Images never load.

pictures never fully load on any site i go to.
the browser speed is ridiculously slow.
what is the problem here.
i have contacted my ISP and they didn't see anything and told me to contact Mac about the issue.
i really really want this fixed.
what are my options?

Hi everyone!
Good point marcmarc4! Sometimes I think we all have to do that. I used to have to do that far too often with my Linksys wireless router and I never really could figure it out. It wasn't computer related as it happened on Mac and pc.
And welcome to Apple Discussions luv2laff64! Yes that does sound strange too. Your issue is not browser related either right because it's happening on different browsers. But obviously your pc is working fine. So it must be a network setting? There are so many possible network setups that I wouldn't know where to begin without more info. Macs have standard network settings and as long as you get the right info in the right places it should be fine. And your Mac is new so I wouldn't really expect anything to be so out of whack that you can't surf the net. Since you just got your Mac maybe you can follow what bradley is doing and give AppleCare a call? Usually they provide good service so it might be the easiest. But if you would like to post back some more details about your network setup I can try to help here too...
Let us know!
Reg

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    Message was edited by: gPod

    The first thing you should do is Repair Permissions. Then do these steps in order:
    1. Quit all running applications.
    2. Go to Home/Library/Caches/Safari and delete all the sub-folders within that one.
    3. Go to Home/Library/Safari and delete any of these files you have there:
    • Downloads.plist
    • Form Values
    • History.plist
    • LastSession.plist
    • LSMMap2 and/or LSMMap3
    • WebpageIcons.db
    remove the Bookmarks.plist file to your Desktop.
    4. In System Preferences > Network, change your DNS Servers entries for both your wireless and wired Internet settings to these two:
    208.67.222.222
    208.67.220.220
    click Apply Now, quit System Preferences and restart Safari to see if things improve. If so, quit Safari and put the Bookmarks.plist file back in Home/Library/Safari and restart Safari again. If the problem manifests again this time, that file is the problem.
    Mulder

  • Can I show a spinner when the images are loading

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    1) For IconItemRenderer, how to show the spinner?
    2) For the Image control, how to show the spinner?
    Thanks and hope you can understand my question and also hope some people can answer me.

    Is working on FCE projects while all the video files are saved on an external drive a bad idea?
    Not at all. This is the correct way to work with a laptop.

  • How do I stop youtube images from loading after trying to do so in the options?

    I have gone into Options under Tools and unchecked the "Load images automatically" box, restarted my computer, and typed in the google search bar, Adrienne Barbeau. Various hits come up, but the one I select is the Adrienne Barbeau Voluptuous link. It is a youtube video. I select it and it loads and plays! Along the right side of the page are other videos whose images also load. So what I did in Options did not work. Then I tried leaving that box checked and clicking on "Exceptions". I typed in "www.youtube.com" and I clicked on "block" and then it was entered in the bigger box below the data entry field. Again, I closed that, clicked on OK, and then restarted my computer. Nothing happened. Nothing was blocked on youtube. There has to be a way to disable youtube images from loading! What is it?!

    Hi,
    Please also try adding ytimg.com in Exceptions. You can right-click on an image and '''Copy Image Location''' to get the address, or '''View Image''' to show it in the location (address) bar.
    [https://support.mozilla.org/en-US/kb/Options%20window%20-%20Content%20panel Content]
    [https://support.mozilla.org/en-US/kb/Options%20window Options]

  • I'm using iphoto9.1.3 but now it doesn't seem to work, whenever I try to open it, it just shows loading, but never loads. Can anybody help me with this ?

    I'm using iphoto9.1.3 but now it doesn't seem to work, whenever I try to open it, it just shows loading, but never loads. Can anybody help me with this ?    

    Option 1
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    If that fails:
    Option 2
    Download iPhoto Library Manager and use its rebuild function. This will create a new library based on data in the albumdata.xml file. Not everything will be brought over - no slideshows, books or calendars, for instance - but it should get all your albums and keywords back.
    Because this process creates an entirely new library and leaves your old one untouched, it is non-destructive, and if you're not happy with the results you can simply return to your old one. .
    Regards
    TD

  • Whenever I do a "lookup" from other software, or click on a hyperlink from outside the browser, the browser appears but the URL is not in the address window and the link never loads.why?

    I may be reading an article while within Foxfire, and click on a hyperlink in the article...or I may be using Thunderbird email and click on a hyperlink within the email...or I may be using software like Quicken and do a "lookup" to a webpage...no matter, any time I click on the hyperlink, it will switch to Firefox automatically (good!) and the tab shows "loading", but a webpage never loads, and the URL address window never has anything in it. On the other hand, if I copy and paste the URL from whatever hyperlink I'm trying to use, and then paste that into Firefox's URL address window, it will open. How did I lose the auto load feature?

