IMovie too slow when using with iPhoto videos

Dear Geniuses
I do have several videos into iPhoto, many of them ... and using iMovie to edit video is INCREDIBLY slow ...
The only "solution" is to move the iPhoto videos into iMovie?
Any ideas if iMovie 10 or 11 or 12 will be better at this?
Is Aperture or Final Cut Pro X an alternative solution?
tx in advance

Hi Beppe,
Your issue is related to Windows Embedded. Please post thread on the following forum for more effective response.
http://social.msdn.microsoft.com/Forums/en-US/home?category=embeddedwindows.
Thanks.
We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
Click
HERE to participate the survey.

Similar Messages

  • Premiere Pro 2.0 slows when dealing with larger video files

    I'm having issues with Premiere Pro 2.0 slowing to a crawl and taking 60-90 seconds to come back to life when dealing with larger .avi's (8+ mins). When I try to play a clip on the timeline, drag the slider over said clip, or play from a title into said clip on the timeline, Premiere hangs. The clips on question are all rendered, and the peak file has been generated for each different clip has well. This is a new problem; the last time I was working with a larger clip (45+ mins, captured from a Hi-8 cam), I had no problems. Now, I experience this slow down with all longer clips, although I've only dealt with footage captured from a Hi-8 cam and also a mini-DV cam. This problem has made Premiere nearly unusable. I'm desperate at this point.
    System:
    CPU: P4 HT 2.4ghz
    Ram: 2x 1gb DDR
    Video: ATI Radeon 9000 Series
    Scratch Disk: 250gb WD My Book - USB 2.0 (I suspect this might be part of the problem)
    OS: XP Pro SP2
    I'm not on my machine right now, and I can definitely provide more information if needed.
    Thanks in advance.

    Aside from some other issues, I found that USB was just not suited for editing to/from, and on a much faster machine, that you list.
    FW-400 was only slightly better. It took FW-800, before I could actually use the externals for anything more than storage, i.e. no editing, just archiving.
    eSATA would be even better/faster.
    Please see Harm's ARTICLES on hardware, before you begin investing.
    Good luck,
    Hunt
    [Edit] Oops, I see that Harm DID link to his articles. Missed that. Still, it is worth mentioning again.
    Also, as an aside, PrPro 2.0 has no problem on my workstation when working with several 2 hour DV-AVI's, even when these are edited to/from FW-800 externals.
    Message was edited by: the_wine_snob - [Edit]

  • IMovie 08 Crashes when I click "iPhoto Videos"

    I've read a bunch of threads on here about iMovie crashing on startup. That was happening to me, but removing the iApps.plist file appears to have fixed that... sort of.
    Now, when I open iMovie and click 'iPhoto Videos' it still crashes.
    I'm not sure if it's going to go back to crashing all the time...I haven't found many (any) videos in iPhoto but I know, somewhere in my vast library of stuff, there are some little videos floating around.
    Are there any solutions for this yet? I'm sure my problem is related to the problem others seem to be having too.

    I've read a bunch of threads on here about iMovie crashing on startup. That was happening to me, but removing the iApps.plist file appears to have fixed that... sort of.
    Now, when I open iMovie and click 'iPhoto Videos' it still crashes.
    I'm not sure if it's going to go back to crashing all the time...I haven't found many (any) videos in iPhoto but I know, somewhere in my vast library of stuff, there are some little videos floating around.
    Are there any solutions for this yet? I'm sure my problem is related to the problem others seem to be having too.

