Images keep loading on Startup

I have an image that loads every time I startup Photoshop CS6. I delete it and work on other images then quit. When I restart the same image opens upon startup even though I have not worked on it and I have deleted it. How do I stop this from happening?

A few of us have had that problem. It will be an orphaned file in the auto-recovery folder. Trash that file to solve the problem. The folder can be located in your system boot volume or another volume that's being used as a "scratch disk".
Here's the situation for my Mac...
If the boot volume is designated as primary scratch then the active auto-recovery folder is:
/Users/<user name>/Library/Application Support/Adobe/Adobe Photoshop CS6/AutoRecover
If another volume is designated as primary scratch then the active auto-recovery folder is:
/Volumes/<volume name>/PSAutoRecover/<user name>

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    I hope it is not too much over my head as I would like to make it work. Some time ago I recieved help in constracting an interactive image thumb scroller using greensock features.
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    [CODE]
    package {
    import com.greensock.TweenLite;
    import com.greensock.events.LoaderEvent;
    import com.greensock.loading.ImageLoader;
    import com.greensock.loading.LoaderMax;
    import com.greensock.loading.XMLLoader;
    import com.greensock.plugins.AutoAlphaPlugin;
    import com.greensock.plugins.ColorTransformPlugin;
    import com.greensock.plugins.GlowFilterPlugin;
    import com.greensock.plugins.TweenPlugin;
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    import flash.display.Sprite;
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    import flash.events.MouseEvent;
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      private static const _THUMB_WIDTH:Number = 100;
      private static const _THUMB_HEIGHT:Number = 64;
      private static const _IMAGE_WIDTH:Number = 550;
      private static const _IMAGE_HEIGHT:Number = 355;
      private static const _THUMB_GAP:Number = 4;
      private static const _SCROLL_SPEED:Number = 12;
      private static const _SCROLL_AREA:Number = 150;
      private var _progressBar:MovieClip;
      private var _arrowLeft:MovieClip;
      private var _arrowRight:MovieClip;
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      private var _curSlide:Slide; //Slide that is currently displaying
      private var _loadingSlide:Slide; //only used when a Slide is supposed to show but hasn't been fully loaded yet (like if the user clicks "next" many times before all the images have loaded). We keep track of the one that's in the process of loading and should be shown as soon as it finishes, then we set _loadingSlide back to null.
      private var _imagesContainer:Sprite; //the Sprite into which the full-size images are placed (this helps manage the stacking order so that the images can always be behind everything else and yet we can addChild() each image so that it shows up on top of the previous one)
      private var _thumbnailsContainer:Sprite; //the Sprite into which the thumbnail images are placed. This also allows us to slide them all at the same time.
      private var _destScrollX:Number = 0; //destination x value for the _thumbnailsContainer which is used for scrolling it across the bottom. We don't want to use _thumbnailsContainer.x because it could be in the process of tweening, so we keep track of the end/destination value and add/subtract from it when creating our tweens.
      private var _minScrollX:Number; //we know the maximum x value for _thumbnailsContainer is 0, but the mimimum value will depend on how many thumbnail images it contains (the total width). We calculate it in the _setupThumbnails() method and store it here for easier/faster scrolling calculations in the _enterFrameHandler()
      public function SlideshowExample() {
       super();
       //activate the plugins that we'll be using so that TweenLite can tween special properties like filters, colorTransform, and do autoAlpha fades.
       TweenPlugin.activate([AutoAlphaPlugin, ColorTransformPlugin, GlowFilterPlugin]);
       _progressBar = this.getChildByName("progress_mc") as MovieClip;
       _arrowLeft = this.getChildByName("arrowLeft_mc") as MovieClip;
       _arrowRight = this.getChildByName("arrowRight_mc") as MovieClip;
       _arrowLeft.visible = _arrowRight.visible = false;
       _imagesContainer = new Sprite();
       this.addChildAt(_imagesContainer, 0);
       _thumbnailsContainer = new Sprite();
       addChild(_thumbnailsContainer);
       _thumbnailsContainer.y = _IMAGE_HEIGHT;
       _thumbnailsContainer.alpha = 0; //we want alpha 0 initially because we'll fade it in later when the thumbnails load.
       _thumbnailsContainer.visible = false; //ensures nothing is clickable.
       var xmlLoader:XMLLoader = new XMLLoader("assets/data.xml", {onComplete:_xmlCompleteHandler});
       xmlLoader.load();
      private function _xmlCompleteHandler(event:LoaderEvent):void {
       _slides = [];
       var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.
       var imageList:XMLList = xml.image; //In the XML, we have <image /> nodes with all the info we need.
       //loop through each <image /> node and create a Slide object for each.
       for each (var image:XML in imageList) {
        _slides.push( new Slide(image.@name,
              image.@description,
              new ImageLoader("assets/thumbnails/" + image.@name + ".jpg", {name:image.@name + "Thumb", width:_THUMB_WIDTH, height:_THUMB_HEIGHT, scaleMode:"proportionalInside", bgColor:0x000000, estimatedBytes:13000, onFail:_imageFailHandler}),
              new ImageLoader("assets/images/" + image.@name + ".jpg", {name:image.@name + "Image", width:_IMAGE_WIDTH, height:_IMAGE_HEIGHT, scaleMode:"proportionalInside", bgColor:0x000000, estimatedBytes:820000, onFail:_imageFailHandler})
       //now create a LoaderMax queue and populate it with all the thumbnail ImageLoaders as well as the very first full-size ImageLoader. We don't want to show anything until the thumbnails are done loading as well as the first full-size one. After that, we'll create another LoaderMax queue containing the rest of the full-size images that will load silently in the background.
       var initialLoadQueue:LoaderMax = new LoaderMax({onComplete:_initialLoadComplete, onProgress:_progressHandler});
       for (var i:int = 0; i < _slides.length; i++) {
        initialLoadQueue.append( _slides[i].thumbnailLoader );
       initialLoadQueue.append(_slides[0].imageLoader); //make sure the very first full-sized image is loaded initially too.
       initialLoadQueue.load();
       _setupThumbnails();
      private function _initialLoadComplete(event:LoaderEvent):void {
       //now that the initial load is complete, fade out the progressBar. autoAlpha will automatically set visible to false once alpha hits 0.
       TweenLite.to(_progressBar, 0.5, {autoAlpha:0});
       //fade in the thumbnails container
       TweenLite.to(_thumbnailsContainer, 1, {autoAlpha:1});
       _setupArrows();
       //setup the ENTER_FRAME listeners that controls the thumbnail scrolling behavior at the bottom
       this.stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler, false, 0, true);
       //now put all the remaining images into a LoaderMax queue that will load them one-at-a-time in the background in the proper order. This can greatly improve the user's experience compared to loading them on demand which forces the user to wait while the next image loads.
       var imagesQueue:LoaderMax = new LoaderMax({maxConnections:1});
       for (var i:int = 1; i < _slides.length; i++) {
        imagesQueue.append( _slides[i].imageLoader );
       imagesQueue.load();
       //now start the slideshow
       _showNext(null);
      //loops through all the thumbnail images and places them in the proper order across the bottom of the screen and adds CLICK_THUMBNAIL listeners.
      private function _setupThumbnails():void { 
       var l:int = _slides.length;
       var curX:Number = _THUMB_GAP;
       for (var i:int = 0; i < l; i++) {
        var thumbnail:Sprite = _slides[i].thumbnail;
        _thumbnailsContainer.addChild(thumbnail);
