Importing Final Cut Pro 10.1 clips to the Media Browser
I am trying to use my video in my iBook story and I can't find how to share my Final Cut Pro 10.1 clips with the Media Browsers. Has anyone run into this problem? I was at a One to One today and it stumped us all. Sharon
I am trying to use my video in my iBook
From the help files....
Video and audio files: M4V, M4ANote: For the Media widget, you can add a video file or an audio file (in a format QuickTime supports) to your book. You can convert other types of files using iMovie, QuickTime Player, or Compressor. For the HTML widget, the suggested file formats are MP4 video files and M4A audio files.
Similar Messages
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How can I add a folder of MP3s to Final Cut so they show up in the media browser?
I have a collection of royalty free audio clips in MP3 format. I would like to get them to show up in the media browser, so I don't have to go to the finder each time to get them into a project. Any idea how to do this?
If you want them in the Music and Sound media browser specifically, rather than in your Event Library, then you could easily just add them to your system's iTunes library, then access them via FCP X:
http://help.apple.com/finalcutpro/mac/10.0/#ver549f1ed1
Or if you want to avoid adding / organizing them in your iTunes library then you can just drag and drop your already organized MP3 folder directly into the Sound and Music media browser pane inside FCP X and the app will add that folder to the browser inside a new "Folders" category. -
can you help me, i try to import video from my gopro to final cut pro but when i play the video he become very slow and i lose qualiter ???
Right click one of yur clips in the event browser and choose Transcode Media. Make a test project and playthat clip. See whether that solves your lag.
Russ -
I recently found YouTube had flaged a video for containing a "third party" sound clip. All clips I've used in videos for YouTube have come directly from Final Cut Pro X. Any idea if the sound clips are Fair Use? I'm not sure how to repsond to YouTube and don't want to get a mark against my account due to this.
You can pretty much forget about monetizing that specific video.
[Okay... I'm going to ramble now...]
To avoid problems with youtube, you need to post a copyright (like this: @2013 by Your Name) on the video (I recommend within the first 10 seconds) -- and you better have it *right*. If you use other audio and video, as long as you have secured the proper permissions for use, you can still claim a copyright to the video you post on YouTube -- it is your creation (but it better not be a single clip of somebody else's work being passed off as something you did -- just to be clear -- your videos need to have original content that you created in order to justify the © you put on it. If you use *other stuff* as long as it's *with* permissions, it's still your video.) [If your video is going to be monetized -- make absolutely sure you have that permission for *commercial* use! Quite a lot of sources will specify that their materials *cannot* be used for any commercial use without further permissions, if at all. With Apple Loops (pro apps music and sound) you do have that express permission to be used in commercial works as long as it follows the EULA. More below.)]
You also need to specify the music and/or sound effects are "licensed from Apple Computer and used with permission" and you might as well state they are "made with Apple Loops". YouTube understands the EULA of the Apple Pro software (Logic, STP, FCP/FCPX, etc...) -- but even Apple licensed all that stuff from outside sources. Apple just takes care of paying "them" for it in advance so you don't have to (you buy it with the cost of the software license.)
You cannot use any of the "music beds" by themselves, in their entirety (all those nice long demo pieces everybody likes so much and you hear several times a day on [local] TV commercials). The EULA actually specifically states this (although you might have to read it two or three times until it becomes clear...LOL). Even loops are not to be released "as is", in their entirety, in any "derivative work". So, basically, make sure some other sound is mixed in with it (if it's music, add drums or other percussion, harmony, or duck it under talking, etc...)
The point is, no matter what audio source you have, if it is *music* (or foley) and EVEN IF you are the creator of that music or sound effect, you need to specifically put it in writing IN the video (not in the description). You need to reference the source (e.g.: stock footage by BottledVideo.com) and state it's being used with (or by) permission. [According to YouTube: I have copyright infringed MYSELF!!! just for leaving out all this *stuff* from my subsequent videos (music that I composed and performed myself on guitar... I was livid... but it stuck!).]
I can pretty much guarantee that within minutes of posting your video (if it is monetized) -- some real live person at youtube puts eyes on that video to make sure it is properly "signed". I can tell by how long it takes for the monetize checkmark to go from dark to light green -- usually less than 10 minutes.