  • Why is the Tick Count function slow when used with a .dll but fine with normal lab view code?

    when using the Tick Count millisecond timer with a .dll I've written in C, I'm getting some odd timing issues.
    When I code the function I want (I'll explain it below in case it helps) in LV and run it as a subVI, feeding it the Tick count as an argument, the function runs quickly, but not quite as quickly as I would like. When I feed this same subVI just an integer constant rather than the Tick Count, it takes about the same amount of time, maybe a tiny bit more on average.
    When I bring in my function from a .dll, however, I start to run into problems. When I feed my function an integer constant, it is much faster than my subVI written in LV. When I feel my .dll the Tick Count, however, it slows down tremendously. I'm including a table with the times below:
                 |  Clock   |   Constant   |
    SubVi:   | 450ms  |  465ms       |
    .dll         | 4900ms|  75ms         |
    This is running the function 100,000 times. The function basically shifts the contents of a 2-dimensional array one place. For this function, it probably won't be a huge deal for me, but I plan on moving some of my other code out of LV and into C to speed it up, so I'd really like to figure this out.
    Thanks,
    Aaron

    Hi Aaron,
    Thanks for posting the code -- that made things a lot clearer for me. I believe I know what's going on here, and the good news is that it's easy to correct! (You shouldn't apologize for this though, as even an experienced LabVIEW programmer could run into a similar situation.) Let me explain...
    When you set your Call Library Function Node to run in the UI Thread you're telling LabVIEW that your DLL is not Thread-safe -- this means that under no circumstances should the DLL be called from more than one place at a time. Since LabVIEW itself is inherently multithreaded the way to work with a "thread-unsafe" DLL is to run it in a dedicated thread -- in this case, the UI thread. This safety comes at a price, however, as your program will have to constantly thread-swap to call the DLL and then execute block diagram code. This thread-swapping can come with a performance hit, which is what you're seeing in your application.
    The reason your "MSTick fine behavior.vi" works is that it isn't swapping threads with each iteration of the for loop -- same with the "MSTick bad behavior.vi" without the Tick Count function. When you introduce the Tick Count Function in the for loop, LabVIEW now has to swap threads every single iteration -- this is where your performance issues originate. In fact, you could reproduce the same behavior with any function (not just TIck Count) or any DLL. You could even make your "MSTick fine behavior.vi" misbehave by placing a control property node in the for loop. (Property nodes are also executed in the UI thread).
    So what's the solution? If your DLL is thread-safe, configure the call library function node to be "reentrant." You should see a pretty drastic reduction in the amount of time it takes your code to execute. In general, you can tell if your DLL is thread-safe when:
    The code is thread safe when it does not store any global data, such as global variables, files on disk, and so on.
    The code is thread safe when it does not access any hardware. In other words, the code does not contain register-level programming.
    The code is thread safe when it does not make any calls to any functions, shared libraries, or drivers that are not thread safe.
    The code is thread safe when it uses semaphores or mutexes to protect access to global resources.
    The code is thread safe when it is called by only one non-reentrant VI.
    There are also a few documents on the website that you may want to take a look at, if you want some more details on this:
    Configuring the Call Library Function Node
    An Overview of Accessing DLLs or Shared Libraries from LabVIEW
    VI Execution Speed
    I hope this helps clear-up some confusion -- best of luck with your application!
    Charlie S.
    Visit ni.com/gettingstarted for step-by-step help in setting up your system

  • NICard 6031E Acquisition too slow when synchronisation with ATMEGA128

    Hello:
    I have an NI Card 6031E acquiring in HARDWARE SAMPLE CLOCK timing mode which means I supply a clock from an ATMEGA128 and the card acquires a value after each CLOCK high from another ASIC (Multiplexer chip).
    The clock comes from a microcontroller ATMEGA128.
    PROBLEM: I send an ' r ' character to the ATMEGA128 and subsequently I call the SAMPLE CLOCK timing read function in my user interface Visual C++ 6.0 on the PC. I am trying to synchronise PC with ATMEGA and NICARD data read, BUT I CANT DO IT.
    The thing is when the ' r ' char is received at the ATMEGA128 this one does what it has to do just ONCE and may be does it too fast for the NICARD to read the values supplied by the CLOCK from the ATMEGA128.
    The ATMEGA128 supplies a few digital binary signals (0 or 1) to the ASIC and the ASIC having received that particular sequence or digital waveform it sends the data (128 values one after each CLOCK high) to the NICARD.
    Therefore, each CLOCK high delivers a value to the NICARD from the ASIC. The problem is that it seems I loose the data on the NICARD because the sequence is done very fast at the ATMEGA128 and the NICARD takes 480us I think to perform an instruction. I tried placing the READ function before sending the r char but it blocks.
    I need SYNCHRONISATION between the NICARD acquiring values and the ATMEGA128 sending the clock and the ASIC sending data. Can I use other CHARS. I am lost! HELP! -)
    Thanks,
    Javi