        TweenLite.to(thumbnail, 0, {colorTransform:{brightness:0.5}});
        _slides[i].addEventListener(Slide.CLICK_THUMBNAIL, _clickThumbnailHandler, false, 0, true);
        thumbnail.x = curX;
        thumbnail.y = 4;
        curX += _THUMB_WIDTH + _THUMB_GAP;
       _minScrollX = _IMAGE_WIDTH - curX;
       if (_minScrollX > 0) {
        _minScrollX = 0;
      private function _setupArrows():void {
       _arrowLeft.alpha = _arrowRight.alpha = 0;
       _arrowLeft.visible = _arrowRight.visible = true;
       _arrowLeft.addEventListener(MouseEvent.ROLL_OVER, _rollOverArrowHandler, false, 0, true);
       _arrowLeft.addEventListener(MouseEvent.ROLL_OUT, _rollOutArrowHandler, false, 0, true);
       _arrowLeft.addEventListener(MouseEvent.CLICK, _showPrevious, false, 0, true);
       _arrowRight.addEventListener(MouseEvent.ROLL_OVER, _rollOverArrowHandler, false, 0, true);
       _arrowRight.addEventListener(MouseEvent.ROLL_OUT, _rollOutArrowHandler, false, 0, true);
       _arrowRight.addEventListener(MouseEvent.CLICK, _showNext, false, 0, true);
      private function _showNext(event:Event=null):void {
       //if there's a _loadingSlide we should assume that the next Slide would be AFTER that one. Otherwise just get the one after the _curSlide.
       var next:int = (_loadingSlide != null) ? _slides.indexOf(_loadingSlide) + 1 : _slides.indexOf(_curSlide) + 1;
       if (next >= _slides.length) {
        next = 0;
       _requestSlide(_slides[next]);
      private function _showPrevious(event:Event=null):void {
       //if there's a _loadingSlide we should assume that the previous Slide would be BEFORE that one. Otherwise just get the one before the _curSlide.
       var prev:int = (_loadingSlide != null) ? _slides.indexOf(_loadingSlide) - 1 : _slides.indexOf(_curSlide) - 1;
       if (prev < 0) {
        prev = _slides.length - 1;
       _requestSlide(_slides[prev]);
      private function _requestSlide(slide:Slide):void {
       if (slide == _curSlide) {
        return;
       //kill the delayed calls to _showNext so that we start over again with a 5-second wait time.
       TweenLite.killTweensOf(_showNext);
       if (_loadingSlide != null) {
        _cancelPrioritizedSlide(); //the user must have skipped to another Slide and didn't want to wait for the one that was loading.
       //if the requested Slide's full-sized image hasn't loaded yet, we need to show the progress bar and wait for it to load.
       if (slide.imageLoader.progress != 1) {
        _prioritizeSlide(slide);
        return;
       //fade the old Slide and make sure it's not highlighted anymore as the current Slide.
       if (_curSlide != null) {
        TweenLite.to(_curSlide.image, 0.5, {autoAlpha:0});
        _curSlide.setShowingStatus(false);
       _curSlide = slide;
       _imagesContainer.addChild(_curSlide.image); //ensures the image is at the top of the stacking order inside the _imagesContainer
       TweenLite.to(_curSlide.image, 0.5, {autoAlpha:1}); //fade the image in and make sure visible is true.
       _curSlide.setShowingStatus(true); //adds an outline to the image indicating that it's the currently showing Slide.
       TweenLite.delayedCall(5, _showNext); //create a delayedCall that will call _showNext in 5 seconds.
      private function _prioritizeSlide(slide:Slide):void {
       TweenLite.to(_progressBar, 0.5, {autoAlpha:1}); //show the progress bar
       _loadingSlide = slide;
       _loadingSlide.imageLoader.addEventListener(LoaderEvent.PROGRESS, _progressHandler);
       _loadingSlide.imageLoader.addEventListener(LoaderEvent.COMPLETE, _completePrioritizedHandler);
       _loadingSlide.imageLoader.prioritize(true); //when the loader is prioritized, it will jump to the top of any LoaderMax queues that it belongs to, so if another loader is in the process of loading in that queue, it will be canceled and this new one will take over which maximizes bandwidth utilization. Once the _loadingSlide is done loading, the LoaderMax queue(s) will continue loading the rest of their images normally.
      private function _cancelPrioritizedSlide():void {
       TweenLite.to(_progressBar, 0.5, {autoAlpha:0}); //hide the progress bar
       _loadingSlide.imageLoader.removeEventListener(LoaderEvent.PROGRESS, _progressHandler);
       _loadingSlide.imageLoader.removeEventListener(LoaderEvent.COMPLETE, _completePrioritizedHandler);
       _loadingSlide = null;
      private function _completePrioritizedHandler(event:LoaderEvent):void {
       var next:Slide = _loadingSlide; //store it in a local variable first because _cancelPrioritizedSlide() will set _loadingSlide to null.
       _cancelPrioritizedSlide();
       _requestSlide(next);
      private function _progressHandler(event:LoaderEvent):void {
       _progressBar.progressBar_mc.scaleX = event.target.progress;
      private function _clickThumbnailHandler(event:Event):void {
       _requestSlide(event.target as Slide);
      private function _rollOverArrowHandler(event:Event):void {
       TweenLite.to(event.currentTarget, 0.5, {alpha:1});
      private function _rollOutArrowHandler(event:Event):void {
       TweenLite.to(event.currentTarget, 0.5, {alpha:0});
      private function _enterFrameHandler(event:Event):void {
       if (_thumbnailsContainer.hitTestPoint(this.stage.mouseX, this.stage.mouseY, false)) {
        if (this.mouseX < _SCROLL_AREA) {
         _destScrollX += ((_SCROLL_AREA - this.mouseX) / _SCROLL_AREA) * _SCROLL_SPEED;
         if (_destScrollX > 0) {
          _destScrollX = 0;
         TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});
        } else if (this.mouseX > _IMAGE_WIDTH - _SCROLL_AREA) {
         _destScrollX -= ((this.mouseX - (_IMAGE_WIDTH - _SCROLL_AREA)) / _SCROLL_AREA) * _SCROLL_SPEED;
         if (_destScrollX < _minScrollX) {
          _destScrollX = _minScrollX;
         TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});
      //if an image fails to load properly, remove it from the slideshow completely including its thumbnail at the bottom.
      private function _imageFailHandler(event:LoaderEvent):void {
       var slide:Slide;
       var i:int = _slides.length;
       while (--i > -1) {
        slide = _slides[i];
        if (event.target == slide.thumbnailLoader || event.target == slide.imageLoader) {
         slide.dispose();
         _slides.splice(i, 1);
         _setupThumbnails();
         return;
    [/CODE]
    I could figure out that I have to change the line
    [CODE]
    new ImageLoader("assets/images/" + image.@name + ".jpg", {name:image.@name + "Image", width:_IMAGE_WIDTH, height:_IMAGE_HEIGHT, scaleMode:"proportionalInside", bgColor:0x000000, estimatedBytes:820000, onFail:_imageFailHandler}
    [/CODE]
    and instead of ".jpg" put ".swf" (making sure that the names of the files are identical except for their extensions)
    The problem is that I get an error message in the output that flash could not convert my swf file to the bitmap.
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    I don't have enough expertise to decipher all the lines where this has to be changed.
    It feels that I am close to accomplishing what I need. Is it possible to point out where this change has to take place?
    Here is my thought process:
    I don't need to specify SWFLoader as LoaderMax is already specified (line 5)
    I don't need to change anything in lines 31-34 as "Sprite" and "Slide" could be an .swf file (line31-34)
    I don't need to change anything in line 50 for the same reason (line 50)
    I don't need to change lines 66 and 68 as image list may contain swf files (line 66 and 68)
    I do need to change ".jpg" to ".swf" in line 72 (line 72)
    No sure if there are any changes in line 82 (line 82)
    LoaderMax has var as imagesQueue does that need to be changed into SFWLoader? (lines98-102)
    I don't think anything need to be changed in lines 138-173 as " Slide" can incorporate an SWF file (lines 138-173)
    Not sure if there has to be a change in lines 175-177 as it specifies that slide is an image (lines 175-177)
    Not sure if there has to be a change in lines 182-200 from imageLoager to SWFLoader (lines 182-200)
    Not sure if there has to be a change in lines 239-245 in specifying SWFLoader (lines 239-245)
    I am attaching the .xml and .as documents as well

