Icon editor problem

I have created a template. After i load the template, when i type on the Icon Text, the result always appear at the bottom edge.
I wish to display the text in the middle.
This is annoying.
Anyone have solution on this?
Solved!
Go to Solution.
Attachments:
1.JPG ‏57 KB

sure no problem!
Please have a look.
Attachments:
Bb.png ‏1 KB
Bbraun.png ‏1 KB

Similar Messages

  • Missing tab in icon editor

    I'm pretty sure I'm missing a tab in my icon editor... 
    Can anybody tell me where my missing tab (forgot the name of it) has been gone to?
    Furthermore I can't synchronize with the NI icon library.
    The problems occured today for the first time. After I tried to synchronize with the NI icon library... So I guess it must be kind of related...
    Any thoughts?
    Just to be clear... I don't have any debug info since the icon editor does not give me any
    Solved!
    Go to Solution.

    You're missing the layers tab. Click layers--> show layers page.

  • Old Icon Editor in LabVIEW 2012

    I'm observing a 'weird' behavior with the icon editor in LabVIEW 2012, suddenly I'm starting to see the 'old' editor on my VIs
    Anyone seen this before?
    Thanks,
     <<-N->>

    I've been seeing a similar problem.  First I get error shown in the attached, then the icon editor version shown in the attached.  I have tried reinstalling the LabVIEW2012 as well as doing a repair. 
    I am using Windows7.  I have a lab computer with the same software which works fine so there is something funny about my laptop.
    Regards,
    Curt
    Attachments:
    icon editor error.png ‏67 KB

  • Icon Editor Templates

    Have there been any changes between LabVIEW 2012 and 2014 in the way the Icon Editor handles the templates?
    I opened a file in LabVIEW 2012 and started modifying the icon from the default.  I picked the _box template and worked from there.  It is a black outline with a white background.
    Later, I was doing the same thing to another file in LabVIEW 2014.  I picked the same _box template.  It looked like a black icon with a transparent background once I got to the Layers page.
    I thought maybe I had different version of icon templates, until I realized both LabVIEW version point to the My Documents\LabVIEW Data\Icon Templates folder.  The _box is a .png file in VI\Frameworks subfolder.  So I'd expect it to look the same in both LabVIEW versions.
    Or is it somehow related to the .bin file?
    However, working with the box with transparent background in LV14, it at least seems to treat the background as white when I place it on other block diagrams.  I'm not seeing wires show through transparent areas.  So everything is just fine.
    I just can't figure out why the icon template looks different in LV12 versus LV14.
    See the attached .png file to see what I'm talking about.
    Attachments:
    IconEditor.png ‏156 KB

    Interesting problem, I will add that this happened to me with fresh LabVIEW installs and the change seemed to occur between LabVIEW 2013 SP1 and LabVIEW 2014
    I also played around with the transparency and it seems that the transparency will be kept only if it is not within the borders of filled in areas.  I made some weird shapes to show what I mean.
    Here is the Icon Editor for the VI I made
    And here is what it looke like in another VI.  I changed the background color to show transparency.
    So ya, no answers here but that sure is interesting.  I'll see if I can ask someone who might know more tomorrow
    Matt J
    Professional Googler and Kudo Addict
    National Instruments

  • Icon Editor Glyph frustrations

    This has only started happening today when I go to edit the icons for my VIs. I click the glyphs tab and go to select a glyph. However, when I click on the glyph (favourite new word) it sends me to another icon editor in which it sends me here. I believe I have an option turned on that causes my clicking of the glyph to not be in it's 'Default' mode. Anybody else run into this problem?
    Thanks!
    Solved!
    Go to Solution.

