IDVD crashing upon audio import
As soon as I upload an MP3 into iDVD the program shuts down. no trouble importing images or video, or editing text or buttons. This only appears to happen when I bring in a song as background music for a menu.
thanks,
preston
does this happen with all mp3 files or just that one file?
mp3 files are much smaller than .aiff (the preferred format for iMovie and iDvd).
mp3's also lend themselves to corruption more often than .aiff
my suggestion is to try a different file format and see if you still get the same results.
Message was edited by: SDMacuser
Similar Messages
-
Hello all,
Recently tried to use iDVD for the first time in a little while, and it seems to be crashing upon startup. I ran software update, and everything is current. The only item I have installed since the last functioning use of iDVD that I would assume would have any effect is the Xvid Quicktime componet. For testing purposes, I removed the componet and tried again to no avail. Any thoughts?Hi MVM
What version of QT (7.1.2) ?
iDVD 6.0.1 ?
Mac OS X.4.7 ?
I would run - repair permissions (Apple disk util tool)
start from an ext hard disk or CD and run - repair harddisk (Apple disk util tool)
start a new account and log into this and re-try.
Yours Bengt W -
IDVD crashes when encoding imported Quicktime movies
I have quicktime movie slideshows that I made from iPhoto and posted on the web. The original photos have since been lost in a hard drive crash. I am trying to make a DVD with four of these movies.
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I have tried it with a slideshow exported directly from iPhoto and it works fine. I have tried doing several individual quicktime movies to see if one of them was the culprit, but it still crashes.
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John,
Welcome to the iDVD forum!
Any suggestions?
Whenever a movie is causing some issues, it can be better to export it as full quality DV. You can do this with QT Pro, or by importing it into iMovie. You might lose some QT special effects when you do this, but it might fix whatever glitch is causing problems.
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john b -
IDVD crashing upon encoding assets
Hi,
I have scanned all sorts of forums and have not been able to find the answer needed to fix the following problem. During burning a DVD, iDVD crashes when it encodes assets.
I have 50GB left on my HD, did permissions repair, rebooting computer, changing quality settings, deleted the iDVD plist file and nothing works. I have tried burning to DMG, and Video_TS file. Same goes. Some of my assets on the film are HD, but this never stopped it from burning before.
Can anyone give me any advice or share a solution to this problem?
Thanks,
MHi Bengt,
You bring up a good point. The project was shot in XDCAM 25fps. After postproduction, the file became APRHQ. Due to the weight of the file on export (about 5 GB), I decided to export it through Quicktime conversion as NTSC SD Widescreen. The video weighed about 1.06 GB, so I decided to use it.
I looked at when it quit during the encoding process (during encoding another asset), so I saved that as a last reserve option.
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Best,
M -
IMovie crashing upon miniDV import?
Trying to import home videos into iMovie, but it will import a few minutes of video and then freeze up and crash. Any ideas? Below is the code:
Process: iMovie [1335]
Path: /Applications/iMovie.app/Contents/MacOS/iMovie
Identifier: com.apple.iMovieApp
Version: 9.0.4 (1635)
Build Info: iMovieApp-16350000~2
App Item ID: 408981434
App External ID: 3919357
Code Type: X86 (Native)
Parent Process: launchd [184]
Date/Time: 2013-07-12 07:24:02.132 -0700
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 119103 sec
Crashes Since Last Report: 7
Per-App Interval Since Last Report: 27063 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: CE96F72D-CC0D-4229-9A8B-70D79533E1C3
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
building project tree
VRAM info:disp 0:256MB
...built
playing: VM 573.85 MB
thumbnails done: VM 639.27 MB
thumbnails done: VM 644.79 MB
thumbnails done: VM 648.48 MB
thumbnails done: VM 644.24 MB
thumbnails done: VM 647.98 MB
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x9150289c __CFTypeCollectionRelease + 172
1 com.apple.CoreFoundation 0x915115f2 __CFArrayReleaseValues + 434
2 com.apple.CoreFoundation 0x9153e21e CFArrayRemoveAllValues + 126
3 com.apple.iMovieApp 0x00019538 0x1000 + 99640
4 com.apple.iMovieApp 0x00019d3e 0x1000 + 101694
5 com.apple.iMovieApp 0x00017f03 0x1000 + 93955