If your video is not monetized, and it's not a blatant violation, they probably will let you off with a warning, tell you that you don't need to do anything "right now" and it won't count as a mark against you... If it IS monetized, it won't be - they'll turn it right off and your chances of winning a challenge are almost 0 (unless you can PROVE you own the material -- and I have won a challenge -- see * below); and you will probably see a "Copyright Notices" (or similar) item in the menu on your channel settings. If you can redo the video - pull the old one, put in the new info and re-up it. It's a royal PITA, but in this day and age, it's a necessity.
All videos destined for youtube should be treated as mini motion pictures and be prepared as such with full "disclosures" in titling... Welcome to 21st Century Pox [This statement is not meant to be derogatory to 21st Century Fox or imply any association or criticism or slander, and is only to be intended to be received as a parody on a common phrase that is currently still in use... No words were harmed in the formation of this pun.]
Get the point? YouTube tries to tell everybody -- but they've done a pretty lousy job of doing it. It's taken me, oh, I guess a year or so to learn to "behave" after wandering through a mire of confusing information from too many different sources -- and even if I am the sole producer of 100% of all the content in the video, I *still* have to place that © and "commit" it; it is *not* taken on faith. I actually had to go back and reread all my licenses and interpret the legalese to figure it out. It would have been simpler if they just put it: Your video is a miniature professional production. Make sure it includes all titling to reflect all participants -- *just like you'd see in a modern major motion picture or a major broadcast television series* -- I think everyone would pretty much understand what that involves. You don't have to get quite that extreme, just cover you bases and your a©©.
I tried to cover it all... but I'm pretty sure I haven't... so... good luck!
*How I won my challenge with an Apple Loops composition:
1) the music, even though using "canned" loops, was an original complex composition (I'll argue theory with anyone about this... it will be based on limited sets and recombinants as well as the theory of instrumentation and timing. In other words - I massage the heck out of loops until they don't sound anything like the originals. I almost never use audio loops -- always MIDI.) [BTW - this was another instance of copyright infringing myself - I had used the same music in a previous video I produced a year or so earlier... when I, like you, thought I was "free" to use the clips as I saw fit.]
2) the music I used in the video was originally created in Logic and I made sure the ID3 tags were filled in with my name and copyright information
3) I have a YouTube Associated Website (think this is a "partner" thing... and google "sanctioned") but if you see it, make sure you associate your domain. [I think you might be able to create a Google+ account and associate a domain that way if it's not part of your YouTube settings.]
4) I uploaded the original mp3 with the ID3 tags to my associated domain.
5) in the challenge, I 1) attached the original mp3 (w/ID3 tags); 2) gave youtube a link to the copy on my associated website for *verification* that the files belonged to ME; (and they already had the URL to the video in question -- a basic 3 point verify.)
It worked. They accepted the verifcation. (And this was the first challenge I've been able to win.) [This was very recent. What about the others? I might get a chance to complete the verifications, but I know for some, I've used up my challenges. The only other option is to pull them and redo them...]
One last word of advice: It does not pay to get "huffy", indignant, or righteous with YouTube in a challenge. They don't care. <-- read that again a lot more slowly... They have their own behinds to take care of — and your video (and/or account) lives (or dies) by their grace. If you read that and infer that I have been those things, then yes, I have... to absolutely no avail... even though I thought I was right (to the best understanding I had at the time) — they have rules. Be respectful. In general, they're pretty relaxed about all this even though it might not look that way to many users. Once you get the rules down, everything goes a lot easier... even if it is a little more work. You have to take responsibility for your own work. -
How do you import final cut pro projects into imovie? (like you create a pr
How do you import final cut pro projects into imovie?
(like you create a project in final cut but i want to save it, and import it into imovie..Hi -
Mr. Ross is right, there is no direct way to export your project with all it's elements into iMovie.
If, on the other hand, you have a completed sequence in FCP that you want to export as a finished element, then import into iMovie for you to re-edit or apply titles, music, etc. you would:
In FCP:
Click on the Sequence Icon you want to export in your browser.
Go to the menu File > Export > Quicktime Movie. Give your movie a name a navigate to where you want it stored. Make sure you choose Settings: Current Settings and have the Make Movie Self Contained checked. Click Save.
Close FCP and open iMovie.
In iMovie:
Go to the menu File > Import > Movies and navigate to the movie you just exported from FCP. Choose if you want your movie imported in it's original size, etc.
Click Import. Your movie will be imported into iMovie.
