Importing full motion video in slidelet
Alright recorded some slides and I am trying to incorporate
them in to a slidelet but they have full motion recordings in them.
When I publish to SWF it makes two separate SWF files. The full
motion portion is in the middle of my project. Is there any work
around to playing the full project in the slidelet? Will I again be
stupefied by the simplicity of it?
Sorry, I didn't think about just making the whole thing full
motion.....
Similar Messages
-
OK, I have cerated a number of chapters in an onlien tutorial
and they are all working fine. But now I am creating one chapter
that will need to utilize a long (20-30 secs.) of full-motion
video. When I do the capture, and switch over to full-motion (F9),
it appears everything is fine. I switch back (F10) and then end my
recording.
The first issue is that Captivate breaks up the full-motion
section into several segments, resulting in a visible glitch
between them when playing back. (I am also finding that the program
crashes frequently when working with full-motion, so I am saving
and restarting frequently.)
But the real problem comes in playback over the web. There
seems to be a problem in the file picking up the swf video at the
right moment and I am sometimes seeing nothing but a black screen.
If I play the file a few times, then it seems to load and play back
OK, but is there anything I can do to ensure a consistent playback?
Thanks!
bobbyHi Ray,
You are experiencing "normal behavior" for the use you are
putting Captivate to. It was never designed as a full motion video
capture tool. I won't argue whether or not the marketing people
ever said it was capable of doing what you say you bought it to do,
but I really doubt they would make a claim that everyone knows is
not true ... if you can find something official from Adobe
asserting that, I'd sure be interested in seeing it.
The full motion feature was intended to be used to
demonstrate 2-3 second drag-and-drop operations, or use of a
scroll bar action of about that duration. In addition, you stated
you are capturing at 1024x768 size, which is an image of truly
gigantic proportions - adding to the full motion load you are
already throwing at the product. Could it be that another product
is better suited for what you want to do? I'd consider that
seriously because you are asking more of Captivate than I believe
it can deliver on anything but a machine designed for 2015
processor speeds with infinite resources.
It is especially sad that you own and used Captivate 1.0.1,
then spent an additional 30 days using the Trial version of
Captivate 2.0 ... but are just now finding it doesn't do what you
thought it should do. Again, sorry for your trouble.
. -
Full Motion Video - memory leak?
Good afternoon.
I am using captivate 1.01.1418.1418 to record and present
standalone demos of rich client web technologies. The default
capturing techniques just don't cut it, so I need to record the
entire demo in full motion video.
What I have noticed is that when you edit the video AND ALSO
when running the published demo using either stand-alone or swf
object methods that there is a huge memory leak. I am talking to
the magnitude of 20-25 meg / second while displaying full motion
video.
My latest presentation is 22 slides where 3 of them are short
full motion video clips recorded at 1024x768 with no audio. The
clips are between 30-90 seconds.
The generated output exe is 6 megs and if I generate it with
all compression off it is 11 megs. When I run it, my memory usage
goes to 1.7 GIG of Physical Memory and over 2 GIG of Virtual Memory
in use. The movie playback then turns solid red and my machine
hangs up until I can manage to kill the playback.
Is there a known issue with full motion video and memory
leaks? I can understand if it took more memory to run it, but using
3+ gig of RAM to play a 10 meg file? Something sounds off to me.
I had purchased this product to record and display full
motion demos and so far it has not been able to meet the needs it
promised to deliver.
Any help anyone provides is greatly appeciated.
Please respond here and/or email me at
[email protected]
Thanks in advance for your time.
-Ray
P.S. I remember seeing the same behavior on my trial version
of Captivate 2, however, my trial has expired and I cannot see if
the leak is of the same magnitude.Hi Ray,
You are experiencing "normal behavior" for the use you are
putting Captivate to. It was never designed as a full motion video
capture tool. I won't argue whether or not the marketing people
ever said it was capable of doing what you say you bought it to do,
but I really doubt they would make a claim that everyone knows is
not true ... if you can find something official from Adobe
asserting that, I'd sure be interested in seeing it.
The full motion feature was intended to be used to
demonstrate 2-3 second drag-and-drop operations, or use of a
scroll bar action of about that duration. In addition, you stated
you are capturing at 1024x768 size, which is an image of truly
gigantic proportions - adding to the full motion load you are
already throwing at the product. Could it be that another product
is better suited for what you want to do? I'd consider that
seriously because you are asking more of Captivate than I believe
it can deliver on anything but a machine designed for 2015
processor speeds with infinite resources.
