Importing SWFs into Captivate
Help! I have a swf (flash movie) I am importing into
Captivate 3. The swf (flash movie) is 6 frames. I need the movie to
start on page 2 with the option of selecting the previous and/or
next buttons (also set up within that movie).
Right now if it displays on page 2/6, 3/6, through to 6/6
...I have no way of getting back to the previous pages. Hope this
makes sense. I am just trying everything I can or know to get this
working.
Using ActionScript 2 - Flash 8
Hi All - I made the adjustments as noted above. Published at
30fps and Action Script 1.0. Checked transparency. Tried loading
from top and bottom in Flash publish settings. Still no luck.
I tried some other experiments as well. I right clicked on
the animation and tried moving to front / back etc. with no change
in results. But, when I merged the animation with slide background
... i could see an image of my swf in the published and preview
versions. But, it was static - not playing.
Similar Messages
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Hello,
I am new to Captivate 5, my scenario is - I want to publish videos (swf) files on our help desk. Previously all such files were part of HTML pages which require registration.Importantly I got all those flash files by getting the path of the file from HTML pages (eg. I opened the source of HTML page and navigated to where the swf file is mentioned and cut paste it)
- Can I open existing swf files into Captivate 5
Regards
SyedWelcome to our community
Are you asking if Captivate will allow you to click File > Open and open one of these files and allow you to make edits to it?
If so, the answer is no, it will not allow that. You should be able to insert one of these files as an animation on a slide, but how well that may or may not work will depend on a number of factors.
Cheers... Rick
Helpful and Handy Links
Captivate Wish Form/Bug Reporting Form
Adobe Certified Captivate Training
SorcerStone Blog
Captivate eBooks -
How to import bullets into Captivate 8?
Hi!
I want to use bullets from Word in my Captivate 8 composition.
I found an old article describing how to do it: I Came, I Saw, I Learned...: Adobe Captivate: Custom Bullets in Text Captions Made Easy
However, I can't make it work. Is there an other way to import bullets into Captivate 8?
BR,
MadeleineNo, it is not really possible. You could use ASCII code to insert bullets
or characters from webdings or wingdings fonts.
On Oct 28, 2014 4:10 AM, "madelejwkdjwewqaDF" <[email protected]> -
How to import multiple files linked to swf into captivate?
Hi all
I am trying to import a flash swf animation into captivate 5.5. I figured it should be straight forward by going Insert > Animation, but the animation doesn't do what it is meant to. I think this is because the swf file is associated with a number of images, audios and an xml file. I thought if I got all the files into the Captivate library it might work, but I've only been able to import the images and audio not the xml file (Import > XML tells me Captivate can't import xml). I'm not sure what to do to get the animation playing.
Any responses appreciated.
Thanks PeterHi Peter,
Importing an animation that has certain required files like graphics and aurido and XMl scattered would not work if each broght sepeartely to library, what is assumed while you do Insert--Animation is that the animation has all the required components embedded in itself.
seo, you can check of the source file can be modified to produce a single flash file that has all required assets embedded in itself.
Thanks,
Anjaneai -
Importing swf from Captivate 3
Hi, has anyone imported a single swift file that contains its
own playback control into Presenter from a Captivate 3 published
file?
Currently when you publish from Cap 3 two files are created
xxx.swf and xxx_skin.swf... Importing both into Presenter does not
work either.
The idea is to have a voice over and points on the left side
of the slide and then on the right have the swf file with its own
playback control for the user to manually play after the voice
over.By turning off the 'borders' in the Skin option will only
publish one swf file. -
Hi all
I have an animation in both swf and html5. As it was done by external software importing the flash is not running properly. I want to import html5 animation into captivate. Is it possible? Using packager gives some issue in animation size. So I want to import directly to captivate with the resources or assets.
Thanks in advance.No possibility to import directly, app packager is only way unless you create your own web pages.