    The ATMEGA128 code structure and CLOCK signal is as such:
    1 - FOR loop, therefore repeats itself always until you come out of the program execution.
    INSIDE FOR LOOP:
    2 - wait 1 microsecond, CLOCK HIGH, wait 1 micro second and CLOCK LOW
    3 - wait 26.4 microseconds, another FOR loop and inside it, (128 times CLOCK HIGH, wait 1 micro second and CLOCK LOW, and wait 26.4 micro seconds).
    4 - Once finished program goes back to 1
    So therefore the frequency of the CLOCK is of 37878.78 Hz or 37878.78 HIGH CLOCKS or samples per second which comes from 1/26.4microseconds.
    However, the initial first CLOCK on the FOR loop starting in section 1 is HIGH after 1 microsecond as described in section 2.
    The sampling frequency is set at 50000 samples per second on the NICARD, so therefore it is a sufficient setting for a 37878.78 Hz CLOCK.
    I acquire the data via an NICARD and my code sends an "r" character from the VISUAL C++ user interface to the ATMEGA128 and when the ATMEGA128 receives the "r" char it SENDS the CLOCK (and relevant waveform) to an ASIC. Then when the NICARD receives the CLOCK it acquires 1 sample on every CLOCK HIGH.
    I noticed a few days ago that when I start the CLOCK from the ATMEGA (same as sending an "r" char to the ATMEGA) on another Visual C++ application without the NICARD acquisition software functions and at the same time I start the Visual c++ application with the NICARD functions, I get almost the correct data.
    It seems that separating both Visual C++ applications PARTIALLY works but it does not make much sense.
    The difference between both is just having the NICARD functions present or not present, it seems, although it could be something else too.
    As you can see the synchronisation between the NICARD (HARDWARE TIMING CLOCK) data acquisition and the ATMEGA128 or ASIC sending data is performed via the sending of the "r" char to the ATMEGA128.
    Thanks.
    Javi.

  • How can iMovie deal with iPhoto video better??

    Hello,
    My 10 year old son has really taken a liking to home movie creation with this digital camera recording video clips. The regular digital camera that records video clips by default imports clips as .avi into iPhoto.
    He then uses iMovie to find those clips in "iPhoto Videos" in iMovie. He then creates the movies and shares it to iTunes to put on his iPod Touch. Here lies the problem. He is filling up my hard drive! His user account iPhoto library is 65g and he does not have a tremendous amount of videos but when I reveal in finder to show the details of an iPhoto video it shows the folder (year and month) and I see other related folders that go along with this video. Although his videos are usually 5 minutes he speeds them up or slows them down with other effects and I think that is swelling the iPhoto Library with some of these folders being up to 2g each.
    What is the best workflow?
    I tried putting his entire iPhoto library on an external but when running iMovie some the the project lost links to the associated events. Don't forget these events right now are stored in iPhoto because it is from a digital camera, not a camcorder.
    Option 1:
    Is there a way to bypass the import of video into iPhoto? Each time the camera is connected it imports to iPhoto. If I got a card reader and we took the SD card out and then imported would iMovie take over or would iPhoto still import if video and stills are on same card?
    Option 2:
    Import normally to iPhoto, then manually drag video clips to separate folder and 'import' them into iMovie as separate events. BUT then we have to remember to go back into iPhoto and delete those videos. That would put the video into iMovie and store it there and not into iPhoto. What a lot of work?
    Option 3:
    Buy a small Kodak video web recorder and will iMovie take those in as videos?
    I am assuming that storing these things in iPhoto, editing in iMovie, is creating this clutter. Please advise if this is the root of my problem. Why have these relatively short video clips consumed my iPhoto library? I think it is the effects, speed up movie ( he likes to make the voices sound like chipmunks and speed the songs up) that is creating addtional associated file in the iPhoto library.
    I think it would be better to run independently in iMovie and not have all this associated with clips stored as iPhoto Videos?
    I have 4 gigs left on my 250 gig HD.
    ANY help would be appreciated!!!

