Inheritance of IT1222 OM (ECC6)

Hi gurus
According to the documentation inheritance should be possible for IT1222 in OM along the evaluation path specified in IMG. However after completing the following steps, inheritance is still not working.
u2022     Go to table T77OMATTR
u2022     Create a scenario = ZOM - Organisational Management
o     Specify subtype and evaluation path for inheritance under Saving and Inheritance Path = Subtype 80 and evaluation path = ZCOMP (O-S-S)
u2022     Create an attribute for the scenario = CRB - CRB Check Required
u2022     Associate attributes to scenarios = ZOM¦CRB
o     Specify inheritance type = Local values overwrite inherited values
u2022     Specify which object types the scenario¦Attribute apply to = O/S
Additionally executed function module: HR_GENAT_READ_ATTRIBUTES but still no success
Has anyone been able to get this inheritance working and advise on the process they followed?
Any help will be greatly recieved.
Many thanks
Sarah

Hi Imran,
Inheritance is  the poweful beneits of relationship betwenn org objects
oovw is the tcode and a/b xxx is the relationship
a-passive
b-aggressive /active
a/b 002
a/b 003 etc
t777i table tell us object per infotype
when the orgunit is assigned a relationship with costcenter for ex a011 all the subordinate org units also are mapped to the same cost centre -an example of inheritance.
you might have to chk org management->infotype settings->working time.
there are two customising tables
as a best practise the work schedule is assigned to root org unit and mark it as standard working time ,this is then inherited by all subordinate org units .then 1011 can be created where the specific org unitsor positions do not follow the deafult.
sap press book -sylvia chaudoir will serve as a good ref guide for om.
please note  in PA component 0007 is used to check agianst the work scheduled assigned to org unit or position .although the work schedule information stored in org plan does not provide defaults to assign data to the employee ,it is useful for data entry checks.if there is any inconcistencies the warning message is prompted to correct inconcitency.
Hope this helps.
No Worries
KG
Edited by: SAPenjoy:) on Aug 29, 2010 1:18 PM

