Implementing a turn-based game
Hi,
I am implementing a turn based game but am having problems coding the actual turns of the players.
I have thought maybe:
Player[] players = {player1, player2, player3, player4 etc }
while(there is no winner) {
players[1].haveGo();
players[2].haveGo();
players[3].haveGo();
players[4].haveGo();
}Is this a good way of implementing a turn based game or is there a default way which is considered good practise?
Many thanks
Cath
Hi Cath
The pseudo code you've included is wrong because the loop will be completed even if one of the players is finished the game. it's have to be like this .
while(there is no winner)
players[1].haveGo();
if (there is no winner) players[2].haveGo();
if (there is no winner) players[3].haveGo();
if (there is no winner) players[4].haveGo();
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abstract class Avatar
public final String name;
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public int health;
public int power;
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super(name, 6, 17, 13);
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And look out for JSG's totally-over-the-top triple-introspective-reflective-self-crushing-coffeebean-abstract-factory solution, with cheese ;-)
Cheers. Keith.
Edited by: corlettk on 25/07/2009 13:38 ~~ Typo!
Edited by: corlettk on 25/07/2009 13:39 ~~ I still can't believe the morons at sun made moron a proscribed word. -
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4 libtier0_s.dylib 0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x060888bb OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x00709314 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x00704f3d CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x0070928c SteamThreadTools::CThread::ThreadProc(void*) + 196
11 libsystem_c.dylib 0x972635b7 _pthread_start + 344
12 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 6:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 17:: AQClient
0 libsystem_kernel.dylib 0x930a07d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9309fcb0 mach_msg + 68
2 com.apple.CoreFoundation 0x9472af79 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9473095f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9473001a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x9472fe8b CFRunLoopRunInMode + 123
6 com.apple.audio.toolbox.AudioToolbox 0x90096a81 GenericRunLoopThread::Entry(void*) + 209
7 com.apple.audio.toolbox.AudioToolbox 0x900969ac CAPThread::Entry(CAPThread*) + 196
8 libsystem_c.dylib 0x972635b7 _pthread_start + 344
9 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 18:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 engine.dylib 0x09db1029 CQueuedPacketSender::Run() + 121
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 19:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.audio.toolbox.AudioToolbox 0x900a69c1 CAGuard::Wait() + 113
4 com.apple.audio.toolbox.AudioToolbox 0x900a5619 AQConverterManager::AQConverterThread::Run() + 271
5 com.apple.audio.toolbox.AudioToolbox 0x900a54a2 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 22
6 com.apple.audio.toolbox.AudioToolbox 0x900969ac CAPThread::Entry(CAPThread*) + 196
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 20:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x930a07d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9309fcb0 mach_msg + 68
