Hud color picker doesn't change
Hi
i tried different hud color picker , but it's the alway the same shape
i mean i can Hue stip,hut stirp huge hue wheel ,hue wheel medium , hue wheel large
but i can't change it
i mean whatever i select , i have always the same hue strip
there is not different if i select the Hue stip,hut stirp huge, hue wheel ,hue wheel medium , hue wheel large
it's always the same
w7 32bit
thanks you so much!!!!!!!!!!!!!
for the manual i clicked help F1 and download the pdf , is in the pdf all the help that i see online?
but is there a pdf with all the shortcut of cs5 ?
i remember there is a reg key to add to cs4 to go back to the default shortkey
is there ony for cs5?
Similar Messages
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the HUD color picker is pretty useful, but it's buried under a complicated shortcut (shift+alt+ctrl+right button) all held down at the same time. When all buttons are released, the color picker disappears.
Here's my question: when the picker is visible, the saturation and value automatically change as you simply hover the cursor anywhere within the 'square' portion of its window. (The color ring is on the outer edges, and I'll get to that). You don't need to click on the picker to choose a new saturation or value; you only need to hover ontop of the new saturation/value and then release the buttons when you're ontop of the saturation/value that you'd like to select. As you hover within the window, the saturation/value is automatically updating in real time depending on what location your cursor is ontop of within the square portion of the window. But the problem is that when the picker first becomes visible, the cursor is automatically placed directly in the center of its window. So when you hover the cursor to the outer edges where the color ring is (in order to shift the hue), it is also shifting the saturation/value as you pull the cursor from the center of the HUD window over to the ring on the outside. Hope this makes sense.
How do you use the HUD color picker to shift only the hue without affecting the saturation/value?well, I've managed to re-map the entire process since starting this thread (using AutoHotKey). Here's what I do now:
hold down 'b' on the keyboard (hold it down, not press+release) and the standard photoshop color picker window appears. I can now choose my color, hue, and saturation (as normal). No worrying about values or saturations shifting; this is the default color picker window.
then, release 'b' and the color picker window disappears. This is essentially *identical* to the HUD color picker function, except that there are 2 improvements:
-you no longer need to press 4 keys to get it to appear (shift+ctrl+alt+right button) - you only need to hold down 'b' on the keyboard
-when you release 'b', the color picker window disappears, exactly the same way the the HUD color picker does.
The only drawback I would suppose, is that's it's a fraction slower - not *quite* as fast as the HUD color picker, but that would be nitpicking. Still works fast, and great.
But with the HUD color picker, I would still like to know if there's a way to keep the same sat/value while only shifting the hue... i find it hard to believe that Adobe implemented this HUD color wheel with such a major flaw... I'm thinking it's got to be something I'm doing wrong -
I am seeing something very strange when I attempt to access the HUD color picker in PS CS6. The picker only displays when I have the PS Preferences box open. If I use the keyboard shortcut of 'control+option+cmd click' with only the image open minus the Preferences I get nothing.
I am using a MacPro with NVIDIA GeForce 320M.
Any ideas as to how to fix?The HUD colour picker doesn't appear when certain tools are active. It won't appear with Move Tool or Rectangular Marquee, for example, but it should appear with most tools. I'm using the same GPU with OS X 10.6.8.
-
cs5 recently installed on mac at workplace. I don't seem to be able to switch form the wheel in preferences. Have chose strip, but still have wheel on restart of app. What I would like more is to be able to turn it off, I find it really annoying.I know if I turn off the gpu stuff it goes away, but the zoom thing is nice. Any answer?
BTW,
The HUD Color Picker is not the same as the Eyedropper tool sampling ring. I assumed you were talking about the sampling ring and wanted to turn it off. If you are talking about the HUD color picker not changing from Hue Wheel to Hue Strip, sorry for my misunderstanding. I'm not sure what might be the underlying issue for that case.