    This was my very first step.
    The problem is that I get an error message in the output that flash could not convert my swf file to the bitmap.
    I suspect that I have to change the hard coding to specify that Loader Max should treat loading bigger swf files as swf and not as image/jpg files.
    I don't have enough expertise to decipher all the lines where this has to be changed.
    It feels that I am close to accomplishing what I need. Is it possible to point out where this change has to take place?
    Just in case here is my xml code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <data>
              <image name="agencynet" description="agencynet description text goes here." />
              <image name="buick" description="buick description text goes here." />
              <image name="cocacola" description="cocacola description text goes here." />
              <image name="cu3er" description="cu3er description text goes here." />
              <image name="diva" description="diva description text goes here." />
              <image name="dow" description="dow description text goes here." />
              <image name="erkyperky" description="erkyperky description text goes here." />
              <image name="flexa" description="flexa description text goes here." />
              <image name="happyplanetshots" description="happyplanetshots description text goes here." />
              <image name="holdencruze" description="holdencruze description text goes here." />
              <image name="ironman" description="ironman description text goes here." />
              <image name="mercedes" description="mercedes description text goes here." />
              <image name="micromaniac" description="micromaniac description text goes here." />
              <image name="overtheatlantic" description="overtheatlantic description text goes here." />
              <image name="saab" description="saab description text goes here." />
              <image name="silverpistol" description="silverpistol description text goes here." />
              <image name="softse" description="softse description text goes here." />
              <image name="target" description="target description text goes here." />
              <image name="tonydorio" description="tonydorio description text goes here." />
              <image name="prius" description="prius description text goes here." />
              <image name="waterlife" description="waterlife description text goes here." />
    </data>

