I bought a season pass for cod and it doesn't work
So I went to best buy, bought call of duty advanced warfare, the lady askede of I wanted season pass with it and I said yes. When I got home, I installed call of duty into my Xbox one and then proceeded to redeem my season pass code. When I typed it in and clicked enter, it did nothing. I tried again and it said that my code was already used! Can someone help me?!
Hi matlun,
Based on what you mentioned, it sounds as though your season pass code may have been redeemed when you initially tried to enter it despite your console not progressing to a validation screen. We aren't able to verify this though, as Microsoft is responsible for the administration and maintenance of these codes. When you can, I'd encourage you to check out this article on Microsoft's official Xbox support site and to see if any of the suggested solutions work for you:
Troubleshoot Xbox Live code redemption issues
I hope this helps. And thanks for purchasing your copy of Call of Duty: Advanced Warfare with us!
Aaron|Social Media Specialist | Best Buy® Corporate
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Try:
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Merge 2 code and script doesn't work anymore
I have 2 AS2 codes (I think). One is a carousel gallery script that lets pictures flying in a circle. And the second code is the one that let words fly, downloaden from http://www.levitated.net/daily/levTextSpace.html.
The scripts work seperatly, but once i merge the codes together the levTextSpace doesn't work anymore. And I can't find where the problem is. Fla file is included.
Carousel gallery:
picData = new XML();
picData.ignoreWhite = true;
picData.onLoad = loadXML;
picData.load("md_photos.xml");
function loadXML() {
_root.createEmptyMovieClip("thumbnails", 1);
images = new Array();
for (i=0; picData.firstChild.childNodes[i].firstChild.nodeValue != undefined; i++) {
images.push(picData.firstChild.childNodes[i].firstChild.nodeValue);
thumbnails._x = 750;
thumbnails._y = 75;
imageLoading = true;
numObjects = images.length;
objectsInScene = new Array();
focalLength = 750;
spin = 0;
_root.thumbnailSize = 350/((numObjects)/9);
displayPane = function () {
var angle = this.angle+spin;
var x = Math.cos(angle)*this.radius;
var z = Math.sin(angle)*this.radius;
var y = this.y;
var scaleRatio = focalLength/(focalLength+z);
this._x = x*scaleRatio;
this._y = y*scaleRatio;
this._xscale = -(this._yscale=100*scaleRatio);
this._xscale *= Math.sin(angle);
this.swapDepths(Math.round(-z));
angleStep = 2*Math.PI/numObjects;
for (i=0; i<numObjects; i++) {
thumbnail = thumbnails.createEmptyMovieClip("thumbnail_"+i, i);
myPic = thumbnail.createEmptyMovieClip("picHolder", 1);
myPic.loadMovie(images[i]);
thumbnail.angle = angleStep*i;
thumbnail.radius = 650;
thumbnail.x = Math.cos(thumbnail.angle)*thumbnail.radius;
thumbnail.z = Math.sin(thumbnail.angle)*thumbnail.radius;
thumbnail.y = 0;
thumbnail.display = displayPane;
thumbnail.drawBox(_root.thumbnailSize);
thumbnail.buttonize(i);
thumbnail.notLoaded = true;
objectsInScene.push(thumbnail);
panCamera = function () {
spin -= 0.001;
for (var i = 0; i<objectsInScene.length; i++) {
objectsInScene[i].display();
thumbnails.onEnterFrame = panCamera;
_root.onEnterFrame = function() {
for (i=0; i<images.length; i++) {
if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal() == 1) && _root.thumbnails["thumbnail_"+i].notLoaded) {
if (_root.thumbnails["thumbnail_"+i].picHolder._width>=_root.thumbnails["thumbnail_"+i].picHolder._height) {
_root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
_root.thumbnails["thumbnail_"+i].picHolder._y = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._height)/2;
if (_root.thumbnails["thumbnail_"+i].picHolder._width<=_root.thumbnails["thumbnail_"+i].picHolder._height) {
_root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._height-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._height)));
_root.thumbnails["thumbnail_"+i].picHolder._x = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._width)/2;
if (_root.thumbnails["thumbnail_"+i].picHolder._width == _root.thumbnails["thumbnail_"+i].picHolder._height) {
_root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
_root.thumbnails["thumbnail_"+i].picHolder._x = _root.thumbnails["thumbnail_"+i].picHolder._y=0;
_root.thumbnails["thumbnail_"+i].picHolder._alpha = 80;
_root.thumbnails["thumbnail_"+i].notLoaded = false;
if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal()<1)) {
levTextSpace:
// register root as environment
Object.environment = _root;
// create camera object
this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};
// set environmental constants
this.fl = 1000;
// create 'space' to which all words will be attached
this.createEmptyMovieClip("space", 2);
// center 'space' on the stage
space._x = 800;
space._y = 900;
// a string of words related to the wind
this.keywords = "no-nonsense full-service partner co-creation innovation keep it simple technical expertise integral design method successful products teamwork designers engineers design for (dis)assembly sustainability ecological smart ideation feasability study ergonomic analysis imagineering trade off matrix prototyping consultancy technology problemsolvers open-minded multi-disciplinary imagination creative minds passionated user centered strategy added value";
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.keywords.split(" ");
// create one instance for each word in the list
for (n=0; n<this.wordList.length; n++) {
// pick a word from the list
