Image using embedded SVG calculates width/height wrong

Just out of curiosity, if I embed an SVG image like this:
[Embed(source="/com/mysite/assets/images/graphics/car.svg")]
public static const GRAPHIC_CAR:Class;
Then I have:
<mx:Canvas width="55" height="55" borderStyle="solid" borderThickness="5" borderColor="0xc7190e">
<mx:Image source="{GRAPHIC_CAR}" verticalCenter="0" horizontalCenter="0" width="40" height="40" />
</mx:Canvas>
Why does it render like the attached image?
I would like to know so that I can vertically center any SVG I am using. When I use these later on, I use them at a much bigger size on a bigger canvas, and I experience the same problem. Any help would be greatly appreciated!
http://img59.imageshack.us/img59/2580/screenshot20100817at700.png

Just to clarify, when I say it "renders like the attached image," I mean that the content is not vertically/horizontally centered, where I would expect it to be.

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    2. Canon PowerShot A620. Opening up the AVI in QuickTime Player, I see it's listed as "MotionJPEG OpenDML 320x240"
    3. I somehow managed to get the AME to spit out a FLV file. That failed to import with the same error message, too.
    I tried running these files through AME, and got the same results (although never having used AME previously, I have a question on that, below).
    New project, settings are all (I think) the defaults: Preset DV-NTSC/Standard 32kHz
    New installation of PP CS4, with the 4.1 update, on a PC running Vista 32 with all the endless MS updates applied.
    Related question: I've skimmed other threads here, and noted the advice to "always convert any non-standard footage to DV-AVI Type II" before importing....however, I see no such option for that output format in AME....only generic things like "Microsoft AVI" and "Uncompressed Microsoft AVI".
    Codec issues?  I'm a little skeptical, since these AVI files play just fine in Windows if I double-click them. Does that not suggest that there's a codec there for them?  The files are from (what I believe to be) garden-variety consumer cameras (these devices are a bit old and certainly not high-end, but they're hardly exotic formats, I think). The files are small, short clips I'm attempting to use just to learn Premiere, but it gags on every one of them, every time.
    PP is so insistent that every file I throw at it has improper dimensions, but these files appear to be perfectly reasonably sized, and I assume it's operator error (I'm withholding judgement on the quality and accuracy of the error string it's presenting me).  But I'm not sure where to look for the right knob to twist.  Pretty frustrating to be stuck on Square 1 (actually, Square Zero).
    Can someone point me in the right direction?
    Please be gentle, it's my first time....

    Thanks, but....mmmm....maybe not.
    I've tried multiple settings for New Projects. Just created a new one using the preset for DV-NTSC/Widecsreen 48kHz (frame size 720 x 480, 48 kHz audio).  Exactly the same results.
    You say "To point you in a certain direction, DV from a TRV is 720x480, not 640x480."  However, according to QuickTime's Movie Inspector panel, the file is 640x480.  This clip was captured through Premiere - that wouldn't change its aspect ratio, would it?
    The files from the Canon still camera are AVI files, not still images (so I don't see how the reference to Photoshop applies, or perhaps I misunderstood your point). They are 320x240, according to QuickTime's Movie Inspector panel. If they're 320x240, wouldn't that be the same aspect ratio as 640x480?  Attempting to import them, I get the same error....
    While not exactly Hollywood quality, I just need files to play with as I attempt to learn the program, and it's not clear to me why these files should not work - other than the fact that NO files seem to work. Also, I'm not sure what your reference to "exporting" pertains to - I can't get anything imported, I'm not trying to export anything that (I'm aware of) - I'll worry about exporting once I've managed to get something, ANYTHING to import.
    I've got some PP training videos (from "you-probably-know-who.com"). Following along using their project files and their video assets (MOV files in this case), I still get the exact same error.
    So to summarize, so far, I've seen no evidence that this copy of PP can import ANY video file.
    While I'm sure I would benefit from spending more time with the fine manual, I think there's something wrong here that's not going to be addressed in the introductory documentation.  If I can't import any footage into any project, progress is going to be slow.
    How about this: is there some known-to-be-good test file I can grab and try importing that?  I've got very strong suspicions that I'll get the same error message.
    Thanks again.

