Insert frame hold segment bugs
Hello,
I'm having some annoying issues with the Insert Frame Hold Segment command.
Executing the command does what you expect it to do - it creates a frozen version of the clip and inserts it at the current time.
However:
1. It marks the original clip with duplicate frames, even though the frames do not match.
2. Applying a Cross Dissolve on the newly frozen clip reverts it back to "unfrozen" for the duration of the transition. It snaps back to frozen once the playhead leaves the transition.
3. I cannot seem to find any official documentation anywhere for this command. I searched the online docs and downloaded the reference PDF, but no cigar.
Any clarity on this useful, but currently quite broken command would be much appreciated.
Thank you.
Premiere CC 2014.0.1 Release
8.0.1 (21) Build
Mac OS X 10.9.4
Hello Ann. Thank you for your reply.
Instead of resetting my preferences I decided to check on a fresh install of Premiere Pro on another machine.
I tested on a Windows 8.1 machine this time using the same version of Premiere Pro CC - 2014.0.1, 8.0.1 (21) Build.
This time the problem with the Cross Dissolve did not occur. I'll try resetting my preferences on the other machine and report back tomorrow.
However, the problem with the incorrect duplicate frame markers did repeat, so this definitely seems like a bug. If you have Premiere running, please try to replicate this - it only takes a few seconds.
Thank you.
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Frame Hold feature doesn't work in PE8
In one of my video clips, I want to freeze a frame in the middle, and then have that frame frozen until the end of the clip. The Frame Hold feature is supposed to accomplish this. However, I can't get it to work in Windows 7. Here are the steps I've taken, which is right out of the PDF manual for PE8:
(1) I open up a clip in the Preview Monitor.
(2) I position the CTI where the frame is to be held, then I mark it with Marker 0 (zero).
(3) I exit the Preview Monitor.
(4) I select the video clip, go to Clip, Video Options, Frame Hold. I check "Hold on," and specify Marker 0 (zero).
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First, what exactly is "Frame Hold" in PrE12? If I search the PDF Manual (AKA "Tutorial"), there are zero occurrences.
I gather from the above that it's supposed to allow the user to designate one or more frames at one or more points in the clip that will stop the action for a designated period of time.
I have been accomplishing the same effect with the Freeze Frame function, which inserts a BMP image in the clip. (It also allows the bmp to be saved to a folder on the computer.) I don't like this because the insertion chops up the audio and sound tracks, creating gaps that are hard to fix later. (See one of my other posts for more details on this.)
So the Frame Hold option intrigues me with the hope that it would be less disruptive to the work flow.
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The Freeze Frame in PrE12 only allows BMP; I would love to have a TIFF option, and I'm hoping that Frame Hold might allow it. (I thought could export a still image as TIFF, but I find that JPEG is the only option, and in any case that is time-wasting if you have a lot of frames to capture.)
Yet another question: PrE has no little camera icon that I can find. One has to go to Tools > Freeze Frame (or use a shortcut key, which I do). Then the choice is either Export as BMP or Insert in video. (If you want to do both, choose Export first, since Insert will close the dialog box and you will have to start over to do the Export.) Has the camera icon (which had the obvious advantage of being simple, quick and intuitive) been replaced?
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Message was edited by: Kawika808 - factual correction -
Frame Hold Problem (with pictures!)
Hi,
I'm working with Premiere Pro cc 2014 on a Mac Pro 2011 with a Radeon 5770 card and GPU acceleration.
I've been trying to do pan-and-scan and dissolves between scenes but it's been really flaky. In many scenes it just doesn't work./
Here's the top of a frame hold clip in this sequence. Play head is at the top of the scene with key frames but no effects added.
Now I've moved the play head to a later point in the scene with a drastically different set of key frame parameters and no change in the image (it should be very zoomed in):
Even after rendering it's a fail.
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Hi,
Whenever I use "Frame Hold" on a clip in CS3, the frame image gets corrupted. Turn frame hold off, and the image goes back to normal. Really weird. This used to work fine for me in PP 1.5. Makes "Frame Hold" essentially useless. Tried in different projects and on different computers and consistently get the same thing.
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But this is really only the tip of the iceberg.
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Add Frame Hold lost timecode source information
I've got a huge problem with the Add Frame Hold dunction in Premiere Pro CC 2014.2 release (Also Mac or Windows)
Here is my workflow
All the footages are shot with an Arri Alexa and converted in Quicktime ProRes LT 1080p25 with timecode conservation from source (verified)
I'm editing a 4 mins music video in stop motion style. The video footage are freezed on precise pictures in Premiere with the Add frame hold function
For example : Add frame hold at 10:03:27:16 on the media source
When I play this frame hold in the timeline, with Timecode Overlay turned ON, the timecode is running...