    Its a known issue.  Restart LabVIEW and it should clear up.  If that doesn't work you probably moved the xml and or zip file you used to synchronize glyphs to the icon art library.  put them back where they were and you'll be golden.
    Jeff

  • Icon editor - no glyphs

    Hi, I'm using LabView 2009 and have an issue with the Icon Editor - no glyphs are listed.  I've tried syncing with NI.com icon library and that still won't work.
    I found this thread: http://decibel.ni.com/content/thread/8011?tstart=0 and applied the fix near the end of the thread to GET HTTP.vi.  That fixed my original downloading problem (Error 42) but now I run into Error 7.  The dialog box says this: Error 7 occurred at File/Directory Info in Check Path.vi->Read PNG File.vi->ni.com_iconlibrary.vi
    I found instructions to update the icon library manually (http://zone.ni.com/reference/en-XX/help/371361F-01/lvhowto/synchronizing_icon_library/), however the option to manually sync never comes up as the dialog box just closes and reverts me back to the Icon Editor.
    Any ideas on how to fix this?
    Thanks!

    Is your LabVIEW data folder set to read-only?
    C:\Documents and Settings\<USERNAME>\\My Documents\LabVIEW Data\
    The icon editor tries to create two folders:
    ..\LabVIEW Data\Glyphs
    ..\LabVIEW Data\Icon Templates
    If none of those folders exist and/or it is not possible to get access to the LabVIEW Data folder the icon editor won't be able to show any glyphs/templates.
    Attached pls find my version of the LabVIEW Data\Glyphs folder.
    http://www.newgistics.com
    Attachments:
    Glyphs.zip ‏407 KB

  • Words in icon editor get blurry

    I had this problem that the words input in icon editor get very blurry out of sudden. It used to be good. Check the picture of my blurry words
    Arnold
    Attachments:
    Blurry words.PNG ‏69 KB

    I tried, but still nothing happens!
    I did some snapshots for you.
    Arnold
    Attachments:
    Text blurry1.PNG ‏59 KB
    Text blurry2.PNG ‏23 KB
    Text blurry3.PNG ‏1 KB

  • Labview 2010 icon editor extremely slow

    Working on a medium size project in LabVIEW 2010.  Out of the blue the icon editor slows down.  So slow that typing in one text character takes 20 seconds.  After closing the editor there is about 3 to 5 second lag on every action I make in LabVIEW. 
    Restarting LabVIEW sets things back to normal until I open the Icon Editor.  Opening any SubVI results in this problem.  And this occurs in any project or even if no project is open and I try to edit icon in an Untitled 1 subVI.
    Anyone else seen this behavior.  I really don't want to re-install LabVIEW 2010. 
    Thanks
     

    I'd almost suggest using the old icon editor, then edit and save the VI, then try the new icon editor again.  One issue could be with keeping track of all that layer information and one of them having bad data or something.  By using the old icon editor and saving, it might save the icon as the flat image it is, and wipe away all that layer information the new icon editor uses.  
    Of course before there was an improved icon editor developers made their own, and I'm curious to know if they still work, and if they would load faster.
    https://lavag.org/files/file/100-mark-ballas-icon-editor-v24-lv2010/
    https://lavag.org/files/file/91-improved-lv-2009-icon-editor/

  • LV 2009 Icon editor

    Just installed LV 2009 and had to try out the new icon editor.
    Firstly, I'm very happy to see the huge increase in productivity possible with this new editor.  Great stuff guys. Including the Glyphs in the editor is a HUGE time-saver.
    I have noticed, however that there is a feeling of lag when drawing on the icon picture.  It's as if the picture being displayed is about 1/4 of a second behind what I'm actually doing.  Not a major problem, but I'm curious if others see the same thing.
    A possible problem is the fact that when writing text on the Icon, selecting the Name of the layer (on the panel outside of the drawing area) and typing does not shift focus away from the icon.  I need to manually select a different tool other than the text tool for the drawing editor before I can enter text anywhere in the editor.  The picture control retains focus apparently.
    Aside from that, brilliant!
    Shane.
    Say hello to my little friend.
    RFC 2323 FHE-Compliant

    smercurio_fc wrote:
    How long does it take for the Icon Editor to come up for you? I have found it to be quite slow. While I'm running LV2009 in a virtual machine, I also have 8.6 in a virtual machine, and the Icon Editor for 8.6 comes quite quickly.
    First time to call it it takes quite a while, about 6-7 seconds on my machine but subsequent calls are much quicker.
    I know the old Icon editor could be replaced (mark Balla did a great job of creating an icon editor which bears striking similarity to the new NI one in many places), maybe the new one can be copied to an older LV version, I have no idea.
    Shane.
    Say hello to my little friend.
    RFC 2323 FHE-Compliant