  • Width/height/x/y value mismatch with the reality and what is coded

    hello there everyone,
    hope i got the title right..,
    so here goes the problem i need your opinion and help to solve:
    application definition:
    i have this desktop flash application that will go fullscreen what this application do is loading external asset (mostlySWF) and play it inside this application. Each external asset will be place inside a container/holder (empty movie clip created by code), each of this container have it's own dimension ( width, height, x, y).my code all working without any warning nor error.oh and i also have an image.jpg/png as it's background and place at the bottom of display list (depth = 0), the image is customly made with using photoshop and each container location and dimension also measured there so it just needed to be writen down is the XML file..,
    the problem:
    the bug is when i loaded some image of those background image each container width,height,x,y  will mismatch with what i have in the XML file.
    the funny thing is when i trace the value of each container width,height,x,y it value is the same with what the XML has yet by seeing with eye you know that is wrong..,
    here's the code i used:
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    var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc
    var xmlLoader:URLLoader = new URLLoader(); //intance of URLloader class used to XML file
    var totalSWF:int; //hold the total number of external swf there is to be loaded
    var mainContainer:MovieClip =new MovieClip();//act as the main container
    var SWFContainer:MovieClip; //hold the loaded SWF as it's child
    var swfLoader:Loader; //instance of loader class used to load the external swf
    var myCounter:int = 0; //used to track how many external swf has been loaded and added to stage
    var bgImageURL:String;//hold the url of the background image
    var imageLoader:Loader;//intance of loader class used to load background image
    // Stage Setting
    //========================================================================================
    this.stage.align = StageAlign.TOP_LEFT;
    this.stage.scaleMode = StageScaleMode.NO_SCALE ;
    this.stage.displayState = StageDisplayState.FULL_SCREEN;
    //load the xml file
    //======================================================================================== ==
    xmlLoader.load(new URLRequest("FlashBlock[s].xml"));
    xmlLoader.addEventListener(Event.COMPLETE, processXML);
    function processXML(e:Event):void
        e.target.removeEventListener(Event.COMPLETE , processXML);
        myXML = new XML(e.target.data);
        bgImageURL = myXML.Background.text();
        SWFList = myXML.BLOCK;
        totalSWF = myXML.BLOCK.length();   
        doSizeUpMainContainer();
        loadBackgroundImage();
    function doSizeUpMainContainer():void
        //resizing the mainContainer dimension
        //in this case i just make the size the same as the screen dimension
        addChild(mainContainer);
        mainContainer.graphics.beginFill(0xFD562D, 0);
        mainContainer.graphics.drawRect(0,0, stage.stageWidth, stage.stageHeight);
        mainContainer.graphics.endFill();
    function loadBackgroundImage():void
        //load the background image
        imageLoader = new Loader();
        imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onBgImageLoadComplete);
        imageLoader.load(new URLRequest(bgImageURL));
    function onBgImageLoadComplete(e:Event):void
        e.target.removeEventListener(Event.COMPLETE, onBgImageLoadComplete);
        mainContainer.addChild(imageLoader.content);
        imageLoader.x = (stage.stageWidth - imageLoader.content.width)/2;
        imageLoader.y = (stage.stageHeight - imageLoader.content.height)/2;
        loadSWF();
    function loadSWF():void
        swfLoader = new Loader();
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE , swfSetting);
        swfLoader.load(new URLRequest(SWFList[myCounter].@source));
    function swfSetting(e:Event):void
        e.target.removeEventListener(Event.COMPLETE , swfSetting);
       SWFContainer = new MovieClip();
        mainContainer.addChild(SWFContainer);
        // i did this so i can resize the movieclip size to what i need..,
        SWFContainer.graphics.beginFill(0xff6633, 0);
        SWFContainer.graphics.drawRect(0,0, Number(SWFList[myCounter].@width), Number(SWFList[myCounter].@height));
        SWFContainer.graphics.endFill();
        SWFContainer.x = SWFList[myCounter].@left;
        SWFContainer.y = SWFList[myCounter].@top;
        SWFContainer.addChild(e.target.content);
        //load and add another SWFContainer untill all swf listed in the swf added
        if(myCounter < (totalSWF-1))
            myCounter++;
            swfLoader = null;
            loadSWF();
    i really do not have any idea why this could happen and how to solve it..,
    any help would be greatly apprecited cause i'm literally meeting a dead end with this bug..,

