I can't get this video off of my iPhone

I recently rented Unforgiven (less than great acting but beautiful character arc!) but when I went to put it on my phone, it stopped at the very end of the process. An error message was displayed saying that the transfer had failed. I figured this wouldn't be a big problem; I'd just try it again. The issue, I discovered, was really that it really had transferred the data, but failed to identify it as a video. Now I have over a Gig of memory being wasted in the 'Other' category and can't seem to find a way to rid myself of it without deleting all my other information. Is it possible to rid myself of this unusable data without also riding myself of my copious notes and bookmarks?

iTunes creates and maintains a backup of your iPhone, which stores the following data; your iPhone settings, SMS messages, notes created with the Notes application, cites tracked with the Weather widget, stocks tracked with the Stocks widget, recent calls, call favorites, visual voicemail, photos captured by your iPhone - but I wouldn't depend on this one. Photos captured by your iPhone should be imported to your computer just as with any other digital camera. Basically, the backup stores all data not included with the iTunes sync process.
Your iPhone's backup is updated during the sync process is any of this data has changes since the last sync - as the very first step during the sync process.
iTunes content, photos transferred from your computer to your iPhone, contact information, calendar events, and bookmarks should remain on your computer.
The only way to fix this particular problem is by restoring your iPhone with iTunes. Be sure to sync your iPhone with iTunes immediately before restoring to update your iPhone's backup if needed, and import any photos that were captured by your iPhone to your computer.
The restore process completely erases your iPhone, and then re-installs the current firmware version, which is 1.1.4. After firmware 1.1.4 is re-installed, you will be prompted to restore your iPhone from your iPhone's backup - which is the default. After your iPhone is restored from your iPhone's backup, this must be followed by a sync to transfer your selected iTunes content, contact information, calendar events, bookmarks, and photos transferred from your computer to your iPhone if any.

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A: How can I get this function to fire off last?

the code is very hard to understand
it's badly formatted
{}'s don't match
you aren't calling a playerChange function
this is my guess at something that might work for you
function buttonChange (e:MouseEvent)
          if(e.target.currentFrame == "frame1" )
                    if (e.target == button1)
                              e.target.gotoAndStop(player.currentFrame + 1);
                              playerChange();
                    else
                              player.gotoAndStop(player.currentFrame);
                              if (e.target == button2)
                                        e.target.gotoAndStop(player.currentFrame + 1);
                                        playerChange();
                              else
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button1.addEventListener(MouseEvent.CLICK,buttonChange );
button2.addEventListener(MouseEvent.CLICK, buttonChange);

the code is very hard to understand
it's badly formatted
{}'s don't match
you aren't calling a playerChange function
this is my guess at something that might work for you
function buttonChange (e:MouseEvent)
          if(e.target.currentFrame == "frame1" )
                    if (e.target == button1)
                              e.target.gotoAndStop(player.currentFrame + 1);
                              playerChange();
                    else
                              player.gotoAndStop(player.currentFrame);
                              if (e.target == button2)
                                        e.target.gotoAndStop(player.currentFrame + 1);
                                        playerChange();
                              else
                                        player2.gotoAndStop(player2.currentFrame)
button1.addEventListener(MouseEvent.CLICK,buttonChange );
button2.addEventListener(MouseEvent.CLICK, buttonChange);

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