Image breaking up... why?

i have three layers, as i back away from them, the backmost one shows up fine, but the two that are in front of it break up into horizontal lines (and the back one shows through). anyone know the cause for this?
thanks,
matt

z-buffer inaccuracy? Try separating the layers more and see if that still causes the break up, this usually happens with surfaces very close together and an inaccurate z buffer in the 3d cards hardware. If this is the case then try setting a Poly offset factor in the appropriate appearance (apperance->polygonAttributes).

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