var word = Object.environment.wordList[n];
var x = random(600)-(300);
var y = random(400)-(200);
var z = random(Object.environment.fl*2)-Object.environment.fl;
// create an instance of the keyWord object
nombre = "word"+String(depth++);
initialization = {txtword: word, x: x, y: y, z: z};
space.attachMovie("keyWord", nombre, depth, initialization);
trace(nombre);
this.onEnterFrame = function() {
this.cam.dz += 5;
// move the camera to its destination
this.cam.x += (this.cam.dx-this.cam.x)/10;
this.cam.y += (this.cam.dy-this.cam.y)/10;
this.cam.z += (this.cam.dz-this.cam.z)/30;change the highlighted text
picData = new XML();
picData.ignoreWhite = true;
picData.onLoad = loadXML;
picData.load("md_photos.xml");
function loadXML() {
_root.createEmptyMovieClip("thumbnails", 1);
images = new Array();
for (i=0; picData.firstChild.childNodes[i].firstChild.nodeValue != undefined; i++) {
images.push(picData .firstChild.childNodes[i].firstChild.nodeValue);
thumbnails._x = 750;
thumbnails._y = 75;
imageLoading = true;
numObjects = images.length;
objectsInScene = new Array();
focalLength = 750;
spin = 0;
_root.thumbnailSize = 350/((numObjects)/9);
displayPane = function () {
var angle = this.angle+spin;
var x = Math.cos(angle)*this.radius;
var z = Math.sin(angle)*this.radius;
var y = this.y;
var scaleRatio = focalLength/(focalLength+z);
this._x = x*scaleRatio;
this._y = y*scaleRatio;
this._xscale = -(this._yscale=100*scaleRatio);
this._xscale *= Math.sin(angle);
this.swapDepths(Mat h.round(-z));
angleStep = 2*Math.PI/numObjects;
for (i=0; i<numObjects; i++) {
thumbnail = thumbnails.createEmptyMovieClip("thumbnail_"+i, i);
myPic = thumbnail.createEmptyMovieClip("picHolder", 1);
myPic.loadMovie(ima ges[i]);
thumbnail.angle = angleStep*i;
thumbnail.radius = 650;
thumbnail.x = Math.cos(thumbnail.angle)*thumbnail.radius;
thumbnail.z = Math.sin(thumbnail.angle)*thumbnail.radius;
thumbnail.y = 0;
thumbnail.display = displayPane;
thumbnail.drawBox(_ root.thumbnailSize);
thumbnail.buttonize (i);
thumbnail.notLoaded = true;
objectsInScene.push (thumbnail);
panCamera = function () {
spin -= 0.001;
for (var i = 0; i<objectsInScene.length; i++) {
& nbsp; objectsInScene[i].display();
thumbnails.onEnterFrame = panCamera;
_root.onEnterFrame = function() {
for (i=0; i<images.length; i++) {
& nbsp; if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal() == 1) && _root.thumbnails["thumbnail_"+i].notLoaded) {
& nbsp; if (_root.thumbnails["thumbnail_"+i].picHolder._width>=_root.thumbnails["thumbnail_"+i].picHolder._height) {
& nbsp; _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
& nbsp; _root.thu mbnails["thumbnail_"+i].picHolder._y = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._height)/2;
& nbsp; }
& nbsp; if (_root.thumbnails["thumbnail_"+i].picHolder._width<=_root.thumbnails["thumbnail_"+i].picHolder._height) {
& nbsp; _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._height-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._height)));
& nbsp; _root.thu mbnails["thumbnail_"+i].picHolder._x = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._width)/2;
& nbsp; }
& nbsp; if (_root.thumbnails["thumbnail_"+i].picHolder._width == _root.thumbnails["thumbnail_"+i].picHolder._height) {
& nbsp; _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
& nbsp; _root.thu mbnails["thumbnail_"+i].picHolder._x = _root.thumbnails["thumbnail_"+i].picHolder._y=0;
& nbsp; }
& nbsp; _root.thumbnails["thumbnail_"+i].picHolder._alpha = 80;
& nbsp; _root.thumbnails["thumbnail_"+i].notLoaded = false;
& nbsp; }
& nbsp; if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal()<1)) {
& nbsp; }
levTextSpace:
// register root as environment
Object.environment = _root;
// create camera object
this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};
// set environmental constants
this.fl = 1000;
// create 'space' to which all words will be attached
this.createEmptyMovieClip("space", 2);
// center 'space' on the stage
space._x = 800;
space._y = 900;
// a string of words related to the wind
this.keywords = "no-nonsense full-service partner co-creation innovation keep it simple technical expertise integral design method successful products teamwork designers engineers design for (dis)assembly sustainability ecological smart ideation feasability study ergonomic analysis imagineering trade off matrix prototyping consultancy technology problemsolvers open-minded multi-disciplinary imagination creative minds passionated user centered strategy added value";
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.keywords.split(" ");
// create one instance for each word in the list
for (n=0; n<this.wordList.length; n++) {
// pick a word from the list
var word = Object.environment.wordList[n];
// changing the next 3 lines probably will change where the words appear
var x = random(600)-(300);
var y = random(400)-(200);
var z = random(Object.environment.fl*2)-Object.environment.fl;
// create an instance of the keyWord object
nombre = "word"+String(depth++);
initialization = {txtword: word, x: x, y: y, z: z};
space.attachMovie("keyWord", nombre, depth, initialization);
trace(nombre);
this.createEmptyMovieClip("loopMC",this.getNextHighestDepth);
loopMC.onEnterFrame = function() {
this.cam.dz += 5;
// move the camera to its destination
this.cam.x += (this.cam.dx-this.cam.x)/10;
this.cam.y += (this.cam.dy-this.cam.y)/10;
this.cam.z += (this.cam.dz-this.cam.z)/30; -
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B-rock -
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kevinkevin bryden wrote:
Hi
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