    hello there kglad,
    thanks for responding in this thread..,
    i did what you told me :
    i did check all of my loader instance till myLoader.parent.parent.parent and it return 1 for every single one of them
    but by removiing the "this.stage.displayState = StageDisplayState.FULL_SCREEN;"
    i do get new error which is:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at slideshow_fla::MainTimeline/doAspectRatio()
    well from what it tokd me it came from my slideshow swf..,(this swf also fully code and has nothing placed on stage by manually)
    the thing is in my mine swf code i never refer to what external asset property, i just told to load it and when the load is complete i put it in the display list..,
    from googling i suspect that it played to early beacause i put the script in the first frame of the timeline of slideshow.swf
    and for the moment i'm trying to find what error do cause it..,
    (but why this didn't happen all the time??)
    here is the slideshow code:
    import fl.transitions.*;
    import fl.transitions.easing.*;
    import flash.display.*
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    //list of global variables
    var mySlideSpeed:Number; //determine how long each image displayed
    var myTransitionName:String; //the name of the transition to be used
    var myxmlList : XMLList;//reference to the list of the image
    var myTotal:int;     //total of image to be displayed
    var myImage:Loader;//load the image into the container
    var tempWidth:int;
    var tempHeight:int;
    var myTraansitionInDuration:int = 2;//the duration of transition in effect
    var myTraansitionOutDuration:int = 2;//the duration of transition out effect
    var myThumbHolderArray : Array = [];//to hold each thumbimage of the image
    var Counter : Number = 0; //to count how many image has been successfully loaded
    var myMC : MovieClip = new MovieClip(); //as the container of the picture so that it can be manipulated with transition manager
    var container: MovieClip = new MovieClip();//hold the image after transition
    var myImageTracker :Number = 0; //to know which image is in the stage
    var myTimer :Timer; //the timer
    var myTM:TransitionManager = new TransitionManager(myMC);//instance of transitionmanager class;used to give transition effect the image
    //creating the loader instance n loading the file
        var myXML:XML;
        var XMLLoader :URLLoader = new URLLoader();
        XMLLoader.addEventListener(Event.COMPLETE, processXML);
        var base:String = this.root.loaderInfo.url;
        base = base.substr(0, base.lastIndexOf("/") + 1);
        XMLLoader.load(new URLRequest(base + "slideshow.xml"));
    function processXML(e:Event):void
        e.target.removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace = true;
        myXML =new XML(e.target.data) ;
        mySlideSpeed = Number(myXML.transition.@slidespeed) + myTraansitionInDuration + myTraansitionOutDuration ;
        myTimer = new Timer (mySlideSpeed*1000);
        myTimer.addEventListener(TimerEvent.TIMER, imageRemover);
        myTransitionName = myXML.transition.@name;
        myxmlList = myXML.IMAGE;
        myTotal = myXML.IMAGE.length();
        imageLoader();
    function imageLoader():void
        for (var i:Number = 0; i < myTotal; i++)
            var imageURL:String = base + myxmlList[i];
            var myLoader:Loader = new Loader();
            myLoader.load(new URLRequest(imageURL));
            myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete)
            //transfering each thumb image loaded to a variable to be able to be refered back when the show is running
            myThumbHolderArray.push(myLoader);
    function onComplete(e:Event):void
        Counter ++;
        if(Counter == myTotal)
            e.target.removeEventListener(Event.COMPLETE, onComplete);
            showStarter();
    function showStarter():void
            addChild(container);
            addChild(myMC);
    //        myMC.x = container.x = myMC.y = container.x = 0;
            doAspectRatio();
            imageSlider();
    function doAspectRatio():void
        for (var i:Number = 0; i < myTotal; i++)
            myImage = Loader (myThumbHolderArray[i]);
            if (myImage.width > myImage.height)
                tempWidth = myImage.width;
                tempHeight = myImage.height;
                //supposedly to access the container dimension holding this swf as it's child
                myImage.width = this.parent.width;
                myImage.height = (tempHeight * this.parent.height)/tempWidth ;
            else if (myImage.width < myImage.height)
                tempWidth = myImage.width;
                tempHeight = myImage.height;
                myImage.height = this.parent.height;
                myImage.width = (tempWidth * this.parent.width)/tempHeight ;
    function imageSlider():void
        if (getChildIndex(container)== 1)
            swapChildren(myMC, container);
        myImage = Loader (myThumbHolderArray[myImageTracker]);
        myMC.addChild(myImage);
        //center the image
        myImage.x = (this.parent.width - myImage.width)/2;
        myImage.y = (this.parent.height - myImage.height)/2;
        if (myTransitionName == 'Fly')
            myTM.startTransition({type:Fly, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn, startPoint:7});
        else
        if (myTransitionName == 'Zoom')
            myTM.startTransition({type:Zoom, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
        else
        if (myTransitionName == 'Photo')
            myTM.startTransition({type:Photo, direction:Transition.IN, duration:myTraansitionInDuration, easing:None.easeIn});
        else
        if (myTransitionName == 'Squeeze')
            myTM.startTransition({type:Squeeze, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn, dimension:0});
        else
            myTM.startTransition({type:Fade, direction:Transition.IN, duration:myTraansitionInDuration, easing:Strong.easeIn});
        myTM.addEventListener("allTransitionsInDone", holdDelay);
    function holdDelay(e:Event):void
        this.removeEventListener("allTransitionsInDone", holdDelay);
        myTimer.start();
        container.addChild(myImage);
        if (getChildIndex(myMC)== 1)
            swapChildren(container, myMC);
    function imageRemover(e:Event):void
        myImageTracker ++;
        if (myImageTracker == myTotal)
            myImageTracker =0;
        imageSlider();
    and by the way can you tell me the reason you told me to remove "this.stage.displayState = StageDisplayState.FULL_SCREEN;" line ??

  • How handle Add Media Failure Error: File Video Dimensions (Width/Height) Too Large?

    I am a brand new user of Premiere Elements.  I am using it for stop gap animation, bringing in digital still photos from my Nikon D3200.  I just attempted to bring in the first set of photos from the SD card.  I'm running Windows 7.   After loading the photos, an "Add Media Failure" box came up with the message "Error:  File Video Dimensions (width/height) too large".   Is something wrong with the width and height of the photos and if so what do I need to do to make it work?  There were 763 photos, but the message seems to refer to the height/width of each photo and not the total file size so to speak - right?  During the import process, the program prompted us to bring the photos in as images and not as videos -- so that is what we selected.  Thank you for any assistance.

    Photo Scaling for Video http://forums.adobe.com/thread/450798
    -Too Large May = Crash http://forums.adobe.com/thread/879967
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