  • Text based VI Icon editor with letter compression

    For anyone who is looking for a quick and easy text based icon editor I've posted my latest version in the LAVA CR
     http://forums.lavag.org/downloads.html&showfile=56
    Description:
    This is the second version of my vi icon editor and was created in LV8.2. The purpose is to help quickly create text base icons. The editor can be used in place of the standard NI icon editor or as a stand alone vi. see instructions. My original posting of the icon editor Ver. 1 can be found here
    LabVIEW 7.0,7.1 http://forums.lavag.org/index.php?s=&s...ost&p=19022
    LabVIEW 8.0 http://forums.lavag.org/index.php?s=&s...ost&p=12920
    Instructions:
    1: The icon editor was designed to be used as a replacement for the standard NI editor LV8.x only. To get LabVIEW 8.x to use the editor place the three files (lv_icon.vi, color templates.bin and the folder lv_icon_Subvis) in the LabVIEW 8.2\resource\plugins directory.
    The next time the icon editor is called LabVIEW will use the lv_icon.vi instead of the standard one.
    There is a button on the editor that will allow you to use NI’s editor when a text icon is not desired.
    2: The icon editor can also be called from another vi or used as a stand alone tool. Make sure the “From Editor” control is set to false either via terminal in the lower left corner of the connector pane or manually in the FP. This setting indicates to the vi that a vi reference will be used to extract and save the icon information. If the “VI REF” input control is invalid at runtime a dialogue box will appear asking the user to select a vi.
    New features:
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    1: In addition to the 2 color format in version 1 the icon editor now supports a 5 color format (Frame, Header text, Header Back, Body Text, and Body Back). This is the standard frame that many programmers use.
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    Future Ideas and improvements:
    A graphics picker that would import a list of graphics to choose from
    Template creators were text zones could be created to avoid interfering with graphics.
    Incorporate some or all of the Ni editor functions.
    Text extractor that would fill in the text boxes from the icon image.
    Please feel free to give me feedback. This version has benefited greatly from ideas given to me by coworkers and other programmers.
    License:
    Creative Commons Attribution 2.5 License