It is especially sad that you own and used Captivate 1.0.1,
then spent an additional 30 days using the Trial version of
Captivate 2.0 ... but are just now finding it doesn't do what you
thought it should do. Again, sorry for your trouble.
. -
How do you import raw motion video projects into Final Cut Pro X
How can I take a raw motion video (not a template for a transition, generator, etc.) and import it into final cut pro so I can just put it right into one of my projects.
share, Export Movie, short cut ⌘-E
in FinalCut: Import File -
Supporting full-motion swf files
Hello,
Is there a way to create only one swf file even though the
project contains partial full motion recordings? Thank you in
adavance for your time and response. ÖzlemHi Özlem
There may be. Here is how I've accomplished it. This
technique was developed by fellow Adobe Certified Instructor John
Daigle.
Publish your project to a temporary location. Lets call it
Folder A.
When you publish, it's important that you ensure that your
Publish dialog lists Flash Player 7 as the target version.
After you have published, insert a blank before each slide
containing full motion video (FMV). Configure the play time for the
slide to match the FMV slide.
Now insert the corresponding FMV clip you find in Folder A
where you published earlier. After you insert, delete the original
FMV slide. Rinse and repeat until all FMV slides have been removed
and matching slides with FMV from the temporary folder have been
inserted.
Publish again (and again ensure you publish to Flash 7 as the
target).
As I said earlier, this process worked for John and it works
for me. But I've outlined it here before and it failed for one or
two folks. I'm not sure why. There are a few little animations that
may need tweaking if you are using those.
Hopefully you will be successful with it... Rick -
I'm new to this whole publishing video to the web thing and
I'm quickly learning that full motion recording is a bit large to
deliver via the web. So I guess I'm asking for advice on how to
show/demonstrate a full motion action in the most efficient manner
possible. When I import the created SWF from Captivate into Flash
8, it becomes blocky (black pixel looking blocks) and does not
export in a usable fashion. I think it's from changing the frame
rate from 30 to 10.
It is possible to record at a lower frame rate for full
motion? If not, then is there a better compression scheme that I
can be using to better deliver the video?
Any help is greatly appreciated. Thank you!http://www.macromedia.com/devnet/flash/articles/flash_to_video.html
~~~~~~~~~~~~~~~~
--> Adobe Certified Expert
--> www.mudbubble.com
--> www.keyframer.com
~~~~~~~~~~~~~~~~
shadeland wrote:
> As I start my venture into a web cartoon we are starting
I am having issues
> with keeping sounds and video together for a video. I
have tried almost
> everything but I would just like to know what the best
practice is for getting
> a cartoon to full motion video. I am very good with
actionscripting, writing
> games and apps, but I am struggling to get my content
into full motion video
> with audio. Please help!
> -
Full motion parts go blank once on Macs
I created some tutorials for work using Captivate 3. The
exported versions (html) work just fine on PCs. On macs however,
every single part where you'd find full motion video (ex: using a
scroll bar, highlighting text, etc.) goes
blank. Obviously this is a major problem because we can't
put a "PC only" version of our tutorials, especially since we have
many Mac users as clients.
When we tested on both the PCs and the Macs, you had the
exported
html file surrounded by multiple
swf files, each of which is one of those full motion videos.
For some bizarre reason, PC's find and play those clips just fine
when their time comes, while on Macs these parts of the tutorials
go blank, like they can't find the swf files even though they are
at the exact same place.
We tested on multiple OS and with all possible browsers. If
anyone has any idea why this might occur, please help.On a PC, I have the same problem when I import the .swf file
into Articulate Engage. -
Crop/Zoom-In/Resize full motion shot
I've got some real nasty vignetting in a 2-1/2 minute video clip, and I must use the clip.
I would like to figure out how to increase the shot size (ZOOM IN) by about 15% and re-render it to take care of this problem.
This is full motion video, NOT a still photograph --Ken Burns won't work here (sadly).
Thanx!Gerry,
perhaps these two plug-ins may be of interest to you:
http://imovieplugins.com/plugs/eliminateborders.html
and
http://imovieplugins.com/plugs/adjustsize.html
Hope this helps,
-ch
Please Note:
I work for cf/x, and may profit from posting here. -
Imovie is limited to its import formats and does not allow for storing video in any rawformat. Which means all videos will contain lossy compression applied to the video….with no way to edit full format video. Is this statement true? Does iMovie support HD 1080p @ 60 fps?