So if I trim the IN point or OUT point of this clip to adjust the duration of the freeze frame, I lost the original timecode reference of my freeze frame !!
(In this example, I've adjusted the IN and OUT point of my freezed clip to shorten the clip). The video displayed is OK (the same image that has been frozen) but the timecode overlay is not (10:03:31:19)
The BIG problem is that this full project is going to be conformed for color grading (Assimilate Scratch) so is IMPOSSIBLE for me to relink my editing with the original ALEXA footage.
It seems to be a huge bug !
Anyone from Adobe tech has got a solution or a workaround to let met find the original timecode from each frozen shot ?
I've tried to open the project XML (unzip the prproj file the open it in a xml editor). I've found bunch of <frameholdstart> sections but the numbers does not correspond to regular timecodes or numbers of frame or whatever. Is there any way to convert theses numbers into regular timecodes ?
Please Adobe techs help me. My project is stuck into Premiere for the moment and I cannot send it to the color grading crew.
Thank you
noar<rate>
<timebase>30</timebase>
<ntsc>TRUE</ntsc>
</rate>
<duration>58139</duration>
<metadata>
<storage>QuickTime</storage>
<key>com.apple.finalcutstudio.media.uuid</key>
<size>36</size>
<type>UTF8</type>
<value>05A309F4-2331-46A6-B885-FA9456EA692E</value>
</metadata>
<timecode>
<rate>
<timebase>30</timebase>
<ntsc>TRUE</ntsc>
</rate>
<string>01:00:32;09</string>
<frame>108861</frame>
<displayformat>DF</displayformat>
<source>source</source>
<reel>
<name>137</name>
</reel>
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Add frame hold and export frame
hi
i'm working on HD broadcast cartoon animation.
'add frame hold' and 'export frame' are not creating a 2 field, proper frame hold for me - yes i can tweak the field options using 'always deinterlace' or 'flicker removal' but this isnt a fix or a true result of a 'frame freeze'.
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I am unable to insert frames in the Director timeline via the menu pulldown.
I have been using Director in my career since 1990 and have taught it at the college level. But in my newly purchased version 12, I am unable to insert frames in the Director timeline via the menu pulldown. Unfortunately this was after I couldn't get it to open up in the first place, giving me the error message Ive pasted in below. Creating a new user login on the same Mac Pro (10.8.2), it will now open - but I can't insert frames in the timeline. Everything else works great though!
Not to bore you, but this is the long-time interactive project I began decades ago that I work on daily now that I am retired as a 100% disabled veteran:
http://www.madblood.net/tbi/
Having used the greatest multimedia application on earth for so many years, I want to thank Adobe for so kindly keeping Director alive after too many years of not knowing if 11.5 was going to be the last version. Thank you, thank you, thank you
Error message in my original user login:
Process: Director [43376]
Path: /Applications/Adobe Director 12/Director.app/Contents/MacOS/Director
Identifier: com.adobe.director_12_0.application
Version: 12.0.0r111 (12.0.0r111)
Code Type: X86 (Native)
Parent Process: launchd [15590]
User ID: 501
Date/Time: 2013-03-27 10:32:32.984 -0400
OS Version: Mac OS X 10.8.2 (12C60)
Report Version: 10
Interval Since Last Report: 1853328 sec
Crashes Since Last Report: 1558
Per-App Interval Since Last Report: 3658 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: C1706384-C52D-D59B-9B70-7023EE048A23
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000060000020
VM Regions Near 0x60000020:
CoreServices 000000001ba6a000-000000001be92000 [ 4256K] rw-/rwx SM=COW
-->
__TEXT 000000008fe64000-000000008fe97000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld
Application Specific Information:
objc_msgSend() selector name: _getCString:maxLength:encoding:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x919a6a87 objc_msgSend + 23
1 com.apple.CoreFoundation 0x97877513 CFStringGetCString + 115
2 com.adobe.director_12_0.textxtra 0x10f4ae55 0x10f00000 + 306773
3 com.adobe.director_12_0.textxtra 0x10f48b1c 0x10f00000 + 297756
4 com.adobe.director_12_0.textxtra 0x10f47928 0x10f00000 + 293160
5 com.adobe.director_12_0.textxtra 0x10f0da48 0x10f00000 + 55880
6 com.adobe.director_12_0.IMLLib.framework 0x008209de 0x798000 + 559582
7 com.adobe.director_12_0.IMLLib.framework 0x0081ef65 0x798000 + 552805
8 com.adobe.director_12_0.IMLLib.framework 0x0081f03a MoaCreateInstance + 107