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    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoTextMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="ShowCreditsState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoText">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoTextMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="VolumeStateGroup">
    <VisualState x:Name="VolumeMaxState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="100"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="VolumeMediumState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="66"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMed">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMax">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="VolumeLowState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="33"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolLow">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMax">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="GameDenominationStateGroup">
    <VisualState x:Name="State_gfs7h25_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="OneDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FiveDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="State_gfs7h100_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TwentyFiveCentGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FiveDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="State_gfs7h500_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TwentyFiveCentGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="OneDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <!--View Race States-->
    <VisualStateGroup x:Name="RaceVideoOptionAvailableStateGroup">
    <VisualState x:Name="RaceVideoOptionAvailableFalse">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ViewRaceCanvas">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="MakePicksCanvas">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="InfoCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="1480"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="InfoCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="417"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="VolCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="415"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="RaceViewOptionAvailableTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="RaceVideoSelectedStateGroup">
    <VisualState x:Name="RaceVideoSelectedFalse">
    <Storyboard>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="RaceVideoSelectedTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="BalanceIsPartialCreditStateGroup">
    <VisualState x:Name="BalanceIsPartialCreditFalse">
    <Storyboard>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="BalanceIsPartialCreditTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="ValidationStates">
    <VisualState x:Name="Valid"/>
    <VisualState x:Name="InvalidFocused"/>
    <VisualState x:Name="InvalidUnfocused"/>
    </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <i:Interaction.Behaviors>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding RaceVideoOptionAvailable}" StateNamePrefix="RaceVideoOptionAvailable" VerifyTemplateChildName="ViewRaceCanvas"/>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding RaceVideoSelected}" StateNamePrefix="RaceVideoSelected" VerifyTemplateChildName="ViewRaceOn"/>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding BalanceIsPartialCredit}" StateNamePrefix="BalanceIsPartialCredit" VerifyTemplateChildName="CustomerBalanceCredits"/>
    </i:Interaction.Behaviors>
    <!--
    VolumeState storyboards update VolumePercentTarget,
    causing PropertyChangedTrigger to invoke SetVolumePercent() command on view model
    -->
    <!--
    VolumeState storyboards update VolumePercentTarget,
    causing PropertyChangedTrigger to invoke SetVolumePercent() command on view model
    -->
    <ContentControl x:Name="VolumePercentTarget" Content="0" Visibility="Hidden" >
    <i:Interaction.Triggers>
    <ei:PropertyChangedTrigger Binding="{Binding Content, ElementName=VolumePercentTarget}">
    <i:InvokeCommandAction Command="{Binding SetVolumePercent, Mode=OneTime}" CommandParameter="{Binding Content, ElementName=VolumePercentTarget}" />
    </ei:PropertyChangedTrigger>
    </i:Interaction.Triggers>
    </ContentControl>
    <Image x:Name="TwentyFiveCentGameIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_25.png" Canvas.Top="372" />
    <Image x:Name="OneDollarGameIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_100.png" Canvas.Top="372" />
    <Image x:Name="FiveDollarGameIcon" RenderTransformOrigin="0.5,0.5" Canvas.Left="-130" Canvas.Top="372"
    Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_500.png" >
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="0.7" ScaleY="0.9" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    <Canvas x:Name="ViewRaceCanvas" Canvas.Left="1380" Canvas.Top="417" >
    <Image x:Name="ViewRaceOff" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/ViewNextRace.png" />
    <Image x:Name="ViewRaceOn" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/ViewNextRace.png" />
    <Rectangle x:Name="HitBox_ViewRace" Width="{Binding ActualWidth, ElementName=ViewRaceOff}" Height="{Binding ActualHeight, ElementName=ViewRaceOff}" Fill="Green" Opacity="0" >
    <Rectangle.Resources>