Lilybiri -
How to import questions into Captivate 4 from a delimited file
I'm looking
a way to import questions from a delimited text file (or excel spreadsheet)
into captivate.
All the questions are simple multiple choice, single answer, four selections per question.
I have hundreds - I'd hate to have to retype them all in one at a time.
Thanks in advance
-JoanDoes anyone know if this is a feature in Captivate 5.
Other things I would really like to see in Captivate 5.
Importing and Exporting the graded quiz/test content out of captivate into another
application/ form. Such as xml, tab delimited, excel spreadsheet,
Adobe pdf, Word document or another format. Our current content
developement systems allows us to (when publishing) do this.
1> exclude questions from the Published content
(exclude section questions, or final test content)
2> produce different test versions from question banks
3> Produce a PDF paper test for when we want to train in a classroom setting
4> Select which questions we want to produce
5> Import questions from a pre-defined format. To note: when we do this the system also makes us define a unique interaction id so that the import will update existing questions.
I know this will NOT work for some of the more sophisticated questions, But for the simple Mulitple choice, true/false, fill in the blank. etc..
THIS WOULD BE A GREAT FEATURE..
It would also be NICE TO HAVE THE abiliy to PROFILE versions of the SAME Course WITH OUT REPRODUCING / DUPLICATING / REPEATING THE ENTIRE COURSE PRESENTATION.
Such as
"INSTRUCTOR TAUGHT TRAINING"
"WEB TRAINING"
"PAPER TEST A"
"PAPER TEST B"
ETC...
LASTLY: if we can not export the QUIZ content. Can an excel spreadsheet LIKE INTERFACE be used to edit certain aspects of the questions.
Such as the InteractionId which is sent to the LMS ('cmi.interactions.0.id'). My developer team says it is real difficult and time consuming
to track down interactionIds and then maintain them in a perfect way.
Thanks,
Doug Lubey of Louisiana
www.douglubey.com -
I'm no longer able to successfully import SWFs into AE
Hi and apologies for the NOOB question. I've been searching for hours for information on this situation but have had no luck.
I've been using AE CS5 since last year, primarily to convert SWFs into high quality MOVs. Everything was working fine until bbout 3 weeks ago. Since thenm whenever I import a SWF, it displays in the Project area as a 72px black box without any data regarding dimensions or file size.
I can open older files and everything displays fine, but if I try to import a SWF (or even one that worked before), it shows up as the 72px black square.
I'm guessing that it may have been an inadvertant upgrade of some sort that caused this, but have no idea how to solve it. I'm running AE 10.0.2.4 on a MacBook Pro (Intel Core 2 Duo) running OS 10.6.8.
If anyone can help me resolve this problem, I'd greatly appreciate it.
thanks,
MikeWell, I've resolved the problem, kinda.
I uninstalled Flash CS5 and AE CS5 last night, then reinstalled them. I then opened one of the AE files with the "junk" SWF in it, and nothing had changed.
I then tried to import one of the questionalbe SWFs into AE on another machine and the same problem. But I could import a SWF made on that machine into AE (running on that system).
Then I brought that SWF back to my system, and was able to successfully imported it into AE. I then imported one of the questionable SWFs made before the software reinstall, and got the 72px black square. So I opened the FLA made a new SWF and happened to move it to the desktop. I was able to successfully import that SWF.
This is where it gets weird. I then made a new SWF and left it in the local folder with the FLA and tried to import it. black box again. I then drag-copied that SWF back to the desktop and I was able to import that.
So at the moment, it seems to have something to do with the location of the SWF in relation to the AE file? That's the best that I can figure at the moment. Though I'm not sure why this would, or should, be a factor. I wish I had tried this before doing all the software uninstall/reinstalls… but I never would have thought that it could have been an issue.
Thanks again for your prompt input yesterday. -
Make imported SWF into a button
I need to import a SWF and make it clickable on the fly. So I
tried making a button, then overlaying the button with a movie
clip. Then loading the swf into the mc. But once I load the swf it
becomes unclickable.