9 com.adobe.director_12_0.DPLib.framework 0x0063502a 0x5a4000 + 593962
10 com.adobe.director_12_0.DPLib.framework 0x0060a5b1 MoaSrv_GetIMoaTextManager + 104
11 com.adobe.director_12_0.application 0x0017922d 0x1000 + 1540653
12 com.adobe.director_12_0.application 0x00176409 0x1000 + 1528841
13 com.adobe.director_12_0.application 0x001792d1 0x1000 + 1540817
14 com.adobe.director_12_0.application 0x001df0bd 0x1000 + 1958077
15 com.adobe.director_12_0.application 0x0031c518 0x1000 + 3257624
16 com.adobe.director_12_0.application 0x0031c722 0x1000 + 3258146
17 com.adobe.director_12_0.application 0x0031ad61 0x1000 + 3251553
18 com.adobe.director_12_0.application 0x00101312 0x1000 + 1049362
19 com.adobe.director_12_0.application 0x0010163d 0x1000 + 1050173
20 com.adobe.director_12_0.application 0x00171b9f 0x1000 + 1510303
21 com.adobe.director_12_0.application 0x00171df4 0x1000 + 1510900
22 com.adobe.director_12_0.application 0x00171ede 0x1000 + 1511134
23 com.adobe.director_12_0.application 0x00172d32 0x1000 + 1514802
24 com.adobe.director_12_0.application 0x001a49c4 0x1000 + 1718724
25 com.adobe.director_12_0.application 0x0031b0f6 0x1000 + 3252470
26 com.adobe.director_12_0.application 0x00091183 0x1000 + 590211
27 com.adobe.director_12_0.application 0x000e7173 0x1000 + 942451
28 com.adobe.director_12_0.application 0x00002c29 0x1000 + 7209
29 com.adobe.director_12_0.application 0x00002b58 0x1000 + 7000
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x92f9e9ae kevent + 10
1 libdispatch.dylib 0x9001ec71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x9001e7a9 _dispatch_mgr_thread + 53
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x01aebc90 ebx: 0x01aebc90 ecx: 0x9103905b edx: 0x60000000
edi: 0x978774ae esi: 0xbfffee0c ebp: 0xbfffeb18 esp: 0xbfffeac8
ss: 0x00000023 efl: 0x00010206 eip: 0x919a6a87 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x60000020
Logical CPU: 8
Binary Images:
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0xbb100000 - 0xbb103ffd libLatinSuppConverter.dylib (61) <A1318F1F-8E3E-3A9B-92A1-4749F4CBCE1B> /System/Library/CoreServHi Milky_au!
I appreciate your response. I believe I've discovered what the problem is with not being able to insert multiple frames from the pulldown menu - and it appears to be a limitation in Director's score that'll actually be easy to avoid as I continue building my project.
My background sprite channel and ten other channels I was using for navigation buttons had stretched well over six thousand frames (undoubtedly from a lot of copy and paste between DIR files of reused sprite channels over the past eighteen years that I've been working on this personal project that's been as much fun as using Director) while the sprites for the rest of the project had only reached just under three thousand frames.
On the phone with Rajeev Saini at Adobe for a good half hour with him in control of my screen to test what I had done, he had discovered that a new DIR file had no problem inserting frames via the pulldown. Although the Command+] shortcut would still add one frame at a time in my working DIR, I wasn't seeing that as a viable solution to my wanting to add, say, a hundred frames in one shot so I could build an animation in that area of the score.
I deleted three thousand frames that were being used by the background and those ten navigation buttons - and now inserting frames via the pulldown menu works exactly the way its supposed to now!
I can now see that I have to keep an eye on that background and those button channels so they don't grow so far beyond where I'm actually building my project.
I will pass this on to Adobe because it does seem like there's a definite limitation in the score. Luckily, that's easy to work around.
Thanks again Milky_au for your kind response!
Gary -
Add Frame Hold not working in CC v8.1, Caravan
Premier Pro creates the freeze frame and it's visible in the timeline, but doesn't appear in the program or when rendered.
This also applies to Frame Hold actions created (successfully) in previous versions but now don't play.
Is there and on/off button I don't know about?
Thanks
JAMESHey KMueller - neat thinking.
Before reporting - I did try the drag / drop, then the import, then the media browser options and they all ended up the same.
Using your idea, I just straight forward made a copy / paste of the file in the folder it sits in, then dragged that over and hey presto - it came in with audio...
The icon representing the original file says video only still - but the icon representing the "copy" of the same file has a video & audio icon - and it plays ball on the timeline.