Note that using this method only gives you only the elements that made up your FCP sequence, so this may not give you the flexibility you need.
Hope this helps.
MtD -
Final Cut Pro X crashes while restoring imovie Media
After starting, Final Cut Pro X crashes while restoring imovie Media from in imported IMovie Project.
How can it be stopped?
Is it possible to"reset" Final Cut therfore it is not trying to import the imovie project (Default start)Is the iMovie project in the Final Cut Projects folder? If it is, remove it from there before launching the application.
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Would I still be able to fun Final Cut Pro with no problem with the new 13"
My old MBP has "NVIDIA GeForce 860M GT with 128MB" and the new 13-inch MBP has "NVIDIA GeForce 9400M graphics" I don't really know what "GT" means, but the more expensive MBP's listed have it, so I'm guessing it's pretty good. I was wondering if I'd still be able to fun Final Cut Pro quickly if I got the new 13-inch MBP.
Back in 2007, the guy at the Apple store said I'd have to get a MBP instead of a MB if I wanted to fun FCP correctly, and now both the MB and MBP use the same graphics chip, so I'm wondering if FCP will still function correctly on the new 13-inch MBP?Eric wrote:
Incorrect about what? I never made any statements, just questions. According to the Apple store, the Macbook and 13-inch Macbook Pro both use the same chip, which is the only statement I made. And which is why I'm wondering if the new 13-inch MBP can even handle FCP since the MB can't (according to the guy in the Apple store).
Actually, your original question was formed as part of a statement:
now both the MB and MBP use the same graphics chip, so I'm wondering if FCP will still function >correctly on the new 13-inch MBP?
And that's the part that BoyHowdy pointed out that you are "a little incorrect" about. While it's true that they both have an onboard 9400M graphics chip, you are overlooking the fact that the 15" & 17" MBPs also have the much more powerful and dedicated 9600M GT graphics card. This is not an insignificant difference. Final Cut Pro, not to be confused with Final Cut Express (not you, others have confused the two), requires a dedicated card which the 15" & 17" MBPs have in the form of the additional 9600M GT, but the 13" still lacks.
The specs on the Final Cut Pro page are a little confusing because while it says it *will not work* with integrated graphics, it specifically refers to Intel, and does not mention Nvidia. However, it still says it requires an AGP or PCI Express card, which the 9400M is not.
My feeling is that even if it runs, the performance of Final Cut Pro on that system will be unacceptable, and will ultimately drive you mad. It really pushes the graphics systems hard, and despite their vast improvement over the pathetic Intel onboard graphics systems, the 9400M is still pretty anemic for high end work. You're better off saving a little more money and getting the low end 15" model. Not to mention, the extra screen real estate makes a huge difference with the very crowded Final Cut Pro UI. -
"Error: Final Cut Pro was unable to read the movie file just captured"
Hello everyone!
We had a computer crash while we were working on Final Cut Pro and backing up some media to a hard drive.
Since then, whenever we "capture' video footage and hit the escape key to stop capturing - we get -
"Error: Final Cut Pro was unable to read the movie file just captured"
We reinstalled the Final Cut Pro software all over again thinking that maybe the software got corrupted and we also rectified any disk permissions for the hard drives.
Any ideas?
Thanks
Efrain
G 5 Mac OS X (10.4.8)We had a computer crash while we were working on Final Cut Pro and backing up some media to a hard drive.< </div>
You eventually want to figure out how that happened and make sure you fix it.
Since then, whenever we "capture' video footage and hit the escape key to stop capturing - we get -
"Error: Final Cut Pro was unable to read the movie file just captured"
<
You reformatted the external drive, yes? You might not have used the correct initialization setting. Should be Macintosh HFS, journalling is optional. Or you have a drive formatted for Winderz.
Aside from incorrect drive formatting, we have seen this error if the capture is incomplete or improperly terminated.
It's not an FCP issue, it's hardware.
bogiesan -
Final cut pro quit unexpectedly while using the CUDA plug-in?
Hello,
FCP 7 quits on Quicktime conversion export every single time.
Just to give some information as to how this issue started, we recently had to send our Mac early 2009 OSX 10.8.5 to get repaired because of permissions issues with the start-up drive. We had been running 10.8.5 and Final Cut Pro 7.0.3 for a while without any major issues. We also have a 3rd party graphics card installed, the Sapphire HD 7950 for mac which has been running for about six months and still seems to operate correctly. As part of the repair the Apple certified shop re-installed our OSX.
