Importing Flash Animation into Captivate
I am trying to Import an animation from flash 8 into
Captivate. It allows me to do this however the frame rate of the
animation which was created in flash when imported to Captivate
changes. Does anyone know how change the frame rate of the
animation in captivate.
Hi laxmi1 and welcome to the community
Hopefully when you created your Flash animation, you
published as Flash 6 output.
I believe the standard frame rate for Flash is 12. Captivate
is 30. So you can either bump the Flash rate up to 30 and
re-publish, or in Captivate, you can adjust the frame rate to match
Flash and set it for 12. To do this, click Movie >
Preferences... > Preferences tab. From there, it should be quire
obvious what to do.
Hopefully this helps... Rick
Similar Messages
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When importing a flash animation into captivate flash will not call external files
Is there a way to import flash into captivate and it still be able to call external files (ie. sound, video xml)? When I import flash into captivate it will not call any external file.
Hi all
Wow, I was so hoping fellow Adobe Community Expert Paul Dewhurst would pop in on this thread.
Why? Well, Paul sent me a way cool gizmo a while back that hacked the Info button. It used an external file for some of the information! So somehow Paul managed to sort what it took to insert a Flash object into Captivate and have that object extract data from an externally located file.
Cheers... Rick
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Importing Flash Animations Into iWeb...
I noticed that in the few days I have had the privilege of using iWeb, I have noticed that Flash animations that I have created only show up as links on the page, and not actual Flash animations (meaning, when wanting to show the Flash animations on a website, they only show up as a small link, and don't automatically run on the website....
So, my question is this: Does iWeb support Flash animations? If so, how do you import them into iWeb without them simply showing up as links? Thanks in advance for your swift response....Just any theme download from a site is not enough. The 3rd party themes must be designed specifically for iWeb and, as such, should have an installer included.
Otherwise, start with either the white, black, or formal themes and use graphic files from those themes to create a custom design.
OT -
Importing Flash animation into Catalyst
Is Catalyst yet capable of importing and using movie clips made in flash, or it can only use static images on layers from Photoshop and Illustrator? If not, I'd like to say that I really like the idea of making Flash animation movie clips how I usually do, but then being able to utilize them in the Catalyst environment. So for example le't say I want to create rollover animations for buttons, could I make that in Flash and then bring that into Catalyst?
Also, do I need CS4 to use Catalyst? Thanks.Hi,
Creating transitions in Flash Catalyst does not require writing any ActionScript code. Although animation in Flash Catalyst is most commonly created via state transitions, you can also create animation without states by using an action sequence (which you can trigger from any interaction, just like a state transition).
Here are some video tutorials introducing animation in Flash Catalyst:
http://tv.adobe.com/watch/learn-flash-catalyst-cs5/gs05-adding-transitions-between-pages-a nd-states/
http://tv.adobe.com/watch/flash-catalyst-cs5-feature-tour/working-with-transition-timeline s/
http://tv.adobe.com/watch/flash-catalyst-1-1-with-doug-winnie/wireframes-come-to-life-with -transitions-episode-6/
Hope that helps!
- Peter -
Import flash animation into edge animate
Hi,
I need to import a flash vector cartoon style animation into edge animate, do you know how can I do it?
Kind regards,
eugenxiHi eugenxi,
You can use the Export Png Sequence feature included with Flash CS6 to export a series of pngs from your symbol animation (tut by Tom Green):
http://layersmagazine.com/png-sequence-from-flash-cs6.html
Then import the pngs to Fireworks, and use John Dunning's plugin to export a symbol directly to Edge Animate:
http://johndunning.com/fireworks/about/EdgeAnimate -
How to import .exe files into Captivate
I have some Flash .exe files that I want to import into
Captivate so I can combine the files....and also so I can choose
the properties for the files (for example, either to run on a loop
or also to take to a website upon completion).
So, how do I import .exe files into Captivate?Hi Steve
Unless you can find some sort of a converter out on the web,
I think you are out of luck. I am aware of the SoThink SWF
decompiler (
http://www.sothink.com/product/flashdecompiler
) but I'm somewhat doubtful it will work on .EXE files. Perhaps it
will.
Cheers... Rick -
IMPORTING FLASH FILE IN CAPTIVATE
Hi!
I have an interactive training module created with Flash. It has buttons, videos, and quizzes.
Now, to make it compatible with SCORM. I was advised to use Captivate.
