Imported PSD as Comp - options

When I import a PSD as a comp, I'm presented with the usual option to keep Layer Styles editable or merge them.
What should I choose if my PSD doesn't use any layer styles at all? Does AE process/render one option faster than the other?
(Would be nice if AE was smart enough to tell I'm not using any Layer Styles)

Merge. If it turns out that you're wrong and there were actually layer styles that you wanted editable, you can later convert merged layer styles into editable layer styles.
Please submit a feature request regarding having the dialog box at import show a different (more limited) set of options if the PSD file doesn't have any layer styles. You could even phrase it as a bug report.

Similar Messages

  • Layers of imported .psd files are cropped?

    Hi, when importing .psd files the images on layers are cropped...?
    In Photoshop an image on a layer is moved across the visible portion of the document as if it is animated, through the use of comp layers (each new comp layer the image is move a little bit).  However after importing the .psd into After Effects only a portion of the image is visible...it is impossible to recreate the animation roughed out with Photoshop comps because some of the image on the layer being moved is cropped. 
    I hope that makes sense...how can .psd files be imported into After Effects without cropping?  Thanks

    Thanks so much for such a prompt reply...the single .psd file with many layers is imported using:
    Import Kind: Composition
    Layer Options: Editable Layer Styles; Life Photoshop 3D (although there are no 3D layers in the .psd...so I'm unsure if this default is needed?)
    Oh!!  Never mind...I just tried Import Kind: Composition -- Cropped Layers and the layers were not cropped...kind of counter-intuitive since I would have thought "Cropped Layers" would crop the layers rather than the other way around. 
    Thanks for your help...if you just reply to this post I'll mark your reply as the answer, thanks for suggesting the direction to look for a solution, cheers!

  • Managing PSD Layer Comps within InDesign for digital development

    Greetings. I have been making an internal bid in my company to evolve from using all inclusive PSD layer comps for digital development hand off to, creating a PSD layer comp with ONLY unique elemnts then handle content and manage layer within InDesign. I wanted to see if anyone out there has had any experience in using this process for themselves or as part of a company worklfow.

    I do it often. Important in InDesign is, that you look into the import options. A trap is that if the options were wrong, when you change a layer's visibility it will change it in InDesign inadvertently.
    I think it also important to use RGB images to get out most in aspect of flexibility.

  • Imported PSD Files Are Being Erroneously Resized in Captivate 4

    I am trying to import PSD files to use in my Captivate 4 project. I verified that the PSD image size is 800 x 600, and my Captivate project dimensions are the same 800 x 600. But when the import process completes, the layers are erroneously resized to smaller dimensions. I have tried the same thing on two separate installations of Captivate 4 on two separate PC's with the same results.
    Here is a screenshot of the PSD file in Photoshop (image size = 800 x 600):
    Now here is a screenshot of what the imported PSD file looks like in the Captivate project (screen size set to 800 x 600):
    When I do the import, I'm selecting: File --> Import --> Photoshop File..., then I select the "As Layers" option, and do not check the box next to "Scale according to stage size" (I have tried using this option as well with the same results, although I don't believe I should have to rescale when the PSD image size and Captivate project size are the same.)
    Any help with this would be greatly appreciated.

    Thanks so much for such a prompt reply...the single .psd file with many layers is imported using:
    Import Kind: Composition
    Layer Options: Editable Layer Styles; Life Photoshop 3D (although there are no 3D layers in the .psd...so I'm unsure if this default is needed?)
    Oh!!  Never mind...I just tried Import Kind: Composition -- Cropped Layers and the layers were not cropped...kind of counter-intuitive since I would have thought "Cropped Layers" would crop the layers rather than the other way around. 
    Thanks for your help...if you just reply to this post I'll mark your reply as the answer, thanks for suggesting the direction to look for a solution, cheers!

  • How can I import psd photos from Elements into iPhoto?

    I cannot import psd photos into iPhoto without saving them to the desktop, which is a real hassle (hundreds of photos).  Am I doing something incorrectly?  Thanks for any advice.