Iggy826 wrote:
… Is this statement true?
yes and no!
using the intended Import from Camera routines, iM converts automatically in its very own AppleIntermediateCodec. so, answer is yes.
but …
a) Apple claims , aic is non-lossy intermediate codec. working with proRes in FCPX taught me, there are even less non-lossy-ness codecs
b) iM offers an Archive feature, which is basically a simple Finder/copy operation which 'clones' your SDcards content into some folder on your harddrive; e.g. you can later use these untouched 'raws' in another editor such as FCPX. so, answer is no.
c) when you 'override' the import routines by manually re-wrapping mts into a mov container, iM handles the 'native' h264s ... so, answer is no.
d) adding any effect, transition etc. reduces any interlaced source to 540p. (if you're working with 720p source, res is kept) … so, answer is yes. or, in 720p case, no.
< Johnny Depp's voice >… savvy?
Does iMovie support HD 1080p @ 60 fps?
via Import from Camera? No.
via re-wrapped mts>>mov? I was told yes, some say no.
one thing to be kept in mind when talking about these 'issues':
iM, this 12€, is meant as a CONSUMER toy tool.
it supports AVCHD vers1 (=no 1080/60p, no >24Mbps, no 3D).
fingers crossed, we'll see soon some iM/QT/FCPX update for support of AVCHD v2 ........
the main consumer devices are within the specs, iM supports.
using professional equipments makes usage of professional software (FCPX, AP) optional.
sorry for lengthy answer. -
Full motion preview as video file icon?
is there a way to give a video file a finder icon that shows a full-motion preview, much like the small clip that plays when you highlight a video file in frontrow? thanks!
Hi gazer,
I'm not certain about a Finder icon to assign to a video clip but here's an example of what you can do.
Open a Finder window. Select "Column View" from the buttons just right of your Forward/Back buttons. Now, in the Sidebar on the left, click Movies, (or whatever file you keep videos in, it's handy to keep them in the Sidebar)... a list of video files will appear. Just select one. A video clip will appear in the column to the right and you can view it that way. If need be you can Customize your Toolbar in any Finder window. Just open a Finder window, then in the Menu top of your Desktop, click View/Customize Toolbar.
Hope this helps...
Carolyn -
Full motion .swf's in Adobe Presenter
This has been one of the most frustrating and time consuming
technical issues I've ever encountered. This is my 3rd posting (2
on a Captivate forum, 1 on a Presenter forum), and no one is able
to help me! Surely I can't be the only one to encounter the blank
screens that appear in my .swf files embedded in Adobe Presenter.
When I publish the Captivate file to .swf, multiple files are
generated. There are around 20 of them called "Fullmotion"... I can
view the main .swf file fine in IE, but when I insert the Flash
file in Presenter and publish the file, the video in the published
presentation plays for a while, then a white screen pops up, goes
back to playing, white screen again, etc... I figured out that
those white screens appear whenever there's a "Fullmotion" .... At
first I thought it was a Flash version issue, but that isn't the
case. Then I thought I had my answer when someone suggested to turn
off the borders. That didn't work.
What's the deal here? We paid a lot of money for these Adobe
products, you'd think they'd work together! Or that they would at
least offer free support ! Please someone help me!!Hi,
The John Daigle solutions doens´t help me either and I
dont know why. But I
fix it using Flash to import/export each fullmotion in
version 7 with AS
1.0 and "import" this files to the respective slide to change
for the older
one.
I hope that captivate´s team fix it in the next update.
RB
"jpbatB" <[email protected]> escreveu na
mensagem
news:g4dqtb$5m1$[email protected]..
> Many days late and dollars short but....
> I followed the steps (John Daigle via Captv8r) but it
didn't work for me.
> Perhaps it was because I have to resize the captured
session in order to
> fit
> properly in the application in which the movie is
embedded. It looks as
> though
> the "extra" full motion swfs remain at the original
capture size and, even
> though the animations seem to play correctly when run
from the output
> folder,
> they do not run at all when the main swf is relocated.
In other words, the
> "fix" makes no difference from the original result.
> Guess I'll have to re-record that section without using
full motion
> (though,
> since this is a drag-and-drop operation, I don't know
how that will
> appear).
> I haven't yet seen ANY particular useful "upgrade" in
Captivate 3 to
> offset
> the distinct downgrades that have occurred.