Is it possible to export the whole flash file in Captivate? Please help.
Thank you very much!If this was all developed in Flash then the best bet is to use the Pipwerks SCORM wrapper to make your Flash file compatible.
More info here: http://pipwerks.com/
You may be able to insert your Flash file as an animation into Captivate, but this won't make it SCORM compatible. You might be able to recode the Flash file as an interactive widget and make it have a Success result when the user passes the module. Then when you insert it into Captivate you can set the interactive widget to have a score.
More information about coding widgets can be found here:
http://www.infosemantics.com.au/widgetfactory/info -
How to add a flash animation into another flash presentation? Help!!!
I made an animation and I am wanting to add it to a flash portfolio that I am now creating. I am creating the portfolio so I can send it to potential employers. I am new to Flash but not to Illustrator, Photoshop or InDesign. I am adding several different files from those other programs to the porfolio and want to add a few Flash creations also.So how can I easliy bring the Flash animations into the Presentation? I want the animation to play in the same timeline but I don't want to have to recreate the whole thing or recreate the portfolio. What type of file format does the animation need to be to play? Can this be done?
In AS2 you can use loadmovie to load a .swf into another .swf.
http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dic tionary423.html
In AS3, something like this:
http://www.kirupa.com/forum/showthread.php?t=269964
Best wishes,
Adninjastrator -
Importing MP4's into Captivate 5
I was told by a fellow e-learning developer that MP4's could be imported into Captivate 5. I've looked through my training books, and I may have missed it, but I can't find where it states this is allowed. Does anyone know for sure if MP4's can be imported?
That makes sense, thanks! I'll mark the discussion as answered.
Date: Thu, 2 Jun 2011 16:02:48 -0600
From: [email protected]
To: [email protected]
Subject: Importing MP4's into Captivate 5
Hi there
I believe what Lilybiri was saying was that when you import the MP4, Captivate performs a conversion to FLV. Because the conversion may take a while to perform, you are allowed to continue working in Captivate while "in the background" the MP4 is being fully converted.
The net result is that it will no longer be an MP4 when Captivate presents it to the viewer. It will be an FLV.
Cheers... Rick
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> -
Import flash movieclip into flashbuilder
Hi i tried this tutorial http://www.codeandvisual.com/2009/how-to-import-movieclips-into-a-flas h-builder-actionscript-project/
but when i import flash movieclip into flashbuilder then it shows source attachment None after view swc which i import.
is there other way to import flash movieclips into flashbuilder???Unfortunately, your out of luck.
Fw, and other applications, for that matter, does not handle .fla/.swf files in that manner.
As your search yielded, Flash is better suited to handle native Fw files/artwork as library assets.
h -
Making a flash animation into link
> This message is in MIME format. Since your mail reader
does not understand
this format, some or all of this message may not be legible.
--B_3271770931_3721276
Content-type: text/plain;
charset="ISO-8859-1"
Content-transfer-encoding: 8bit
Hi all
Could someone tell me how to make a animation placed into
Dreamweaver
clickable? I just need a simple link to another page but I
can¹t find where
to link anything in. Is it a parameter that I need to set up?
Thanks
--B_3271770931_3721276
Content-type: text/html;
charset="ISO-8859-1"
Content-transfer-encoding: quoted-printable
<HTML>
<HEAD>
<TITLE>Making a flash animation into link</TITLE>
</HEAD>
<BODY>
<FONT FACE=3D"Verdana, Helvetica, Arial"><SPAN
STYLE=3D'font-size:12.0px'>Hi al=
l<BR>
Could someone tell me how to make a animation placed into
Dreamweaver click=
able? I just need a simple link to another page but I
can’t find where=
to link anything in. Is it a parameter that I need to set
up?<BR>
<BR>
Thanks</SPAN></FONT>
</BODY>
</HTML>
--B_3271770931_3721276--Thanks Urami
Nice and simple, thanks very much
Gaz
On 5/9/07 12:29 am, in article
fbkpp1$juf$[email protected], "urami_"
<[email protected]> wrote:
>
>
> Garry Bradley wrote:
>> Hi all
>> Could someone tell me how to make a animation placed
into Dreamweaver
>> clickable? I just need a simple link to another page
but I can¹t find where
>> to link anything in. Is it a parameter that I need
to set up?
>
> You need to make that within flash movie.
