole argument and be practical — we’re going to use both codecs.
    Why? Well, have a look at the table below, which shows which codecs work where and you’ll quickly see that there is no one-size-fits-all-browsers solution. Only Google Chrome can play both H.264 and Theora.
    Codec support by browser/platform:     Firefox     Opera     Chrome     Safari     IE 9     iPhone     Android
    Ogg Theora    
    H.264    
    So, you may be thinking … if HTML5 video doesn’t work in IE7 or IE8 and it means I’m going to have to encode my videos twice, then why bother at all? Well, the best answer is simple: mobile users. If you want iPhone and Android users to be able to see your video, HTML5 is the only way to do it — Flash support is coming to Android sooner or later but for now HTML5 is the only option, and we all know Flash doesn’t run on the iPhone or the iPad.
    The HTML5 Code
    Here’s how to actually embed your videos. First, we encode video in both .ogv and .mp4 containers. Encoding video is beyond the scope of this article, so instead we suggest you check out Mark Pilgrim’s online book Dive Into HTML5, which has a whole chapter devoted to understanding video encoding. Pilgrim’s encoding suggestions use free software to get the job done, and in the end you’ll have two files — one .mp4 and one .ogv.
    Now it’s time to unleash those movies in pure HTML glory. Here’s the code:
    view source
    print?
    1    <video width="560" height="340" controls>
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