2 com.apple.audio.CoreAudio 0x96c6eeba HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x96c6952e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x96c67bcd HALC_ProxyIOContext::IOWorkLoop() + 1287
5 com.apple.audio.CoreAudio 0x96c67617 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x96c71b61 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x96c6753d HALB_IOThread::Entry(void*) + 71
8 libsystem_c.dylib 0x972635b7 _pthread_start + 344
9 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 21:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xdeadbeef ebx: 0x09a3ed17 ecx: 0xbfffdb84 edx: 0x00002500
edi: 0xaca3b174 esi: 0xbfffdbfc ebp: 0xbfffe018 esp: 0xbfffdbd0
ss: 0x00000023 efl: 0x00210282 eip: 0x09a3ee7f cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 2
Binary Images:
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0x4000 - 0x1dff3 +gameoverlayrenderer.dylib (1) <C6AD9D84-0A5D-3598-9C2D-81FF881D168A> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
0x34000 - 0x34ffb +steamloader.dylib (0) <04FED4D9-EA7B-3389-8885-307D47EC1AF1> /Applications/Steam.app/Contents/MacOS/osx32/steamloader.dylib
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0x73000 - 0xbaff7 +libvstdlib.dylib (1) <B56FA152-7E46-2B14-7485-C8C2AAFA642D> /Users/USER/Library/Application Support/Steam/*/libvstdlib.dylib
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0x2e3000 - 0x2eafff +com.googlecode.google-breakpad (1.0) <52A4C312-E82C-3FD2-AD6B-71E07E934FA9> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A /Breakpad
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0x77a000 - 0x7a5ff7 com.apple.audio.OpenAL (1.6 - 1.6) <CDE1BC7D-871D-3BE7-A6DE-96F6806BB7E1> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x7b5000 - 0x7c0fff +crashhandler.dylib (1) <4C339284-0393-32BE-9D3B-CE01C33C09EE> /Applications/Steam.app/Contents/MacOS/osx32/crashhandler.dylib
0x7d7000 - 0x7e6fff +breakpadUtilities.dylib (1) <705ACFD7-8CF0-3AB6-9F66-AF306AF3286F> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A /Resources/breakpadUtilities.dylib
0x7ef000 - 0x7f4fff com.apple.audio.AppleHDAHALPlugIn (2.3.7 - 2.3.7fc4) <903097A8-3922-3BF8-8B82-8BD1D831F6E7> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
0x14e1000 - 0x14eeff3 com.apple.Librarian (1.1 - 1) <68F8F983-5F16-3BA5-BDA7-1A5451CC02BB> /System/Library/PrivateFrameworks/Librarian.framework/Versions/A/Librarian
0x2400000 - 0x24a8fff +filesystem_stdio.dylib (1) <35589B63-D93F-A355-B940-E450EB840B19> /Users/USER/Library/Application Support/Steam/*/filesystem_stdio.dylib
0x253f000 - 0x256efe3 +inputsystem.dylib (1) <C99B6AFC-9FB8-1DE2-1E48-ADEB2F7DB867> /Users/USER/Library/Application Support/Steam/*/inputsystem.dylib
0x27a8000 - 0x27abffd com.apple.ForceFeedback (1.0.6 - 1.0.6) <0DF7BE00-63E3-3A7B-8427-32EB741FE6C9> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x27b0000 - 0x27e3fef +valve_avi.dylib (1) <E10D4C35-E92A-B1F3-0CCC-57E0E3E70EA2> /Users/USER/Library/Application Support/Steam/*/valve_avi.dylib
0x3c00000 - 0x3e8cff7 +libsteam.dylib (1) <489E1F11-B16B-31AB-A7A8-7730CAE82AD7> /Applications/Steam.app/Contents/MacOS/osx32/libsteam.dylib
0x3f9b000 - 0x3fe2fe7 +soundemittersystem.dylib (1) <33779D9B-6F68-B82C-DEDE-91BE3528752F> /Users/USER/Library/Application Support/Steam/*/soundemittersystem.dylib
0x5a25000 - 0x64caf8f +steamclient.dylib (1) <DCD12DE2-488E-3C76-B78C-FD1198871B17> /Applications/Steam.app/Contents/MacOS/osx32/steamclient.dylib
0x6fbd000 - 0x6fc1fff com.apple.IOAccelerator (74.5.1 - 74.5.1) <CB7CDE62-DAEC-35AF-8ADB-3271AA2DF921> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelera tor