After they re-installed our OS, I ran Final Cut Pro 7 and realized that I was unable to export using Quicktime Conversion. Every time I try to export using Quicktime Conversion, Final Cut Pro instantly crashes saying "Final Cut Pro Quit Unexpectedly while using the CUDA plug-in". I asked Sapphire/AMD Radeon support what the problem was and they said this is a Final cut pro problem and not related to their card. Their response was "CUDA isn't supported by AMD hardware in MacOSX. My best guess is that either an option was turned on in Final Cut Pro to use CUDA, or the program is doing some sort of detection (possibly on installed NVIDIA Drivers). Without the NVIDIA hardware, the drivers would be running and hence the active but unsupported CUDA would fail."
Below is the log from the error that happens when I try to export using quicktime conversion. Any help would be greatly appreciated. Thank you.
Process: Final Cut Pro [17868]
Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
Identifier: com.apple.FinalCutPro
Version: 7.0.3 (7.0.3)
Build Info: FCPApp-1008261348~8
Code Type: X86 (Native)
Parent Process: launchd [195]
User ID: 503
PlugIn Path: /Library/FrameWorks/CUDA.framework/CUDA
PlugIn Identifier: com.nvidia.CUDA
PlugIn Version: 5.5.47 (5.5.47)
Date/Time: 2014-04-08 15:39:14.289 -0500
OS Version: Mac OS X 10.8.5 (12F45)
Report Version: 10
Interval Since Last Report: 100749 sec
Crashes Since Last Report: 12
Per-App Interval Since Last Report: 104765 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: A7DB7158-63B1-6A05-6194-B48755ED702E
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
__TEXT 0000000000001000-0000000000871000 [ 8640K] r-x/rwx SM=COW /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
Application Specific Information:
/Library/FrameWorks/CUDA.framework/CUDA
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x90c99c12 CFStringCompare + 18
1 com.nvidia.CUDA 0x31d02f13 GetNVDADriverModelString + 371
2 com.nvidia.CUDA 0x31d067f0 cuda_driver_initializer + 112
3 dyld 0x8fe9bcda ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 230
4 dyld 0x8fe9bfde ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 64
5 dyld 0x8fe98268 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 356
6 dyld 0x8fe980ba ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 62
7 dyld 0x8fe8ce0b dyld::runInitializers(ImageLoader*) + 88
8 dyld 0x8fe92605 dlopen + 718
9 libdyld.dylib 0x91d5adbe dlopen + 68
10 com.apple.CoreFoundation 0x90d13c42 _CFBundleDlfcnLoadFramework + 210
11 com.apple.CoreFoundation 0x90cd9196 _CFBundleLoadExecutableAndReturnError + 822
12 com.apple.CoreFoundation 0x90cd8de6 CFBundleGetFunctionPointerForName + 70
13 com.apple.carbonframeworktemplate 0x6f1b7161 SMCudaInfo::SMCudaInfo() + 325
14 com.apple.carbonframeworktemplate 0x6f13a2c1 CPluginCollection::LoadPlugins(char const*) + 35
15 com.apple.carbonframeworktemplate 0x6f13a55b CPluginCollection::Initialize(std::string const&, char const*) + 55
16 SMIQTExporter 0x6eacafde CAceCompressionEngine::Initialize(char const*, char const*, char const*, char const*) + 752
17 SMIQTExporter 0x6e9f9597 SMUIData::Initialize(std::string) + 135
18 SMIQTExporter 0x6e9f8e4b MaybeInitUiData() + 123
19 SMIQTExporter 0x6e9f9204 GetUserOptionsHelper(std::string&, std::string&, bool) + 36
20 SMIQTExporter 0x6e9f93a0 GetUserOptionsFromUI + 96
21 com.apple.sorensonmedia 0x0e41411c GetUserOptions(std::string&, std::string&, bool) + 176
22 com.apple.sorensonmedia 0x0e4143c1 LoadUserOptions + 151
23 com.apple.sorensonmedia 0x0e41531a SMIMovieExportGetFileNameExtension + 140
24 com.apple.CoreServices.CarbonCore 0x955b5adb callComponentStorage_44 + 25
25 com.apple.CoreServices.CarbonCore 0x955a6abf CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 45
26 com.apple.CoreServices.CarbonCore 0x955a6aff CallComponentFunctionWithStorageProcInfo + 30
27 com.apple.sorensonmedia 0x0e414311 SMIMovieExportComponentDispatch + 137
28 com.apple.CoreServices.CarbonCore 0x95520ade CallComponent + 151
29 com.apple.CoreServices.CarbonCore 0x95520b38 CallComponentDispatch + 29
30 com.apple.QuickTime 0x9407f269 MovieExportGetFileNameExtension + 43
31 com.apple.FinalCutPro.Plugins.QTM Reader 0x23df470e LongGOPChunkWriter::receiveSample(unsigned char const*, long long, unsigned long, long long, long long, SampleDescription**, unsigned long, unsigned long, long long, bool) + 12524
32 com.apple.FinalCutPro 0x0015e371 GetQTExportCompSubType(KGMessageableRec*, unsigned long*, unsigned long*) + 79