  • ICal reports that it can't find server, and lots of data from several years ago is trying to get attention.  Cannot bring up calendar in any view to use. also keeps loading unused calendar websites from long ago.  I can' remove them. what to do?

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    UPDATE: I had 36 Safari windows open and minimized on the dock from my last session; 20 of those windows failed to open b/c Safari "couldn't find the server"; I just went to the URL bar of all 20 pages and clicked return, and all 20 pages loaded perfectly, without dropping any images or losing formatting. This is a puzzle!!!

  • IPhoto 08 keeps crashing on startup

    I've just installed iLife 08, and since I updated iPhoto to 7.0.2, it keeps crashing on startup. I have gone to other accounts on the computer (non administrator), and it seems to launch OK. I even tried reinstalling iLife from the disk, but still crashes, now even before I updated to 7.0.2. I have repaired disk permissions. The other components of iLife (iWeb, etc) seem to work fine. I obviously have corrupt file(s) in my account somewhere. Any ideas what I could do to remedy the problem? I have an iMac G5 2GHz 512 MB RAM.
    Here is the crash report:
    Date/Time: 2007-09-16 01:04:50.466 -0700
    OS Version: 10.4.10 (Build 8R218)
    Report Version: 4
    Command: iPhoto
    Path: /Applications/iPhoto.app/Contents/MacOS/iPhoto
    Parent: WindowServer [1183]
    Version: 7.0.2 (7.0.2)
    Build Version: 3
    Project Name: iPhotoProject
    Source Version: 3410000
    PID: 1245
    Thread: 3
    Exception: EXC_BREAKPOINT (0x0006)
    Code[0]: 0x00000001
    Code[1]: 0x92bfe12c
    Thread 0:
    0 libSystem.B.dylib 0x900148ac read + 12
    1 com.apple.CoreGraphics 0x9050ec9c read_file + 92
    2 com.apple.CoreGraphics 0x90427ac4 CGDataProviderCreateWithFilename + 172
    3 com.apple.CoreGraphics 0x90427938 CGDataProviderCreateWithURL + 76
    4 com.apple.iPhoto 0x0044427c 0x1000 + 4469372
    5 com.apple.iPhoto 0x0044b228 0x1000 + 4497960
    6 com.apple.AppKit 0x937c6858 -[NSView _drawRect:clip:] + 2128
    7 com.apple.AppKit 0x937c5e18 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 404
    8 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    9 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    10 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    11 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    12 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    13 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    14 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    15 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    16 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    17 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    18 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    19 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    20 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    21 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    22 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    23 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    24 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    25 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    26 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    27 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    28 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    29 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    30 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    31 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    32 com.apple.AppKit 0x937c8b60 _recursiveDisplayInRect2 + 84
    33 com.apple.CoreFoundation 0x907ed3ec CFArrayApplyFunction + 416
    34 com.apple.AppKit 0x937c5f2c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 680
    35 com.apple.AppKit 0x937c53e0 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 196
    36 com.apple.AppKit 0x937c59a8 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 1676
    37 com.apple.AppKit 0x937c59a8 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 1676
    38 com.apple.AppKit 0x937c59a8 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 1676
    39 com.apple.AppKit 0x937c5220 -[NSNextStepFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectFor View:topView:] + 280
    40 com.apple.AppKit 0x937bf054 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 384
    41 com.apple.AppKit 0x937b4348 -[NSView displayIfNeeded] + 248
    42 com.apple.AppKit 0x937b41b8 -[NSWindow displayIfNeeded] + 180
    43 com.apple.AppKit 0x937b4064 _handleWindowNeedsDisplay + 200
    44 com.apple.CoreFoundation 0x907dd76c __CFRunLoopDoObservers + 352
    45 com.apple.CoreFoundation 0x907dda0c __CFRunLoopRun + 420
    46 com.apple.CoreFoundation 0x907dd4ac CFRunLoopRunSpecific + 268
    47 com.apple.HIToolbox 0x9329bb20 RunCurrentEventLoopInMode + 264
    48 com.apple.HIToolbox 0x9329b12c ReceiveNextEventCommon + 244
    49 com.apple.HIToolbox 0x9329b020 BlockUntilNextEventMatchingListInMode + 96
    50 com.apple.AppKit 0x93780ae4 _DPSNextEvent + 384
    51 com.apple.AppKit 0x937807a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
    52 com.apple.AppKit 0x9377ccec -[NSApplication run] + 472
    53 com.apple.AppKit 0x9386d87c NSApplicationMain + 452
    54 com.apple.iPhoto 0x00002f98 0x1000 + 8088
    55 com.apple.iPhoto 0x00002c9c 0x1000 + 7324
    Thread 1:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.Foundation 0x92bea30c -[NSConditionLock lockWhenCondition:] + 68
    3 com.apple.AppKit 0x9381d708 -[NSUIHeartBeat _heartBeatThread:] + 324
    4 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    5 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 2:
    0 libSystem.B.dylib 0x9001f88c select + 12
    1 com.apple.CoreFoundation 0x907f0434 __CFSocketManager + 472
    2 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 3 Crashed:
    0 com.apple.Foundation 0x92bfe12c _NSRaiseError + 264
    1 com.apple.Foundation 0x92bfde68 +[NSException raise:format:] + 40
    2 com.apple.Foundation 0x92be7a08 _decodeObjectBinary + 568
    3 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    4 com.apple.Foundation 0x92c05fc4 -[NSDictionary initWithCoder:] + 580