6 com.apple.iMovieApp 0x000178ae 0x1000 + 92334
7 com.apple.Foundation 0x9730d671 __NSThreadPerformPerform + 506
8 com.apple.CoreFoundation 0x9151942b __CFRunLoopDoSources0 + 1563
9 com.apple.CoreFoundation 0x91516eef __CFRunLoopRun + 1071
10 com.apple.CoreFoundation 0x915163c4 CFRunLoopRunSpecific + 452
11 com.apple.CoreFoundation 0x915161f1 CFRunLoopRunInMode + 97
12 com.apple.HIToolbox 0x975c8e04 RunCurrentEventLoopInMode + 392
13 com.apple.HIToolbox 0x975c8bb9 ReceiveNextEventCommon + 354
14 com.apple.HIToolbox 0x975c8a3e BlockUntilNextEventMatchingListInMode + 81
15 com.apple.AppKit 0x90bc2595 _DPSNextEvent + 847
16 com.apple.AppKit 0x90bc1dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
17 com.apple.iMovieApp 0x00044e47 0x1000 + 278087
18 com.apple.AppKit 0x90b841f3 -[NSApplication run] + 821
19 com.apple.AppKit 0x90b7c289 NSApplicationMain + 574
20 com.apple.iMovieApp 0x000031b3 0x1000 + 8627
21 com.apple.iMovieApp 0x00002a6e 0x1000 + 6766
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x994fe382 kevent + 10
1 libSystem.B.dylib 0x994fea9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x994fdf59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x994fdcfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x994fd781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x994fd5c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x994d7afa mach_msg_trap + 10
1 libSystem.B.dylib 0x994d8267 mach_msg + 68
2 com.apple.CoreFoundation 0x915172df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x915163c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x9151c304 CFRunLoopRun + 84
5 com.apple.FWAVCPrivate 0x00c801b8 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 135
6 libSystem.B.dylib 0x99505259 _pthread_start + 345
7 libSystem.B.dylib 0x995050de thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x994d7b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995056e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995345a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x97b3bb90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x97b3b8ce TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x93a6b8d5 ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x99505259 _pthread_start + 345
7 libSystem.B.dylib 0x995050de thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x994d7b36 semaphore_wait_trap + 10
1 ...ickTimeComponents.component 0x94132a36 QTThreadWaitSignal + 107
2 ...ickTimeComponents.component 0x93af59c7 audioprepThreadEntry + 68
3 ...ickTimeComponents.component 0x941329b0 start_thread + 54
4 libSystem.B.dylib 0x99505259 _pthread_start + 345
5 libSystem.B.dylib 0x995050de thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x994d7b4e semaphore_timedwait_trap + 10
1 ...ple.CoreServices.CarbonCore 0x97b4d942 MPWaitOnSemaphore + 125
2 ...ickTimeComponents.component 0x93ec42f7 DecompressFramesMPTask + 114
3 ...ple.CoreServices.CarbonCore 0x97b1b54a PrivateMPEntryPoint + 68
4 libSystem.B.dylib 0x99505259 _pthread_start + 345
5 libSystem.B.dylib 0x995050de thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x994d7b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x995056f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9954e05f pthread_cond_wait + 48
3 ...ickTimeComponents.component 0x93bd9def jpegdecompress_MPLoop + 79
4 libSystem.B.dylib 0x99505259 _pthread_start + 345
5 libSystem.B.dylib 0x995050de thread_start + 34
Thread 7: com.apple.CFSocket.private
0 libSystem.B.dylib 0x994f6ac6 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x91556c53 __CFSocketManager + 1091
2 libSystem.B.dylib 0x99505259 _pthread_start + 345
3 libSystem.B.dylib 0x995050de thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x994d7afa mach_msg_trap + 10
1 libSystem.B.dylib 0x994d8267 mach_msg + 68
2 com.apple.CoreFoundation 0x915172df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x915163c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x915161f1 CFRunLoopRunInMode + 97
5 com.apple.CoreMediaIOServices 0x99d41f15 MIO::DAL::RunLoop::OwnThread(void*) + 157
6 com.apple.CoreMediaIOServices 0x99d43dda CAPThread::Entry(CAPThread*) + 180
7 libSystem.B.dylib 0x99505259 _pthread_start + 345
8 libSystem.B.dylib 0x995050de thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x994d7b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995056e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995345a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x973338e8 -[NSCondition waitUntilDate:] + 453
4 com.apple.Foundation 0x972ec3b1 -[NSConditionLock lockWhenCondition:beforeDate:] + 279