33 com.apple.FinalCutPro 0x001620a5 pKGExportQuickTimeDialog(KGDictInt*, long*, KGFileSpec*, KGMessageableRec**, void**, KGFileSpec*, long) + 543
34 com.apple.FinalCutPro.Plugins.QTM Reader 0x23df22ae LongGOPChunkWriter::receiveSample(unsigned char const*, long long, unsigned long, long long, long long, SampleDescription**, unsigned long, unsigned long, long long, bool) + 3212
35 com.apple.FinalCutPro 0x0015093f HandleMenuCommand(long, unsigned char, unsigned char, unsigned char, KGErrorCode (*)(long, long, KGDictInt*, void*), void*) + 325
36 com.apple.FinalCutPro 0x00150b11 HandleCommand(long, unsigned char, unsigned char, unsigned char) + 263
37 com.apple.FinalCutPro 0x004149db CommandProcess(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 369
38 com.apple.HIToolbox 0x96eb99bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
39 com.apple.HIToolbox 0x96d41394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
40 com.apple.HIToolbox 0x96d40780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
41 com.apple.HIToolbox 0x96d54655 SendEventToEventTarget + 88
42 com.apple.HIToolbox 0x96eb986a SendHICommandEvent(unsigned long, HICommand const*, unsigned long, unsigned long, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 498
43 com.apple.HIToolbox 0x96d30984 SendMenuCommandWithContextAndModifiers + 70
44 com.apple.HIToolbox 0x96d30931 SendMenuItemSelectedEvent + 268
45 com.apple.HIToolbox 0x96d307b6 FinishMenuSelection(SelectionData*, MenuResult*, MenuResult*) + 134
46 com.apple.HIToolbox 0x96f05e7e MenuSelectCore(MenuData*, Point, double, unsigned long, OpaqueMenuRef**, unsigned short*) + 623
47 com.apple.HIToolbox 0x96f06dc6 MenuSelect + 171
48 com.apple.HIToolbox 0x96ebcc16 HIMenuBar::HandleMouseEvent(OpaqueEventRef*) + 102
49 com.apple.HIToolbox 0x96ebca65 HIMenuBar::HandleEvent(OpaqueEventHandlerCallRef*, OpaqueEventRef*) + 165
50 com.apple.HIToolbox 0x96d419bf HIObject::EventHook(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 163
51 com.apple.HIToolbox 0x96eb99bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
52 com.apple.HIToolbox 0x96d41394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
53 com.apple.HIToolbox 0x96d40780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
54 com.apple.HIToolbox 0x96d54655 SendEventToEventTarget + 88
55 com.apple.HIToolbox 0x96d745f6 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 2188
56 com.apple.HIToolbox 0x96d4183f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2538
57 com.apple.HIToolbox 0x96d40780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
58 com.apple.HIToolbox 0x96d54655 SendEventToEventTarget + 88
59 com.apple.HIToolbox 0x96eb90b7 ToolboxEventDispatcher + 82
60 com.apple.HIToolbox 0x96eb8f79 RunApplicationEventLoop + 240
61 com.apple.FinalCutPro 0x001539d1 KGMainEvent(void*) + 51
62 com.apple.FinalCutPro 0x002c1278 main + 54
63 com.apple.FinalCutPro 0x00002d5b _start + 209
64 com.apple.FinalCutPro 0x00002c89 start + 41
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x957fc9ae kevent + 10
1 libdispatch.dylib 0x97156c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x971567a9 _dispatch_mgr_thread + 53
Thread 2:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x957fbbe6 __select + 10
1 com.apple.CoreFoundation 0x90cf5650 __CFSocketManager + 1632
2 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
3 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x0042911f DisplayQueue::Run() + 681
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x957fbc02 __select_nocancel + 10
1 libsystem_kernel.dylib 0x957fa67b select + 92
2 com.genarts.SapphireAE.plugins 0x27685721 DFTI_SET_VALUE_SGLVAL + 33127
3 com.genarts.SapphireAE.plugins 0x27677501 jpeg_stdio_src + 1793
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.FinalCutPro 0x0043f42b Synchronizable::Wait() + 53
4 com.apple.FinalCutPro 0x004e67c3 WorkUnitPerformer::Run() + 55
5 com.apple.FinalCutPro 0x0046b49a Thread::RunHelper(void*) + 20
6 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
7 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x957f98e2 mach_wait_until + 10
1 com.apple.CoreServices.CarbonCore 0x95559592 MPDelayUntil + 29
2 com.apple.CoreServices.CarbonCore 0x9556a8bd Delay + 90
3 com.redgiantsoftware.trapcode.Starglow 0x2eb634e0 RGS::SerialServer::ThreadProcess() + 54
4 com.apple.CoreServices.CarbonCore 0x95558a7b PrivateMPEntryPoint + 68
5 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
6 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x957f97ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x957f8cac mach_msg + 68