    5 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    6 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    7 com.apple.Foundation 0x92be8d04 -[NSArray initWithCoder:] + 428
    8 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    9 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    10 com.apple.Foundation 0x92c05fc4 -[NSDictionary initWithCoder:] + 580
    11 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    12 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    13 com.apple.Foundation 0x92be8d04 -[NSArray initWithCoder:] + 428
    14 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    15 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    16 com.apple.Foundation 0x92c05fc4 -[NSDictionary initWithCoder:] + 580
    17 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    18 com.apple.Foundation 0x92be7710 _decodeObject + 164
    19 com.apple.iPhoto 0x002b88cc 0x1000 + 2848972
    20 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    21 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    22 com.apple.Foundation 0x92be8d04 -[NSArray initWithCoder:] + 428
    23 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    24 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    25 com.apple.Foundation 0x92c05fc4 -[NSDictionary initWithCoder:] + 580
    26 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    27 com.apple.Foundation 0x92be8864 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 676
    28 com.apple.Foundation 0x92be8d04 -[NSArray initWithCoder:] + 428
    29 com.apple.Foundation 0x92be7f2c _decodeObjectBinary + 1884
    30 com.apple.Foundation 0x92be7710 _decodeObject + 164
    31 com.apple.iPhoto 0x002b9d84 0x1000 + 2854276
    32 com.apple.iPhoto 0x002ba0a4 0x1000 + 2855076
    33 com.apple.iPhoto 0x001d06ac 0x1000 + 1898156
    34 com.apple.iPhoto 0x001d09e8 0x1000 + 1898984
    35 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    36 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 4:
    0 libSystem.B.dylib 0x9000b348 machmsgtrap + 8
    1 libSystem.B.dylib 0x9000b29c mach_msg + 60
    2 com.apple.CoreFoundation 0x907ddba8 __CFRunLoopRun + 832
    3 com.apple.CoreFoundation 0x907dd4ac CFRunLoopRunSpecific + 268
    4 com.apple.Foundation 0x92bf2170 -[NSRunLoop runMode:beforeDate:] + 172
    5 com.apple.Foundation 0x92c36e70 -[NSRunLoop runUntilDate:] + 80
    6 com.apple.iLifeMediaBrowser 0x00780a70 -[ILMediaBrowserPathWatcher watcherThread:] + 540
    7 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    8 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 5:
    0 libSystem.B.dylib 0x9000b348 machmsgtrap + 8
    1 libSystem.B.dylib 0x9000b29c mach_msg + 60
    2 com.apple.CoreFoundation 0x907ddba8 __CFRunLoopRun + 832
    3 com.apple.CoreFoundation 0x907dd4ac CFRunLoopRunSpecific + 268
    4 com.apple.Foundation 0x92bf2170 -[NSRunLoop runMode:beforeDate:] + 172
    5 com.apple.Foundation 0x92c36e70 -[NSRunLoop runUntilDate:] + 80
    6 com.apple.iLifeMediaBrowser 0x0078295c -[ILMediaBrowserPathWatcher(SpotlightSupport) spotlightWatcherThread:] + 652
    7 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    8 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 6:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.Foundation 0x92be66b4 -[NSConditionLock lock] + 52
    3 com.apple.Foundation 0x92bf0850 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:modes:] + 780
    4 com.apple.Foundation 0x92bf0524 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 120
    5 com.apple.iLifeMediaBrowser 0x00783858 -[ILMediaManager setRootMediaGroupThreaded:] + 108
    6 com.apple.iLifeMediaBrowser 0x007564cc -[ILiTunesMediaManager _performLoadData] + 372
    7 com.apple.iLifeMediaBrowser 0x007831e4 -[ILMediaManager _loadDataThreaded] + 168
    8 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    9 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 7:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.Foundation 0x92be66b4 -[NSConditionLock lock] + 52
    3 com.apple.Foundation 0x92bf0850 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:modes:] + 780
    4 com.apple.Foundation 0x92bf0524 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 120
    5 com.apple.iLifeMediaBrowser 0x00783858 -[ILMediaManager setRootMediaGroupThreaded:] + 108
    6 com.apple.iLifeMediaBrowser 0x00750194 -[ILGarageBandMediaManager _performLoadData] + 344
    7 com.apple.iLifeMediaBrowser 0x007831e4 -[ILMediaManager _loadDataThreaded] + 168
    8 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    9 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 8:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.Foundation 0x92be66b4 -[NSConditionLock lock] + 52
    3 com.apple.Foundation 0x92bf0850 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:modes:] + 780
    4 com.apple.Foundation 0x92bf0524 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 120
    5 com.apple.iLifeMediaBrowser 0x00783858 -[ILMediaManager setRootMediaGroupThreaded:] + 108
    6 com.apple.iLifeMediaBrowser 0x0078e668 -[ILiMovieMediaManager(Private) _performLoadData] + 232
    7 com.apple.iLifeMediaBrowser 0x0078e80c -[ILiMovieMediaManager(Private) _loadDataThreaded] + 140
    8 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    9 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 9:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.Foundation 0x92be66b4 -[NSConditionLock lock] + 52
    3 com.apple.Foundation 0x92bf0850 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:modes:] + 780
    4 com.apple.Foundation 0x92bf0524 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 120
    5 com.apple.iLifeMediaBrowser 0x007836b8 -[ILMediaManager addMediaGroupThreaded:] + 108
    6 com.apple.iLifeMediaBrowser 0x0074f930 -[ILFolderMediaManager _createFolderMediaGroupForPath:isRoot:] + 704
    7 com.apple.iLifeMediaBrowser 0x0074d1a8 -[ILFolderMediaManager _loadMediaFoldersThreaded:] + 264
    8 com.apple.iLifeMediaBrowser 0x0074cfa8 -[ILFolderMediaManager _performLoadData] + 208
    9 com.apple.iLifeMediaBrowser 0x0074d05c -[ILFolderMediaManager _loadDataThreaded] + 140