0x6fc8000 - 0x6fd2fff libGPUSupportMercury.dylib (8.9.2) <302EC167-66A3-3E12-8416-F03F50CA96D9> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/lib GPUSupportMercury.dylib
0x6fda000 - 0x6fe2ffd libcldcpuengine.dylib (2.2.16) <0BE2D018-66CC-3F69-B8F1-7A81EEEE09F4> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengin e.dylib
0x99f2000 - 0xa213ff7 +engine.dylib (1) <EEB845B5-80D0-9E9B-9851-9A28E28250A7> /Users/USER/Library/Application Support/Steam/*/engine.dylib
0xad57000 - 0xaf36fef +vphysics.dylib (1) <2143AF98-C929-355A-DBDD-E09A49EFDA61> /Users/USER/Library/Application Support/Steam/*/vphysics.dylib
0xafd8000 - 0xb134fef +materialsystem.dylib (1) <B2C7E2F4-335A-619A-2A6A-A09FF4D8A0E1> /Users/USER/Library/Application Support/Steam/*/materialsystem.dylib
0xc1f7000 - 0xc27ffef +datacache.dylib (1) <FCA0D47C-5663-126D-5BC8-49B13A2F4353> /Users/USER/Library/Application Support/Steam/*/datacache.dylib
0xc2b7000 - 0xc399fe7 +studiorender.dylib (1) <C41117CD-3778-7AE8-D233-E04340BD74AE> /Users/USER/Library/Application Support/Steam/*/studiorender.dylib
0xc78f000 - 0xc870fff +vscript.dylib (1) <F4CEE888-6C8B-FF33-381A-8093DE544E34> /Users/USER/Library/Application Support/Steam/*/vscript.dylib
0xc8ae000 - 0xcab5fe3 +vguimatsurface.dylib (1) <61705565-6993-CB41-2457-AFAAFB1A0047> /Users/USER/Library/Application Support/Steam/*/vguimatsurface.dylib
0xcc1a000 - 0xcc79fff +vgui2.dylib (1) <BEC9DF22-3873-3559-5CDE-A217016CF834> /Users/USER/Library/Application Support/Steam/*/vgui2.dylib
0xdc97000 - 0xddeafe7 +shaderapidx9.dylib (1) <CF7CC900-F51D-A8F5-CA15-9783302D2E58> /Users/USER/Library/Application Support/Steam/*/shaderapidx9.dylib
0xde81000 - 0xdec1ff3 +localize.dylib (1) <50D65CFA-AB29-CD38-89C5-76CA025AED68> /Users/USER/Library/Application Support/Steam/*/localize.dylib
0xded7000 - 0xe06bffa GLEngine (8.9.2) <73F967E8-16C2-3FB2-8C04-293EB038952D> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0xe0a2000 - 0xe223fff libGLProgrammability.dylib (8.9.2) <B7AFCCD1-7FA5-3071-9F11-5161FFA2076C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0xe255000 - 0xe6a2ff3 com.apple.driver.AppleIntelHD4000GraphicsGLDriver (8.12.47 - 8.1.2) <5B46A344-20F2-3C75-9D42-D13092E6BB81> /System/Library/Extensions/AppleIntelHD4000GraphicsGLDriver.bundle/Contents/Mac OS/AppleIntelHD4000GraphicsGLDriver
0xf3ff000 - 0xf42aff7 GLRendererFloat (8.9.2) <96FF25EA-1BC3-3FBA-85B6-08CC9F1D2077> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
0x10e00000 - 0x10e41ff7 +stdshader_dbg.dylib (1) <887F679E-D82F-3EDE-187E-B32B7612D91F> /Users/USER/Library/Application Support/Steam/*/stdshader_dbg.dylib
0x11900000 - 0x119f8feb +stdshader_dx9.dylib (1) <FE0463BF-5F1E-DF57-3068-77DFDBCB9A5B> /Users/USER/Library/Application Support/Steam/*/stdshader_dx9.dylib
0x17aa0000 - 0x17abfff7 +scenefilecache.dylib (1) <718E9E85-2938-9B68-06A4-2B02E12B121C> /Users/USER/Library/Application Support/Steam/*/scenefilecache.dylib
0x18c22000 - 0x19a73ffb +client.dylib (1) <88EA4F01-3151-6E37-5D79-FDFFD84DEADF> /Users/USER/Library/Application Support/Steam/*/client.dylib
0x1a5f5000 - 0x1b296fe7 +server.dylib (1) <B08CF5F2-E3DD-7638-BAEE-9376A50823F6> /Users/USER/Library/Application Support/Steam/*/server.dylib
0x70000000 - 0x7015eff7 com.apple.audio.units.Components (1.9 - 1.9) <F2B2712A-3203-3875-B1FF-768E92AE0D42> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe18000 - 0x8fe4ae57 dyld (210.2.3) <23DBDBB1-1D21-342C-AC2A-0E55F27E6A1F> /usr/lib/dyld