2 com.apple.CoreFoundation 0x90cabf79 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x90cb195f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x90cb101a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x90cc0ab1 CFRunLoopRun + 129
6 com.apple.DVCPROHDMuxer 0x2ecb998f AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 317
7 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
8 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x957f97ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x957f8cac mach_msg + 68
2 com.apple.CoreFoundation 0x90cabf79 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x90cb195f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x90cb101a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x90cb0e8b CFRunLoopRunInMode + 123
6 com.apple.CoreMediaIOServicesPrivate 0x0110eb76 MIO::DAL::RunLoop::OwnThread(void*) + 146
7 com.apple.CoreMediaIOServicesPrivate 0x0111106f CAPThread::Entry(CAPThread*) + 151
8 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
9 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x957f97ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x957f8cac mach_msg + 68
2 com.apple.CoreFoundation 0x90cabf79 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x90cb195f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x90cb101a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x90cc0ab1 CFRunLoopRun + 129
6 com.apple.qmaster.do 0x32cce460 swamp::CRAdReceiver2::ReceivingThread::runOnce() + 234
7 com.apple.AECore 0x3281a022 aecore::CThread::runThread() + 34
8 com.apple.AECore 0x32817fb9 threadProc(void*) + 17
9 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
10 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x957fbbe6 __select + 10
1 com.apple.AECore 0x3281a067 aecore::CThread::runThread() + 103
2 com.apple.AECore 0x32817fb9 threadProc(void*) + 17
3 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
4 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 17:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d09572 pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x955856ad TSWaitOnConditionTimedRelative + 177
4 com.apple.CoreServices.CarbonCore 0x95585184 TSWaitOnSemaphoreCommon + 272
5 com.apple.CoreServices.CarbonCore 0x9558540d TSWaitOnSemaphoreRelative + 24
6 com.apple.QuickTimeComponents.component 0x979b823c 0x973c2000 + 6251068
7 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
8 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 18:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 19:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 20:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 21:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 22:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 23:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 24:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 25:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 26:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 27:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 28:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 29:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 30:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 31:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 32:: jpegdecompress_MPLoop
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.apple.QuickTimeComponents.component 0x97acf48e 0x973c2000 + 7394446
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 33:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 34:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 35:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 36:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 37:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 38:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 39:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 40:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94d092e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x94d96ae4 pthread_cond_wait + 48
3 com.genarts.SapphireAE.plugins 0x275ca7ff mp_main_thread_p_internal + 1631
4 libsystem_c.dylib 0x94d045b7 _pthread_start + 344
5 libsystem_c.dylib 0x94ceedce thread_start + 34
Thread 41:
0 libsystem_kernel.dylib 0x957fb8e2 __psynch_cvwait + 10Thank you Michael.
I was exporting a QT Movie and bringing into compressor but there was a further problem of Compressor greying out the "submit" button, so that option wasn't available when I posted.