5 com.apple.Foundation 0x972ec294 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.proapps.MIO 0x1e722909 -[PluginLockPair scanPaths] + 638
7 com.apple.Foundation 0x972f74c4 -[NSThread main] + 45
8 com.apple.Foundation 0x972f7474 __NSThread__main__ + 1499
9 libSystem.B.dylib 0x99505259 _pthread_start + 345
10 libSystem.B.dylib 0x995050de thread_start + 34
Thread 10:
0 libSystem.B.dylib 0x994d7b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995056e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995345a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x973338e8 -[NSCondition waitUntilDate:] + 453
4 com.apple.Foundation 0x972ec3b1 -[NSConditionLock lockWhenCondition:beforeDate:] + 279
5 com.apple.Foundation 0x972ec294 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.proapps.MIO 0x1e722909 -[PluginLockPair scanPaths] + 638
7 com.apple.Foundation 0x972f74c4 -[NSThread main] + 45
8 com.apple.Foundation 0x972f7474 __NSThread__main__ + 1499
9 libSystem.B.dylib 0x99505259 _pthread_start + 345
10 libSystem.B.dylib 0x995050de thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x994d7b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995056e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995345a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x973338e8 -[NSCondition waitUntilDate:] + 453
4 com.apple.Foundation 0x972ec3b1 -[NSConditionLock lockWhenCondition:beforeDate:] + 279
5 com.apple.Foundation 0x972ec294 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.proapps.MIO 0x1e722909 -[PluginLockPair scanPaths] + 638
7 com.apple.Foundation 0x972f74c4 -[NSThread main] + 45
8 com.apple.Foundation 0x972f7474 __NSThread__main__ + 1499
9 libSystem.B.dylib 0x99505259 _pthread_start + 345
10 libSystem.B.dylib 0x995050de thread_start + 34
Thread 12:
0 libSystem.B.dylib 0x994d7b36 semaphore_wait_trap + 10
1 com.apple.AVCHDPlugin 0x2026a3e8 0x20200000 + 435176
2 com.apple.AVCHDPlugin 0x202e7ce6 0x20200000 + 949478
3 com.apple.AVCHDPlugin 0x2026a871 0x20200000 + 436337
4 libSystem.B.dylib 0x995cda6a _pthread_body + 27
Thread 13:
0 libSystem.B.dylib 0x994d7b42 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x995056f8 _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x9954e05f pthread_cond_wait + 48
3 com.apple.AVCHDPlugin 0x203bef1f 0x20200000 + 1830687
4 com.apple.AVCHDPlugin 0x203ec4ea 0x20200000 + 2016490
5 com.apple.AVCHDPlugin 0x203bebbe 0x20200000 + 1829822
6 com.apple.AVCHDPlugin 0x2026a871 0x20200000 + 436337
7 libSystem.B.dylib 0x995cda6a _pthread_body + 27
Thread 14:
0 libSystem.B.dylib 0x994d7b36 semaphore_wait_trap + 10
1 com.apple.AVCHDPlugin 0x2026a3e8 0x20200000 + 435176
2 com.apple.AVCHDPlugin 0x202e7ce6 0x20200000 + 949478
3 com.apple.AVCHDPlugin 0x2026ce98 0x20200000 + 446104
4 com.apple.AVCHDPlugin 0x2026a871 0x20200000 + 436337
5 libSystem.B.dylib 0x995cda6a _pthread_body + 27
Thread 15:
0 libSystem.B.dylib 0x99505aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x995319c5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x99531903 usleep$UNIX2003 + 61
3 com.apple.iMovieApp 0x0001a50c 0x1000 + 103692
4 com.apple.iMovieApp 0x00019c5b 0x1000 + 101467
5 com.apple.Foundation 0x972f74c4 -[NSThread main] + 45
6 com.apple.Foundation 0x972f7474 __NSThread__main__ + 1499
7 libSystem.B.dylib 0x99505259 _pthread_start + 345
8 libSystem.B.dylib 0x995050de thread_start + 34
Thread 16:
0 libSystem.B.dylib 0x994fd412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x994fd9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x994fd5c6 start_wqthread + 30
Thread 17:
0 libSystem.B.dylib 0x99505aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x995319c5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x99531903 usleep$UNIX2003 + 61
3 com.apple.iMovieApp 0x00019483 0x1000 + 99459
4 com.apple.Foundation 0x972f74c4 -[NSThread main] + 45
5 com.apple.Foundation 0x972f7474 __NSThread__main__ + 1499
6 libSystem.B.dylib 0x99505259 _pthread_start + 345
7 libSystem.B.dylib 0x995050de thread_start + 34
Thread 18:
0 libSystem.B.dylib 0x994d7afa mach_msg_trap + 10
1 libSystem.B.dylib 0x994d8267 mach_msg + 68
2 com.apple.CoreFoundation 0x915172df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x915163c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x9151c304 CFRunLoopRun + 84
5 com.apple.FWAVCPrivate 0x00c879ab AVS::DVReceiverRTThreadStart(AVS::DVReceiverThreadParams*) + 260
6 libSystem.B.dylib 0x99505259 _pthread_start + 345
7 libSystem.B.dylib 0x995050de thread_start + 34
Thread 19:
0 libSystem.B.dylib 0x99505aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9950575e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x995073f8 pthread_cond_wait$UNIX2003 + 73