    10 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    11 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 10:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.Foundation 0x92be66b4 -[NSConditionLock lock] + 52
    3 com.apple.Foundation 0x92bf0850 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:modes:] + 780
    4 com.apple.Foundation 0x92bf0524 -[NSObject(NSMainThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 120
    5 com.apple.iLifeMediaBrowser 0x0077e61c -[ILApertureMediaManager _performLoadData] + 748
    6 com.apple.iLifeMediaBrowser 0x007831e4 -[ILMediaManager _loadDataThreaded] + 168
    7 com.apple.Foundation 0x92be31a0 forkThreadForFunction + 108
    8 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 3 crashed with PPC Thread State 64:
    srr0: 0x0000000092bfe12c srr1: 0x100000000202f030 vrsave: 0x0000000000000000
    cr: 0x28000442 xer: 0x0000000000000000 lr: 0x0000000092bfe104 ctr: 0x0000000092bbfebc
    r0: 0x0000000000000000 r1: 0x00000000f010e5a0 r2: 0x00000000a2bbd508 r3: 0x00000000f010e150
    r4: 0x0000000000000000 r5: 0x0000000092bbf7e4 r6: 0x00000000f010e1d4 r7: 0x00000000000000ff
    r8: 0x00000000f010e1c0 r9: 0x0000000005c2ee40 r10: 0x0000000090a3e628 r11: 0x0000000028000442
    r12: 0x0000000092bbfebc r13: 0x0000000000000000 r14: 0x0000000005c2eee0 r15: 0x00000000006b0000
    r16: 0x00000000006b0000 r17: 0x00000000006ad5dc r18: 0x00000000006b0000 r19: 0x00000000006b0000
    r20: 0x0000000005c336b0 r21: 0x00000000006b0300 r22: 0x000000000000afc3 r23: 0x0000000000000000
    r24: 0x0000000090a5cf34 r25: 0x0000000006389000 r26: 0x0000000005c336b0 r27: 0x0000000005c336b0
    r28: 0x000000000767e630 r29: 0x00000000a2bc2df8 r30: 0x00000000f010e6c0 r31: 0x0000000092bfe034
    Binary Images Description:
    0x1000 - 0x663fff com.apple.iPhoto 7.0.2 /Applications/iPhoto.app/Contents/MacOS/iPhoto
    0x739000 - 0x743fff com.apple.UpgradeChecker 1.0 /Applications/iPhoto.app/Contents/Frameworks/UpgradeChecker.framework/Versions/ A/UpgradeChecker
    0x74b000 - 0x7a9fff com.apple.iLifeMediaBrowser 0.9 (151) /System/Library/PrivateFrameworks/iLifeMediaBrowser.framework/Versions/A/iLifeM ediaBrowser
    0x1008000 - 0x107ffff com.apple.imageKit 1.0 /System/Library/PrivateFrameworks/GraphicsAppSupport.framework/Versions/A/Frame works/ImageKit.framework/Versions/A/ImageKit
    0x1205000 - 0x12a5fff com.apple.DotMacKit 44 (3.0.2L) /Applications/iPhoto.app/Contents/Frameworks/DotMacKit.framework/Versions/A/Dot MacKit
    0x4c89000 - 0x4c93fff com.apple.BookService 6.0 /Applications/iPhoto.app/Contents/NetServices/Bundles/BookService.NetService/Co ntents/MacOS/BookService
    0x4c9b000 - 0x4ca3fff com.apple.NetServices.BDControl 1.0.5 /Applications/iPhoto.app/Contents/NetServices/Frameworks/BDControl.framework/Ve rsions/A/BDControl
    0x4cab000 - 0x4caefff com.apple.NetServices.BDRuleEngine 1.0.2 /Applications/iPhoto.app/Contents/NetServices/Frameworks/BDRuleEngine.framework /Versions/A/BDRuleEngine
    0x4cb4000 - 0x4cbdfff com.apple.CalendarsService 6.0 /Applications/iPhoto.app/Contents/NetServices/Bundles/CalendarsService.NetServi ce/Contents/MacOS/CalendarsService
    0x4cc4000 - 0x4ccdfff com.apple.CardsService 6.0 /Applications/iPhoto.app/Contents/NetServices/Bundles/CardsService.NetService/C ontents/MacOS/CardsService
    0x4cd4000 - 0x4cd9fff com.apple.NetSlidesService 6.0 /Applications/iPhoto.app/Contents/NetServices/Bundles/NetSlidesService.NetServi ce/Contents/MacOS/NetSlidesService
    0x4cde000 - 0x4ce8fff com.apple.PrintsService 6.0 /Applications/iPhoto.app/Contents/NetServices/Bundles/PrintsService.NetService/ Contents/MacOS/PrintsService
    0x58a6000 - 0x5904fff com.apple.NetServices.NetServices 6.0 /Applications/iPhoto.app/Contents/NetServices/Frameworks/NetServices.framework/ Versions/A/NetServices
    0x5a44000 - 0x5a46fff com.apple.textencoding.unicode 2.0 /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings
    0x5aad000 - 0x5b15fff com.DivXInc.DivXDecoder 6.4.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
    0x5dde000 - 0x5e81fff com.apple.iTunesAccess 7.4.1 /System/Library/PrivateFrameworks/iTunesAccess.framework/iTunesAccess
    0x41340000 - 0x4137ffff com.apple.CoreMediaIOServicesPrivate 1.0 /System/Library/PrivateFrameworks/CoreMediaIOServicesPrivate.framework/Versions /A/CoreMediaIOServicesPrivate
    0x41410000 - 0x414affff com.apple.QuickTimeImporters.component 7.2 /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTime Importers
    0x41840000 - 0x41866fff com.apple.CoreMediaPrivate 1.0 /System/Library/PrivateFrameworks/CoreMediaPrivate.framework/Versions/A/CoreMed iaPrivate
    0x8fe00000 - 0x8fe52fff dyld 46.12 /usr/lib/dyld
    0x90000000 - 0x901bcfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
    0x90214000 - 0x90219fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
    0x9021b000 - 0x90268fff com.apple.CoreText 1.0.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreText.framework/Versions/A/CoreText
    0x90293000 - 0x90344fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
    0x90373000 - 0x9072efff com.apple.CoreGraphics 1.258.75 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
    0x907bb000 - 0x90894fff com.apple.CoreFoundation 6.4.7 (368.28) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x908dd000 - 0x908ddfff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x908df000 - 0x909e1fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
    0x90a3b000 - 0x90abffff libobjc.A.dylib /usr/lib/libobjc.A.dylib
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    Model: PowerMac8,2, BootROM 5.2.5f1, 1 processors, PowerPC G5 (3.1), 2 GHz, 512 MB
    Graphics: ATI Radeon 9600, ATY,RV351, AGP, 128 MB
    Memory Module: DIMM1/J4001, 512 MB, DDR SDRAM, PC3200U-30330
    AirPort: AirPort Extreme, 405.1 (3.90.34.0.p18)
    Modem: Jump, V.92, Version 1.0
    Bluetooth: Version 1.7.14f14, 2 service, 0 devices, 1 incoming serial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Serial ATA Device: Maxtor 7Y250M0, 233.76 GB
    Parallel ATA Device: PIONEER DVD-RW DVR-K04L
    USB Device: Bluetooth HCI, Up to 12 Mb/sec, 500 mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
    USB Device: Apple Optical USB Mouse, Logitech, Up to 1.5 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
    USB Device: Lexmark Z52, Lexmark, Up to 12 Mb/sec, 500 mA

