In bridge am I able to return my images to their original file name?

In bridge am I able to return my images to their original file name?

yes/no.  Depends on whether you have checked "preserve original file name in XMP" in batch rename.

Similar Messages

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    My clients use the galleries I create to download higher resolution images, and now Bridge decides to randomly rename the output images with arbitrary numbers? REALLY? Why on earth would Bridge even NEED to do that? So stupid, please fix, pronto.

    I agree.
    The web gallery is useless this way.
    Fix needed asap!
    wim

  • Return an image to its original size?

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    ========================================
    Sawwan
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    Edited by: HumanDBA on May 5, 2009 12:37 PM

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         //Bildobjektet för dubbelbuffringen
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         private int bredd, höjd;
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         private Thread tråd;
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         int RÄKNARE = 30;
         int ÄNDRING = RÄKNARE;
         //DELAY betecknar delayen mellan två bilder/frames. 33 ms delay = 30 FPS
         int DELAY = 33;
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         public Elefanträknaren(int bredd, int höjd)
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              this.höjd = höjd;
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         public void startaTråd()
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                   tråd.start(); //Kör igång
                   //Dubbelbuffringen initieras - detta måste ligga i startaTråd()
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                   spökbilden = createImage(bredd, höjd);
                   gx = spökbilden.getGraphics();
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         public void stoppaTråd()
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         //Lägg till en elefant i vektorn
         private void läggTillElefant(Elefant e)
              elefanterna.add(e); //Lägg till en Elefant som objekt i vektorn
              Elefant temp = (Elefant)     elefanterna.get(elefanterna.size()-1);
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         public void uppdaterarN()
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              gx.fillRect(0, 0, bredd, höjd);
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                   Elefant temp = (Elefant) elefanterna.get(i);
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         public void run()
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                   RÄKNARE++;
                   if( RÄKNARE >= ÄNDRING )
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                        RÄKNARE = 0;
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                   //repaint();
                   try
                        Thread.sleep(DELAY);
                   catch(Exception e){}
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    import java.awt.*;
    import java.util.*;
    import javax.swing.ImageIcon;
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         private int DELAY;
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         private Vector bilderna = new Vector();
         private Vector bilderna2 = new Vector();
         private int fas; //Delen av animationen som ska visas
         private boolean framåt;
         //Tråddelen
         private Thread tråd;
         public Elefant(int x, int y, int hastighet)
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              this.y = y;
              DELAY = 1000 - hastighet;
              hälsa = 100;
              framåt = true;
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              for( int i = 0; i <= 5; i++ )
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                   Image temp2 = new ImageIcon("Z:\\Projektet\\gamal\\Projektet\\Mappen\\mediat\\png\\jumbo" + i + "r.png").getImage();
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         public int getX() { return x; }
         public int getY() { return y; }
         //Kör igång tråden/ge elefanten liv
         public void startaTråd()
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              //Flytta ner elefanten när den når en av spelets kanter
              if( x >= 800 || x <= 10 ) y += 85;
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         //Hämtar den aktuella bilden, och returnerar den
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         public void run()
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                   rörelse();
                   try
                        Thread.sleep(DELAY);
                   catch(Exception e){}
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