    I may be preaching to the choir here but this might be of help to you:
    Using Photoshop (or Photoshop Elements) as Your Editor of Choice in iPhoto.
    1 - select Photoshop as your editor of choice in iPhoto's General Preference Section's under the "Edit photo:" menu.
    Click to view full size
    2 - double click on the thumbnail in iPhoto to open it in Photoshop.  When you're finished editing click on the Save button. If you immediately get the JPEG Options window make your selection (Baseline standard seems to be the most compatible jpeg format) and click on the OK button. Your done.  3 - however, if you get the navigation window
    Click to view full size
    that indicates that  PS wants to save it as a PS formatted file.  You'll need to either select JPEG from the menu and save (top image) or click on the desktop in the Navigation window (bottom image) and save it to the desktop for importing as a new photo.
    This method will let iPhoto know that the photo has been editied and will update the thumbnail file to reflect the edit..
    NOTE: With Photoshop Elements 9 or later the Saving File preferences should be configured as shown:
    Click to view full size
    I also suggest the Maximize PSD File Compatabilty be set to Always.  In PSE’s General preference pane set the Color Picker to Apple as shown:
    Click to view full size
    NOTE: If you want to use both iPhoto's editing mode and PS without having to go back and forth to the Preference pane, once you've selected PS as your editor of choice, reset the Preferences back to "Open in main window".  That will let you either edit in iPhoto (click on the Edit button) or in PS (Control-click on the thumbnail and select "Edit in external editor" in the Contextual menu).  This way you get the best of both worlds.
    OT

  • Import error when importing .psd file created in Photoshop CS3

    I have a file that was created in Photoshop CS3. I am trying to import this file into Catalyst CS5, but I keep getting an input error. I created a file in Photoshop CS5 and I was able to import this .psd file successfully into catalyst. So I guess my question is this; Does Catalyst support .psd files created in Photoshop CS5 only? If this is the case, how can I convert the CS3 .psd to a CS5 .psd

    I am now building my files using photoshop CS5. A few challenges I have experienced while trying to import into Catalyst:
    - If I do a straight import into Catalyst, I loose all my colors in Catalyst. That is, catalyst imports all my vectors without any of the colors I had in Photoshop. My understanding is that Catalyst has libraries to support Photoshop files, so your import from Photoshop should not look any different in Catalyst.
    Work Around: I have had to rasterize / merged all my image layers for the different components I have built in Photoshop CS5. Then when I start the import process I click the Advanced button on the catalyst import dialog. From the advanced dialog, I have to flatten (to bitmap) all the images I intend to import.
    This process takes about two hours because I have a lot of components on the page.
    Is there something  I'm not doing right here? I'm not seeing the value add to Catalyst, if it's taking me this long to just import .psd files

  • Import and Open File options freeze up

    When I click any Import option (Word, HTM, merge XPJ), the browser window does not open to allow me to select files.  This happens on ALL import options.
    The RoboHelp screen freezes up and I get an error sound when I click any other option.  This requires me to press ESC in order to continue.
    The same error occurs when I use the Open file option from the RoboHelp started.  If I use Windows Explorer to browse to the project, I can open it.  If I click Open file, I get the same screen freeze-up and no browser.
    I am working via VPN.  The Import works fine when I'm connected to the enterprise server in the office. 
    Is there an option or setting I can select to enable the Open file, Import > Word, Import > HTM or merge options via VPN?  I've tried several different log-in options and reviewed by Windows file set-up and security.  I'm totally stuck.
    I am using Office 2010 and RoboHelp 10; our office uses Subversion, but the files are checked out properly.
    As I said, I can import from the office when connected to the network.
    Has anyone experienced this before?
    Louis Lynch

    Hi there
    Maybe it's that the window is in an area that can't be displayed!
    Try this. When the window does not appear, press and hold the Windows logo key, then press perhaps the left arrow key a couple of times. See if the window is maybe hidden and pops into view.
    Cheers... Rick

  • Help importing .psd's

    i watched one of the adobe.tv tutorials on importing photoshop documents into premiere pro but when i tried it myself it says that the file type isn't supported. i made sure the .psd was RGB 8bit like adobe's help site suggested but still no luck. i'm brand new to cs4 and i need some help, any ideas?
    here is the link to the tutorial: http://tv.adobe.com/#vi+f1600v1000

    While I have not had any issues with Importing .PSD's into PrPro, I have with InDesign, when the .PSD was not Saved with "maximize compatibility." After some issues with InDesign, I reset my Preferences in PS to always "maximize compatibility." No issues since.
    Now, some PrPro users say that this is never an issue with PrPro, but you might want to check. Just open the image in PS, and do a Save_As, checking "maximize compatibility," and try again.
    BTW, where did the .PSD files come from? Do they open fine in PS?
    Good luck,
    Hunt

  • Importing PSD

    Hello,
    I am trying to import a psd into FCP 6 with multiple layers and for some reason when I open it in FCP the image is all messed up. some of the layers don't pop up, the glow effects, cropping and fading is all weird.
    Please help

    First you need to rasterize any layer effects in photoshop before saving the psd file (you might want to duplicate the file before doing this). There are 2 other possible issues. If I remember correctly, some people reported problems importing psd files that had any empty layers. And, psd files created on a pc need to be opened in photoshop on the mac and saved there before importing into fcp.