    Importing into iMovie isn't the problem. My pal seems to be under the impression that footage transferred from the camcorder directly into his PC using Vegas (which apparently saves it as .avi) is of higher quality than footage transferred to Mac via iMovie that's then copied for him as .dv files.
    I always thought that since .dv is the native format for the camcorder, then that's the original, raw material.
    So, my question is really whether when this guy is playing back and editing in Vegas, if the footage transferred to his computer directly and saved as .avi is really better and sharper -- or whether Vegas is simply is tweaking the .avi footage for optimal display in a Windows machine.
    In other words, once the final, edited footage is saved, will a .dv file be worse than an .avi file.
    iMac G3, PowerBook G4   Mac OS X (10.4.6)  

  • How to move Projects and Events with iPhoto video included in iMovie '11?

    I work with a group of educators using iPads for video. One method for getting their clips into iMovie '11 is via iPhoto and then using the iPhoto Video link in iMovie to get the footage on a timeline (trying to import directly into iMovie '11, using the iPad as a "camera", has proved inconsistent, especially with footage from iStopMotion or Filmic Pro 1 and 2).
    The problem is, when it comes time to copy or move an event and project, the iPhoto clips don't come along; they are dependent on the iPhoto library, so you can't continue editing on a different machine. I tried File > Consolidate Media, but it was inactive (in my test project, all clips came from iPhoto). If I look at Reveal in Browser, it goes to the bowels of the iPhoto library. If I copy the project to another drive, it too, points to the iPhoto library (if I'm on the same machine; otherwise it doesn't see it). I also tried optimizing the footage in the hope that it would create an Event with optimized clips that I could then transfer.
    Am I missing something? It seems nuts that you can't transfer work to another machine without manually picking through the bowels of iPhoto. These days, lots of shooting is done on iPads and iPhones. Any help would be appreciated.

    My suggestion would be that in the future, they upload photos only to iphoto, and upload video clips directly to iMovie. In the early days of iOS, going through iPhoto was the only way, so it is a habit that I have had to break.
    With iOS 5 and 6, iMovie now recognizes the iPhone and the iPad as cameras.
    I agree that the Consolidate Media command should bring over iPHoto movies along with the photos. I suggest that you go to iMovie/Provide Feedback and let the developers know that you would like this feature.