3 com.apple.vImage 0x9817c6ec vImageQueue_DequeueJob + 44
4 com.apple.vImage 0x9817c7ec vImageWorkerThreadFunc + 124
5 libSystem.B.dylib 0x99505259 _pthread_start + 345
6 libSystem.B.dylib 0x995050de thread_start + 34
Thread 20:
0 libSystem.B.dylib 0x994d7b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x995056e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x995345a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x97b3bb90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x97b3b8ce TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x97b965aa AIOFileThread(void*) + 1127
6 libSystem.B.dylib 0x99505259 _pthread_start + 345
7 libSystem.B.dylib 0x995050de thread_start + 34
Thread 21:
0 libSystem.B.dylib 0x994d7afa mach_msg_trap + 10
1 libSystem.B.dylib 0x994d8267 mach_msg + 68
2 com.apple.framework.IOKit 0x99c40f4b io_service_open_extended + 181
3 com.apple.framework.IOKit 0x99bf8fc8 IOServiceOpen + 95
4 ....AppleIntelGMAX3100GLDriver 0x13128618 gldCreateContext + 216
5 GLEngine 0x12f5c657 gliCreateContext + 739
6 com.apple.opengl 0x981a83a8 CGLRestoreDispatchFunction + 1367
7 com.apple.opengl 0x981a3934 CGLCreateContext + 178
8 ...ickTimeComponents.component 0x94284c74 VisualAdjustmentVU_CreateInputVisualContext + 564
9 ...ple.CoreServices.CarbonCore 0x97b63dcc CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
10 ...ickTimeComponents.component 0x94285854 VisualAdjustmentVU_ComponentDispatch + 161
11 ...ple.CoreServices.CarbonCore 0x97b5c51f CallComponentDispatch + 29
12 com.apple.QuickTime 0x905d1cbb QTVUCreateInputVisualContext + 43
13 com.apple.QuickTime 0x905b18e2 movieVisualContextSet + 1605
14 com.apple.QuickTime 0x905b1275 SetMovieVisualContext_priv + 27
15 com.apple.iMovieApp 0x001c0924 0x1000 + 1833252
16 com.apple.iMovieApp 0x00054ac4 0x1000 + 342724
17 com.apple.Foundation 0x972f74c4 -[NSThread main] + 45
18 com.apple.Foundation 0x972f7474 __NSThread__main__ + 1499
19 libSystem.B.dylib 0x99505259 _pthread_start + 345
20 libSystem.B.dylib 0x995050de thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x91502804 ecx: 0xa0263ba0 edx: 0xa0276ec0
edi: 0xa0276ec0 esi: 0x00000000 ebp: 0xbfffe4c8 esp: 0xbfffe4a0
ss: 0x0000001f efl: 0x00000246 eip: 0x9150289c cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xb0314c58
Binary Images:
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0x502000 - 0x519fe7 com.apple.iLifeFaceRecognition 1.0 (21.1) <AFB95F66-06DF-8076-94EE-19B1BAE836FC> /Applications/iMovie.app/Contents/Frameworks/iLifeFaceRecognition.framework/Ver sions/A/iLifeFaceRecognition
0x528000 - 0x5beffa com.apple.mobiledevice 555.43 (555.43) <53CFE037-2BA3-3B7F-8C77-3218B97B03A3> /System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevic e
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0xf00000 - 0xf24fe7 GLRendererFloat ??? (???) <F19DDBE8-1DF6-6618-F554-0E81ED85CE67> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
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0x983Hi
1. How much free space is there on Your - Start-Up (Mac OS) Hard Disk ?
2. Is there other hard disks ?
3. HOW is it/they formatted ? (Must be - Mac OS extended (hfs) to work for VIDEO)
4. Free space on this/them ?
5. Did You try to trash - iMovie pref. file ? (often helps)
6. Repair Permissions - also something that might help.
Yours Bengt W -
Premiere Pro CC crashes upon XML import from Final Cut 7 Export
Hello all,
I have recently tried to import a FCP7 XML into Premiere Pro CC 2014, and a few seconds after initiating the export Premiere Pro crashes. Any solution to this???
I Exported on a Mac Tower running FCP7 and then imported the XML on a PC Running the latest Premiere CC v8.1. Could that be a problem in itself?
Also I'm considering a workaround where I move the FCP7 to FCPX, generate the XML then try importing again. Worth a shot?
Also trying this strictly on an Apple computer to import and save before moving to my main PC station. Thoughts?
The sequence I'm trying to import is fairly massive too, not sure if this is why, but it is mult-layered, both in audio and video and is running about an hour in length with several other blocks of video files after that, probably running up to 2 hrs. This should not be a problem, right?
Help! It would be greatly appreciated to get out of the clutches of final cut finally.I am having the same issue.
Your best bet is to logon to Adobe website and go to customer support. If you chat with someone they can go on your computer and trash all your preferences. Your computer will be stable again. It worked great for me, but I just imported an XML from Resolve and it is crashing the system again.