    Mac Canuck:
    First download and run BatChmod on the iPhoto Library folder with the settings shown here, putting your administrator login name, long or short, in the owner and group sections. You can either type in the path to the folder or just drag the folder into that field.
    Next, rebuild the library as follows: launch iPhoto with the Command+Option keys depressed and follow the instructions to rebuild the library. Select the first three options. It may not succeed since the library is crashing but it may.
    If that doesn't help, try rebuilding with iPhoto Library Manager. It creates a new library and copied what it needs to build it. It may succeed where iPhoto did not. Here's how:
    Using iPhoto Library Manager to Rebuild Your iPhoto Library
    1 -Download iPhoto Library Manager and launch.
    2 -Click on the Add Library button, navigate to your User/Pictures folder and select your iPhoto Library folder.
    3 - Now that the library is listed in the left hand pane of iPLM, click on your library and go to the File->Rebuild Library menu option
    4 - In the next window name the new library and select the location you want it to be placed.
    5 - Click on the Create button.
    Note: It may take some time to create the new library if you have a lot of photos. Report back on how long it took and how many photos you have in the library so we can give other users an idea of how long it may take.
    Do you Twango?
    TIP: For insurance against the iPhoto database corruption that many users have experienced I recommend making a backup copy of the Library6.iPhoto database file and keep it current. If problems crop up where iPhoto suddenly can't see any photos or thinks there are no photos in the library, replacing the working Library6.iPhoto file with the backup will often get the library back. By keeping it current I mean backup after each import and/or any serious editing or work on books, slideshows, calendars, cards, etc. That insures that if a problem pops up and you do need to replace the database file, you'll retain all those efforts. It doesn't take long to make the backup and it's good insurance.
    I've written an Automator workflow application (requires Tiger), iPhoto dB File Backup, that will copy the selected Library6.iPhoto file from your iPhoto Library folder to the Pictures folder, replacing any previous version of it. It's compatible with iPhoto 08 libraries. You can download it at Toad's Cellar. Be sure to read the Read Me pdf file.