    For anyone who is looking for a quick and easy text based vi icon editor I've posted my latest version in the LAVA CR
    http://forums.lavag.org/index.php?automodule=downloads&showfile=56
    File: Mark Balla Icon editor V2.2
    Author: Mark Balla
    [email protected]
    Description:
    This is the newest version of my vi icon editor and was created in LV8.2. The purpose is to help quickly create text base icons. The editor can be used in place of the standard NI icon editor or as a stand alone vi. see instructions. My original posting of the icon editor Ver. 1 can be found here
    LabVIEW 7.0,7.1 http://forums.lavag.org/index.php?s=&s...ost&p=19022
    LabVIEW 8.0 http://forums.lavag.org/index.php?s=&s...ost&p=12920
    Instructions:
    1: The icon editor was designed to be used as a replacement for the standard NI editor LV8.x only. To get LabVIEW 8.x to use the editor place the three files (lv_icon.vi, color templates.bin and the folder lv_icon_Subvis) in the LabVIEW 8.2\resource\plugins directory.
    The next time the icon editor is called LabVIEW will use the lv_icon.vi instead of the standard one.
    There is a button on the editor that will allow you to use NI's editor when a text icon is not desired.
    2: The icon editor can also be called from another vi or used as a stand alone tool. Make sure the "From Editor" control is set to false either via terminal in the lower left corner of the connector pane or manually in the FP. This setting indicates to the vi that a vi reference will be used to extract and save the icon information. If the "VI REF" input control is invalid at runtime a dialogue box will appear asking the user to select a vi.
    Version 2.1:
    Along with the auto drawing and Text compressing from version 1, version 2 has 2 new features.
    1: In addition to the 2 color format in version 1 the icon editor now supports a 5 color format (Frame, Header text, Header Back, Body Text, and Body Back). This is the standard frame that many programmers use.
    2: In version 2 the last 10 icon color sets are saved in a binary file and are recalled each time the editor is open. These color sets can then be selected and reused.
    Version 2.2:
    Along with the all the features from version 2.1, version 2.2 has several new features.
    1: A new color picker was added. The standard NI color picker has been replaced by one that will only show the legal 221 colors allowed by LabVIEW for icons.
    My thanks to Justin Goeres for the idea.
    2:Key navigation has improved. The key navigation will only set focus to the text boxes to navigate between boxes use the tab, enter, up and down keys.
    My thanks to boone_93 for the idea.
    3:Improved UI. The buttons and current and previous icons have been relocated for a more intuitive look. I have also added tip strips to the buttons and history array.
    My thanks to ahull for the idea.
    4:Random color picker. A random color button has been added to help pick colors.
    My thanks to Dave Graybeal for the idea.
    5: FP auto centers. The icon editor will now open in the center of the primary display.
    My thanks to tcplomp for the code.
    6: The ability to read the text in the icon was added. If the icon to be changed was previously created by this icon editor the program will automatically detect the characters in the icon and convert them back into strings. This function allows for small changes like color changes and spelling mistakes to be changed without having to type all the text over.
    This one was all mine.
    7:Bug with Panel close fixed. When the user presses the x in the upper right corner the editor will shut down gracefully instead of locking up.
    I made a avi file that shows some of the new features for Version 2.2 which I posted the support thread.
    Please feel free to give me feedback. This version has benefited greatly from ideas given to me by coworkers and other programmers.
    License:
    Creative Commons Attribution 2.5 License
    Attachments:
    picture of editor.png ‏47 KB

  • How to use high resolution image as glyphs in icon editor?

    i want to use a hiigh resolution image in icon editor . how do i use it?

    Icons can be up to 32x32 px in size, so first you need to reduce the resolution of the image. Save as .bmp, .jpg or .png.
    From the icon editor, select Edit -> Import Glyph from File... and choose your image. Done.
    -Benjamin
    CLA

  • LabVIEW 2010 icon editor -- why is white not white

    OK, so I'm creating an Icon in LV 2010.
    I want a white background. 
    So I choose the white color in the palette.  But that doesn't quite look like white (a little darker than white).
    so I go get a custom color, and set it to 255/255/255 (R/G/B).  add it to my custom colors.  hover over it quickly with the mouse and see that it is actually 255/255/255.
    Then I go back to the actually icon editing, and make sure my color selection (foreground/background) is both WHITE (255/255/255).
    I draw a box.
    The box isn't white!!!
    the box is drawn with colors 246/246/246 (R/G/B) not 255/255/255!
    Go create another custom color of 255/255/254.
    Draw the box again.
    Box looks white, but it is actually 255/255/254 (what you would expect to get).  Close enough for me to use, so I can get on with making my icons, but I just need to remember to not try to actually set the color to 255/255/255 -- actually use something ever so slightly different. 
    Best I can figure out -- if you hover over a transparent section, you see the color go to 255/255/255, so LV must be using 255/255/255 as transparent.  But then it says that color is 255/255/255, and it's not, it's transparent.  So the color should be shown as T/T/T so I don't need to know the special magical decoder of 255/255/255 = transparent to see if one single pixel is transparent color or not.
    End of rambling and venting, and on to the real question:
    What's special about taking 255/255/255 white and converting it to 246/246/246 instead of something closer like 254/254/254?
    Solved!
    Go to Solution.

    The Icon Editor thinks it is doing you a favor, and it probably really is given the (perhaps outdated) method LV uses for transparency on the BD.  By design, any "white" on the outside of a BD object (ie. icon) is considered transparent and not part of the object as far as clicking is concerned.  I have also discovered the hard way that "white" means any pure grey (R=G=B) with R,G,B > 246.  Tweaking the B value is one way to avoid this (as you have discovered).
    You can get some very interesting effects when LV thinks your entire subVI is transparent.