    Start Firefox in [[Safe Mode]] to check if one of the add-ons is causing the problem (switch to the DEFAULT theme: Tools > Add-ons > Themes).
    * Don't make any changes on the Safe mode start window.
    See:
    * [[Troubleshooting extensions and themes]]
    * [[Troubleshooting plugins]]
    If it does work in Safe-mode then disable all extensions and then try to find which is causing it by enabling one at a time until the problem reappears.
    * Use "Disable all add-ons" on the [[Safe mode]] start window to disable all extensions.
    * Close and restart Firefox after each change via "File > Exit" (Mac: "Firefox > Quit"; Linux: "File > Quit")

  • Got a new MacBook pro but for some reason I can't connect to my schools wireless. It doesn't have a problem connecting to any other wifi. My schools network is unsecured all you do is login with your username and password but the window never loads

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    "This is a flaw in OS X Lion. It does not want to connect to open WiFi that has a login page that open in a browser."
    Nonsense, no problems logging in at sites that you mention. I use OpenDNS servers. For the OP try:
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    208.67.222.222
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  • How to specify SWF instead of an image in loading

    I hope it is not too much over my head as I would like to make it work. Some time ago I recieved help in constracting an interactive image thumb scroller using greensock features.
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    Here is the original code I am trying to modify:
    [CODE]
    package {
    import com.greensock.TweenLite;
    import com.greensock.events.LoaderEvent;
    import com.greensock.loading.ImageLoader;
    import com.greensock.loading.LoaderMax;
    import com.greensock.loading.XMLLoader;
    import com.greensock.plugins.AutoAlphaPlugin;
    import com.greensock.plugins.ColorTransformPlugin;
    import com.greensock.plugins.GlowFilterPlugin;
    import com.greensock.plugins.TweenPlugin;
    import flash.display.MovieClip;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    public class SlideshowExample extends MovieClip {
      private static const _THUMB_WIDTH:Number = 100;
      private static const _THUMB_HEIGHT:Number = 64;
      private static const _IMAGE_WIDTH:Number = 550;
      private static const _IMAGE_HEIGHT:Number = 355;
      private static const _THUMB_GAP:Number = 4;
      private static const _SCROLL_SPEED:Number = 12;
      private static const _SCROLL_AREA:Number = 150;
      private var _progressBar:MovieClip;
      private var _arrowLeft:MovieClip;
      private var _arrowRight:MovieClip;
      private var _slides:Array;
      private var _curSlide:Slide; //Slide that is currently displaying
      private var _loadingSlide:Slide; //only used when a Slide is supposed to show but hasn't been fully loaded yet (like if the user clicks "next" many times before all the images have loaded). We keep track of the one that's in the process of loading and should be shown as soon as it finishes, then we set _loadingSlide back to null.
      private var _imagesContainer:Sprite; //the Sprite into which the full-size images are placed (this helps manage the stacking order so that the images can always be behind everything else and yet we can addChild() each image so that it shows up on top of the previous one)
      private var _thumbnailsContainer:Sprite; //the Sprite into which the thumbnail images are placed. This also allows us to slide them all at the same time.
      private var _destScrollX:Number = 0; //destination x value for the _thumbnailsContainer which is used for scrolling it across the bottom. We don't want to use _thumbnailsContainer.x because it could be in the process of tweening, so we keep track of the end/destination value and add/subtract from it when creating our tweens.
      private var _minScrollX:Number; //we know the maximum x value for _thumbnailsContainer is 0, but the mimimum value will depend on how many thumbnail images it contains (the total width). We calculate it in the _setupThumbnails() method and store it here for easier/faster scrolling calculations in the _enterFrameHandler()
      public function SlideshowExample() {
       super();
       //activate the plugins that we'll be using so that TweenLite can tween special properties like filters, colorTransform, and do autoAlpha fades.
       TweenPlugin.activate([AutoAlphaPlugin, ColorTransformPlugin, GlowFilterPlugin]);
       _progressBar = this.getChildByName("progress_mc") as MovieClip;
       _arrowLeft = this.getChildByName("arrowLeft_mc") as MovieClip;
       _arrowRight = this.getChildByName("arrowRight_mc") as MovieClip;
       _arrowLeft.visible = _arrowRight.visible = false;
       _imagesContainer = new Sprite();
       this.addChildAt(_imagesContainer, 0);
       _thumbnailsContainer = new Sprite();
       addChild(_thumbnailsContainer);
       _thumbnailsContainer.y = _IMAGE_HEIGHT;
       _thumbnailsContainer.alpha = 0; //we want alpha 0 initially because we'll fade it in later when the thumbnails load.
       _thumbnailsContainer.visible = false; //ensures nothing is clickable.
       var xmlLoader:XMLLoader = new XMLLoader("assets/data.xml", {onComplete:_xmlCompleteHandler});
       xmlLoader.load();
      private function _xmlCompleteHandler(event:LoaderEvent):void {
       _slides = [];
       var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.
       var imageList:XMLList = xml.image; //In the XML, we have <image /> nodes with all the info we need.
       //loop through each <image /> node and create a Slide object for each.
       for each (var image:XML in imageList) {
        _slides.push( new Slide(image.@name,
              image.@description,
              new ImageLoader("assets/thumbnails/" + image.@name + ".jpg", {name:image.@name + "Thumb", width:_THUMB_WIDTH, height:_THUMB_HEIGHT, scaleMode:"proportionalInside", bgColor:0x000000, estimatedBytes:13000, onFail:_imageFailHandler}),
              new ImageLoader("assets/images/" + image.@name + ".jpg", {name:image.@name + "Image", width:_IMAGE_WIDTH, height:_IMAGE_HEIGHT, scaleMode:"proportionalInside", bgColor:0x000000, estimatedBytes:820000, onFail:_imageFailHandler})