See this in the CS5 Help for more info:
http://help.adobe.com/en_US/photoshop/cs/using/WSba26e7b0742782c7-ca98dbb124ffdb1d60-8000. html
thx,
steve -
CS5 extended color picker want to change format
Color picker box has changed. I would like to change it back so tones are in big box on left and colors or hues in small box on right
Here is the link to the information that was helpful to me: http://planetphotoshop.com/color-picker-versatility.html
I had deselected the H button (on the right hand box with descending order of H S B I had instead selected the S button and so the format
that came up consistently was for Saturation instead of Hue. -
Using the color picker component to change background is coving up the rest of the elements
Hello,
I am trying to learn some scripting for components.
I have a bunch of stuff working and I got the color picker component to change the color of a movie clip and another one to change the text color.
I have another script that does the background color, but, when I use it with this script, it covers up the other components.
How can I use the color picker to change the background color of the stage without covering up the the movie elements?
Here are the two scripts:
script one-works fine on the 2 elements it is targeting
import fl.events.*;
import fl.events.ColorPickerEvent;
myColPic.addEventListener(ColorPickerEvent.CHANGE,changeHandler);
function changeHandler(event:ColorPickerEvent):void {
var colorInfo:ColorTransform = new ColorTransform;
colorInfo.color = event.color;
myBox.transform.colorTransform = colorInfo;
trace(event.target.hexValue);
myTextPic.addEventListener(ColorPickerEvent.CHANGE,changeText);
function changeText(event:ColorPickerEvent):void {
var colorTypeInfo:ColorTransform = new ColorTransform;
colorTypeInfo.color = event.color;
myType.transform.colorTransform = colorTypeInfo;
trace(event.target.hexValue);
Script 2-works fine in an empty movie, but if I add it to the script above, those elements get hidden..
import fl.controls.ColorPicker;
import fl.events.ColorPickerEvent;
var bg:Sprite = new Sprite();
bg.graphics.beginFill(0x000000);
bg.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
bg.graphics.endFill();
addChild(bg);
var colorPicker:ColorPicker = new ColorPicker();
colorPicker.addEventListener(ColorPickerEvent.CHANGE, colorPicker_change);
colorPicker.move(10, 10);
addChild(colorPicker);
function colorPicker_change(evt:ColorPickerEvent):void {
bg.graphics.beginFill(evt.color);
bg.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
bg.graphics.endFill();
Granted, I they are changing colors differently, but I am not sure how to change the stage color any other way with this component.
any thoughts out there?
thanks
babsThanks kglad!!!
that did it -
Color Picker Doesn't Reflect selected Color
>>In Fireworks CS4, the color picker doesn't reflect the color selected on canvas. <<
How can there be a value in Fireworks. When will this be fixed, cause lets face it, the world is about color?
BobDoes your image have an adjustment layer or a layer mask
on the layer that is active when using the color picker?
If you have an adjustment layer, make another layer active
and see what happens.
If the layer that is active has a layer mask, click on image
thumbnail to the left of the layer mask and try the color
picker.
MTSTUNER -
I'm using PSE8 on a PC with Windows7 and something seems to be wrong with my color picker in the Editor. I click on the Foreground icon (lower left of the screen), choose a color, click OK, and it doesn't change the color on the icon. The default colors seem to be only black, white or gray. I am in RGB color mode (under Image) and I have clicked Convert Color Profile to "Convert to Adobe RGB Profile" which is now grayed out. Under Edit>Preferences>General, I have selected Adobe as the Color Picker. Can anyone figure out why I am not getting the color I select for the Foreground color? Thanks for any suggestions at all!
Does your image have an adjustment layer or a layer mask
on the layer that is active when using the color picker?
If you have an adjustment layer, make another layer active
and see what happens.
If the layer that is active has a layer mask, click on image
thumbnail to the left of the layer mask and try the color
picker.
MTSTUNER -
IR color picker doesn't use IMAGE_PREFIX
I have an application for which we changed the IMAGE_PREFIX from '/i/' to '/new_path/i/'.
This required some changes in the proxy configuration and in the dads.conf. These are all good since the whole application is working fine, except for 1 thing.
The popup color picker in the interactive report (available in highlighting menu) opens a new color picker in a popup window.