    <sys:Boolean x:Key="BoolTrue">True</sys:Boolean>
    </Rectangle.Resources>
    <i:Interaction.Triggers>
    <i:EventTrigger EventName="MouseLeftButtonDown">
    <i:InvokeCommandAction Command="{Binding SetRaceVideoSelectedCommand, Mode=OneTime}" CommandParameter="{StaticResource BoolTrue}"/>
    </i:EventTrigger>
    </i:Interaction.Triggers>
    </Rectangle>
    </Canvas>
    <Canvas x:Name="MakePicksCanvas" Canvas.Left="1490" Canvas.Top="321" >
    <Image x:Name="HandiPicks" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/YourPicks.png" />
    <TextBlock x:Name="First" Text="{Binding PlayerPicks[0], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="75" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" HorizontalAlignment="Stretch" FontFamily="/Frozen7ViewModule;component/Fonts/#Celtic Gaelige"/>
    <TextBlock x:Name="Second" Text="{Binding PlayerPicks[1], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="125" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" VerticalAlignment="Stretch"/>
    <TextBlock x:Name="Third" Text="{Binding PlayerPicks[2], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="175" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" HorizontalAlignment="Stretch"/>
    </Canvas>
    <!-- Info Canvas -->
    <Canvas x:Name="InfoCanvas" Canvas.Left="241" Canvas.Top="369" >
    <Image x:Name="InfoIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Info_UI.png" />
    <Rectangle x:Name="InfoHitBox" Width="{Binding ElementName=InfoIcon, Path=ActualWidth}" Height="{Binding ElementName=InfoIcon, Path=ActualHeight}" Fill="Purple" Opacity="0" >
    <i:Interaction.Triggers>
    <i:EventTrigger EventName="MouseLeftButtonDown">
    <i:InvokeCommandAction Command="{Binding ShowInfoCommand, Mode=OneTime}"/>
    </i:EventTrigger>
    </i:Interaction.Triggers>
    </Rectangle>
    </Canvas>
    <!-- Volume Canvas -->
    <Canvas x:Name="VolCanvas" Canvas.Left="241" Canvas.Top="465" >
    <Image x:Name="VolMax" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_High.png"/>
    <Image x:Name="VolMed" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_Med.png" Visibility="Collapsed" />
    <Image x:Name="VolLow" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_Low.png" Visibility="Collapsed" />
    <Rectangle Width="{Binding ActualWidth, ElementName=VolMax}" Height="{Binding ActualHeight, ElementName=VolMax}" Fill="Orange" Opacity="0" >
    <i:Interaction.Behaviors>
    <vwc:VisualStateCycleStateOnEvent EventName="MouseDown" EventOwnerType="{x:Type UIElement}" VisualStateGroupName="VolumeStateGroup"/>
    </i:Interaction.Behaviors>
    </Rectangle>
    </Canvas>
    <!-- Balance Display -->
    <Canvas x:Name="BalanceDisplay" Canvas.Left="357" Canvas.Top="409" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Image x:Name="Balance_UI" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Cash_UI.png" />
    <!-- Dynamic Balance Text -->
    <Grid x:Name="BalanaceGrid" Canvas.Left="15" Canvas.Top="15" >
    <Grid.ColumnDefinitions>
    <ColumnDefinition Width="0.748*"/>
    <ColumnDefinition Width="0.087*"/>
    <ColumnDefinition Width="0.165*"/>
    </Grid.ColumnDefinitions>
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="CustomerBalanceCredits" Grid.ColumnSpan="3" Width="230" Height="90" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto">
    <TextBlock x:Name="CustomerBalanceNormalCredits" Text="{Binding CustomerBalance.AltAmount, FallbackValue=87\,123\,456, Mode=OneWay, StringFormat=N0}" />
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto" >
    <TextBlock x:Name="CustomerBalancePartialCredits" Text="{Binding CustomerBalance.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden"/>
    </Viewbox>
    </Grid>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.ColumnSpan="3" Margin="0" Width="230" Height="90" >
    <TextBlock x:Name="CustomerBalanceMoney" Text="{Binding CustomerBalance.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden"/>
    </Viewbox>
    </Grid>
    </Canvas>
    <!-- Win Display -->
    <Canvas x:Name="WinDisplay" Canvas.Left="633" Canvas.Top="348" RenderTransformOrigin="0.5,0.5" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Rectangle x:Name="WinBox_SolidBack" Canvas.Left="5" Canvas.Top="5" Width="441" Height="129" Fill="LightBlue" Opacity="0" />
    <Image x:Name="Win_Box" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Win_UI.png" >
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="0.33" ScaleY="0.3" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    <!-- Dynamic Win Text -->
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="WinGrid" Canvas.Left="15" Canvas.Top="25" Visibility="{Binding ShowWinText, Converter={vwcc:BoolToHiddenConverter} }" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="430" Height="120" >
    <TextBlock x:Name="WinAmountCredits" Text="{Binding WinAmount.AltAmount, FallbackValue=123\,456, Mode=OneWay, StringFormat=N0}" FontSize="96"/>
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="430" Height="120" >
    <TextBlock x:Name="WinAmountMoney" Text="{Binding WinAmount.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden" FontSize="128"/>
    </Viewbox>
    </Grid>
    <Canvas.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="1" ScaleY="1" />
    </TransformGroup>
    </Canvas.RenderTransform>
    </Canvas>
    <!-- Bet Display -->
    <Canvas x:Name="BetDisplay" Canvas.Left="1109" Canvas.Top="409">
