Imported clips play too fast

I have clips from the same camera on the same day with the same settings, and the last half of the clips are playing at about 16x or 20x the normal speed with no audio.
Not sure what to do. The other clips work great.

They are .AVI files from a Canon G9. They play wrong in the Finder as well.

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  • Clips play too fast

    Hello,
    I have Premiere Pro 2.0 and Elements 3.0, both with the same problem. Both programs worked well for a while, then all of sudden imported clips started to play at about 2x in the timeline or source window. In other words, the CTI/cursor moves about twice as fast, with the timer counting at double the speed (ie a 2 min clip plays in 1 min). Audio is suppressed. It is as if it is reading the clip's framerate incorrectly. There is nothing wrong with the clips themselves (they play find in Windows Media Player).
    I have tried to uninstall/reinstall both programs. The only thing I can come up with is that a certain codec or driver has stopped working. I do not believe there is anything wrong with my hardware, since I dont have any problems with any other programs.
    SPECS
    Windows Vista running on a 300GB hard drive with lots of space with 2GB RAM on an AMD Athlon dual core processor (ie a strong computer). Video card is NVIDIA GeForce 8300 GS, driver is nvd3dum.dll,nvwgf2um.dll.
    PLEASE HELP. I have spent many hours trying to fix this, and Adobe wont help me since my version is not the most current. I must do video editing as part of my job, and I must have this working again... please feel free to reply via this post or to Daniel at [email protected]
    Thank you!
    Daniel

    Some troubleshooting tips.
    Cheers
    Eddie
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  • Imported files play too fast

    I am recording lectures on an MP3 player/recorder. The lectures are usually 90 minutes long, my mo3 recorder stores the data as WAV files / 16Bit / 8.0hz.
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    WHen I play the track/s in Garageband however, they play like they are being fast forwarded.
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    Green Kiwi wrote:
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  • Sound stream played too fast