Good luck. -
Premiere CC crashes upon file import (and everything else)
Premiere Pro user here for at least 8 years. I upgraded to CC, and am running into some very alarming crashes to the point that working on this project is absolutely impossible.
I have done extensive troubleshooting on my own, and I was so frustrated that I actually just completely reformatted my Windows 7 machine. Upon reinstall, I decided to rid my machine of basically everything except for Adobe Premiere. So I am working with a fresh install, and I'm still running into the same crashes.
DETAILS:
I have a big project that I'm trying to import with 80GB of video files. When I try importing them all at once, it hangs and then crashes. I am using two internal hard drives, one for Premiere and one for the video files. Premiere is running on an SSD, and my files are on a 7200 rpm SATA drive.
The odd thing is that once Premiere crashes, it seems to affect the rest of my PC. For example, after the Premiere crash, Explorer is very sluggish and I can no longer even open the video files independently in Windows Media Player. Sometimes Explorer won't open at all after the Premiere crash.
After about 10 hours, I was finally able to import all my files, but the only way I could make it work was to import 1 to 2 files at a time. And even after that, the program crashed constantly, to the point that the project was impossible to work on.
MY MACHINE:
-Windows 7 x64
-12 GB Ram
-Intel Core i7, 3.20 Ghx
-Nvidia Geforice GTX 570
-AntivirusL Microsoft Security Essentials
NOTE:
-I'm running Premiere as Administrator
Do you guys have any ideas on what could be going on? I'm kind of freaking out, since I haven't even been able to start the project yet, and I'm supposed to be wrapping up today. So if you can give me a hand, I would greatly appreciate it.It is. No built-in graphics there to cause a problem.
Unfortunately, that was my only idea. There have been a flood of similar reports lately, but I haven't yet seen a reliable cause put forth, nor a solution. -
Premiere Pro CC Crashes upon video import
I just installed CC on my computer. All the programs seem to be running fine, with the exception of Premiere Pro. Whenever I go to import video (either by dragging video over or importing) the program crashes. I went to 'Event Viewer>Windows>Logs>Application' to try and see what the problem was. I could really use someone's help as one of the biggest factors in purchasing CC was for Premiere Pro. This is was the log said:
Faulting application name: Adobe Premiere Pro.exe, version: 8.2.0.65, time stamp: 0x5486db4a
Faulting module name: MXF_SDK_GenericContainer_DV_4.4.33_vs10.dll, version: 4.4.33.0, time stamp: 0x534d774c
Exception code: 0xc0000005
Fault offset: 0x00000000000116a0
Faulting process id: 0x1a70
Faulting application start time: 0x01d0577d4ee51810
Faulting application path: C:\Program Files\Adobe\Adobe Premiere Pro CC 2014\Adobe Premiere Pro.exe
Faulting module path: C:\Program Files\Adobe\Adobe Premiere Pro CC 2014\MXF_SDK_GenericContainer_DV_4.4.33_vs10.dll
Report Id: a92de2cb-c370-11e4-b686-ecf4bb1e4a36I am having the same issue.
Your best bet is to logon to Adobe website and go to customer support. If you chat with someone they can go on your computer and trash all your preferences. Your computer will be stable again. It worked great for me, but I just imported an XML from Resolve and it is crashing the system again.
Good luck. -
IPhoto 9.1.1 crashes upon photo import
I've done everything posted and I'm at my breaking point. I've reset the cache, rebuilt the library, deleted the prefs, created a new library, repaired permissions, created a whole new user for the machine, reinstalled iLife, reinstalled OS X. Any other thoughts out there? Error says image not found and Library not loaded?
This is from dragging in a photo, the later one is from iPhone import....
Process: iPhoto [294]
Path: /Applications/iPhoto.app/Contents/MacOS/iPhoto
Identifier: com.apple.iPhoto
Version: ??? (???)
Build Info: iPhotoProject-5270000~1
Code Type: X86 (Native)
Parent Process: launchd [169]
Date/Time: 2011-01-16 15:55:20.263 -0500
OS Version: Mac OS X 10.6.3 (10D2101a)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /Library/Frameworks/NyxAudioAnalysis.framework/Versions/A/NyxAudioAnalysis
Referenced from: /Library/Frameworks/iLifeSlideshow.framework/Versions/A/Frameworks/iLifeSlidesh owProducer.framework/Versions/A/iLifeSlideshowProducer
Reason: image not found
Second crash log:
Process: PhoneDisk [235]
Path: /Applications/PhoneDisk.app/Contents/MacOS/PhoneDisk
Identifier: com.macroplant.PhoneDisk
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [162]
Date/Time: 2011-01-16 17:51:50.828 -0500
OS Version: Mac OS X 10.6.6 (10J567)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /Library/Frameworks/MacFUSE.framework/Versions/A/MacFUSE
Referenced from: /Applications/PhoneDisk.app/Contents/MacOS/PhoneDisk
Reason: image not found
Binary Images:
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <749D24EE-54BD-D74B-D305-C13F5E6C95D8> /usr/lib/dyld
Message was edited by: audisscottThe usual fix for the first crash is to reinstall iPhoto.