       //now create a LoaderMax queue and populate it with all the thumbnail ImageLoaders as well as the very first full-size ImageLoader. We don't want to show anything until the thumbnails are done loading as well as the first full-size one. After that, we'll create another LoaderMax queue containing the rest of the full-size images that will load silently in the background.
       var initialLoadQueue:LoaderMax = new LoaderMax({onComplete:_initialLoadComplete, onProgress:_progressHandler});
       for (var i:int = 0; i < _slides.length; i++) {
        initialLoadQueue.append( _slides[i].thumbnailLoader );
       initialLoadQueue.append(_slides[0].imageLoader); //make sure the very first full-sized image is loaded initially too.
       initialLoadQueue.load();
       _setupThumbnails();
      private function _initialLoadComplete(event:LoaderEvent):void {
       //now that the initial load is complete, fade out the progressBar. autoAlpha will automatically set visible to false once alpha hits 0.
       TweenLite.to(_progressBar, 0.5, {autoAlpha:0});
       //fade in the thumbnails container
       TweenLite.to(_thumbnailsContainer, 1, {autoAlpha:1});
       _setupArrows();
       //setup the ENTER_FRAME listeners that controls the thumbnail scrolling behavior at the bottom
       this.stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler, false, 0, true);
       //now put all the remaining images into a LoaderMax queue that will load them one-at-a-time in the background in the proper order. This can greatly improve the user's experience compared to loading them on demand which forces the user to wait while the next image loads.
       var imagesQueue:LoaderMax = new LoaderMax({maxConnections:1});
       for (var i:int = 1; i < _slides.length; i++) {
        imagesQueue.append( _slides[i].imageLoader );
       imagesQueue.load();
       //now start the slideshow
       _showNext(null);
      //loops through all the thumbnail images and places them in the proper order across the bottom of the screen and adds CLICK_THUMBNAIL listeners.
      private function _setupThumbnails():void { 
       var l:int = _slides.length;
       var curX:Number = _THUMB_GAP;
       for (var i:int = 0; i < l; i++) {
        var thumbnail:Sprite = _slides[i].thumbnail;
        _thumbnailsContainer.addChild(thumbnail);
        TweenLite.to(thumbnail, 0, {colorTransform:{brightness:0.5}});
        _slides[i].addEventListener(Slide.CLICK_THUMBNAIL, _clickThumbnailHandler, false, 0, true);
        thumbnail.x = curX;
        thumbnail.y = 4;
        curX += _THUMB_WIDTH + _THUMB_GAP;
       _minScrollX = _IMAGE_WIDTH - curX;
       if (_minScrollX > 0) {
        _minScrollX = 0;
      private function _setupArrows():void {
       _arrowLeft.alpha = _arrowRight.alpha = 0;
       _arrowLeft.visible = _arrowRight.visible = true;
       _arrowLeft.addEventListener(MouseEvent.ROLL_OVER, _rollOverArrowHandler, false, 0, true);
       _arrowLeft.addEventListener(MouseEvent.ROLL_OUT, _rollOutArrowHandler, false, 0, true);
       _arrowLeft.addEventListener(MouseEvent.CLICK, _showPrevious, false, 0, true);
       _arrowRight.addEventListener(MouseEvent.ROLL_OVER, _rollOverArrowHandler, false, 0, true);
       _arrowRight.addEventListener(MouseEvent.ROLL_OUT, _rollOutArrowHandler, false, 0, true);
       _arrowRight.addEventListener(MouseEvent.CLICK, _showNext, false, 0, true);
      private function _showNext(event:Event=null):void {
       //if there's a _loadingSlide we should assume that the next Slide would be AFTER that one. Otherwise just get the one after the _curSlide.
       var next:int = (_loadingSlide != null) ? _slides.indexOf(_loadingSlide) + 1 : _slides.indexOf(_curSlide) + 1;
       if (next >= _slides.length) {
        next = 0;
       _requestSlide(_slides[next]);
      private function _showPrevious(event:Event=null):void {
       //if there's a _loadingSlide we should assume that the previous Slide would be BEFORE that one. Otherwise just get the one before the _curSlide.
       var prev:int = (_loadingSlide != null) ? _slides.indexOf(_loadingSlide) - 1 : _slides.indexOf(_curSlide) - 1;
       if (prev < 0) {
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      private function _requestSlide(slide:Slide):void {
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       TweenLite.to(_curSlide.image, 0.5, {autoAlpha:1}); //fade the image in and make sure visible is true.
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       _loadingSlide = slide;
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       var next:Slide = _loadingSlide; //store it in a local variable first because _cancelPrioritizedSlide() will set _loadingSlide to null.
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      private function _progressHandler(event:LoaderEvent):void {
       _progressBar.progressBar_mc.scaleX = event.target.progress;
      private function _clickThumbnailHandler(event:Event):void {
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       TweenLite.to(event.currentTarget, 0.5, {alpha:1});
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       TweenLite.to(event.currentTarget, 0.5, {alpha:0});
      private function _enterFrameHandler(event:Event):void {
       if (_thumbnailsContainer.hitTestPoint(this.stage.mouseX, this.stage.mouseY, false)) {
        if (this.mouseX < _SCROLL_AREA) {
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         if (_destScrollX > 0) {
          _destScrollX = 0;
         TweenLite.to(_thumbnailsContainer, 0.5, {x:_destScrollX});
        } else if (this.mouseX > _IMAGE_WIDTH - _SCROLL_AREA) {
         _destScrollX -= ((this.mouseX - (_IMAGE_WIDTH - _SCROLL_AREA)) / _SCROLL_AREA) * _SCROLL_SPEED;
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          _destScrollX = _minScrollX;
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       var i:int = _slides.length;
       while (--i > -1) {
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         return;
    [/CODE]
    I could figure out that I have to change the line
    [CODE]
    new ImageLoader("assets/images/" + image.@name + ".jpg", {name:image.@name + "Image", width:_IMAGE_WIDTH, height:_IMAGE_HEIGHT, scaleMode:"proportionalInside", bgColor:0x000000, estimatedBytes:820000, onFail:_imageFailHandler}
    [/CODE]
    and instead of ".jpg" put ".swf" (making sure that the names of the files are identical except for their extensions)
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    Not sure if there has to be a change in lines 239-245 in specifying SWFLoader (lines 239-245)
    I am attaching the .xml and .as documents as well