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0x9657c000 - 0x9657cfff libkeymgr.dylib (25) <D5E93F7F-9315-3AD6-92C7-941F7B54C490> /usr/lib/system/libkeymgr.dylib
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0x96696000 - 0x96696fff libsystem_blocks.dylib (59) <3A743C5D-CFA5-37D8-80A8-B6795A9DB04F> /usr/lib/system/libsystem_blocks.dylib
0x96697000 - 0x966f2ff7 com.apple.AppleVAFramework (5.0.19 - 5.0.19) <3C43A555-0A22-3D7C-A3FB-CFADDDA43E9B> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x9670d000 - 0x96713fff libGFXShared.dylib (8.9.2) <F3B0E66D-5C47-3A5A-A2CD-F0C58E8322C3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x96714000 - 0x96720ff8 libbz2.1.0.dylib (29) <7031A4C0-784A-3EAA-93DF-EA1F26CC9264> /usr/lib/libbz2.1.0.dylib
0x96721000 - 0x96730fff libGL.dylib (8.9.2) <1082B9A5-9AA3-35D4-968B-3A3FE15B1ED7> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x96731000 - 0x96735ffe libcache.dylib (57) <834FDCA7-FE3B-33CC-A12A-E11E202477EC> /usr/lib/system/libcache.dylib
0x96736000 - 0x96841ff7 libJP2.dylib (850) <3FFCEFA6-317A-34AF-8D99-AEBB017543C5> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x96842000 - 0x9685ffff libCRFSuite.dylib (33) <8E6E8815-406E-3A89-B96E-908FEFC27F0A> /usr/lib/libCRFSuite.dylib
0x96860000 - 0x968a5ff7 com.apple.NavigationServices (3.7 - 200) <6AB1A00C-BC94-3889-BA95-40A454B720CE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
0x968a6000 - 0x968b4ff3 libsystem_network.dylib (77.10) <11CAF6A8-17CF-3178-9348-57C5ED494BA8> /usr/lib/system/libsystem_network.dylib
0x96953000 - 0x969b5fff libc++.1.dylib (65.1) <35EE57E1-2705-3C76-A75A-75655D720268> /usr/lib/libc++.1.dylib
0x969b6000 - 0x969c1fff libcommonCrypto.dylib (60027) <8EE30FA5-AA8D-3FA6-AB0F-05DA8B0425D9> /usr/lib/system/libcommonCrypto.dylib
0x969c2000 - 0x969cbffd com.apple.audio.SoundManager (4.0 - 4.0) <6A0B4A5D-6320-37E4-A1CA-91189777848C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
0x969cc000 - 0x969d8ff7 com.apple.NetAuth (4.0 - 4.0) <52D23F12-0718-341D-B9DF-16C814022250> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x969d9000 - 0x96a0fffb com.apple.DebugSymbols (98 - 98) <D0293694-C381-30DF-8DD9-D1B04CD0E5F0> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbol s
0x96a10000 - 0x96abafff com.apple.LaunchServices (539.9 - 539.9) <C0E0CFFF-3714-3467-87DA-4A6F0AF1953B> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
0x96ac9000 - 0x96c52ff7 com.apple.vImage (6.0 - 6.0) <1D1F67FE-4F75-3689-BEF6-4A46C8039E70> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
0x96c53000 - 0x96cb4fff com.apple.audio.CoreAudio (4.1.1 - 4.1.1) <A3B911DB-77DF-3037-A47A-634B08E5727D> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x96cb5000 - 0x96cc3fff com.apple.opengl (1.8.9 - 1.8.9) <1872D2CD-00A8-30D1-8ECC-B663F4E4C530> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x96cc4000 - 0x96cfbffa com.apple.LDAPFramework (2.4.28 - 194.5) <23668AB5-68EA-37D2-978E-C9EF22BF8C0C> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x96d9e000 - 0x96e7ffff libcrypto.0.9.8.dylib (47.1) <E4820342-4F42-3DEB-90DB-DE5A66C5585E> /usr/lib/libcrypto.0.9.8.dylib
0x96e80000 - 0x96ec2ff7 libcups.2.dylib (327.6) <D994A44F-CCDD-3D40-B732-79CB88F45908> /usr/lib/libcups.2.dylib
0x96f0f000 - 0x96f21ff7 libdispatch.dylib (228.23) <86EF7D45-2D97-3465-A449-95038AE5DABA> /usr/lib/system/libdispatch.dylib