  • MOTION 4 KEEPS CRASHING ON STARTUP

    Motion keeps crashing on startup...this is the error log i get....HELP!!!!!
    Process: Motion [383]
    Path: /Applications/Motion.app/Contents/MacOS/Motion
    Identifier: com.apple.motion
    Version: 4.0.0 (687)
    Build Info: Motion-6870000~22
    Code Type: X86 (Native)
    Parent Process: launchd [201]
    Date/Time: 2010-12-09 12:03:08.946 -0800
    OS Version: Mac OS X 10.6.5 (10H574)
    Report Version: 6
    Interval Since Last Report: 1465993 sec
    Crashes Since Last Report: 10
    Per-App Crashes Since Last Report: 10
    Anonymous UUID: 254B47DD-1247-4D99-A690-FECB58C1FE90
    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000
    Crashed Thread: 0
    Dyld Error Message:
    Symbol not found: __ZN14LiSimpleCamera15setDOFDepthModeEi
    Referenced from: /Library/Application Support/ProApps/SharedA/Frameworks/Motion/Ozone.framework/Versions/A/Ozone
    Expected in: /Library/Application Support/ProApps/SharedA/Frameworks/Lithium.framework/Versions/A/Lithium
    Binary Images:
    0x1000 - 0x3ffe7 com.apple.motion 4.0.0 (687) <810547A6-E634-5300-8568-7DB2247F0A55> /Applications/Motion.app/Contents/MacOS/Motion
    0x143000 - 0x179ffa com.apple.proinspector.framework 4.0.2 (761) <F27F2F3B-ADAD-523A-63F3-1566C8151CC5> /Library/Application Support/ProApps/SharedA/Frameworks/ProInspector.framework/Versions/A/ProInspect or
    0x19c000 - 0x3c2fe7 com.apple.prokit 6.0.1 (1176) <7F8A965A-3159-4B0C-D52C-0F51854FB3FD> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
    0x4c6000 - 0x4d5fff com.apple.AERegistration 1.2 (77) <0C4C1300-9E3A-E2A1-4507-380C2544B223> /Applications/Motion.app/Contents/Frameworks/AERegistration.framework/Versions/ A/AERegistration
    0x4e9000 - 0x4f5fff com.apple.PluginManager 1.7.4 (34) <8730ED32-46B4-1A7B-2703-A5E1E7FF0687> /Library/Frameworks/PluginManager.framework/Versions/B/PluginManager
    0x503000 - 0x51cfff com.apple.promath.framework 4.0.0 (687) <305AE865-1D4F-02D5-E8D3-F6BC8C217C97> /Library/Application Support/ProApps/SharedA/Frameworks/Motion/ProMath.framework/Versions/A/ProMath
    0x526000 - 0x52dfff com.apple.AEProfiling 1.2 (22) <50FD5623-D2C1-8102-FD41-D8E745E08353> /Applications/Motion.app/Contents/Frameworks/AEProfiling.framework/Versions/A/A EProfiling
    0x537000 - 0x69bff2 com.apple.ProMedia 4.0.0 (687) <0F9638D9-30E5-6F10-1450-CEC204C2E3E6> /Library/Application Support/ProApps/SharedA/Frameworks/Motion/ProMedia.framework/Versions/A/ProMedi a
    0x709000 - 0xfe0fe2 com.apple.ozone.framework 4.0.0 (687) <D314D462-80C3-A69C-92CC-2BCA2EDEFCBA> /Library/Application Support/ProApps/SharedA/Frameworks/Motion/Ozone.framework/Versions/A/Ozone
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    USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa120000
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    USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0xfa111000
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    Framework Mismatch
    Motion is expecting a different version of "/Library/Application Support/ProApps/SharedA/Frameworks/Lithium.framework" than the one present on your system. Motion cannot run without this specific framework version.
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    * Update Final Cut Studio, your operating system, ProKit and QuickTime to the latest versions.
    * Remove and reinstall Final Cut Studio.
    Relevant Line:
    Symbol not found: __ZN14LiSimpleCamera15setDOFDepthModeEi
    Generated by Crash Analyzer in FCS Maintenance Pack.

  • I'm trying to up grade the os but I keep getting the startup disk is full I ordered more memory I was told this will not help. What do I do?

    I'm trying to up grade the os but I keep getting the startup disk is full I ordered more memory I was told this will not help. What do I do?

    I think as drive capacities increase, the old 10-15% becomes less accurate.  The amount of free space you need doesn't really have anything to do with the drive size.  So, increasing your drive size shouldn't mean that you need to have more free GB (which using a % of drive space would mean).  You need free space to accommodate page outs (the amount of which would depend on how much RAM you have installed and how memory intensive the applications are), sleep images (again, this would max out at your total amount of RAM), and a bit to minimize fragmentation.
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  • Google images not loading properly!!

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    bb

    Hello William, thank you so much for your advice! It was indeed the firewall in the modem. We turned it off & viola solved a problem that had been plaguing us for months!! Your discussion thread info was most helpful & informative. I will just add that the other confirming clue was when I went to use smile box for the first time on the new Imac & the clever little application also diagnosed the problem & popped up a message in English! asking if we had a personal firewall as smile box was not able to access the internet & then some technical stuff. So thanks for your prompt attention. Very much appreciated.
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              Dan Baumbach wrote:
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              Correct.
              >
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              > Dan
              >
              > William Kemp <[email protected]> wrote:
              > >The jvm will not garbage collect an object that has a static reference
              > >to it. Which is how
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              > >
              > >Bill
              > >
              > >Dan Baumbach wrote:
              > >
              > >> Weblogic 6.1 SP2
              > >> No jars specified in the classpath. A Singleton is located in a utility.jar
              > >file
              > >> inside a .ear file.
              > >>
              > >> If I create a Singleton from a load on startup servlet, how long will
              > >the singleton
              > >> be around? I know that if I undeploy the application, the singleton
              > >will be destroyed
              > >> since the classloader is unloaded. However, if I never undeploy my
              > >application,
              > >> will the Singleton always be around? Does Weblogic keep a reference
              > >alive to
              > >> this Singleton forever?
              > >>
              > >> Please provide some more details on this!
              > >> Thanks.
              > >> Dan
              > >
              

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