Importing Flash Animation AS3 into Captivate 3.0

I have some animations and interactions that were written in
Flash AS3, that work fine when published in a SWF file and run with
FlashPlayer 9, but they don't work at all when I import them into
Captivate 3.0. In Captivate, they seem to run when they apear in
the in the Insert -> Animation dialog box., but then once they
are placed in Captivate, they don't show up at all when I Preview
-> Project (F4). The dialog box says that the duration of the
animation is 00:00:00.1 (i.e., one tenth of a second!). What was on
the stage (from the Flash file) shows up, but none of the AS3 code
works. Help!!

If you create an AS3 widget in Cp4, you'll notice that is starts you off using a template.  Most of the action takes place on the onEnterFrame event handler.  If you want something specific to occur at a certain time, you must place a condition for either the current slide, or the current frame.  Otherwise, the actions you describe above will occur... you animation AS3 code just executes immediately because Cp doesn't know when to execute it otherwise .  I'd suggest that you either use the widget framework, or place a condition in your code for executing on a specific frame or slide.  When I create widgets, I check for a specific frame:
if (mainmov.rdinfoCurrentFrame  == currentFrameCheck) {
     //your code here
If you go this route, I'd look into another function called AddNoSkipFrame which ensures Cp4 will not skip over the frame you're trying to check.  You can read more about it here.  And there's a thread about it here.
Good Luck,
Jim Leichliter

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