0x96f22000 - 0x96f22fff com.apple.Accelerate (1.8 - Accelerate 1.8) <4EC0548E-3A3F-310D-A366-47B51D5B6398> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x96f27000 - 0x96f81ff3 com.apple.ImageCaptureCore (5.0.4 - 5.0.4) <6313E06F-37FD-3606-BF2F-87D8598A9983> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCo re
0x96f82000 - 0x97076ff3 com.apple.QuickLookUIFramework (4.0 - 555.5) <5A62C87F-5F74-380B-8B86-8CE3D8788603> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.f ramework/Versions/A/QuickLookUI
0x970d2000 - 0x971cfff7 com.apple.DiskImagesFramework (10.8.3 - 345) <26D0C7F8-E87E-3511-8388-8EE616A39D6D> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x971d2000 - 0x97214fff libcurl.4.dylib (69.2) <8CC566A0-0B25-37E8-A6EC-30074C3CDB8C> /usr/lib/libcurl.4.dylib
0x97215000 - 0x97216ffd libunc.dylib (25) <5E1EEE9E-3423-33D7-95B2-E4D17DD08C18> /usr/lib/system/libunc.dylib
0x97217000 - 0x97240fff libxslt.1.dylib (11.3) <0DE17DAA-66FF-3195-AADB-347BEB5E2EFA> /usr/lib/libxslt.1.dylib
0x9724d000 - 0x9730afeb libsystem_c.dylib (825.26) <6E35A83F-1A5B-3AF9-8C6D-D7B57B25FB63> /usr/lib/system/libsystem_c.dylib
0x9730b000 - 0x97359ffb libFontRegistry.dylib (100) <97D8F15F-F072-3AF0-8EF8-50C41781951C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x97390000 - 0x973ffffb com.apple.Heimdal (3.0 - 2.0) <964D9952-B0F2-34F6-8265-1823C0D5EAB8> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x97400000 - 0x9740cffe libkxld.dylib (2050.24.15) <BEC097B0-9D9A-3484-99DB-0F537E71963E> /usr/lib/system/libkxld.dylib
0x9740f000 - 0x97412ffc libpam.2.dylib (20) <FCF74195-A99E-3B07-8E49-688D4A6F1E18> /usr/lib/libpam.2.dylib
0x97413000 - 0x97417ff7 libmacho.dylib (829) <5280A013-4F74-3F74-BE0C-7F612C49F1DC> /usr/lib/system/libmacho.dylib
0x97479000 - 0x974bbffb com.apple.RemoteViewServices (2.0 - 80.6) <AE962502-4539-3893-A2EB-9D384652AEAC> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/Remot eViewServices
0x974bc000 - 0x97516fff com.apple.Symbolication (1.3 - 93) <4A794D1C-DE02-3183-87BF-0008A602E4D3> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolicat ion
0x97517000 - 0x97665ff3 com.apple.CFNetwork (596.4.3 - 596.4.3) <547BD138-E902-35F0-B6EC-41DD06794B22> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x97666000 - 0x978d3ffb com.apple.imageKit (2.2 - 673) <CDB2AC11-6D60-34A7-83F9-F6E7DA25F97B> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.fram ework/Versions/A/ImageKit
0x978d4000 - 0x978eafff com.apple.CFOpenDirectory (10.8 - 151.10) <3640B988-F915-3E0D-897C-CB04C95BA601> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpen Directory.framework/Versions/A/CFOpenDirectory
0x978eb000 - 0x978f5fff com.apple.speech.recognition.framework (4.1.5 - 4.1.5) <774CDB2F-34A1-347A-B302-4746D256E921> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
0x978f6000 - 0x97d38fff com.apple.CoreGraphics (1.600.0 - 332) <67E70F21-A0F1-356F-90B7-4B90C468EE2C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
0x97d39000 - 0x97d46ff7 com.apple.AppleFSCompression (49 - 1.0) <9A066D13-6E85-36FC-8B58-FD46E51751CE> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/Apple FSCompression
0x97d47000 - 0x97d47fff libSystem.B.dylib (169.3) <B81FAD7E-8808-3F49-807F-0AD68D0D7359> /usr/lib/libSystem.B.dylib
0x97d48000 - 0x9812bfff com.apple.HIToolbox (2.0 - 626.1) <ECC3F04F-C4B7-35BF-B10E-183B749DAB92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x98136000 - 0x98153ff7 libresolv.9.dylib (51) <B974Hi, never played them or had Steam, but it appears to be something about the Login as far as I can tell, but not sure of course.