  • Importing .PSDs into CC as movieClips

    Hello,
    I rely on flash for work, importing psds into flash is a regular part of my day - but it looks like with FlashCC the funtionality to import layers as movieclips, and to set the registration point of those movie clips has been removed. Im working with multiple files with hudreds of layers, and going through converting each layer into a movieclip is very inconvenient. Is there something Im missing or is there no way to do this?

    This was changed in flash CC. You can see more details on http://forums.adobe.com/thread/1238722?tstart=0
    Have a bug created and tarcking this internally for a later update.
    -Sujai

  • After Effects CC crashing on importing PSD (ae.blitpipe error message)

    Hi guys,
    I hope you can help me, Adobe Support couldn't so far.
    I recently installed After Effects CC on my MacBook Pro 13" (2012), 16GB RAM, Mountain Lion 10.8.4.
    I cannot import PSD files into AE. Everytime I try, it crashes with the following message:
    Zuletzt protokollierte Meldung: <140735306359168> <ae.blitpipe> <2> Making New Context
    It doesn't matter, what kind of PSD file I try to import. But to be sure, I created a new PSD file, 1920x1080, 72 dpi, RGB, just with a background, no effects, flattened, just that single background layer. It won't import, AE always crashes.
    I'm also running After Effects CS3 on that MacBook. Importing PSD files there works perfectly here.
    I tried these troubleshooting procedures:
    - trashing preferences
    - uninstalling every single Adobe Product
    - cleaning with the Creative Suite Cleaning Tool
    - Reinstalling just After Effects CC (still wont import PSD files at this stage)
    - Reinstalling Photoshop Elements 11, creating a new PSD file, still doesn't work.
    I don't know what else to do right now. I want to avoid reinstalling the whole operating system because I'm working on projects at the moment (with Final Cut Pro X).
    You have an idea?