The page is however still refering to the '/i/' directory and not to the '/new_path/i/'.
(We deliberetaly block the '/i/' URLS on the proxy, only the '/new_path/i/' are allowed.)
Is this a bug in APEX ? and if so is there a patch ?
APEX version: 3.2.0.00.27
Kind regards,
KarelDoes your image have an adjustment layer or a layer mask
on the layer that is active when using the color picker?
If you have an adjustment layer, make another layer active
and see what happens.
If the layer that is active has a layer mask, click on image
thumbnail to the left of the layer mask and try the color
picker.
MTSTUNER -
Color Picker won't change the color properly?
Hi guys,
I have a weird issue with the color. When I changed the color from dark green to bright lime green on Color Picker. The Color Picker show the specific color I want and then I click "OK". It did not change the dark green to bright lime green... instead it show the dull green color. It is really bugging me because I can't figured it what wrong with it. I checked the Color Mode (RGB mode) and Color Setting... everything seems to be right to me.
Here is the quick screenshot:
I also tested with other color, it still have the same problem. They won't show the bright color, it show the dull color instead.
I hope you guys can help me out!
Thanks,
ChristieOK, a few more thought on this.
Here's what I did and everyone can check for themselves. I made a screen capture of the Color picker and paste it in a RGB and also a CMYK document as shown on the images below. In the CMYK document this converts the RGB color values of the screen capture into the CMYK color space of the document and the colors in the palette are displayed within the document's gamut. If you take the eyedropper and click on any color of the palette on the image you will never get out of gamut colors and this is how they should be displayed in the real Color Picker. The Color picker can still display in a little box out of gamut color if they are selected numerically using the RGB or HSB models but the point is that the display of the palette should be converted to a CMYK color space.
In the RGB document on the second image, like in the real picker, clicking on the palette with the eyedropper will give a lot of out of gamut colors.
Now thinking about out of gamut colors. Illustrator decides what is out of gamut colors by comparing the color space of a CMYK document to the working RGB color space set in the Color Settings and for an RGB document to the working CMYK space in the Color Settings. But this is not practical all the time because it is one way only from RGB to CMYK and can not be set from CMYK to RGB, RGB to RGB, and CMYK to CMYK.
CMYK to RGB example: you may have a document with U.S Web Coated (SWOP) v2 color space and one of its destinations is an sRGB color space. Because you can't set CMYK to RGB for out of gamut consideration, Illustrator will consider out of gamut all sRGB colors that are outside the U.S Web Coated (SWOP) v2 color space. But in this case your destination is sRGB and all colors from the sRGB color space should be presented in gamut and there is actually a small part of the U.S Web Coated (SWOP) v2 colors that are outside of the sRGB color space and only these colors should be shown as out of gamut.
RGB to RGB example: your document is set in Adobe RGB color space because it will be eventually printed to several RGB printers some of which may have narrower gamut than the document. Then you want to set Illustrator to display out of gamut only the colors in the Adobe RGB color space that the RGB printer can't print, but unfortunately this is not possible even if you have the color profile of the printer.
CMYK to CMYK example: you may have a document with U.S Web Coated (SWOP) v2 color space but one of its destinations is U.S Web Uncoated v2, or US Newsprint, again not possible.
So, in all these examples, the out of gamut colors Illustrator gives in the Color picker and panel are completely useless. Of course the major tool for these tasks remains the soft proofing which is working properly but why not make the out of gamut colors in the Color picker and panel work better and make more sense. -
I am using CS6 and I can't get the "Show Sampling Ring" to accept the check mark to make it active. I have an image up I am on the background layer and I have the Eye Dropper selected. I have tried the shortcut of alt + shift and right clicking and that doesn't work either. My video card is a NVIDIA and I thought I would try and update the drivers for that but I don't know how to do it for that card. I also am not sure if I should check or not check Use Graphics Processor under Preferrences which I tried both ways and it doesn't make any difference. Any help would be appreciated.
65alias, what you're experiencing sounds like classical problems with drivers.