> -
I'm currently trying to create help files for Flash
animations using captivate instead of screen recording software
dude to file size, with the type of animation I have to activate
Full Motion Capture Recording. the problem I get is the file size
for the 10-15 seconds I'm capturing, I have reduced some of the
onscreen movement and animation so there is less action on the
recording but the file size is still a little to big and there
appears to be very little in the way of options for how the Motion
Capture is setup, in Captivate 1 there is a video quality option
which when reduced below 70% make the video un-useable so I assume
that’s why this feature is missing from Captivate 2.
Anyway I'm babbling now, I have tried to export the Motion
clip to SWF and incorporate it into Flash but upon importing to
stage the video has a lot of strange symbols that look like
possible masks captivate uses to move content in the animation, so
is there any other way to export the Motion capture in captivate to
another format.
Regards
Stuart TawseHi Klaudia78 and welcome to our community
Firstly, Captivate has always been rather weak in the full
motion category. However, having said this, you may want to look at
the following options:
Click Options > Recording Options... > Full Motion
Recording tab. You may wish to make the following changes:
* Ensure the opton "Disable hardware acceleration" is enabled
(checked)
* Ensure the option "Video color mode" is 32 Bit
Click Project > Preferences... > Preferences tab and
ensure the option "Frames per second" hasn't been changed from 30.
If so, try changing to 30.
Hopefully these help... Rick -
Motion videos render out blurry
Maybe someone could help me.
I've been creating title bars in Motion to use for sermons. I simply place them at the bottom of the screen. Nothing fancy. When I export the file and place it in FCP, for some reason the Motion video seems to be blurry, and I can't figure out why. I save it as a lossless movie preset in the export window. here are my save settings.
In export options:
Video/Audio tab
VIDEO
Kind: Quicktime Movie
Compressor: DV/DVCPRO - NTSC
Quality: 100%
Start Number: 0 (Greyed out)
AUDIO
Sample Rate: 44.1 kHz (Files don't have sound, so it doesn't matter)
OUTPUT TAB
Resolution: Full 720x486
Color: color + alpha
frame rate: 29.97
In my preferences, under the output tab, it reads:
ANTIALIASING: Best
Video Output: none (Update during playback and update dynamically during parameter change are not checked).
still in preferences, under the presets tab, I have my project preset as NTSC DV and in the export preset I don't have anything checked.
I realize it's a lot of information, but I'm hoping someone can tell me what setting is off so that my motion files will be crisp. Also, I just need to make a title bar that i can pull into FCP and drop on top of an existing file, but when I save the title bar it gives me a black background. If someone could clue me in on how to make the background transparent, it would really help.
Thanks all!
Dual 2.7 GHz PowerPC G5 (3.1) Mac OS X (10.4.6)First - don't export to get the file into FCP. Just save the Motion project, and import it into FCP and place it over your clip in the timeline on another track. That gives you 2 advantages - one, you don't have to render twice (from Motion, then FCP), so the quality is much better, and two, you get an alpha channel with it.
DV video does NOT support an alpha channel. You can never get a transparent background from anything you export using a DV or DV-related (such as DVCPRO or DVCPROHD) NTSC or PAL codec in QuickTime. This is not a Motion limitation, just the way DV works. If you ever need to export something from Motion and you want a transparent background, always use a codec that supports alpha channels, such as the Animation codec (which you can get by selecting the "Lossless+Alpha" export preset in Motion, no need to go into the options dialog to do this). -
What is the best practice for full browser video to achieve the highest quality?
I'd like to get your thoughts on the best way to deliver full-browser (scale to the size of the browser window) video. I'm skilled in the creation of the content but learning to make the most out of Flash CS5 and would love to hear what you would suggest.
Most of the tutorials I can find on full browser/scalable video are for earlier versions of Flash; what is the best practice today? Best resolution/format for the video?
If there is an Adobe guide to this I'm happy to eat humble pie if someone can redirect me to it; I'm using CS5 Production Premium.
I like the full screen video effect they have on the "Sounds of pertussis" web-site; this is exactly what I'm trying to create but I'm not sure what is the best way to approach it - any hints/tips you can offer would be great?
Thanks in advance!Use the little squares over your video to mask the quality. Sounds of Pertussis is not full screen video, but rather full stage. Which is easier to work with since all the controls and other assets stay on screen. You set up your html file to allow full screen. Then bring in your video (netstream or flvPlayback component) and scale that to the full size of your stage (since in this case it's basically the background) . I made a quickie demo here. (The video is from a cheapo SD consumer camera, so pretty poor quality to start.)