    Process:         After Effects [856]
    Path:            /Applications/Adobe After Effects CC/Adobe After Effects CC.app/Contents/MacOS/After Effects
    Identifier:      com.adobe.AfterEffects
    Version:         12.0 (12.0)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [287]
    User ID:         501
    Date/Time:       2013-08-26 09:11:26.282 +0200
    OS Version:      Mac OS X 10.8.4 (12E55)
    Report Version:  10
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010
    VM Regions Near 0x10:
    -->
        __TEXT                 0000000100000000-0000000100004000 [   16K] r-x/rwx SM=COW  /Applications/Adobe After Effects CC/Adobe After Effects CC.app/Contents/MacOS/After Effects
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.adobe.psl                           0x000000010dd6b419 0x10db03000 + 2524185
    1   com.adobe.psl                           0x000000010dcf339e 0x10db03000 + 2032542
    2   com.adobe.psl                           0x000000010df33fbd 0x10db03000 + 4394941
    3   com.adobe.psl                           0x000000010dd95ba9 0x10db03000 + 2698153
    4   com.adobe.psl                           0x000000010ddbf290 0x10db03000 + 2867856
    5   com.adobe.psl                           0x000000010de86585 0x10db03000 + 3683717
    6   com.adobe.psl                           0x000000010dda2fac 0x10db03000 + 2752428
    7   com.adobe.psl                           0x000000010e098718 0x10db03000 + 5855000
    8   com.adobe.psl                           0x000000010e095dd6 0x10db03000 + 5844438
    9   com.adobe.psl                           0x000000010e09a61a 0x10db03000 + 5862938
    10  com.adobe.psl                           0x000000010e08dcfe 0x10db03000 + 5811454
    11  com.adobe.psl                           0x000000010e08dbb1 PSLGetImageLayer + 33
    12  PIN.dylib                               0x00000001020cb42d AdobePSL::Layer::Layer(AdobePSL::Image const&, int) + 61
    13  PIN.dylib                               0x000000010201bb5d PSL_AE_Interface::BuildLayerIDList(AdobePSL::Image*, std::vector<PIN_LayerID, std::allocator<PIN_LayerID> >*) + 141
    14  PIN.dylib                               0x000000010201c225 PSL_AE_Interface::DoLayerDialog(PIN_SeqSpec**, int*) + 357
    15  PIN.dylib                               0x00000001020189b1 D_PS3_NewSeqSpecFromFile + 1009
    16  PIN.dylib                               0x0000000101fbd22d PINp_NewSeqSpecFromFileSpec + 6173
    17  PIN.dylib                               0x0000000101fbc215 PINp_NewSeqSpecFromFileSpec + 2053
    18  PIN.dylib                               0x0000000101fc07dc PIN_NewSeqSpecFromFileSpecH + 268
    19  com.adobe.AfterEffectsLib.framework          0x0000000100225581 Egg_PINImportFileCBX(FILE_Spec*, AE_FIM_ImportOptionsTag*, int, BEE_Item*, AE_FIM_RefconTag*, PIN_NewSeqSpecInfo*) + 369
    20  com.adobe.AfterEffectsLib.framework          0x0000000100225a2f Egg_PINImportFileCB(FILE_Spec*, AE_FIM_ImportOptionsTag*, int, BEE_Item*, AE_FIM_RefconTag*) + 111
    21  com.adobe.AfterEffectsLib.framework          0x00000001002b912d FIM_DoImport(FIM_ImportSpec*, BEE_Item*, int, BEE_Item**, int) + 1085
    22  com.adobe.AfterEffectsLib.framework          0x00000001006c31d6 CProject::DoCommand(int) + 10198
    23  com.adobe.AfterEffectsLib.framework          0x00000001006bcb34 CPOutlinePano::HandleDoubleClick(ae::egg::MouseEvent const&) + 308
    24  com.adobe.AfterEffectsLib.framework          0x0000000100318da6 CView::DispatchMouseEvent(ae::egg::MouseEvent const&) + 310
    25  com.adobe.AfterEffectsLib.framework          0x0000000100318f4e CView::DispatchMouseEvent(ae::egg::MouseEvent const&) + 734
    26  com.adobe.AfterEffectsLib.framework          0x0000000100318f4e CView::DispatchMouseEvent(ae::egg::MouseEvent const&) + 734
    27  com.adobe.AfterEffectsLib.framework          0x000000010034c8a7 CDirTabPanel::UI_DoMouseEvent(dvaui::ui::UI_Node*, dvaui::ui::MouseEvent const&) + 855
    28  com.adobe.AfterEffectsLib.framework          0x000000010068ac94 non-virtual thunk to COutlineDir::UI_DoMouseEvent(dvaui::ui::UI_Node*, dvaui::ui::MouseEvent const&) + 52
    29  com.adobe.dvaui.framework               0x000000010388ed83 dvaui::ui::UI_Node::DispatchMouseEvent::operator()(dvaui::ui::UI_Node*, dvaui::ui::UI_Node*, dvacore::geom::PointT<float> const&) const + 291
    30  com.adobe.dvaui.framework               0x0000000103894f03 std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchMouseEventTowardsLeafT<dvaui::ui::UI_Node::DispatchMouseEv ent>(dvaui::ui::UI_Node::DispatchMouseEvent&, dvacore::geom::PointT<float> const&, bool) + 163
    31  com.adobe.dvaui.framework               0x0000000103894eeb std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchMouseEventTowardsLeafT<dvaui::ui::UI_Node::DispatchMouseEv ent>(dvaui::ui::UI_Node::DispatchMouseEvent&, dvacore::geom::PointT<float> const&, bool) + 139
    32  com.adobe.dvaui.framework               0x0000000103894eeb std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchMouseEventTowardsLeafT<dvaui::ui::UI_Node::DispatchMouseEv ent>(dvaui::ui::UI_Node::DispatchMouseEvent&, dvacore::geom::PointT<float> const&, bool) + 139
    33  com.adobe.dvaui.framework               0x0000000103894eeb std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchMouseEventTowardsLeafT<dvaui::ui::UI_Node::DispatchMouseEv ent>(dvaui::ui::UI_Node::DispatchMouseEvent&, dvacore::geom::PointT<float> const&, bool) + 139
    34  com.adobe.dvaui.framework               0x000000010388e3cf dvaui::ui::UI_Node::UI_DispatchMouseEventTowardsLeaf(dvaui::ui::MouseEvent const&, bool) + 63
    35  com.adobe.dvaui.framework               0x000000010388dc54 dvaui::ui::UI_Node::UI_DispatchMouseEventToTarget(dvaui::ui::UI_Node*, dvaui::ui::MouseEvent const&, bool) + 1124
    36  com.adobe.dvaui.framework               0x000000010388d7b5 dvaui::ui::UI_Node::UI_DispatchMouseEvent(dvaui::ui::MouseEvent const&, bool) + 69
    37  com.adobe.dvaui.framework               0x0000000103905f4a dvaui::ui::OS_View::UI_DispatchPlatformMouseEvent(dvaui::ui::MouseEvent const&, bool) + 666
    38  com.adobe.dvaui.framework               0x0000000103905aad dvaui::ui::OS_View::UI_DispatchPlatformMouseClickEvent(dvaui::ui::OS_Event const&) + 477
    39  com.adobe.dvaui.framework               0x00000001039043a8 dvaui::ui::OS_View::UI_DispatchEvent(dvaui::ui::OS_Event*) + 120
    40  com.adobe.dvaui.framework               0x0000000103904306 dvaui::ui::OS_View::UI_HandleOSEvent(dvaui::ui::OS_Event*) + 22
    41  com.adobe.dvaui.framework               0x00000001039055a9 dvaui::ui::OS_View::UI_HandlePlatformEvent(NSEvent*) + 57
    42  com.adobe.dvacore.framework             0x00000001031d6a74 int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0<void>*, void*) + 68
    43  com.adobe.AfterEffectsLib.framework          0x0000000100274557 Get_NAB_BUILD_SYNC_SETTINGS_HIDDEN() + 1815
    44  com.adobe.dvacore.framework             0x00000001031d6b0c void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHandler<void>(boost::f unction0<void>, bool*) + 140
    45  com.adobe.dvacore.framework             0x00000001031d867d void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void>, bool*) + 125
    46  com.adobe.dvaui.framework               0x00000001039105da -[DVAMacContainerView mouseUp:] + 122
    47  com.apple.AppKit                        0x00007fff8868e5d6 -[NSWindow sendEvent:] + 7053
    48  com.apple.AppKit                        0x00007fff8868a644 -[NSApplication sendEvent:] + 5761
    49  com.adobe.dvaui.framework               0x0000000103909aae -[DVAMacApplication sendEvent:] + 622
    50  com.adobe.AfterEffectsLib.framework          0x00000001000b63ec GetAECocoaApplication() + 1420
    Adobe Product Version: 12.0
    Adobe Product Build: 404