Hopefully my reply brings your query to the top again & we get more help here. -
How to make an a basic attack in my text based game
hey guys! i really need some genuine help on how to create an attack for my monsters and player. the attack should be basic: if the room contains a monster, then the monster attacks when the player goes inside the room. then the player can type a command to attack the monster. the attack should just deduct the hp of the monster. so the player can keep attacking till the monster is "dead"(this is where i remove the monster).
anyway i tried alot in creating the attack but i failed all the time, messing my code even more. please!!!!! help!!!
my monster class:
public class Monster
private int hp, stage;
private String name;
public Monster(String name, int stage)
this.name = name;
this.stage = stage;
if(stage == 1) {
hp = 1;
else if(stage == 2) {
hp = 2;
else if(stage == 3) {
hp = 2;
else if(stage == 4) {
hp = 3;
else if(stage == 5) {
hp = 4;
else if(stage == 6) {
hp = 6;
public int monsterStage()
return stage;
public String getName()
return name;
this is where i created the monsters in my main game class:
private Monster skeleton, sphinx, zombie, vampire, werewolf, undeadking;
setting the monster to a room:
skeleton = new Monster("skeleton1", 1);
skeleton = new Monster("skeleton2", 1);
sphinx = new Monster("sphinx1", 2);
sphinx = new Monster("sphinx2", 2);
sphinx = new Monster("sphinx3", 2);
zombie = new Monster("zombie", 3);
vampire = new Monster("vampire1", 4);
vampire = new Monster("vampire2", 4);
werewolf = new Monster("werewolf", 5);
undeadking = new Monster("undeadking", 6);
//setting the monster to a place
bridge.addMonster("skeleton1", skeleton);
castleDoor.addMonster("sphinx1", sphinx);
castleChest.addMonster("zombie", zombie);
dungeonDoor.addMonster("sphinx2", sphinx);
castleStair.addMonster("werewolf", werewolf);
dungeonBridge.addMonster("vampire2", vampire);
dungeonBook.addMonster("sphinx3", sphinx);
dungeonChest.addMonster("skeleton2", skeleton);
throneCenter.addMonster("undeadking", undeadking);
ps.: please help me! each room has one monster only and they are stored in hashmapsHere is a start of a basic text based game--it doesn't level or regen characters nor give healing or have new weapons...
package ForumJunk;
import java.util.Random;
import java.util.Scanner;
public class ForumJunk{
private final int widthX;
private final int heightY;
private int myX;
private int myY;
private int myLevel;
private int baseHP;
private int myHP;
private int myTreasure;
private String[] myWeapon = {"fist", "open hand", "dagger", "short sword", "long sword", "b-sword", "2H sword"};
private int[] myWeaponMaxDamage = {2, 3, 4, 6, 10, 12, 16};
private int monsterFillFactor = 40;
private int[][] monsterLevel = {{1, 1, 1}, {2, 2, 2}, {3, 3, 3}};
private String[][] monsterName = {{"Skeleton", "Orac", "Kobald"}, {"Zombi", "Wolf", "Giant Rat"}, {"Bandit", "Mummy", "Ghost"}};
private int[] monsterMaxDamage = {2, 4, 6};
private myRoom[][] room;
private Random rand;
public ForumJunk(){
widthX = 100;
heightY = 100;
myLevel = 1;
rand = new Random();
baseHP = 16;
myHP = baseHP;
for(int i=0; i<myLevel; i++) myHP = myHP + rand.nextInt(4) + 4;
room = new myRoom[widthX][heightY];
for(int i=0; i<widthX; i++)for(int j=0; j<heightY; j++)room[i][j]=new myRoom();
myX = rand.nextInt(widthX);
myY = rand.nextInt(heightY);
myTreasure = 0;
fillMonster();
public void doAttack(){
if(!(room[myX][myY].monster != null)){
System.out.println("Oh, it must have been my shadow; there's no monsters here \n");
return; //no monster
if(rand.nextBoolean()){
doHumanAttack();
if(room[myX][myY].monster.hp > 0) doMonsterAttack();
}else{
doMonsterAttack();
doHumanAttack();
public void doHumanAttack(){
int weaponIndex = 0;
if(myLevel<myWeaponMaxDamage.length) weaponIndex = myLevel;else weaponIndex = myWeaponMaxDamage.length-1;
System.out.println("Attacking with " + myWeapon[weaponIndex] + " ...");
int damage = myLevel * rand.nextInt(myWeaponMaxDamage[myLevel]);
room[myX][myY].monster.hp -= damage;
if(damage>0) System.out.println("Hit for " + damage + " damage\n");