  • Icon Editor Bug/Feature?

    In the linked video, I am showing a puzzling behavior of the icon editor (LV 2012 (12.0f3, Windows XP 32 bit):
    I have two lines of text defined in the Icon Text tab. The second and the third lines, the other two are empty.
    I am trying to draw a frame around them.
    If I draw a large frame (in green in the video), things behave as expected (that is everything remains put).
    If I draw a narrow frame (my initial intent, in red in the second part of the video), the text jumps up. Not expected (maybe intented, NI will tell me).
    Notice that id doesn't matter that I am using line 2 and 3. The behavior also occurs if I move my test to line 1 and 2 instead.
    Edit: Actually, while checking that the video was playing correctly from the link, I noticed that the first case is not as I intended it to be, as the jitteriness of Jing (which I used to capture this video) prevented me from drawing a full frame box. The result is that the first line of the text actually also jumps! If I draw a full frame, this does not happen.

    The jump occurs in 2009 and 2011 as well.  It also seems to be related to whether the box you draw hits the bottom row of pixels or not.  It doesn't seem to matter much whether the box is wide or narrow in the left/right direction.
    It also seems to be related to whether you have a background template defined.  It tries to squeeze the text data into the boundary of the background template, and if a background template is not defined, then it becomes that much more confused as to where it squeezes the text.  It uses other non-transparent pixels (such as the box you draw) to determine the vertical positioning of where to squeeze the text.
    I don't think it is actually a bug.  I think it is an artifact of other code that calculates where to put the text when that code uses inputs that haven't been defined within your icon.  As you add those other inputs (turning other pixels non-transparent), it is a recalculation of where to position the text.

  • Icon Editor bug - random rotations

    While editing icons with the new icon editor in LV 2009, I keep finding that my icon (or selection, or layer) rotates when I type the letter "r" into a layer name.  Are others seeing this?  What tool do I need to have selected to avoid this?  I've installed the icon editor update and this bug is still there.
    Also, is there some way to define the default VI Icon layer to be something other than a white square with a black border?
    Solved!
    Go to Solution.

    I have noticed this, too.  In fact, it's pretty easy to reproduce.
    Open the icon editor and show the layers page.  Now select a layer.  At this point pressing "r" should rotate the layer, which makes sense.
    Now, click in the layer name, which un-highlights the layer, and any time you type an r it will rotate.
    There are some other issues with rotate: if a selection or layer goes outside the icon canvas, it will be trimmed permanently (not so great if you wanted to flip it 180 degrees).
     As for changing the default icon background, I'd suggest making some templates for general use. You can save templates from within the Icon Editor. The first thing I do when editing an icon is delete the default layer and select a relevant template I've made.  Or you can just use the filled rectangle too.  If there is a way to change the default icon, i'd be interested in finding out.
    -Barrett
    Message Edited by blawson on 11-12-2009 03:27 PM
    -Barrett
    CLD

  • Custom icon editor BUG

    If you use a custom Icon editor (as shown here and here), and you want to create a smaller Icon this will be meaningless.
    Because the lv_icon interface only allows you to generate the 2-colour and 256 colour icon. The 16 colour icon will be untouched so the total size of the icon will still be 32x32 pixels.
    I consider this a serious bug in the lv_icon customization scheme.
    Ton
    Message Edited by TonP on 01-02-2008 08:59 PM
    Free Code Capture Tool! Version 2.1.3 with comments, web-upload, back-save and snippets!
    Nederlandse LabVIEW user groep www.lvug.nl
    My LabVIEW Ideas
    LabVIEW, programming like it should be!

    I thought I had a CAR...
    But unfortunatly I can't locate it, so I assume their isn't any.
    Could you supply us with one?
    Thanks,
    Ton
    Free Code Capture Tool! Version 2.1.3 with comments, web-upload, back-save and snippets!
    Nederlandse LabVIEW user groep www.lvug.nl
    My LabVIEW Ideas
    LabVIEW, programming like it should be!

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