To re-install iPhoto
1. Put the iPhoto.app in the trash (Drag it from your Applications Folder to the trash)
2. Go to HD/Library/Receipts and remove any pkg file there with iPhoto in the name. On 10.6 those receipts may be found in the Finder using the Go menu and selecting Go To Folder
In the resulting window type
/var/db/receipts/
3. Re-install.
If you purchased an iLife Disk, then iPhoto is on it.
If iPhoto was installed on your Mac when you go it then it’s on the System Restore disks that came with your Mac. Insert the first one and opt to ‘Install Bundled Applications Only.
The second is +not an iPhoto Crash+
It's a crash on a third party app called *Phone Disk*, which uses a hack to access the Phine. Try removing that and seeing if a re-install of iPhoto works.
Regards
TD -
Motion 4 Crashes upon jpg import: Kern Protection Failure
Hi,
I'm just starting to use Motion 4 instead of After Effects and I keep running into a problem of it crashing, with the error of "Kern Protection Failure" and the crash seems to be related to quicktime components, but all of mine are apple components (I removed all third party components to the best of my knowledge). The crash occurs consistently every time I try to import a second jpg image. Now, this image brings up a complaint of being of too high a resolution for Motion before it crashes. The first image did that too, but did not crash. Only when I go to add another image. Any ideas? Thanks.
Error report:
Exception Type: EXCBADACCESS (SIGBUS)
Exception Codes: KERNPROTECTIONFAILURE at 0x00000000100a1000
Crashed Thread: 23
with excerpt:
Thread 23 Crashed:
0 ...ickTimeComponents.component 0x9552f6b2 vec_yuvto32BGRAOne + 346
1 ...ickTimeComponents.component 0x9553c83c getyuvMB + 378
2 ...ickTimeComponents.component 0x95547ab0 jpegdecompressClip + 4620
3 ...ickTimeComponents.component 0x95512325 JPEG_DDrawBand + 1723
4 ...ple.CoreServices.CarbonCore 0x92f0e60c CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
5 ...ickTimeComponents.component 0x95512ae4 JPEG_DComponentDispatch + 114
6 ...ple.CoreServices.CarbonCore 0x92f06cb6 CallComponentDispatch + 29
7 ...ickTimeComponents.component 0x95bc8358 ImageCodecDrawBand + 43
8 ...ickTimeComponents.component 0x9550c43e BaseCodec_DecompressWorkFunction + 1002
9 ...ickTimeComponents.component 0x9550cbc0 BaseCodecDecompressCallBackCommon + 1328
10 ...ickTimeComponents.component 0x9550e88f Base_CDBandDecompress + 5438
11 ...ple.CoreServices.CarbonCore 0x92f0e60c CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
12 ...ickTimeComponents.component 0x95509cff Base_CDComponentDispatch + 127
13 ...ickTimeComponents.component 0x95512b06 JPEG_DComponentDispatch + 148
14 ...ple.CoreServices.CarbonCore 0x92f06cb6 CallComponentDispatch + 29
15 com.apple.QuickTime 0x990e4a40 ImageCodecBandDecompress + 43
16 com.apple.QuickTime 0x990d2b4d DoBandedDecompress + 17559
17 com.apple.QuickTime 0x990ce4c9 ICMAction + 1177
18 com.apple.QuickTime 0x990cda1b ICMDeviceLoop + 2917
19 com.apple.QuickTime 0x990d604c DecompressSequenceFrameWhen + 714
20 com.apple.QuickTime 0x990d5d7d DecompressSequenceFrameS + 61
21 ...uickTimeImporters.component 0x9780168a importGraphicDrawInternal + 2247
22 ...uickTimeImporters.component 0x97803487 importGraphicDrawOrDecide + 1130
23 ...ple.CoreServices.CarbonCore 0x92f0e60c CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
24 ...uickTimeImporters.component 0x977fff1f ImportGraphicComponentDispatch + 111
25 ...ple.CoreServices.CarbonCore 0x92f06cb6 CallComponentDispatch + 29
26 com.apple.QuickTime 0x990cb8f1 GraphicsImportDraw + 37
27 com.apple.ProMedia 0x0048f6db GI_GetFrame(PMFormatDescription const&, PCURL const&, unsigned int, PMFrameRequest&, PCBitmap*, void*) + 363
28 com.apple.ProMedia 0x00484a3b PMClip::getFrame(PCTimeValue const&, PCTimeValue const&, PMFrameRequest&, PCBitmap*) + 459
29 com.apple.ozone.framework 0x00712518 OZFootage::readRawFrame(PMLayerDescription const&, PCTimeValue const&, PCTimeValue const&, PMFrameRequest&, PGImageRefTemplate<PCBitmap>&) + 328