Thanks
Dave -
I am running Dreamweaver CS4 on Windows. I have this weird situation that just started a few days ago. Dreamweaver will no longer insert a simple line break by hitting shift and enter. I have no reason why, instead it changes my title tag and ignores the command. I am not sure if it is a bug or what. Extremely annoying as that was a fast and simple way to format text on a page I was working on. Here is what the code looks like when I try this...
Before...
Variety of convenient and secure ways to access blocked SPAM<br />
After...
Variety of convenient and secure ways to access blocked SPAM
<!-- MENU-LOCATION=NONE -->
<br />
It also changes my title tag on the page to...
Line Break (Shift + Enter)
The only thing I did was hold down the shift key and hit enter while my cursor was on a page in design view. It used to simply insert a <br/> tag. I have checked my preferences, check my keyboard, etc. I can't find any reason why it suddenly started doing this. Any ideas?There is a javascript function that will allow you to split the string into component parts. It puts these parts into an array. Here is some sample code that should give you the idea. Assuming TextField1 has the compete string and TextField2 is the field you want to enter the separted string into.
var
strTemp =TextField1.rawValue;
var arrayTemp = strTemp.split(",");TextField2.rawValue
= arrayTemp[0] + "\n";
for (i=1;i<arrayTemp.length;i++){ TextField2.rawValue
+= arrayTemp[i] +"\n";
Paul -
Fit Frame to Content Bug in InDesign CC? Keyboard shortcut not working
Using InDesign CC 9.1 in Mountain Lion, recently installed and has been working fine except I noticed that the keyboard shortcut for Fit Frame to Content won't work, even though the other frame fitting shortcuts work. I searched this forum and elsewhere to see if there was any reported bug for this but came up with bubkis.
When using the contextual menu option or toolbar button for Fit Frame to Content I don't have any problem. I thought perhaps my own set of shortcuts had overridden this default shortcut somehow so I reverted to the default set without any luck. I quit and re-opened ID with the default shortcut set, no luck either.
In the Keyboard Shortcuts menu options, when I try to assign Opt-Cmd-C it does say it's already assigned to that function. I'm at a loss here to understand why this one particular function isn't working as a shortcut. Any ideas why? What can I do? Thanks.It's working for me in InDesign CC on the same operating system.
Here's a couple ideas:
Make sure there's not a Mac OS X system shortcut already set to this shortcut. Go to System Preferences > Keyboard Shortcuts and check all the tabs for existing system shortcuts (I didn't find any but maybe you had set one). InDesign CC now gives preference to the system.
You could also try restoring your InDesign preferences. -
I'm not exactly sure where one goes to report a software bug so I'm hoping someone can point me in the right direction.
When playing Apple's Texas Hold'em (awesome app btw), the winnings when playing two tables are inconsistant. I'm noticing this mostly in Dubai. If I win first place at the first table, you're suppose to carry over $10K to the second table.
However, if you close the game and then go back into it before winning the first table, you only carry over $6K, which is what 2nd place gets. Looking at the table shows that no one has $10K.
I've been able to reproduce this bug fairly consistantly. The bug only shows itself when you close the game and then go back into it.
If this isn't the right place to post this, please point me in the right direction.http://www.apple.com/feedback/iphone.html
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Texas Hold'em bug : last 2 tables crash and take your money
I just encountered a pretty nasty bug with with the Hold'em game. After accumulating around 300k I went to try my luck at the 50k table. The game took me back to the menu of the Hold'em game. I tried again, same thing. I decided to try the last table instead and it once again took me to the menu. The kicker though is that the game took my money before booting me back to the menu.
I lost all my winnings. Pretty annoying. If anything it would be nice if the game could validate that the table loaded properly before taking your money for it.
Some details:
- I was playing my own music with headphones on, in other words, the game sounds were not active. (It might have reached the end of the playlist at the time though, I don't remember)
- It was my first time trying to play those two tables.
- It was not the first table I played in the session. I played a couple of tournaments on the Vegas table first.
- I tried all other tables at some point and none ever did this. Only the last two.
Message was edited by: AmpleMousse
Message was edited by: AmpleMousseThere is a way to get you rmoney back that may also work for your situation.
If you are unhappy loosing, when you return to the statistics screen hold down the home button until the application unloads. None of the statistics are saved and when you restart you have all your money back. -
Validate Method doesn't fire in insert - is it a bug ?
I tried to use the validate method in a VO based upon 2 Entities.
It works but when I insert a new row it doesn't fire.
Is it a bug ?
If not what's explanation for that behaviour ?
Tks
TullioViewObjectImpl.validate() is not called automatically in the BC4J framework.
Validation by default should be implemented in the entities and EntityImpl.validate() is called by the framework on invalid entities when the Entity needs to be validated.
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