Any suggestions?Dinghus wrote:
> I need to import a SWF and make it clickable on the fly.
So I tried making a
> button, then overlaying the button with a movie clip.
Then loading the swf into
> the mc. But once I load the swf it becomes unclickable.
load it below the button.
Place button on top layer and the holder clip in which you
load the
swf place on layer below. It should and must remain
functionality,
unless, the swf itself has buttons in it. You can't place
button on
top of another. They will collide and results in
unpredictable button
behaviors
Best Regards
Urami
Beauty is in the eye of the beer holder...
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Importing flash into Captivate 2
I know there are some posts on this, but I cant' seem to
figure out what the issue is- Each time I import my file into
Captivate it complains the actionscript is referencing _root, which
it is- I've changed it to _parent after reading some other posts,
doesn't work- it's a small menu I want to use within captivate to
navigate to the other parts of my presentation- what is the deal?
I'm so annoyed! Any help is appreciated! Here is my code:
this._lockroot= true
_root.HomePage.onEnterFrame = function() {
if (mouse_over_HomePage) {
_root.HomePage.nextFrame();
} else {
_root.HomePage.prevFrame();
_root.AboutUs.onEnterFrame = function() {
if (mouse_over_AboutUs) {
_root.AboutUs.nextFrame();
} else {
_root.AboutUs.prevFrame();
_root.Services.onEnterFrame = function() {
if (mouse_over_Services) {
_root.Services.nextFrame();
} else {
_root.Services.prevFrame();
_root.DesignAdvice.onEnterFrame = function() {
if (mouse_over_DesignAdvice) {
_root.DesignAdvice.nextFrame();
} else {
_root.DesignAdvice.prevFrame();
_root.OnlineStore.onEnterFrame = function() {
if (mouse_over_OnlineStore) {
_root.OnlineStore.nextFrame();
} else {
_root.OnlineStore.prevFrame();
_root.ContactUs.onEnterFrame = function() {
if (mouse_over_ContactUs) {
_root.ContactUs.nextFrame();
} else {
_root.ContactUs.prevFrame();
};Hi lisalis72
You might want to consider also posting this question over in
the
Flash
Forums. There are some here that regularly combine Flash with
Captivate, but most of us are clueless with Flash and only work
with Captivate. So your chances of seeing an answer might be better
over in the Flash forums.
Cheers... Rick -
Intermittent problems importing images into Captivate 5 from PowerPoint 2010 slides
Occasionally, when I import slides from a PowerPoint 2010 pptx file, certain of the images don't move over into captivate.
Most (if not all) of my images have been saved as .jpg files, so I don't believe that there would be problems with different file types. Some of the images may be saved at different quality levels; could this possibly affect the import process?
I can't identify what about these images somehow mark them as "different" to Captivate, and therefore prevents their importation.
Any help that can be provided is appreciated.Hi Rahul,
I would but I am not the original poster. You will have to wait for JDPJDPJDPJDP to send you the file.
Best regards,
Mark -
Unable to open or import .swf into flash CC IDE
hello, since I installed flash CC yesterday, I am unable to import .swf file into my .fla neither open .swf file in flash IDE. SWF extension is even not listed in list of supported files (I did all this normally in CS6 and before). When I try to open swf file in flash (because I got some assets in swf and need to edit it and put it to fla) it says something like "one or more files were not imported because there were problems to read them." Shall I reinstall flash CC again or any other suggestion please ? thank you
Maýbe you can install the trial CS6 from the product page and then sign in with your cloud ID? It has worked for me before when I had to re-install. After installed it should ask if you want trial or has a license, sign in to license and it should work again I hope. You may have to update CS6 after through the cc manager.