    <Image x:Name="Bet_UI" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Bet_UI.png" />
    <!-- Dynamic Bet Text -->
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="BetGrid" Canvas.Left="15" Canvas.Top="15" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="230" Height="90" >
    <TextBlock x:Name="BetAmountMoney" Visibility="Hidden" Text="{Binding BetAmount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}"/>
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="230" Height="90" >
    <TextBlock x:Name="BetAmountCredits" Text="{Binding NumberBets, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=N0}"/>
    </Viewbox>
    </Grid>
    </Canvas>
    <Canvas x:Name="InfoTextCanvas" Canvas.Left="0" Canvas.Top="-473" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Image x:Name="PromptBar" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Background/PromptBar.png" />
    <Grid Width="1680" Height="62.5" Canvas.Top="8">
    <Grid.Resources>
    <Style BasedOn="{StaticResource {x:Type TextBlock}}" TargetType="{x:Type TextBlock}">
    <Setter Property="FontSize" Value="45"/>
    <Setter Property="Effect">
    <Setter.Value>
    <DropShadowEffect/>
    </Setter.Value>
    </Setter>
    <Setter Property="HorizontalAlignment" Value="Center" />
    </Style>
    </Grid.Resources>
    <!-- Info Prompts???? -->
    <TextBlock x:Name="TBInfoText" Text="{Binding InfoText, Mode=OneWay}" />
    <TextBlock x:Name="TBInfoTextMoney" Text="{Binding InfoTextMoney, Mode=OneWay}" />
    <TextBlock x:Name="PART_TBBonusInfo" Visibility="Collapsed"/>
    </Grid>
    </Canvas>
    <Rectangle x:Name="DisplayBoxesHitBox" Width="1020" Height="200" Fill="Red" Opacity="0" Canvas.Left="350" Canvas.Top="340" Panel.ZIndex="900" >
    <i:Interaction.Behaviors>
    <vwc:VisualStateCycleStateOnEvent EventName="MouseDown" EventOwnerType="{x:Type UIElement}" VisualStateGroupName="ShowValueStateGroup"/>
    </i:Interaction.Behaviors>
    </Rectangle>
    </Canvas>
    </ControlTemplate>
    </Setter.Value>
    </Setter>
    </Style>
    </ResourceDictionary>
    GameSpecificDashboardControl  CODE BEHIND
    using Common;
    using ViewCommon;
    using ViewCommon.Dashboard;
    using Common.Events.Messages;
    using System;
    using System.Windows.Media.Animation;
    using System.Windows.Controls;
    using System.Windows;
    using System.Windows.Media;
    namespace Frozen7ViewModule.Views
    public class GameSpecificDashboardControl : DashboardControl
    private bool wasBigWin;
    private Storyboard sbBigWinIntro;
    private Storyboard sbBigWinEnd;
    private string _infoTextMoney;
    public string InfoTextMoney
    get { return _infoTextMoney; }
    private set
    _infoTextMoney = value;
    RaisePropertyChanged(() => InfoTextMoney);
    private bool _showWinText;
    public bool ShowWinText
    get { return _showWinText; }
    set
    _showWinText = value;
    RaisePropertyChanged(() => ShowWinText);
    private MultiPaylineControl multiPaylineControl;
    private int creditDivisor;
    public void Initialize(MultiPaylineControl multiPaylineControl)
    this.multiPaylineControl = multiPaylineControl;
    creditDivisor = GameParameters.Fetch.GameBetUnitCost;
    public override void OnApplyTemplate()
    base.OnApplyTemplate();
    sbBigWinIntro = this.LoadResourceStoryboard("sbBigWinIntro");
    sbBigWinEnd = this.LoadResourceStoryboard("sbBigWinEnd");
    public override void ClearPaylineInfo()
    base.ClearPaylineInfo();
    InfoTextMoney = "";
    public override void SetPaylineInfo(string info)
    base.SetPaylineInfo(info);
    InfoTextMoney = info;
    public override void OnPaylineLoop(MessageResultWin.Payline payline, int callCount)
    if (multiPaylineControl.IsJackpotWin() && payline.Tier == 0)
    // With current protocol, the Jackpot win amount is not easily determined for all case, do not try to show it
    InfoTextMoney = string.Format("Payline {0} Pays Jackpot", payline.PaylineIndex + 1);
    InfoText = InfoTextMoney;
    else
    int creditsBet = BoundBetAmount / creditDivisor;
    var creditString = (creditsBet > 2 && payline.Tier < 3) ? string.Format("X {0}", creditsBet - 1) : "";
    var multiplierString = payline.Multiplier > 1 ? string.Format("X {0}", payline.Multiplier) : "";
    string strTier = "(*Payline Tier Missing*)";
    if (payline.Tier >= 3) strTier = "1st Coin:";
    else if (payline.Tier < 3 && payline.Tier >= 0)
    //explicitly check for 2nd and 3rd coin for easier debugging if a bug ever occurs
    if (creditsBet == 2) strTier = "2nd Coin:";
    else if (creditsBet == 3) strTier = "3rd Coin:";
    InfoTextMoney = string.Format("Payline {0} Pays {1} {2:C}", payline.PaylineIndex + 1, strTier, (((double)payline.AmountWon) / 100) * payline.Multiplier);
    InfoText = string.Format("Payline {0} Pays {1} {2:N0}", payline.PaylineIndex + 1, strTier, (payline.AmountWon / creditDivisor) * payline.Multiplier);
    public void StartWinTicker(int bonusWinAmount, Action onBonusTickFinished, Action onWinTickFinished, int adjustAmount,bool isBigWin, bool fast = false)
    base.StartWinTicker(bonusWinAmount, onBonusTickFinished, onWinTickFinished, adjustAmount, fast);
    ShowWinText = true;
    if (isBigWin) sbBigWinIntro.Begin(this);
    wasBigWin = isBigWin;
    public override void OnWinTickFinished()
    base.OnWinTickFinished();
    if (wasBigWin) sbBigWinEnd.Begin();