  • Help please-Hard drive is filling up with iPhoto videos made in iMovie

    Hello,
    My 10 year old son has really taken a liking to home movie creation with this digital camera recording video clips. The regular digital camera that records video clips by default imports clips as .avi into iPhoto.
    He then uses iMovie to find those clips in "iPhoto Videos" in iMovie. He then creates the movies and shares it to iTunes to put on his iPod Touch. Here lies the problem. He is filling up my hard drive! His user account iPhoto library is 65g and he does not have a tremendous amount of videos but when I reveal in finder to show the details of an iPhoto video it shows the folder (year and month) and I see other related folders that go along with this video. Although his videos are usually 5 minutes he speeds them up or slows them down with other effects and I think that is swelling the iPhoto Library with some of these folders being up to 2g each.
    What is the best workflow?
    I tried putting his entire iPhoto library on an external but when running iMovie some the the project lost links to the associated events. Don't forget these events right now are stored in iPhoto because it is from a digital camera, not a camcorder.
    Option 1:
    Is there a way to bypass the import of video into iPhoto? Each time the camera is connected it imports to iPhoto. If I got a card reader and we took the SD card out and then imported would iMovie take over or would iPhoto still import if video and stills are on same card?
    Option 2:
    Import normally to iPhoto, then manually drag video clips to separate folder and 'import' them into iMovie as separate events. BUT then we have to remember to go back into iPhoto and delete those videos. That would put the video into iMovie and store it there and not into iPhoto. What a lot of work?
    Option 3:
    Buy a small Kodak video web recorder and will iMovie take those in as videos?
    I am assuming that storing these things in iPhoto, editing in iMovie, is creating this clutter. Please advise if this is the root of my problem. Why have these relatively short video clips consumed my iPhoto library? I think it is the effects, speed up movie ( he likes to make the voices sound like chipmunks and speed the songs up) that is creating addtional associated file in the iPhoto library.
    I think it would be better to run independently in iMovie and not have all this associated with clips stored as iPhoto Videos?
    I have 4 gigs left on my 250 gig HD.
    ANY help would be appreciated!!!

    I think I just fixed mine.
    Go to keychain access and select the crlcache.db keychain.  Right click and delete files and references.
    Then click on keychain access -> Keychain First Aid and do a repair.
    rinse lather repeat until the crlcache.db is gone from keychain.

  • Problem with InDesign CC redrawing the screen too slow while using Zoom tool

    Hello. I got a problem with InDesign CC redrawing the screen too slow while using Zoom tool. Sometimes it takes more than a secong to zoom in or out. However InDesign CS6, Photoshop CC, Illustrator CC works just fine. What could be the problem, videocard or something else? Below is my PC configuration: OS Windows 8 Pro (x64); processor Intel Core i7 2600k CPU 3,40GHz; video adapter NVIDIA GeForse GTS 450; monitor NEC PA271W (2560x1440).

    Yes it’s a bug. The trick is to select the tool and then left click the photo information strip and hold for a few seconds until you see the windows bar at the top of the screen (not responding)
    The lasso tool should then work normally.

  • Mac pro too slow to use, spinning ball, no finder response, only hard power off, installing system stalls at 18 minutes left.

    mac pro too slow to use, spinning ball, no finder response, only hard power off, installing system stalls at 18 minutes left.
    It is taking an hour to power up and mac apple logo appear onscreen. No finder controls or "clicks" are being recognized. Spinning beachball all the time.
    Using hard power off and holding the mouse down, I was able to open the optical drive and then restart with "c" and ask the dvd to reinstall the system, but it has stalled before finishing the installation.
    This happened about 4 days ago, first it started responding slowly, and then it just keeps spinning the beachball. I can't find hardware test. I did run etrecheck, it did not have any error messages, but I can't copy or move the data anywhere.... I am not able to access the mac pro with another machine, and now I am stuck in install freeze, so I can't copy etrecheck by hand onto a piece of paper.
    Without being able to finish a reinstall, what can I try?
    After it got bad, and before it got REALLY bad, I managed to repair permissions, but it took a long time. Most of a day. When I restarted from that, things were only worse.
    Mac Pro 1,1 , 11 GB ram, 7300, 5TB hard drives, OS 10.6.8,  the drive containing the system folder is/was 700 used, 290 free. While I could get commands to respond, I put Activity monitor on the desktop and watched it.  System memory was 3.31 GB used, about 7 free, and some wired. No app was using a huge amount.
    what should I try next? I put a bid on a new/old machine so that I could move the 4 hard drives over.