Adobe should have put a full list of dropped features to read in one place before updating. It´s very poor customer management not to. But wise to all previous updates of Flash I keep every version, for ever if possible. -
Importing SWFs into Flash Library
I used Camtasia Studio 4 on the Windows side to record some
screen action. They play clean as SWFs in Flash player when I want
to just watch them. However, when I import the SWF into the library
of a new Flash project so I can use them in that project, the SWF
comes in with a bunch of bitmaps and the bitmaps don't line up
quite properly, the animation comes in with all sorts of artifacts.
Why? Does anyone have a solution?I actually have the same question. What the previous post was referring to is that when you hit the import button in ITunes, a window appears that lets you browse your own drives for music files (like the 'file open" command). Mine defaults to the Drive D which is where my CD is inserted but the song files don't appear because my files are being read as ".acd" files and not any of the supported files. Any suggestions?
In the import preferences in iTunes, there is no
option to select .txt (or any of the others you
mention), so I'm not sure what you are doing.
Have a look at this.
How to import music from CDs
into iTunes. -
Pause imported swf when Captivate movie is paused
Hello,
I have created several small swf-animations (e.g. textboxes
flying in) which I use in a captivate movie. This works fine,
however, when the movie is paused and then continuied, the
swf-animations on the slide start over again. I have noticed that
the swf-animations that come with Captivate don't show this
behaviour. What's the (actionscript?) trick?
Thanks for your suggestions.
JanThis problem stumped everyone...I was on the phone with
Raptivity for DAYS!! here is the solution they proposed which seems
to work......
Step 1: Open a Blank project and click on
‘Insert-Animation’. Browse for the swf file of
Raptivity and click OK.
Step 2: Save this project.(Create a new folder for this
project on some location on your machine.)
Step 3: Select Edit > Preferences.
a. In the Publish Settings option of the Project menu, select
Animations in the Externalize Resources list.
b. In the General Settings option of the Global menu, browse
for the saved folder (under Default locations) of Captivate’s
project and click on OK.
Step 4: Now click on ‘Insert-Animation’ and
browse for the fix.swf file (attached along with this mail) and
click on OK.
Step 5: Select Edit > Preferences.
a. In the Publish Settings option of the Project menu, select
Animations in the Externalize Resources list.
b. In the General Settings option of the Global menu, browse
for the saved folder (under Default locations) of Captivate’s
project and click on OK.
Step 6: Publish the file. To do so, click on the menu
File-Publish and ensure you publish this in the same folder of
Captivate’s project.
Finished !!! you have successfully integrated Raptivity into
Captivate directly. -
Need to import .swf into Flash 8 project
I'm working on a project that requires me to use an already
made .swf file in it. I'm creating the whole project (which is a
presentation) strictly in Flash 8. This project requires a user to
be able to navigate through various menus and categories to see
what's in them. Most of the categories have a slide-show of images
that are accompanied by a voice over sound track that explains to
them what they're watching; however, for other categories I already
have a previously created .swf file that I need to import into
Flash 8. The issue that I've noticed when I just import the .swf
file into Flash is that the file plays at about 100x the original
speed. I think that it is because Flash looks at this file as one
frame and tried to play everything all at once. I also looked into
the possibility of trying to the loadMovie() function, but that is
not that convenient for me because this requires me to decompile
the .swf file into .fla and edit it so that a user has a way of
coming back to the main menu of the presentation from that movie,
unless there is a function parameter of loadMovie() similar to
HTML's "_blank" where a new window opens so that the user can close
this window without having to worry about restarting the
presentation. I hope that what I'm doing is clear, and I'm very
much open to any suggestions about what I should do about it or any
other ways of doing what I'm trying to achieve, which is to be able
to play already-made .swf files in my Flash project. To give more
details on these .swf files, they were originally created in Adobe
Captivate and exported into .swf. They play perfectly when you play
them, but it's just that there is an issue when I try to play them
from my Flash project. Thank you in advance for your help.Hi Braulio
a good tutorial site can be found at
http://www.kirupa.com
and also, look in your Flash Docs, for loadClip() and
loavMovie() methods. They should get you started on some ideas to
import external content.
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