    I agree with Barry - inheriting xaml is a problem.
    I think there is technically a way to sort of inherit xaml you put in app.xaml.  But I think that's a bad plan and I think the technique may well rely on a bug. Maybe it doesn't even work now - it's been a while since I read about it.
    I'm also not so clear on what you're trying to do here.
    I must admit I haven't spent very long trying to work out what that all that markup and code does though. 
    The three approaches I would consider are:
    1)
    Inherit just the code and substitute views completely.
    This is Barry's suggestion.
    2)
    Make a templated contentcontrol which you can put your variable stuff inside.
    Kind of like this:
    http://social.technet.microsoft.com/wiki/contents/articles/28597.wpf-keeping-your-mvvm-views-dry.aspx
    3)
    Compose the xaml from flat templates.
    https://gallery.technet.microsoft.com/Dynamic-XAML-View-Composer-8d9fa5d6
    https://gallery.technet.microsoft.com/Dynamic-XAML-Composed-View-e087f3c1
    Which to use depends on purpose.
    Hope that helps.
    Recent Technet articles: Property List Editing;
    Dynamic XAML

  • RFC connection error between Netweaver 7 EHP1 and Ides ECC6

    Hi Friends,
    I try to create  source system  in BI from Netwever EHP1 to IDES ECC6 EHP3.
    During the creation I get a connection error, says. check connction parameter.
    I checked the parameter, everything is fine. Server, System and number.
    When I went to the SM59 and created a connction.
    I.E. with the same parameter like system = 06 and server = compi9 gave client 800 etc.
    The Host name is resolved to 192.168.2.111 wich is OK.
    But when I run the connection test it shows me  "ERROR: partner '80.156.86.78:sapgw06' not reached"
    I have no idea where this IP '80.156.86.78" is comming from.
    No Problem with the opposite way, from Ides to NW and login to the System is OK too.
    Can anybody help me with this problem.
    RG. Jimbob

    Hi,
    What is the next screen that comes up when you click on remote logon.
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  • Upgrade - 4.6B - ECC6 phase TP_ACTION_CP2SINI - fails

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    Phase TP_ACTION_CP2SINI:
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    Phase TP_ACTION_CP2SINI:
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    Phase TP_ACTION_CP2SINI:
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    ERROR SAPKBBF700           P35 E 0012 20070824180341 DDIC         p35adm       RELSAPDB 20070824173846006328
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    ERROR: uncaught internal error: ORA-03114: not connected to ORACLE
    ERROR: EXIT(16) -> process ID is: 25384
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    Phase TP_ACTION_CP2SINI:
    INFO: Export of SAPKBBF700; client 0 taken from E070C
    Phase TP_ACTION_CP2SINI:
    INFO: Export of SAPKBBF700; client 0 taken from E070C
    Kind assistance appreciated.
    Regards,
    Siddhartha Gupte
    +91 9833888910