    Thank you for all your suggestions. Please correct me as I articulate this.
    I have three versions( 5, 6, CC) of the Adobe Master Collection which I keep active for different clients. I have final cut and motion. I have Office 365. I have a collection of graphic apps that are individually not too big but in all, my app folder is 65GB and my bootcamp partition is 61GB. I can't fit all this on 120 ssd and a 256 will be full once I install, correct? drives should be half open?
    Somehow I did not make it clear enough that I was trying to copy onto a 2TB drive I had just initiallized in order to try and save files from my startup drive. I don't use time machine. I take a day or a few days worth of documents and physically move them to another drive at night.  If a series is finished I make two dvd's as well. The second black drive that was failing was the drive I moved my backup documents onto. At no point was I trying to backup onto the failing drives. I was trying to copy off both of them onto the other two drives, a third aux backup that has been there for a while, and a newish 2 TB which I designated as the startup drive when all this trouble started.
    I wondered if there were any good techniques for trying to get the data off the failing drive. Thanks for the suggestion of Data Rescue 3. I don't have it yet, but I will try it as soon as I get it. I was never trying to repair in place.
    I am very interested in getting a pci bracket and an ssd, but I may wait until I can afford the larger one. If I get an older bracket that is compatible with my old mac pro 1,1  ,  I'd like to be able to move it to a mac pro 3,1 if I get one. Will the larger ssd drives be compatible with the sata in a pci bracket that can work in my mac pro 1,1 ? sata 2 versus something else? If 240 or 256 is my size limit, how much more than my 65 and 61 GB partitions can I put on there? How much of a scratch disc can I make if I leave another 39 GB of headroom on my bootcamp partition? I'm filling 165 GB without making any allowance for temp files.
    You have said that 120 is enough for any system. I think I must be misunderstanding something. Are you saying that assuming that most people run office and photoshop and maybe lightroom?
    I have and use 4 HDD in this machine, mostly for document storage in two places.
    I took out all but the group of 2GB ram chips I bought a year and a half ago. The old ram had passed the hardware test the last time I had access to the hardware test. Two black drives failed, one was a year old and one was a year and a half old, and that it may have been exacerbated by the heat wave. I don't know why the video and the monitor were affected save that the startup drive was failing. I am trying to replace the card.
    With all this said, I am also looking at a used mac pro 3,1 with a better video card since a newer machine will likley be compatible through another OS upgrade. If a machine costs only a little more than a new card, it might be a better way to go.
    I don't have any sources that offer an ssd for 100. ( of a size that is useful)
    How large is your application folder?

  • In iMovie, I can't see my iPhoto videos in the event library. Why ? this is after updating to 10.7.4

    in iMovie, I can’t see my iPhoto videos in the event library. Why ? this is after updating to 10.7.4
    also, if I want to use a picture in my movie, it says 'Open iPhoto to see photos from your iPhoto Library in this list.'
    It never use to do this.

    JimHdk,
    thanks for your reply, but why I could wtach the videos on land mode using the ios 6 and why I can't watch them using this new ios 7 on land mode?
    i give you the name of the videos :  BJJ OPEN GRD, BJJ THROWS 1, BJJ THROWS 2, BJJ ChoKes, BJJ SWEEPS,
    I work with this, I study watching the videos, and please, I need to resolve this,
    thanks JimHdk for you help and cooperation