    hello,
    i'm trying to stream audio byte[] data over multicast network (UDP). on the receiving end, the sample is played way too fast. CMIIW, this has nothing to do with networking stuff, but an audio playback problem. can someone give a hint?
    here's the server code
    * VoiceOverNetwork.java
    * Created on July 6, 2006, 9:05 PM
    package org.klorofil.test.app.voice;
    import java.io.PipedInputStream;
    import java.io.PipedOutputStream;
    import java.util.HashMap;
    import javax.sound.sampled.AudioInputStream;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.SourceDataLine;
    import org.jgroups.JChannel;
    import org.jgroups.Message;
    import org.klorofil.app.vchat.VChatGroupLogic;
    import org.klorofil.test.util.Util;
    * @author bungrudi
    public class VoiceOverNetwork {
            protected static volatile boolean       stop    = false;
            public static void main(String[] args) throws Exception {
                    String props = "UDP(mcast_addr=224.10.10.10;mcast_port=54321;ip_ttl=32):"+
                                        "PING(timeout=2000;num_initial_members=1):" +
                                        "MERGE2(min_interval=5000;max_interval=10000):" +
                                        "FD_SOCK:" +
                                        "VERIFY_SUSPECT(timeout=1000):" +
                                        "pbcast.NAKACK(max_xmit_size=8096;gc_lag=50;retransmit_timeout=600,1200,2400,4800):" +
                                        "UNICAST(timeout=600,1200,2400,4800):" +
                                        "pbcast.STABLE(desired_avg_gossip=20000):" +
                                        "FRAG(frag_size=8096;down_thread=false;up_thread=false):" +
                                        "pbcast.GMS(join_timeout=5000;join_retry_timeout=2000;" +
                                        "shun=false;print_local_addr=true):"+
                                        "VIEW_ENFORCER:"+
                                        "pbcast.STATE_TRANSFER";
                    final JChannel          channel = new JChannel(props);
                    channel.connect("voicetest");
                    final SourceDataLine    line = (SourceDataLine) AudioSystem.getLine(VChatGroupLogic.sourceLineInfo);
                    line.open(VChatGroupLogic.audioFormat);
                    line.start();
                    final PipedInputStream        pis = new PipedInputStream();
                    final PipedOutputStream       pos = new PipedOutputStream(pis);
                    Runnable                run = new Runnable() {
                            public void run() {
                                    try {
                                            Object obj = null;
                                            while(!stop) {
                                                    obj     = channel.receive(0);
                                                    if(obj != null && obj instanceof Message) {
                                                            //System.out.println("data...");
                                                            Message m = (Message) obj;
                                                            byte[] buffer = m.getBuffer();
                                                            pos.write(buffer,0,buffer.length);
                                    } catch (Exception ex) {
                                            ex.printStackTrace();
                    Thread  t       = new Thread(run);
                    t.start();
                    Runnable                run2 = new Runnable() {
                            public void run() {
                                    try {
                                            AudioInputStream        ais = new AudioInputStream(pis,VChatGroupLogic.audioFormat,-1);
                                            AudioInputStream        ais2 = AudioSystem.getAudioInputStream(VChatGroupLogic.audioFormat,ais);
                                            byte[]  buffer  = new byte[21120];
                                            int     nBytesRead = 0;
                                            while(!stop && nBytesRead!=-1) {
                                                    nBytesRead      = ais2.read(buffer,0,buffer.length);
                                                    line.write(buffer,0,nBytesRead);
                                    } catch (Exception ex) {
                                            ex.printStackTrace();
                    Thread  t2       = new Thread(run2);
                    t2.start();
                    // dispatch client thread.
                    String[] ars = new String[] {"java",
                                    "-Djava.net.preferIPv4Stack=true",
                                    "-Dlog4j.configuration=META-INF/log4j.properties",
                                    "org.klorofil.test.app.voice.VoiceOverNetworkClient",
                                    "parto"};
                    HashMap env = new HashMap();
                    env.put("CLASSPATH",System.getProperty("java.class.path"));
                    Util.ProcessDescriptor d1 = Util.runner(ars,env,"OUTPUT parto","ERROR parto");
                    d1.process.waitFor();
                    Thread.currentThread().sleep(5000);
                    // done
                    stop    = true;
                    t.interrupt();
                    t2.interrupt();
    }and heres the client
    * VoiceOverNetworkClient.java
    * Created on July 6, 2006, 9:16 PM
    package org.klorofil.test.app.voice;
    import java.io.File;
    import java.io.IOException;
    import javax.sound.sampled.AudioInputStream;
    import javax.sound.sampled.AudioSystem;
    import org.apache.commons.logging.Log;
    import org.apache.commons.logging.LogFactory;
    import org.jgroups.ChannelClosedException;
    import org.jgroups.ChannelNotConnectedException;
    import org.jgroups.JChannel;
    import org.jgroups.Message;
    import org.klorofil.unstable.BytesWrapper;
    * @author bungrudi
    public class VoiceOverNetworkClient {
            private static final Log        log    = LogFactory.getLog(VoiceOverNetworkClient.class);
            public static void main(String[] args) throws Exception {
                    log.info("Client started...");
                    String props = "UDP(mcast_addr=224.10.10.10;mcast_port=54321;ip_ttl=32):"+
                                "PING(timeout=2000;num_initial_members=1):" +
                                "MERGE2(min_interval=5000;max_interval=10000):" +
                                "FD_SOCK:" +
                                "VERIFY_SUSPECT(timeout=1000):" +
                                "pbcast.NAKACK(max_xmit_size=8096;gc_lag=50;retransmit_timeout=600,1200,2400,4800):" +
                                "UNICAST(timeout=600,1200,2400,4800):" +
                                "pbcast.STABLE(desired_avg_gossip=20000):" +
                                "FRAG(frag_size=8096;down_thread=false;up_thread=false):" +
                                "pbcast.GMS(join_timeout=5000;join_retry_timeout=2000;" +
                                "shun=false;print_local_addr=true):"+
                                "VIEW_ENFORCER:"+
                                "pbcast.STATE_TRANSFER";
                    final JChannel          channel = new JChannel(props);
                    channel.connect("voicetest");
                    File file = new File("/windows/C/WINDOWS/Media/Windows XP Shutdown.wav");
                    final AudioInputStream        audioInput = AudioSystem.getAudioInputStream(file);
                    Runnable        run = new Runnable() {
                            public void run() {
                                    try {
                                            log.info("sending audio data...");
                                            byte[]          buffer = new byte[24000];
                                            int             nBytesRead = 0;
                                            int             totalRead = 0;
                                            while(nBytesRead != -1) {
                                                    nBytesRead      = audioInput.read(buffer,0,buffer.length);
                                                    if(nBytesRead > 0) {
                                                            System.out.println("sending...");
                                                            //BytesWrapper bw = new BytesWrapper();
                                                            //bw.bytes        = buffer;
                                                            //bw.amount       = nBytesRead;
                                                            //Streamable m = Util.streamableFromByteBuffer(Streamable.class,buffer);
                                                            Message m = new Message(null,null,buffer,0,nBytesRead);
                                                            channel.send(m);
                                                            totalRead += nBytesRead;
                                            log.info("Total data read "+totalRead+" bytes.");
                                    } catch (Exception ex) {
                                            ex.printStackTrace();
                    Thread  t = new Thread(run);
                    t.start();
                    while(t.isAlive());
    }any help appreciated

    I found a workaround.    Start the game outside of steam, and all is well.   You do have to have steam running, but start the game from the command line like this:
    cd ~/.steam/root/SteamApps/common/Half-Life
    LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./hl_linux -game valve
    Also, to use alsa insteam of pulse, before the above, do:
    export SDL_AUDIODRIVER=alsa

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