else System.out.println("I missed!\n");
if(room[myX][myY].monster.hp <= 0) System.out.println("The " + room[myX][myY].monster.name + " is dead.");
public void doMonsterAttack(){
System.out.println("The " + room[myX][myY].monster.name + " is attacking...");
int damage = rand.nextInt(monsterMaxDamage[room[myX][myY].monster.level-1]);
myHP -= damage;
if(damage>0) System.out.println("I've been hit for " + damage + " damage\n");
else System.out.println("It missed me!\n");
if(myHP<=0){
System.out.println("Oh no, I'm dead!!!!!");
System.exit(0);
public void doStatus(){
System.out.println();
System.out.println(" Status:");
System.out.println(" Room: " + myX + ":" + myY);
System.out.println(" HP: " + myHP);
System.out.println("Treasure: " + myTreasure + " gp");
System.out.println(" Level: " + myLevel);
System.out.println();
public void doTreasure(){
if(!(room[myX][myY].monster != null)){
System.out.println("What--do you expect it just to be laying around in every room? \n");
return; //no monster
if(room[myX][myY].monster.hp>0){
System.out.println("If there is any treasure that " + room[myX][myY].monster.name + " is guarding it.\n");
return; //no monster
myTreasure += room[myX][myY].monster.treasure;
System.out.println("I found " + room[myX][myY].monster.treasure + " gp\n");
room[myX][myY].monster = null;
public void fillMonster(){
int fill = (widthX * heightY * monsterFillFactor) / 100;
int x = 0;
int y = 0;
boolean gen = false;
for(int i=0; i<fill; i++){
gen = true;
while(gen){
x = rand.nextInt(widthX);
y = rand.nextInt(heightY);
if(!(room[x][y].monster != null)){
room[x][y].monster = new Monster(rand.nextInt(3)+1);
gen = false;
class Monster{
int level = 0;
int hp = 0;
int treasure = 0;
String name = "";
Monster(int level){
this.level = level;
hp = 1;
for(int i = 0; i<level; i++) {
hp += rand.nextInt(6);
treasure += rand.nextInt(100);
name = monsterName[level-1][rand.nextInt(3)];
class myRoom{
Monster monster = null;
//what ever else you want to put in here
public static void main(String[] args){
String myIN = "";
Scanner scan = new Scanner(System.in);
ForumJunk fj = new ForumJunk();
System.out.print("I am in room: " + fj.myX + ", " + fj.myY + " I have " + fj.myHP + " hit points and " + fj.myTreasure + " treasure ");
if(fj.room[fj.myX][fj.myY].monster!=null){
System.out.println("There is a " + fj.room[fj.myX][fj.myY].monster.name + " here!");
System.out.println("\n");
while(!(myIN=scan.next()).equals("exit")){
if(myIN.equals("north")){
fj.myY -=1;
if(fj.myY<0) fj.myY=fj.heightY-1;
}else if(myIN.equals("south")){
fj.myY +=1;
if(fj.myY==fj.heightY) fj.myY=0;
}else if(myIN.equals("west")){
fj.myX -=1;
if(fj.myX<0) fj.myX=fj.widthX-1;
}else if(myIN.equals("east")){
fj.myX +=1;
if(fj.myX==fj.widthX) fj.myX=0;
}else if(myIN.equals("attack")){
fj.doAttack();
}else if(myIN.equals("weapon")){
System.out.println("I'll be using my " + fj.myWeapon[fj.myLevel] + " to attack\n");
}else if(myIN.equals("treasure")){
fj.doTreasure();
}else if(myIN.equals("status")){
fj.doStatus();
System.out.print("I am in room: " + fj.myX + ", " + fj.myY + " I have " + fj.myHP + " hit points and " + fj.myTreasure + " treasure ");
if(fj.room[fj.myX][fj.myY].monster!=null){
System.out.print("There is a ");
if(fj.room[fj.myX][fj.myY].monster.hp<=0) System.out.print("dead ");
System.out.println(fj.room[fj.myX][fj.myY].monster.name + " here!");
System.out.println("\n");
System.out.println("Bye!");
} -
I tried working on Graphics a while ago, but I didn't have too much luck with that ;)
Just wondering if anyone here has any ideas about a 'fun' text-based game, that wouldn't be really based on RPG style stuff, because I don't really want to bother with having characters save and stuff(I kno how to though...)
Something like Rock/Paper/Siscors(spelling? lol), but kinda more adicting...oh right, forgot to tell you...idea for a MULTIPLAYER text-based game ;)
Thanks
-Been trying to think of a good idea all day, no luck ;)Think of an existing exciting game, and make a clone. Thinking of new games is hard.
Scissors.
Addicting.
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