  • Importing PSDs to Flash

    When Importing PSDs to Flash why do you end up with bitmap colour information (which of course is not editable), if you start with vector shapes in Photoshop. I still don't understand why they got rid of export swf when they ditched imageready after cs2. It used to work so well.

    Thanks for your reply. I figured it out, It just took some time. I have to
    delete that post because it´s stupid.
    Pietari
    2010/5/4 kglad <[email protected]>
    actionscript in the imported swfs will not work and never did work in any
    version of flash.  i don't know anything about flash studio so i can't
    comment on how that worked.
    >

  • Error when importing psd files into Premiere Pro

    I am using Adobe Premiere Pro CS4 and Photoshop CS4.  Whenever I attempt to import a psd file I get this error message:  "File format not supported".  I have tested it with different file sizes and properties.  My files are RGB and 8 bits/channel.  Is there any way to resolve this problem?  I am also using Adobe After Effects and importing psd files works great with it. 
    Thanks

    Welcome to the forum.
    The RGB and 8-bit take care of two possible causes, so thanks for getting those out of the way early on.
    Does the PSD file contain Layers? Are any of them mostly Transparent, with just a few pixels, such as a small logo? Those have created issues.
    What is the exact version of CS4, that you are running? Seems that there WAS an issue with PSD's in an earlier version, and that a later update fixed that.
    There is another element with PSD's, that has caused issues, but my feeble mind is suddenly blank on what that was about. Seems that Colin Brougham commented on it not that long ago. I'll see if I can drege up one of those threads, but you might aslo want to do a Search on "PrPro" and "PSD," though the forum Search might still be broken. Maybe Google, and also look for replies from Colin. I'll do the same too. IIRC, one had to Open the offending PSD in PS, and just do a Save_As with a short file name, and a short Path (not buried deeply inside a sub-folder structure), and all was good, but do not recall any other details at the moment. I would also eliminate any spaces in the new file name, just to eliminate any issue there - use the _ like in the old DOS days, though do not think that one had to adhere to the old 8.3 structure.
    Good luck,
    Hunt

  • Crash when importing psd (PSL Cache error)

