I want to replace my own motherboard board on a Imac G5

It must sound cheap to want to save 800 for a certified apple repair. If its a dead machine, what have I got to lose? I have replaced memory and hardrives on different computers successfullly etc... The question is a 3 part one.
1)what guides could be reccommended for replacing a motherboard and is there any video help?
2)How do i know if I have a slot loaded G5
3}AND Before I do it I want to make sure the power supply doesn't need replacing. How can I check that? We determined the capacitors on the motherboard were leaking and bulging. it turns on with a kernel exception.so inherently I didn't think to ask about power supply.. and I assume its ok.
3a)How about any guides to replacing the capacitors themselves? Thank you jon

Something in the links below might help you although you don't specify which model iMac you have:
http://xlr8yourmac.com/systems/imacisight_internals/imac_g5_isightinside.html
http://nl.youtube.com/watch?v=iVgL9u7ySUk
http://nl.youtube.com/watch?v=fI_QmBueWg4&feature=related

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    I don't think I'm crazy. I'm using what I have to give back to the open source community, and using what I consider to be an cunning operational model to do it: back when the 450MHz P3 I spoke of was the only "main" working PC I had, I designed, in none other than Visual Basic 1.0, a media center UI. On Windows 98. In 2006. And, you know what, despite the fact that the animations it used were pretty basic, it actually looked really, really good. And why was this? Because I used software designed for 486DX2s running at 33MHz with 4 or 6MB of RAM, on a P3, with 128MB of RAM (yes, I've upgraded it since), clocked at 450MHz. The result? Blinding, optimized, speed. You really should try the older versions of VB sometime - I managed to score a copy of VB 2.0 which is legal to distribute because its "Make EXE" (ie compile) function is crippled. Email me and I'll mail you a copy - it's completely legal.
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    Bit of an update: Varreon emailed me regarding VB 2.0 and we had a bit of a discussion regarding the language I planned to use.
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    All the same, I'm not concerned about speed in the irrational way I have been in the past, but at the same time I do need to be careful in my thinking regardless of the language I use since don't want a client that lags to death. A good example of a slow program is SciTE - the text editor I'm typing this in, Geany, uses the same edit control it uses (Scintilla, which is written in C++, AFAIK), and while this component has a good degree of editorial control, scrolling with the scroll wheel can be slow. Also, when I recently tried to run SciTE on an old laptop I found on the side of the road (AMD K-6, 350MHz, 32MB RAM), I discovered that just *typing* would lag the system horribly - typing about 15 keystrokes quickly resulted in a lag of about 6 seconds after which what I typed would appear all at once. Typing single keys - slowly - resulted in a delay of around 0.20-0.39ms (guessed).
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    Overall however, I do need to contain my enthusiasm - the desire to throw in multiple scripting engines, awe-inspiring compositing graphics layers, and support for multiple protocols isn't such a bad idea, but if not controlled will result in serious featuritis, which when combined with a verbose, low-level language will only result in me throwing myself at the project too hard "to get it done", with proven disastrous results.
    -dav7
    [ Note, there's an update in a follow-up post below this one that affects the information you see here - just so you know ]
    I've done some consideration since that email and it's possible that C++ might be able to be brought onto the table. This was mostly inspired by the good outcome I had with writing a couple of modules for InspIRCd, which uses C++, compared to my previous attempt when I knew no C.
    The main thing I'm a little indecisive about at the moment is the toolkit; I want something that's fast but doesn't look all that bad; FLTK is, as I've said previously, not something I like the look of - it does appear to be somewhat themable but it's impossible to escape the fact that it values speed over shininess, and while this is excellent for my current target, I don't want to develop something that relies on it so heavily that it's next to impossible to port to whatever I end up using when it's time to get the graphics in, such as a UI model on top of an OpenGL canvas.
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    It seems to be possible to embed popular languages such as Perl, Python, Tcl, Lua, etc, but then there are lesser-known languages designed for embedding, such as Nesla, AngelScript and the like (such as that language I can't find, heh). And of course I could also embed a JavaScript engine, which would probably be very odd but all the same quite an experience.
    Then there's Falcon, which appears to be a pretty good language in general but doesn't appear to have all that many modules available for it just yet, so doesn't seem to suit my purposes.
    So, summing up:
    - I don't know how I should develop this in terms of graphics - should I wait for a new PC and just use SDL or whatever I'm going to use, use a toolkit and either rewrite half of everything at some other point or juggle two display methods, or what?
    - The number of scripting languages out there is mind-boggling. To me, it's not what syntax the language uses, or whether it's statically or dynamically typed, or how readable it is, it's #1 how fast it is, and #2 how suitable it would be in the context of an IRC client - string manipulation (even on every incoming and/or outgoing message), user interface control, and so on.
    -dav7
    Last edited by dav7 (2009-02-16 09:25:49)

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