  • Lightroom 2.4 Is Too Slow To Use As A Professional Product

    Hello -
    I would like to know how to get Lightroom to respond in less than 4-8 seconds for almost any task.
    From returning to Grid mode (4.5 seconds) to adjusting a routine crop and angle (5-7 seconds per move, 60-90 seconds total) to simply shift-selecting three to fifty photos (4-9 seconds) no matter what I do in Lightroom, it is worse that Photoshop 1.0 on a Mac Plus. Really.
    Returning to Lightroom from another app - 7 seconds.
    Getting the menus to drop down - 4 seconds.
    My lightroom settings:
    standard preview size: 1680
    Quality: High
    Discard 1:1: Never
    write changes to XMP: off
    Catalog: 127 mb on F drive (24 gig free)
    Catalog: 13.5k photos, 95 gig on F drive
    Cache: 6 gig on F drive
    NVIDIA settings: performance over quality
    My computer:
    HP 8730 elitebook
    4 gig ram
    XP Pro, SP2
    Proc: Core 2 Duo T9400, 2666 MHz (10 x 267)
    DirectX    4.09.00.0904 (DirectX 9.0c)
    Chipset: Cantiga PM45
    Video: NVIDIA Quadro FX 3700M  (1024 MB)
    (2x) 250 gig 7200 rmp HD
    Before anyone says to export to a new catalog and re-import, etc, use a smaller catalog, etc, be advised that I have done all of that. I have imported only 250 images to a new catalog, on a newly installed OS, with Lightroom as the ONLY application. Still it acts this sluggish.
    I have scoured the boards for solutions, and having tried all the varied fixes to no avail, I really quite strongly feel that a person should not EVER be in the position or running some of the most powerful available hardware and STILL have to wait interminable seconds for Lightroom to respond.
    This software, as it stands now on the PC platform (unless I am missing something quite obvous) is absolutely unusable in its present state.
    Can someone from Adobe or a board guru please respond in kind to my request for help?

    Photo_op8 wrote:
    BradKaye wrote:
    I'd have to agree with the subject of this 100%, even though I'm not experiencing anywhere near the levels of lag ellsworth is on any of my primary workhorses.
    1st-Gen 17" MacBook Pro 2.4Ghz Intel Core 2 Duo with Hi-Rez Screen (about 2 years old)
    1st-Gen MacPro (Dual Twin-Core 3Ghz, 3x, 10k-RPM 150GB Raptor RAID-0, partitioned to System/Scratch/Files (in that order) 16GB RAM...blah blah (about 2.2 years old)
    3 week old MacPro  2x2.66 Quad-Core MacPro, 16GB RAM, Multiple Partitioned (System/Scratch/Files)  Internal 4x-1.5TB RAID-0, 4x 1.5TB eSATA RAID-0, 2x NVIDIA GT 120's, 30" NEC 3090WQXi, 26" LaCie 526, 24" Apple LED Display
    OS 10.5.8 on all machines.
    Let me repeat-
    Partitioning ONE drive to contain system files, application, cache, catalog and photos=SLOW.
    It really doesn't matter that the drive is 7200 or 10k rpm if ALL items reside on the same drive. The MacPro has four bays. One drive for system and catalog, second for cache, third for photos=FAST.
    Wow, I'm glad you repeated that, and used capitalized text so that I would be sure to understand.
    Clearly, the benchmarks I have off of the various evolutions of my last 3, $10k computers must be in error. (single system disk, RAID-0 system disk, 10k RPM system disk, RAID-0 3x -10K rpm system disks, multiple scratch volumes on different drives, singular scratch volumes on RAIDed drives, tested via benchmark programs and application specific batch tests, etc.etc.)
    More importantly as an issue of forum protocol, you didn't actually read my post.
    Brad Kaye wrote:
    I partition about 10% of the outside of a drive as separate and put the information I need to get to most quickly which tends to be the system folder then scratch disk in a another separate partition and then I leave the rest on that drive as gobs of 'B' space for media and other crap files, reserving the first 10%-30% of the outside of a different drive (or RAID-0 sets) for my files and Lightroom catalogs.
    I'm throwing 370 mb/sec between two individual sets of 4 drive RAID-0 sets.  Single 7200rpm drives sling about 80 mb/sec.  My drive arrangement isn't the reason Lightroom IS TOO SLOW TO USE AS A PROFESSIONAL PRODUCT.
    Also, since I referenced and linked the former software engineer turned photo FREAK in my post, whose blog I started reading last year corroborating the decisions I've made in my previous system setups with immaculate documentation and testing procedure your response even more seems like the entire reason I rarely bother posting in community forums.  You seem to be here to spout, not to contribute and learn.
    Take a look at all of the info contained here: (I've already read it, all of it, and more)
    Diglloyd Mac Performance Guide
    and if you still think I'm wrong, lets have an informed debate about it.  Really.
    Otherwise, lets please keep this topic moving forward with the issues Adobe needs to address next to make Lightroom a better product for professional photographers, and specifically, help out ellsworth999 who started this topic, who seems to have a big helping of problems on his plate. I can't speak to him directly of his problems since I'm not using the Windows version of the software.