    This was my very first step.
    The problem is that I get an error message in the output that flash could not convert my swf file to the bitmap.
    I suspect that I have to change the hard coding to specify that Loader Max should treat loading bigger swf files as swf and not as image/jpg files.
    I don't have enough expertise to decipher all the lines where this has to be changed.
    It feels that I am close to accomplishing what I need. Is it possible to point out where this change has to take place?
    Just in case here is my xml code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <data>
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              <image name="cocacola" description="cocacola description text goes here." />
              <image name="cu3er" description="cu3er description text goes here." />
              <image name="diva" description="diva description text goes here." />
              <image name="dow" description="dow description text goes here." />
              <image name="erkyperky" description="erkyperky description text goes here." />
              <image name="flexa" description="flexa description text goes here." />
              <image name="happyplanetshots" description="happyplanetshots description text goes here." />
              <image name="holdencruze" description="holdencruze description text goes here." />
              <image name="ironman" description="ironman description text goes here." />
              <image name="mercedes" description="mercedes description text goes here." />
              <image name="micromaniac" description="micromaniac description text goes here." />
              <image name="overtheatlantic" description="overtheatlantic description text goes here." />
              <image name="saab" description="saab description text goes here." />
              <image name="silverpistol" description="silverpistol description text goes here." />
              <image name="softse" description="softse description text goes here." />
              <image name="target" description="target description text goes here." />
              <image name="tonydorio" description="tonydorio description text goes here." />
              <image name="prius" description="prius description text goes here." />
              <image name="waterlife" description="waterlife description text goes here." />
    </data>

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    www.alt-web.com/
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