Ensure you have updated your video driver, and if you don't have the latest tablet driver you'll want to remove it and install the latest from the Wacom web site (i.e., don't update it in place, specifically remove then install).
-Noel -
Lightroom 2.7 color picker doesn't work
I have the new Lion OSX. I have Lightroom 2.7. I am having issues with the colour picker. It will not leave the colour palette and let me select from the image. I have tried holding down my mouse key, but it won't leave the palette. This is SOOOO frustrating! HELP ME!! LOL. This is in the adjustment brush... Thanks in advance!
It's supposed to work like this: with the mouse cursor in the palette, hold down the mouse key and drag into the image.
If you're doing that (and it sounds like you are), you may have hit upon a place where Lion and LR 2.7 aren't playing well together.
You can download the 3.6 trial and see if your problem goes away. Adobe aren't likely to fix anything in 2.x.
Hal -
I have PS CS5 (version 12.0.4x32). The Color PIcker HUD doesn't seem to work (shift-alt-right click). The Enable OpenGL Drawing box is greyed out and there's a note that PS "Standard" not supported. What's going on? Do I have aversion of PS that doesn't support the Color HUD? How do I find out if I have PS "Standard" How can I fix this?
At your suggestion, I went to Help > System Info, and here's everything that I found. Note that OpenGL Drawing is now enabled (it was greyed out before but not anymore, I don't know why), but when I click "Advanced Settings" I find that Mode is set to "Basic" and it's greyed out (i.e. I can't change it). The HUD color picker still does not work. BTW, I'm very appreciative of the help and attention you're giving to this. Thanks.
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Underpainting 12.0
Vanishing Point 12.0
Variations 12.0.4 (12.0.4x20110407 [20110407.r.1265 2011/04/07:02:00:00 cutoff; r branch])
Video Preview 12.0.4 (12.0.4x20110407 [20110407.r.1265 2011/04/07:02:00:00 cutoff; r branch])
Water Paper 12.0
Watercolor 12.0
Wave 12.0.2
WIA Support 12.0.4 (12.0.4x20110407 [20110407.r.1265 2011/04/07:02:00:00 cutoff; r branch])
Wind 12.0.2
Wireless Bitmap 12.0.4 (12.0.4x20110407 [20110407.r.1265 2011/04/07:02:00:00 cutoff; r branch])
ZigZag 12.0.2
Plug-ins that failed to load: NONE
Flash:
Flash
Mini Bridge
Access CS Live
CS News and Resources
Flash
Kuler
CS Review
Installed TWAIN devices: NONE -
Shift-Alt-Right Click-Drag doesn't bring up the Color Picker HUD. Someone suggested making sure "Enabale OpenGL Drawing" box is checked, but tis greyed out (says that Photoshop Standard" not supported). Is this the problem? What is Photoshop "Standard" and how do I find out if I have it?
Good day!
What is Photoshop "Standard" and how do I find out if I have it?
Photoshop CS5 can be licensed as Extended or Standard; in Standard several features are deactivated, but I don’t think the HUD Color Picker is one of those.
Check out Photoshop > About Photoshop to see if you have Photoshop Extended.
Someone suggested making sure "Enabale OpenGL Drawing" box is checked, but tis greyed out
What is your GPU?
If it is not on this list it may be too »old« to provide OpenGL.
http://helpx.adobe.com/photoshop/kb/tested-video-cards-photoshop-cs5.html
Regards,
Pfaffenbichler -
Can I pop out the color picker in Photoshop CS6?
Hey everyone,
I am doing digital painting in Photoshop CS6, and would love it if I could keep my color picker open in a separate window. Does anyone know how to do this? I've seen an artist named Feng Zu do this in a painting tutorial video, but he doesn't explain how.
Thanks!You can also get to a HUD (Heads Up Display) version of the Color Picker by holding down the Control+Option+Command keys on a Mac (Alt+Shift+Right Click on a PC, I believe)
But I personally find the HUD color picker unintuitive and problematic.
If you find a way to keep a floating Color Picker window, post back. That could be convenient.
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