30 com.apple.ozone.framework 0x00712d1b OZFootage::loadBitmapHelium(OZRenderParams&, PMFrameRequest const&, PMLayerDescription const&, PCTimeValue const&, PCTimeValue const&, bool) + 1547
31 com.apple.ozone.framework 0x00714f2d OZFootage::getCachedBitmap(OZRenderParams&, PMFrameRequest const&, PMLayerDescription const&, PCTimeValue const&, PCTimeValue const&, PCHash128 const&, bool) + 877
32 com.apple.ozone.framework 0x00715ed5 OZFootage::getBitmap(OZRenderParams&, PMFrameRequest const&, PCHash128 const&) + 421
33 com.apple.ozone.framework 0x0071751f OZFootage::getTexture(OZRenderParams&, PMFrameRequest const&, PCHash128 const&) + 3055
34 com.apple.ozone.framework 0x007185ff OZFootage::getPCImage(OZRenderParams&, PMFrameRequest const&, long*) + 1551
35 com.apple.ozone.framework 0x00718c21 OZFootage::getHeliumGraph(OZRenderParams&, PMFrameRequest const&, HGRenderer*, long*, bool) + 129
36 com.apple.ozone.framework 0x007429c1 OZImageElement::getRetimedHeliumGraph(OZRenderParams&, OZFootage*, OZRenderParams&, PMFrameRequest&, HGRenderer*, long*) + 225
37 com.apple.ozone.framework 0x00743bc9 OZImageElement::getHeliumGraph(OZRenderParams&, HGRenderer*) + 233
38 com.apple.ozone.framework 0x00bbba97 OZImageNodeRender::getHelium(LiAgent&) + 871
39 com.apple.Lithium 0x01639715 LiAgent::getHelium(LiImageSource*) + 4789
40 com.apple.Lithium 0x0164b692 LiPolygonInstance::makeNode(LiClipSet const&) + 1682
41 com.apple.Lithium 0x0167c111 LiRenderInstance::collectGeode(LiGeode*, LiCollectState&) + 929
42 com.apple.Lithium 0x0167cf01 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1521
43 com.apple.Lithium 0x0167d3a8 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 2712
44 com.apple.Lithium 0x0167d3a8 LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 2712
45 com.apple.Lithium 0x0167f4b5 LiRenderInstance::collectPolygons(LiSceneObject*, LiPtrArray<LiPolygonInstance>&) + 1509
46 com.apple.Lithium 0x0167fd35 LiRenderInstance::collect() + 949
47 com.apple.Lithium 0x0167ff91 LiRenderInstance::buildHeliumGraph(LiAgent&) + 529
48 com.apple.Lithium 0x01680a3e LiRenderInstance::getHelium(LiAgent&) + 270
49 com.apple.Lithium 0x015d6ac3 LiRenderer::getHelium(LiAgent&) + 51
...etcOffhand, I'm gonna say that your pics are of too high a resolution, just like Motion said.
You're limited in the size of pics you can use in Motion. Because the program leverages the gfx card, you should keep picture resolutions within the boundries of your card's texture limit. Typically this is 4000px, but can be 2000px with lower-end cards. Some high-end cards have an 8k limit, but most are around 4k.
Also, your pics need to be RGB mode. Grayscale, CMYK, and other modes can crash Motion or create weird behavior.
Andy -
Everytime I open my iDVD project it crashes. I combined a bunch of different themes to design someting like an online yearbook with pictures and music. I experienced other crashes when adding music to the main menu. How can I recover the project? Deleting the com.apple.idvd.plist files didn't help. Neither did repairing disc permissions. I invested a lot of time in the project and would really like to see it work. Apparently iDVD is not made to handle complex projects like that with many submenues and screens.
Thanks for the help,
Sebastian.I managed to open the project by creating a new project and entering the old project through the file>open command. It appears that it just won't load directly. Hopefully it doesn't screw up when trying to burn it to the disk. Thanks for the advice.
-
I bought a MBP sometimes in february and it came with iLife installed. Now I have upgraded to OSX Lion and when I try to launch iDVD it shows the first menu ( create a new project, open existing project, etc) and when I select one of those options it closes itself. When I select photos in iPhoto and then select to burn them on iDVD it closes as well. So basically it's not responding. Any ideas of what to do?
Eventhough I selected iDVD '08, I'm not sure what version it is because it will not let me check the vesion. it crashes (closes) as soon as it opens that menuYou can check the version of iDVD by selecting it in the Applications folder and typing Command+i to bring up its Info window.