> You could use big invisible button on top of your entire
content
> or simple apply onMouseDown event to the timeline which
will make
> the whole stage clickable, follow by getURL action.
> -
Flash animations in Captivate look choppy
I am using Flash animations in Captivate 3. The animations
are published to Flash Player 6 before being embedded in Captivate.
The Captivate project is in turn published to Flash Player 9.
The animations look good in the published Captivate SWF when
I run the SWF directly in Flash Player. However, if I run the SWF
in a browser (I tried both IE & Firefox, having Flash Player
9.0.45.0), the animations look very choppy and slow. What could be
the reason?
Regards,
MohsinKevin & Rick,
Thanks for your responses. I diagnosed the problem. It did
not have anything to do with frame rates.
What was actually happening is that my Captivate SWF was
1024x768 originally, but when opening it in an HTML, I was NOT
loading it at 100% of its size. Instead, I was loading it at
880x660 in the OBJECT tag of my HTML, which was causing the issue.
Even when I would open the SWF directly using IE, IE would resize
the content in order to display it completely, thereby causing the
animations playing within to rescale. This, somehow, made them look
choppy.
Cheers!
Mohsin -
Importing a movie into Captivate
I need to import a movie into Captivate. I've tried .avi and .swf....flv works great, but the finished .swf file will be placed into an LMS shell, so I won't be able to reference the external .flv file.
The .avi file, when published in Captivate to a .swf, is choppy and the audio is off. I tried changing the frame rate, but it didn't help.
When I converted the .avi to a .swf file, placed it into Captivate and published it, the resulting .swf opened for a couple of seconds then crashed, or closed, or whatever. I just get a blank screen for a couple of seconds, then nothing.
Please advise re: the best movie format to place into Captivate. I can convert the .avi to any format.
Thanks, mpHi there
itsmecathy wrote:
This question has been posted several times and I guess Adobe support people choose not to answer or don't know the answer...
Well, for starters, Adobe Support people don't lurk in the forums waiting for issues to resolve.
What you mostly have here are users helping other users. Now we do notice that members of the Adobe Captivate Development team have been frequently posting here since version 5 has been released. While I heartily applaud that move and agree that it will only help the product over the long haul, we shouldn't count on it because Adobe says right up front that the forums are User to User and not an officially sanctioned support channel.
Cheers... Rick
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Captivate eBooks -
Can I import flash files into Premiere Elements 8
I want to use Google Motion charts in my video. Is this possible?
thanks for that info. I wil probably purchase it for myself -- but I wanted to test it first.
Date: Fri, 27 Aug 2010 10:41:01 -0600
From: [email protected]
To: [email protected]
Subject: Can I import flash files into Premiere Elements 8
One thing to point out, if you are doing this with the trial. While it is 100% (nothing crippled, or omitted), the trial WILL put a watermark on the finished Project. If you are doing this for work, be aware of that watermark. This http://forums.adobe.com/thread/433730?tstart=0 will give you some tips and background.
Good luck, and I do not want you to be surprised and mad, when you get that watermark.
Hunt
> -
Importing Flash Animation AS3 into Captivate 3.0
I have some animations and interactions that were written in
Flash AS3, that work fine when published in a SWF file and run with
FlashPlayer 9, but they don't work at all when I import them into
Captivate 3.0. In Captivate, they seem to run when they apear in
the in the Insert -> Animation dialog box., but then once they
are placed in Captivate, they don't show up at all when I Preview
-> Project (F4). The dialog box says that the duration of the
animation is 00:00:00.1 (i.e., one tenth of a second!). What was on
the stage (from the Flash file) shows up, but none of the AS3 code
works. Help!!If you create an AS3 widget in Cp4, you'll notice that is starts you off using a template. Most of the action takes place on the onEnterFrame event handler. If you want something specific to occur at a certain time, you must place a condition for either the current slide, or the current frame. Otherwise, the actions you describe above will occur... you animation AS3 code just executes immediately because Cp doesn't know when to execute it otherwise . I'd suggest that you either use the widget framework, or place a condition in your code for executing on a specific frame or slide. When I create widgets, I check for a specific frame:
if (mainmov.rdinfoCurrentFrame == currentFrameCheck) {
//your code here
If you go this route, I'd look into another function called AddNoSkipFrame which ensures Cp4 will not skip over the frame you're trying to check. You can read more about it here. And there's a thread about it here.
Good Luck,
Jim Leichliter
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