Your solution led me in the right direction to fix my problem. The Digital Rebellion application is very good and when I ran the crash analyzer, it still said the CUDA plugin was the culprit. But when I tried looking at the available plugins, it didn't show up. I ran a search for the plugin and found that there was a folder under Library>Frameworks>CUDA.framework. I copied that folder into a folder I made on the desktop (because I didn't want to delete something that the computer needed to run) and then deleted it from the Framework folder. I knew that our third party graphics card we installed didn't support CUDA, so I thought I'd be okay risking this; I could also replace that folder from the desktop if something major happened. I restarted and then tried exporting using QT Conversion. It worked!
Next problem then was Compressor. I needed to find out why compressor's submit button was greyed out. The application seemed to work fine, the version of compressor and Q master were the same, 3.5.3, but it didn't allow me to submit anything. I ran compressor repair from the Digital Rebellion application and it didn't change things. I read up a while on why this was happening and found on a support community that had similar issues. Many people on it said this update for Pro Applications fixed their problems:
http://support.apple.com/kb/dl949
So I think, now my computer is running the same way as it was before (except for Sorenson Squeeze which I need to fix). Thanks for the help! -
During the installing the FCP the massage are came "Final cut pro faild to download use the purchuses page to try again"what mean by this i have pruchuse again?
Hey Hamidpetra!
That message is referring to your past purchases page for the Mac App Store. More information on this can be found here:
Download past purchases
http://support.apple.com/kb/ht2519
Use the information in this article to find your past purchases and re-download your copy of Final Cut Pro. Thanks for using the Apple Support Communities. Have a good one!
-Braden -
Can Final Cut Pro 7 be run on the New MacBook Air
Can Final Cut Pro 7 be run on the New MacBook Air (just for looking at footage and assembling a rough cut) or is the graphics processing inadequate? Also wondering the same about Photoshop CS5 and Aperture 3.1.3.
Thanks,
KevinYou can install on (1) Tower and (1) Laptop, as long as they are both used by you, and NOT at the same time. This is for when you edit on your tower, but then need to edit at home, or on the road. You cannot use one copy of FCP on multiple machines at the same time. You need one copy for each machine you intend to use at the same time.
-
Missing all export options in Adobe Premiere (can only export to final cut pro xml). Where are the options?
There never was a trial version of FCP7. The application was only ever sold as part of the Final Cut Studio suite of applications. You might still find copies on eBay.
-
Fairly new to PP. When I drag a clip from the media browser only the video goes into the timeline. It doesn't allow the audio. What could I be doing wrong?
Its al in the targeting and source patching:
Adobe Premiere Pro Help | Source patching and track targeting -
Importing final cut pro 7 to final cut X using XML
OK so I just read Apple's new FAQ and it says support for XML is forthcoming. Couldn't someone enterprising individual just write an app which transforms FCXML from FCP 7 to FCP X XML. There could be some data loss, but better than nothing..
the black sun wrote:
But they have said they will not be supporting import of FCP 7 projects. Sad but true.
Factually incorrect. Sad but true.
Tell me what is factually incorrect? There is absolutely no mention or commitment to providing any sort of tool to bring in final cut pro 7 projects in any shape or form. They could have said "a limited import tool is being worked on, but will only support a limited feature set, and data loss/changes to your project may occur." But they didn't. Here's the exact quote from Apple's FAQ (emphasis added):
Can I import projects from Final Cut Pro 7 into Final Cut Pro X?
Final Cut Pro X includes an all-new project architecture structured around a trackless timeline and connected clips. In addition, Final Cut Pro X features new and redesigned audio effects, video effects, and color grading tools. Because of these changes, there is no way to “translate” or bring in old projects without changing or losing data. But if you’re already working with Final Cut Pro 7, you can continue to do so after installing Final Cut Pro X, and Final Cut Pro 7 will work with Mac OS X Lion. You can also import your media files from previous versions into Final Cut Pro X. -
Hello,
Bit of a beginner using Final Cut Pro 7
Am currently trying to export a sequence using quicktime conversion. Sequence has various filters and effects over it and when I export it some of the clips are pixellated and appear to have not exported correctly. From what I can gather the affected clips have either been slowed down or made faster. I am wondering whether this is the reason they have not exported correctly
Any help would be appreciated
CheersMore information needed.
Codec of material?
Sequence settings? (codec)
fwiw - do not use quicktime conversion. Use Export Quicktime with Current Settings enabled then do any format conversions in Compressor.
x
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