Try the following:
delete the iDVD preference file, com.apple.iWeb.plist, that resides in your Home() /Library/Preferences folder.
go to your Home()/Library/Caches/com.apple.iDVD folder and delete its contents.
Click to view full size
launch iDVD and try again.
OT -
Premiere cs5 crashing when I import video files
For video files, just about everytime, it crashes upon initial import. I have to restart the program and then it will be fine until like 10 min later where it happens again.
Sorry, a Serious error has occurred that requires Adobe Premiere Pro to shut down
something like that
I have:
6 gb Ram
1tb harddrive
quadcore processor
gtx285 nvidia
built in audio (HD)
Win 7 64bit Home Prem
Dave>1tb harddrive
One hard drive is BARELY going to edit SD material
My 3 hard drives are configured as... (WD = Western Digital)
1 - 320G WD Win7 64bit Pro and all program installs
2 - 320G WD Win7 swap file and video project files
3 - 1T WD all video files... input & output files
Search Microsoft to find out how to redirect your Windows swap file
http://search.microsoft.com/search.aspx?mkt=en-US&setlang=en-US
Trying to use only ONE Hard Drive for Video Editing
You are a music conductor, with a baton that you use to point to various parts of the orchestra... this is like Windows pointing to various parts of the hard drive to do Windows housekeeping or to load program segments for various functions
Now, at the same time and with the same hand... while still using the baton to conduct the orchestra... pick up a bow and play a fiddle... this would be doing something with your video file at the same time as all the other work
You as a person cannot do both at the same time with the same hand
A computer is a LITTLE better, in that it can switch from one kind of task to another very quickly... but not quickly enough for EASY video editing
You need AT LEAST two hard drives (separate drives, never a partition http://forums.adobe.com/thread/650708?tstart=0 for more) with Windows (or Mac OS) and software on your boot drive, and video files on a 2nd drive so the boot drive is not slowed down by trying to do everything
I find that the three drives I use work very well for me, for editing AVCHD video... some people use a 4th drive, so video INPUT files are on drive three and all OUTPUT files are on drive four... I only bought a mid-tower case instead of a full tower case (my bad... but had to fit in the space available on my office desk!) so I use the three drives that will fit
Depending on your exact hardware (motherboard brand & model AND USB2 enclosure brand & model AND external hard drive brand & model) AND the type of video file, you may... or may NOT... be able to use an external USB2 hard drive for SD (Standard Definition) video editing
Steve Grisetti in the Premiere Elements forum http://forums.adobe.com/thread/856208?tstart=0 and Jim Simon in the Premiere Pro forum http://forums.adobe.com/thread/856433?tstart=0 use USB externals for editing
A USB3 hard drive connected to a motherboard with USB3 is supposed to be fast enough for video editing (I don't have such, so don't know) but eSata DOES have a fast enough data transfer for video editing... I have not used this eSata Dock... for reference only, YMMV and all the usual disclaimers
http://www.amazon.com/Thermaltake-BlacX-eSATA-Docking-Station/dp/B001A4HAFS/ref=cm_cmu_pg_ t -
Idvd crashes when importing from i photo
Help!
Whenever i try to import images from iphoto to idvd, idvd crashes! have deleted cache play lists for both and deleted in preferences - makes no difference
can anyone help please
thanks
rogWhen you import a Raw to iPhoto it automatically makes a jpeg Preview of the shot. Why? Because you can't do anything with Raw - can't print it, share it online, use it in other apps etc. So to allow you to use the file immediately the Preview is available. That's the second file you're getting.
You're not trying to use iPhoto and Aperture together are you? It's a waste of time and a cause of some frustration. Aperture is a complete replacement for iphoto, and you're really better off picking one horse to ride and forget about the other. Like iphoto, Aperture is a Photo Manager and post processor - but rather more powerful. Both apps are database driven. Aperture is not an "editing package".
If you do opt to stay with iPhoto then use an editor like Photoshop, Elements, Acorn, Pixelmator etc as your editng package.
Regards
TD -
When I import .mov file to Idvd I lose audio in certain clips
The .mov file I can paly everything fine thru quicktime but on import to Idvd I lose audio on some of the clips. Why? all the boxes are checked on the I movie.
Where did your .mov file orginate from? If it came from a camcorder or a digital still camera that takes MPEG movies, then you need two pieces of software to separate the audio from the .mov file. First, download the Free MPEG Streamclip (do a Google search), and once you download that, there will be a link to download the $20 Apple MPEG Streamclip plug-in for Quicktime. MPEG Streamclip is brilliant in that it will convert your MPEG .mov file back to a DV file for proper input into iMovie for editing while the QT plug-in will separate the audio. In it's original form, the audio to your MPEG movie is imbedded into the video. QT will play it fine, but iMovie needs to have it separated.
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