    Hi,
    When I import a Photoshop file, AE crashes with this alert:
    After Effects Alert
    Last log message was: <140735304074000>
    <SyncService> <4> CheckConnection: 3.
    Generating crash log, which may take a few minutes.
    I'm following the instructions for lesson 1 in the Adobe book, After Effects CC: Classroom in a Book. The first few steps are to import a group of files. I import the footage files first, then when I try the .psd file, AE crashes.
    Here are my specs:
    AE CC 2014 Version 13.0.2.3
    OS X 10.9.4 (13E28)
    iMac 21" late 2009
    3.06 GHz Intel Core 2 Duo
    12 GB RAM
    NVIDIA GeForce 9400 256 MB (I installed the CUDA driver on another account of this iMac--should only need to be done once, no matter whose account, right?)
    Connected over wifi to a Belkin router.
    UPDATE:
    I switched my wifi connection to the 5 GHz band and tried again (since some online searches seemed to indicate this error message had to do with TCP) and got a new error when trying to import the .psd file:
    <ALOG> <5> PSL AE Interface Cache Cache
    created: /Users/[myname]/Documents/Lesson01/Assets/bgwtext.psd.
    UPDATE:
    Switched to ethernet, got the same <ALOG> <5> PSL message, switched back to 2.4 GHz wifi and still get the same message. I cannot replicate the first SyncService error message.
    The Adobe Creative Cloud is connected to the Internet and can download other Adobe applications, however Photoshop Elements 6 shows a "No Internet connection" message when I try to update it. Adobe Acrobat Reader updates fine.
    Crash report for AE below:
    Process:         After Effects [2898]
    Path:            /Applications/Adobe After Effects CC 2014/Adobe After Effects CC 2014.app/Contents/MacOS/After Effects
    Identifier:      com.adobe.AfterEffects
    Version:         13.0.2 (13.0.2)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [275]
    Responsible:     After Effects [2898]
    User ID:         504
    Date/Time:       2014-08-19 10:51:10.888 -0400
    OS Version:      Mac OS X 10.9.4 (13E28)
    Report Version:  11
    Anonymous UUID:  49A8B52B-C8C4-7C01-564E-1B8E1298696F
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010
    VM Regions Near 0x10:
    -->
        __TEXT                 0000000100000000-0000000100004000 [   16K] r-x/rwx SM=COW  /Applications/Adobe After Effects CC 2014/Adobe After Effects CC 2014.app/Contents/MacOS/After Effects
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.adobe.psl                 0x000000010e6f45c9 0x10e485000 + 2553289
    1   com.adobe.psl                 0x000000010e67bb2e 0x10e485000 + 2059054
    2   com.adobe.psl                 0x000000010e8c636d 0x10e485000 + 4461421
    3   com.adobe.psl                 0x000000010e71f469 0x10e485000 + 2729065
    4   com.adobe.psl                 0x000000010e749fa0 0x10e485000 + 2903968
    5   com.adobe.psl                 0x000000010e816595 0x10e485000 + 3741077
    6   com.adobe.psl                 0x000000010e72d261 0x10e485000 + 2785889
    7   com.adobe.psl                 0x000000010ea3026f 0x10e485000 + 5943919
    8   com.adobe.psl                 0x000000010ea2d6ed 0x10e485000 + 5932781
    9   com.adobe.psl                 0x000000010ea344f4 0x10e485000 + 5960948
    10  com.adobe.psl                 0x000000010ea2a9c4 PSLGetImageDuration + 36
    11  PIN.dylib                     0x00000001021d4f55 AdobePSL::Image::GetDuration() const + 53
    12  PIN.dylib                     0x000000010212a064 D_PS3p_InitPSL + 4644
    13  PIN.dylib                     0x0000000102128b4e D_PS3_NewSeqSpecFromFile + 1166
    14  PIN.dylib                     0x000000010207a95c PINp_NewSeqSpecFromFileSpec + 6188
    15  PIN.dylib                     0x0000000102079c2a PINp_NewSeqSpecFromFileSpec + 2810
    16  PIN.dylib                     0x000000010207e7ee PIN_NewSeqSpecFromFileSpecH + 270
    17  com.adobe.AfterEffectsLib.framework 0x0000000100227411 Egg_PINImportFileCBX(FILE_Spec*, AE_FIM_ImportOptionsTag*, int, BEE_Item*, AE_FIM_RefconTag*, PIN_NewSeqSpecInfo*) + 721
    18  com.adobe.AfterEffectsLib.framework 0x0000000100227a9e Egg_PINImportFileCB(FILE_Spec*, AE_FIM_ImportOptionsTag*, int, BEE_Item*, AE_FIM_RefconTag*) + 446
    19  com.adobe.AfterEffectsLib.framework 0x00000001002cabb9 FIM_DoImport(FIM_ImportSpec*, BEE_Item*, int, BEE_Item**, int) + 1241
    20  com.adobe.AfterEffectsLib.framework 0x00000001007128d8 CProject::DoCommand(int) + 7640
    21  com.adobe.AfterEffectsLib.framework 0x000000010070b93e CPOutlinePano::HandleDoubleClick(ae::egg::MouseEvent const&) + 302
    22  com.adobe.AfterEffectsLib.framework 0x000000010032aaed CView::DispatchMouseEvent(ae::egg::MouseEvent const&) + 349
    23  com.adobe.AfterEffectsLib.framework 0x000000010032aa12 CView::DispatchMouseEvent(ae::egg::MouseEvent const&) + 130
    24  com.adobe.AfterEffectsLib.framework 0x000000010032aa12 CView::DispatchMouseEvent(ae::egg::MouseEvent const&) + 130
    25  com.adobe.AfterEffectsLib.framework 0x000000010035e334 CDirTabPanel::UI_DoMouseEvent(dvaui::ui::UI_Node*, dvaui::ui::MouseEvent const&) + 820