  • Why is quicktime slower when using multiple mdat atoms

    Hi,
    I've been trying to generate a mov file and I noticed that the more mdat atoms I put in my mov file the more the file takes time to load on QuickTime, iTunes.
    Even worst, on the iPhone the file takes more than 3 minutes to load.
    If there are too many mdat atoms quicktime even says that the file is invalid ( error -2004 or -2002, I don't remember exactly).
    Why is quicktime/iTunes slower when using multiple mdat atoms ?
    Thanks,

    Yeah! Problem solved: It's a QT issue.
    Cause: Mac Update Software downloaded a faulty QT.
    Solution: Download QT from Apple's QT site.
    Great to have the Video back

  • Why imovie too slow download on youtube ?

    why imovie too slow send download to youtube

    Bumping this topic again as it's still sort of bugging me, but the problem has been isolated to a few certain sites. On some i get the maximum speed and on others i get snailspeed. One of the slow ones unfortunately is basically anything that has to do with Apple....So all Quicktime movie trailers, iTunes stuff, movies etc are slow, except podcasts that are German. I'm downloading the 30 day trial of iWork and i'm getting whopping 19,2KB/s, when i should be getting about 1300KB/s. You can just imagine the frustration:/
    I'm just wondering am i alone on this or is anybody else excperienceing similar? And as usual, on windows i'm getting full speed all the time, anywhere, grrrr....!
    -CC

  • Acrobat XI pro - Slow when using 'save as' or saving merged pdf

    System:
    Windows 7 pro 64-bit
    AMD FX 6300 processor
    HD 7770 1 GB video card
    1 TB disk space
    16 GB RAM
    MS Office 2013 Plus
    Adobe Acrobat XI Pro
    Issue:
    Saving pdf is very slow. Regardless if the location is a network location or desktop. Using the 'save as' option is also very slow. It's super slow when using the 'merge' option.
    Troubleshooting: 
    - uninstalled adobe, rebooted system, reinstalled adobe, installed updates - no changes
    - tried using optimize pdf option  when saving- no changes
    - ran adobe in compatiblity mode - no changes

    All available updates have been applied/installed.

Maybe you are looking for

  • Are FW blending modes preserved

    I have a colored gradient bitmap image in "heat" mode over a neutral black/gray image with white highlights, the latter of which I want to stand out. In FW it looks great... Can I export these to FL and expect the blending modes to remain intact?

  • Sending SOAP attachment

    Has anyone successfully done this? I haven't been able to find a solution in ColdFusion. I've also read that since ColdFusion still runs on Apache Axis1 and SOAP attachments with MOTM (which is needed for the API we're communicating with) need Axis2

  • Incoming caller picture

    Hello Today, I got iOS5 and set up my iCloud setting. So when I edit contacts on my mac, (user pic, number etc..) it automaticaly sync with iCloud. But when I sync contacts on 4.3.X, the caller ID's picture size is small - thumbnail size and I like i

  • Opening a UTF8 file in SqlPlus Worksheet

    OS: Win2000 server Oracle 9: Unicode installation, for multilingual data. I need to open a script (it's in UTF8) file containing some Japanese characters. I changed the client configuration (NLS_LANG) and also my regional settings to be able to type

  • Database Copy to another

    I have a SQL database on Server1 called DB1. I need that entire database copied over to a different server (call it Server2) each night. I'd like to schedule a SQL Agent job to do this. I'd prefer not to setup a linked server on Server2 so that's why