    Hi Markus,
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    2 - Space management
    3 - Segment management
    4 - Backup and database copy
    5 - Restore and recovery
    6 - Check and verification
    7 - Database statistics
    8 - Additional functions
    9 - Exit program
    Standard keys: c - cont, b - back, s - stop, r - refr, h - help
    BR0662I Enter your choice:
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    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.19
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    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.19
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    2 - Create tablespace
    3 - Drop tablespace
    4 - Alter tablespace
    5 - Alter data file
    6 - Move data file
    7 - Additional space functions
    8 - Reset program status
    Standard keys: c - cont, b - back, s - stop, r - refr, h - help
    BR0662I Enter your choice:
    1
    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.21
    BR0663I Your choice: '1'
    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.21
    BR0657I Input menu 81 - please check/enter input values
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    1 - BRSPACE profile (profile) ...... [initP35.sap]
    2 - Database user/password (user) .. [/]
    3 ~ Tablespace name (tablespace) ... []
    4 - Confirmation mode (confirm) .... [yes]
    5 - Scrolling line count (scroll) .. [20]
    6 - Message language (language) .... [E]
    7 - BRSPACE command line (command) . [-p initP35.sap -s 20 -l E -f tsextend]
    Standard keys: c - cont, b - back, s - stop, r - refr, h - help
    BR0662I Enter your choice:
    3
    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.24
    BR0663I Your choice: '3'
    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.24
    BR0681I Enter string value for "tablespace" []:
    psaptemp1
    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.42
    BR0683I New value for "tablespace": 'psaptemp1'
    BR0280I BRTOOLS time stamp: 2007-08-24 20.51.42
    BR0657I Input menu 81 - please check/enter input values
    BRSPACE options for tablespace extension
    1 - BRSPACE profile (profile) ...... [initP35.sap]
    2 - Database user/password (user) .. [/]
    3 ~ Tablespace name (tablespace) ... [psaptemp1]
    4 - Confirmation mode (confirm) .... [yes]
    5 - Scrolling line count (scroll) .. [20]
    6 - Message language (language) .... [E]
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    BR0662I Enter your choice:
    c
    BR0280I BRTOOLS time stamp: 2007-08-24 20.52.05
    BR0663I Your choice: 'c'
    BR0259I Program execution will be continued...
    BR0291I BRSPACE will be started with options '-p initP35.sap -s 20 -l E -f tsextend -t psaptemp1'
    BR0280I BRTOOLS time stamp: 2007-08-24 20.52.05
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    BR0280I BRTOOLS time stamp: 2007-08-24 20.52.09
    BR0257I Your reply: 'c'
    BR0259I Program execution will be continued...
    BR1001I BRSPACE 7.00 (18)
    BR1002I Start of BRSPACE processing: sdvzqkms.tse 2007-08-24 20.52.10
    BR0280I BRSPACE time stamp: 2007-08-24 20.52.10
    BR0301W SQL error -904 at location BrsDblogOpen-6, SQL statement:
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    ORA-00904: "TOOLSET": invalid identifier
    BR0324W Insertion of database log header failed
    BR0280I BRSPACE time stamp: 2007-08-24 20.52.10
    BR1009I Name of database instance: P35
    BR1010I BRSPACE action ID: sdvzqkms
    BR1011I BRSPACE function ID: tse
    BR1012I BRSPACE function: tsextend
    BR0280I BRSPACE time stamp: 2007-08-24 20.52.11
    BR0657I Input menu 303 - please check/enter input values
    Options for extension of tablespace PSAPTEMP1 (1. file)
    1 * Last added file name (lastfile) ....... [/oracle/P35/sapdata5/temp1_1/temp1.data1]
    2 * Last added file size in MB (lastsize) . [500]
    3 - New file to be added (file) ........... [/oracle/P35/sapdata5/temp1_2/temp1.data2]
    4 ~ Raw disk / link target (rawlink) ...... []
    5 - Size of the new file in MB (size) ..... [500]
    6 - File autoextend mode (autoextend) ..... [no]
    7 # Maximum file size in MB (maxsize) ..... []
    8 # File increment size in MB (incrsize) .. []
    9 - SQL command (command) ................. [alter tablespace PSAPTEMP1 add tempfile '/oracle/P35/sapdata5/temp1_2/temp1.data2' size 500M autoextend off]
    Standard keys: c - cont, b - back, s - stop, r - refr, h - help
    BR0662I Enter your choice:
    Expecting your kind reply,
    Siddhartha gupte

  • Error in ECC6 During installation

    Dear all
    Error in ECC6 During installation , the following contents is get from sapnst_dev.log
    148556:  if ( componentToBeCalled == 'NW_Usage_Types_Configuration_BI_ind_ind_ind_ind') 
    148557: 
    148560:  if ( componentToBeCalled == 'NW_Call_Offline_CTC_ind_ind_ind_ind') 
    148561: 
    148564: }
    ERROR      2008-06-27 07:43:37 [iaxxejsbas.cpp:178]
               EJS_ErrorReporter
    FJS-00003  TypeError: spStringRE.exec(labelString) has no properties (in script NW_Onehost|ind|ind|ind|ind, line 63483: ???)
    ERROR      2008-06-27 07:43:37
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    Up !?

  • SAP EH&S 4.6C Migration to SAP ECC6

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    2.     if we migrate the EH&S functionality from the separate instance for EHS to transactional system in ECC6 / 4.7 R/3  system - will it get affected.
    3.     What will be the best time to do the migration of EHS data to transactional system (before or after upgrade). We are using specifications, active phrase libraries, reports, report templates and report generation variants and WWI server for MSDS.
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    PS: Even partial answers will also help a lot.
    Best Regards,
    Vithal

    Hi,
    Please visit the following links:
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    http://solutionbrowser.erp.sap.fmpmedia.com/ (Functional perspective)
    /people/thomas.mann2/blog/2006/08/22/sap-upgrade-conflicts-1
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    http://help.sap.com/printdocu/core/Print46c/en/data/pdf/LOVC/LOVC.pdf
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    mahesh.

  • DataSource for FAGLFLEXT and BSEG, or New Table in ECC6?

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    Here is more information about this post.
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    What we would like to know:  How have you handled this in similar situations?
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    Have you created additional table group(s) based on the New-GL and then modified that structure to have the new fields?  How does the additional table group work co-incident with New-GL (e.g. does the additional table group receive document splitting information?)?
    Have you created custom extractors for BW?  On what basis (we understand that FAGFLEXA cannot be created as a datasource to feed BW)?

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