    26  com.adobe.AfterEffectsLib.framework 0x00000001006d7634 non-virtual thunk to COutlineDir::UI_DoMouseEvent(dvaui::ui::UI_Node*, dvaui::ui::MouseEvent const&) + 52
    27  com.adobe.dvaui.framework     0x0000000103a4e1fc dvaui::ui::UI_Node::UI_DoPointerEvent(dvaui::ui::UI_Node*, dvaui::ui::PointerEvent const&) + 44
    28  com.adobe.dvaui.framework     0x0000000103a4a533 dvaui::ui::UI_Node::UI_DispatchPointerEventToLeaf(dvaui::ui::UI_Node*, dvaui::ui::UI_Node*, dvaui::ui::PointerEvent const&) + 243
    29  com.adobe.dvaui.framework     0x0000000103a4a040 dvaui::ui::UI_Node::DispatchPointerEvent::operator()(dvaui::ui::UI_Node*, dvaui::ui::UI_Node*, dvacore::geom::PointT<float> const&) const + 128
    30  com.adobe.dvaui.framework     0x0000000103a518da std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchPointerEventTowardsLeafT<dvaui::ui::UI_Node::DispatchPoint erEvent>(dvaui::ui::UI_Node::DispatchPointerEvent&, dvacore::geom::PointT<float> const&, bool) + 154
    31  com.adobe.dvaui.framework     0x0000000103a518c2 std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchPointerEventTowardsLeafT<dvaui::ui::UI_Node::DispatchPoint erEvent>(dvaui::ui::UI_Node::DispatchPointerEvent&, dvacore::geom::PointT<float> const&, bool) + 130
    32  com.adobe.dvaui.framework     0x0000000103a518c2 std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchPointerEventTowardsLeafT<dvaui::ui::UI_Node::DispatchPoint erEvent>(dvaui::ui::UI_Node::DispatchPointerEvent&, dvacore::geom::PointT<float> const&, bool) + 130
    33  com.adobe.dvaui.framework     0x0000000103a518c2 std::pair<bool, dvaui::ui::UI_Node*> dvaui::ui::UI_Node::UI_DispatchPointerEventTowardsLeafT<dvaui::ui::UI_Node::DispatchPoint erEvent>(dvaui::ui::UI_Node::DispatchPointerEvent&, dvacore::geom::PointT<float> const&, bool) + 130
    34  com.adobe.dvaui.framework     0x0000000103a49201 dvaui::ui::UI_Node::UI_DispatchPointerEventTowardsLeaf(dvaui::ui::PointerEvent const&, bool) + 65
    35  com.adobe.dvaui.framework     0x0000000103a488c2 dvaui::ui::UI_Node::UI_DispatchPointerEventToTarget(dvaui::ui::UI_Node*, dvaui::ui::PointerEvent const&, bool) + 194
    36  com.adobe.dvaui.framework     0x0000000103a48752 dvaui::ui::UI_Node::UI_DispatchPointerEvent(dvaui::ui::PointerEvent const&, bool) + 66
    37  com.adobe.dvaui.framework     0x0000000103ac4f40 dvaui::ui::OS_View::UI_DispatchPlatformMouseEvent(dvaui::ui::MouseEvent const&, bool) + 608
    38  com.adobe.dvaui.framework     0x0000000103ac4ab8 dvaui::ui::OS_View::UI_DispatchPlatformMouseClickEvent(dvaui::ui::OS_Event const&) + 600
    39  com.adobe.dvaui.framework     0x0000000103ac2e69 dvaui::ui::OS_View::UI_DispatchEvent(dvaui::ui::OS_Event*) + 121
    40  com.adobe.dvaui.framework     0x0000000103ac2dc6 dvaui::ui::OS_View::UI_HandleOSEvent(dvaui::ui::OS_Event*) + 22
    41  com.adobe.dvaui.framework     0x0000000103ac4549 dvaui::ui::OS_View::UI_HandlePlatformEvent(NSEvent*) + 57
    42  com.adobe.dvacore.framework   0x000000010330340c int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0<void>*, void*) + 28
    43  com.adobe.AfterEffectsLib.framework 0x0000000100282bf4 Get_NAB_BUILD_SYNC_SETTINGS_HIDDEN() + 1780
    44  com.adobe.dvacore.framework   0x0000000103303558 void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHandler<void>(boost::f unction0<void>, bool*) + 136
    45  com.adobe.dvacore.framework   0x00000001033048f5 void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void>, bool*) + 165
    46  com.adobe.dvaui.framework     0x0000000103acf81a -[DVAMacContainerView mouseUp:] + 122
    47  com.apple.AppKit               0x00007fff8c33a145 -[NSWindow sendEvent:] + 781
    48  com.apple.AppKit               0x00007fff8c2db5d4 -[NSApplication sendEvent:] + 2021
    49  com.adobe.dvaui.framework     0x0000000103ac8d6b -[DVAMacApplication sendEvent:] + 603
    50  com.adobe.AfterEffectsLib.framework 0x00000001000abfec GetAECocoaApplication() + 1404
    51  com.apple.AppKit               0x00007fff8c12b9f9 -[NSApplication run] + 646
    52  com.adobe.AfterEffectsLib.framework 0x00000001003131e1 CApplication::Run() + 65
    53  com.adobe.AfterEffectsLib.framework 0x0000000100281bce MainMain(bool, bool, bool, bool, bool, bool, unsigned short const*, bool, void**, int, int, int) + 894
    54  com.adobe.AfterEffectsLib.framework 0x000000010028181b EggMain(bool, bool, bool, bool, bool, bool, unsigned short const*, bool, int) + 59
    55  com.adobe.AfterEffects         0x000000010000333e main + 1838
    56  com.adobe.AfterEffects         0x0000000100002c04 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff8ec26662 kevent64 + 10
    1   libdispatch.dylib             0x00007fff82cfd421 _dispatch_mgr_invoke + 239
    2   libdispatch.dylib             0x00007fff82cfd136 _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff8ec25e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff8cdfcf08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff8cdfffb9 start_wqthread + 13
    Thread 3:
    0   libsystem_kernel.dylib         0x00007fff8ec25e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff8cdfcf08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib       0x00007fff8cdfffb9 start_wqthread + 13
    [etc. etc.]
    Thanks,
    Tom

