Illustrator files look jaggy when scaled up (when used as a particle)

Am i doing something odd? I've got an illustrator vector which i'm using as a particle which scales over life (i want the particles to fill frame for a wipe i'm creating). But when they are bigger that 100% they look really jaggy, even when render quality is set to BEST.
Any ideas?

Howdy,
Particle emitters and replicators render the source image at its current scale and use that bitmap as the starting point for each cell. This means that you might see scaling artifacts if a particle cell is smaller or larger than the source image.
The one exception to this is when the emitter or replicator is in "Global 3D" mode. Each cell is then rendered based on the full size of the source, so with vector sources like shapes or PDFs the results will be higher quality. Keep in mind, however, that this means re-rasterizing that source image for each cell. So with an emitter of 1000 particles, for example, it's almost like you have a project with 1000 PDF images in it.
In other words: use this power for good, not evil.

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