In AS3 is would look something like
import flash.display.Loader;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.ui.Mouse;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.StageDisplayState;
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
// determine current stage size
var sw:int = int(stage.stageWidth);
var sh:int = int(stage.stageHeight);
// load video
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
var vid:Video = new Video(656, 480); // size off video
this.addChildAt(vid, 0);
vid.attachNetStream(ns);
//path to your video_file
ns.play("content/GS.f4v");
var netClient:Object = new Object();
ns.client = netClient;
// add listener for resizing of the stage so we can scale our assets
stage.addEventListener(Event.RESIZE, resizeHandler);
stage.dispatchEvent(new Event(Event.RESIZE));
function resizeHandler(e:Event = null):void
// determine current stage size
var sw:int = stage.stageWidth;
var sh:int = stage.stageHeight;
// scale video size depending on stage size
vid.width = sw;
vid.height = sh;
// Don't scale video smaller than certain size
if (vid.height < 480)
vid.height = 480;
if (vid.width < 656)
vid.width = 656;
// choose the smaller scale property (x or y) and match the other to it so the size is proportional;
(vid.scaleX > vid.scaleY) ? vid.scaleY = vid.scaleX : vid.scaleX = vid.scaleY;
// add event listener for full screen button
fullScreenStage_mc.buttonMode = true;
fullScreenStage_mc.mouseChildren = false;
fullScreenStage_mc.addEventListener(MouseEvent.CLICK, goFullStage, false, 0, true);
function goFullStage(event:MouseEvent):void
//vid.fullScreenTakeOver = false; // keeps flvPlayer component from becoming full screen if you use it instead
if (stage.displayState == StageDisplayState.NORMAL)
stage.displayState=StageDisplayState.FULL_SCREEN;
else
stage.displayState=StageDisplayState.NORMAL; -
Slow graphics performance - login screen, launchpad, full screen video all stutter
Since installing Mavericks, I've found that several system animations are slow/stutter. This is on a 2012 MacBook Air with maxed out hardware specs so its not b/c I'm running an old system.
Some examples:
- When booting up, right before I reach the login screen, the display quickly flashes blue. This leads me to believe something funky is going on with my graphics card/drivers
- The login animation, where you click your username and it floats to the middle of the screen so you can type in your password, is very jerky, taking 2+ seconds to complete. Previously it had been fast and smooth
- When using Launchpad, expanding folders often takes several seconds. The folder will start to expand, freeze, and then finally finish. This tends to be more of a problem for folders with 1 row of icons. Large folders oddly seem to expand ok / smoothly
- Watching full screen video in iTunes causes the audio to stutter (the video playback is still smooth). If I make the window smaller, audio and video playback are smooth again
Is anyone else experiencing these kinds of graphics issues? Any idea whats going on or how to fix?Quit Chrome and see whether there's any change. If not, see below.
Step 1
When you notice the problem, launch the Activity Monitor application in any of the following ways:
☞ Enter the first few letters of its name into a Spotlight search. Select it in the results (it should be at the top.)
☞ In the Finder, select Go ▹ Utilities from the menu bar, or press the key combination shift-command-U. The application is in the folder that opens.
☞ Open LaunchPad. Click Utilities, then Activity Monitor in the icon grid.
Select the CPU tab of the Activity Monitor window.
Select All Processes from the View menu or the menu in the toolbar, if not already selected.
Click the heading of the % CPU column in the process table to sort the entries by CPU usage. You may have to click it twice to get the highest value at the top. What is it, and what is the process? Also post the values for User, System, andIdle at the bottom of the window.
Select the Memory tab. What value is shown in the bottom part of the window for Swap used?
Next, select the Disk tab. Post the approximate values shown for Reads in/sec and Writes out/sec (not Reads in and Writes out.)
Step 2
If you have more than one user account, you must be logged in as an administrator to carry out this step.
Launch the Console application in the same way you launched Activity Monitor. Make sure the title of the Console window is All Messages. If it isn't, select All Messages from the SYSTEM LOG QUERIES menu on the left. If you don't see that menu, select
View ▹ Show Log List
from the menu bar.
Select the 50 or so most recent entries in the log. Copy them to the Clipboard by pressing the key combinationcommand-C. Paste into a reply to this message (command-V). You're looking for entries at the end of the log, not at the beginning.
When posting a log extract, be selective. Don't post more than is requested.
Please do not indiscriminately dump thousands of lines from the log into this discussion.
Important: Some personal information, such as your name, may appear in the log. Anonymize before posting. That should be easy to do if your extract is not too long.
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