    I solved it by installing Photoshop CC and opening it up (so that it initialized). I can now import .psd files without AE crashing.

  • Can't Import after effects comp after update

    After I update all the CC 2014 App , I found out that I can't import AE's comp into Sequence
    the Comp  only shows in the Project window
    help me Plz!

    It's possible that your firewall software is blocking the communication between After Effects and Adobe Media Encoder. See this page for a solution if that is the underlying problem:
    http://kb2.adobe.com/cps/857/cpsid_85711.html

Maybe you are looking for

  • How do I use earphones with iphone

    I am a grandmother who doesn't use all the apps that are on the iphone. I am planning a nice vacation where I will be flying quite a lot. Please tell me how to use noise cancelling earphones with my iphone. If I download an audio book, will I be able

  • Windows Phone 8.1 app keep showing the old version update after the latest one

    Recently I just update my app named "TimeKit" (v1.2.2.0), then I start notices that some of the phone will get the old version(v1.2.1.8) update detail on the store, even I try to check from the windows phone website, but it will switch between the la

  • Bookmarks for Captions in Word 2010 are out of order

    When I create a PDF from within Word 2010 using the Acrobat X PDF Maker, I select the headings and other Word styles I want made into bookmarks. It works fine except for Captions. In the PDF Maker settings I have Captions set at level 5, since that i

  • IP cache flow

    Hello All, We are facing a strange issue. In the cache flow output we seeing the input interface as Te8/6 for the IP 10.57.55.11. whereas if we sh route to the same  it is taking anonther interface. #sh ip cache verbose flow | i 10.64.2.191 Te8/6    

  • Submit-calltransaction

    what is the difference between call transaction <tcode> and submit <program>? the tcode internally calls program then what is the main difference we get?